Any pros or cons, bonuses or potential bad results?
Well, if you tell someone like Veskit, your resident cyborg terminator assassin, to help with a research or diplomatic project, he won't help much aside from killing people in a semi-helpful manner. That's what the hero threadmark is for, so you can get a feel of what heroes would be good at what projects.


Oh, one more thing to remember - if you do conquer somewhere, say Estalia, 2 dice is your minimum for rolling the place over. The more you invest in an attack over the minimum, the higher your chances are of potentially getting rare shineys and such. I'll put that detail in the actions threadmark.
 
Well, if you tell someone like Veskit, your resident cyborg terminator assassin, to help with a research or diplomatic project, he won't help much aside from killing people in a semi-helpful manner. That's what the hero threadmark is for, so you can get a feel of what heroes would be good at what projects.


Oh, one more thing to remember - if you do conquer somewhere, say Estalia, 2 dice is your minimum for rolling the place over. The more you invest in an attack over the minimum, the higher your chances are of potentially getting rare shineys and such.
So aside from specialization counting for such, there's no real cost for assigning the important heroes to things?

I assume, