War of the Krork (WH40K Quest) | Page 749
Say Red Flag, would you mind if I use these concepts - namely the Beast, Krork, and ND (though that might not pop up depending on how this thing goes) in a game I'm planning on running? I'm really slow with my writing it as of present because of a sentence I can't quite figure out how to do properly, damn perfectionism, but I need threats for the players in the long run and what you've shown is pretty much exactly the type of thing that seems like it'd be terrifying lategame.
...
Actually could I extend that request to all the endgame factions popping up here? I mean of course the ones you've invented like the Qlippoth and MOI and such, just in case some of them come into being. Just wanna be sure in case I ever get past the damn intro to the game.
As one of the big players of War of the Krork Quest, I have this to say:

Urk.:o
---
On another note, here's the unassigned Heroes.

-Lord-Warlock Morskittar: Gigantic Narcissist, ruler of Clan Skyre and already noted to be a part of the Dark Lands Incident.

-Packlord Verminkin: The ruler of Clan Moulder and an expert with numbers. There's the possibility that he was also involved in whatever happened, particularly with his former leadership position over Throt.

-Plaguelord Nurglitch; The ruler of Clan Pestilens and noted for being cunning, good at politics, and highly religious. Aside from Morskittar, I think he's the most likely other person to be involved in whatever happened, particularly as part of the Dark Lands development included implementing hygiene standards(Pestilens was immune from this being mandatory, but still had the option available.)

-Admiral Cap'n Vrisk Ironscratch: Leader of the Skaven Navy, such as it is. I don't think he'd be that involved, and if he is it's probably just in the territory of researching into those Chaos Dwarf Ironclads(which I would like to get to next turn.)

... Speaking of which, I just realized another thing we could have asked Nippon for was Naval blueprints to help jumpstart our own Navy.

-Skretch Half-Dead: Skaven Captain of an Undead ship. Even less chance than Vrisk of being involved.

-Bonelord Kratch Doomclaw: Ruler of Clan Rictus. He's another one I find likely to have been involved in whatever happened somehow. Crookback Mountain has for a long time been the only real Skaven stronghold in the Dark Lands, and Doomclaw is noted to have been there for as long as anyone can remember. With the sudden massive settlement, I can see things getting shaken up and Rictus doing stuff in the Dark Lands themselves.

-Throt the Unclean: Former member of Moulder, now of Clan Horripila. His former allegiance to Moulder might have caused issues, specifically that he left after becoming tired of taking Verminkin's orders with Horripila being a Clan sent to help enforce hygiene standards.

-Lord Thugclaw: Ruler of the Squeakless Snouts. He really wouldn't have much that would do a massive, chuckle-worthy cascade, though I can easily see him taking advantage of the massive development in the Dark Lands to make a hefty criminal empire.

Overall, most likely sources of conflict I can see happening during the Dark Lands were between Skyre(already confirmed, Horripila, Rictus and Pestilens, and to a lesser extent maybe Moulder. Possibly over a mix of the large-scale settlement upsetting Rictus's power-base in the region, Pestilens maybe being upset over the hygiene enforced by Horripila.
 
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War of the Krork (WH40K Quest) | Page 749

As one of the big players of War of the Krork Quest, I have this to say:

Urk.:o
---
On another note, here's the unassigned Heroes.

-Lord-Warlock Morskittar: Gigantic Narcissist, ruler of Clan Skyre and already noted to be a part of the Dark Lands Incident.

-Packlord Verminkin: The ruler of Clan Moulder and an expert with numbers. There's the possibility that he was also involved in whatever happened, particularly with his former leadership position over Throt.

-Plaguelord Nurglitch; The ruler of Clan Pestilens and noted for being cunning, good at politics, and highly religious. Aside from Morskittar, I think he's the most likely other person to be involved in whatever happened, particularly as part of the Dark Lands development included implementing hygiene standards(Pestilens was immune from this being mandatory, but still had the option available.)

-Admiral Cap'n Vrisk Ironscratch: Leader of the Skaven Navy, such as it is. I don't think he'd be that involved, and if he is it's probably just in the territory of researching into those Chaos Dwarf Ironclads(which I would like to get to next turn.)

... Speaking of which, I just realized another thing we could have asked Nippon for was Naval blueprints to help jumpstart our own Navy.

-Skretch Half-Dead: Skaven Captain of an Undead ship. Even less chance than Vrisk of being involved.

-Bonelord Kratch Doomclaw: Ruler of Clan Rictus. He's another one I find likely to have been involved in whatever happened somehow. Crookback Mountain has for a long time been the only real Skaven stronghold in the Dark Lands, and Doomclaw is noted to have been there for as long as anyone can remember. With the sudden massive settlement, I can see things getting shaken up and Rictus doing stuff in the Dark Lands themselves.

-Throt the Unclean: Former member of Moulder, now of Clan Horripila. His former allegiance to Moulder might have caused issues, specifically that he left after becoming tired of taking Verminkin's orders with Horripila being a Clan sent to help enforce hygiene standards.

-Lord Thugclaw: Ruler of the Squeakless Snouts. He really wouldn't have much that would do a massive, chuckle-worthy cascade, though I can easily see him taking advantage of the massive development in the Dark Lands to make a hefty criminal empire.

Overall, most likely sources of conflict I can see happening during the Dark Lands were between Skyre(already confirmed, Horripila, Rictus and Pestilens, and to a lesser extent maybe Moulder. Possibly over a mix of the large-scale settlement upsetting Rictus's power-base in the region, Pestilens maybe being upset over the hygiene enforced by Horripila.
Conflict? Xantalos said we got a lot of bonuses from the undesignated.
 
Didn't even notice that. Cool.

I'd been spending a lot of time worrying over what might have happened. Though that does leave the question of what did happen.
 
As one of the big players of War of the Krork Quest, I have this to say:

Urk.:o
Heh, and the Warring Triad isn't even the worst eventual thing I've got planned :)

I wouldn't worry about that though, that's somewhere in the realm of 'endgame of the sequel of this quest' territory.

As for what happened, well there were kinda two things that happened - one was random chance/speculated eventuality benefiting you all greatly and the other was opportunity being seized preemptively. Can't say more than that, I'm afraid.
 
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Sleek Sharpwit of the USA is currently suffering from a bad case of "old as fuck"

He is likely going to die soon.
I would see him live.

Why?

Because he's awesome for a Skaven.

In the novel Headtaker, much is revealed about him. He helped instigate the conflict between the Greenskins of Black Crag and Karak Azul when he was much younger, spending potentially years skulking about, and managed to learn Khazalid of all things just from spying on dwarves.

Years later, he was half blind, walking on crutches, coughing up blood and flesh, suffering from arthritis, and generally couldn't even move without feeling pain.

He was also so old for a non-Grey Seer or Councilrat that more than a few Skaven were surprised he was still alive.

That in and of itself is an accomplishment, to survive in such a state in Skaven society.

But Sleek?

Sleek was smart. He learned. He developed. He gained an honest appreciation for the works of his enemies and came to recognize the problems in Skaven society.

He acquired a strategic and tactical mind and became a cunning, fearsome warrior of no small caliber.

Then, at the time of the novel, effectively relying on nothing more but brains, charisma, and violence, he charmed and threatened and fought and manipulated his way through Queek's army and managed to stay alive despite the condescension of other Skaven, the insanity of Queek, and the rivalry of his "peer" Razzel the Grey Seer.

Despite his condition, he personally led Eshin squads through the depths of Karak Azul with his knowledge of the area and his ability to manipulate and utilize the dwarven mechanisms, killing off the dwarven artillery and nearly winning the battle if not for Queek leaving the fight.

After that, he walked all the way to Black Crag when Queek set out there, survived an assassination attempt from an Eshin Assassin and proceeded to reveal the stolen Karak Azul runesword one of his crutches was built around and beat him, terrifying him into total compliance. He manipulated Queek's own huge bodyguard Ska into doing his work for him.

He pushed on and on and on, driving himself to the point of collapse, before finally dying in a clash with Queek, but not before briefly returning himself to his prime in a boost of Warpstone-adrenaline via eating one of his Warpstone teeth. That's right, in his prime he was Queek's equal in combat.

He was not immune to the problems of the Skaven race, but he was actually truly wise, determined beyond belief, possessed of courage at times that was crazy, and cunning.

I genuinely admired him as a Skaven and think he deserved a series about him.

Some quotes:
No skaven truly knew how many lairs and warrens could be reached by the Underway, for new routes opened every day while old ones –and some not so old –collapsed with equal regularity. Sharpwit would not mourn the countless lives snuffed out every moment in such incidents but, gazing upward at the monolithic pillars and vaulted ceiling that stood as sturdy today as they had seven thousand years ago, he was thankful that his life was currently in the hands of good dwarfish engineering.

---

Sharpwit felt their eyes on him, assessing his worth. He noticed a shift in the skaven around him as ratkin who had been trying to look inconspicuous admiring the architecture took full advantage of the guards' distraction to make a break for the tunnels beyond their shack. The excise-rats squeaked threats and scrambled after them, the whole system descending into anarchy as those skaven more cautious still swarmed the gaps left by the busy tariff-takers. The brown-furred excise-rat ignored the snarling riot at his back as though it were all in a day's work, which it likely was, and shuffled closer to Sharpwit. Sharpwit's heart thudded arrhythmically. He knew what he looked like: a haggard hunchback with one eye gouged from his face amidst a mess of scar tissue, the other clouded with cataracts. He limped with the aid of a pair of worm-eaten crutches and had barely enough brittle, bleached fur on his withered frame to clothe the skinniest of whelps. He was old, but he was still an agent of the Council of Thirteen. He was their chosen. He bore their mark.

Young skaven today, he thought disdainfully.

He lashed out with one crutch, catching the guard a crunching blow to the kneecap. The skaven squealed in agony and toppled to the earth at Sharpwit's paws. Hobbling closer to the mewling ratman, he allowed his full weight to be borne by one crutch, using the other to stab vindictively at the guard's shattered knee. Weeping with pain and contrition, the skaven tried to roll away, to shield his knee with his body, but Sharpwit would not let him, maintaining the pressure and forcing the penitent skaven's knee into the ground. The guard howled, begging mercy, his cries working like magic to open an expanding hole in the otherwise unbroken press of dodging and hurrying bodies. From the corner of his eye he scanned for the other excise-rats, in case any fool should consider coming to their comrade's aid, but they were nowhere to be seen.

---

Sharpwit heaved a deep breath. He could not find Queek soon enough. Events were already well in motion, and if there was one thing that many long years of experience had taught him, it was that no plan was so perfect that somewhere, somehow, some scheming ratkin wasn't going to bring it all crashing down on his head.

---

'Now what's happening?' Ska peered across the distant bridge. 'Queek is back.' He leant forward as if that would vastly improve his view. For a moment Sharpwit was tempted to shove him off the roof. But only for a moment. The fall was not a long one.
---

Fizqwik looked back into the sewer, anxiously nibbling his lower lip, his blurry outline hunched, defeated. 'What do you want?' Sharpwit snarled, warplight writhing through the poisonous cloud. What did the strong want? 'I want songs sung of my deeds. I want my name whispered with dread and loathing for a thousand years.' Sharpwit coughed chestily, lungs coming apart like the hide of an ancient mummy. It had been a long trek from Karak Azul and his body trembled from the effort. He glared at the vermin of Clan Skryre, praying they couldn't see it. 'But that will not happen, will it? I must settle for glory for Skavendom and perhaps, centuries from now, when the immortal Council of Thirteen recalls the fall of Azul-Place, one may remember the name Sharpwit.'

---

'You are not… not nearly so good as you think, mad-thing.' 'Does the dead-thing talk?' asked Queek, twisting to display his ghastly trophies. The desiccated human hands strung from the trophy rack waved once in farewell. Or in welcome. 'Squeak to fellow dead-things. Ask them how good is Queek.' 'You have achieved nothing. Do you not see? Nothing. We scurry through time, like the rats in Fizqwik's wheel. Over and over the same mistakes. I am glad to be done. I am sick of it.'

'What was that, dead-thing? Queek was somewhere else. Somewhere interesting.'

'We steal so much from the dwarf-things, more than any care to admit, but never that. Respect for what is past. I think the Horned Rat prefers his children blind or we would surely have the world now. And he knows we would betray even him if we could.' 'You admire the dwarf-things.' Sharpwit gave a shuddering sigh. 'It would be nice… to be remembered.'
 
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Sleek Sharpwit of the USA is currently suffering from a bad case of "old as fuck"

He is likely going to die soon.
I would see him live.

Why?
Okay, how would you see him live, is that even possible, and what in character reason do we have for it?

Like, the only thing I can figure is finally figuring out my Skaven Vampire idea and making him one of the first successfull ones. That's all I can think of.
 
Okay, how would you see him live, is that even possible, and what in character reason do we have for it?
Well, Skalm could help.
- Skalm - Skalm is a substance in use throughout the highest echelons of skaven society. Harvested from unborn fetuses inside Broodmothers, this clear paste extends the life of skaven who ingest it, though not beyond normal limits. It instead seems to drastically reduce the effect of old age upon a skaven, making various wasting diseases and brittle bones less of an issue. Horripila rose to the status it is currently at by cornering the market on producing it.
We might have to improve on it, but if Sleek's that much of a veteran we probably want him to live for as long as possible.

Also, new tech!
- Cold Ones - This hostile breed of lizard, captured in the Dragon Isles, secretes a venom from its skin that numbs all sensation and retards motor function on contact. Hunting in packs and standing taller than a manthing, they are deadly hunters, fast breeders, and are extraordinarily uncooperative.
- Razordons - Captured in small numbers in the jungles of the Dragon Isles, these ornery beasts have the bizarre but deadly ability to shoot out rows of spikes at deadly velocities.
I especially want to research the Razordons, those things are hilariously fun.
 
Oh, there's at least one more I haven't put on there, I'm just saving it for the update itself because I want to get the maximum impact out of that.

Oh, and speaking of which, the update is fairly close to coming out - there's just one section left to do that I've had planned out for a while, so that should go quickly.
Oh boy. We're about to see the End Times truly begin.:D
 
- Self-Propelled Blender Carts - A side project that Ikit Claw began during his research of chaos dwarf weaponry but set aside due to time constraints, these are intended to be Blender Carts that can be 'wound up' to then propel themselves via gears a fairly long distance. Any hero unit may research this, though Ikit would obviously work best. It will cost 1 Authority to finalize the project on its own, or it may be bundled into the continuing research of Chaos Dwarf Wargear at the tradeoff of reduced customization/enhancement
Ahahaha this is gonna be hilarious when we finish it.:D
 
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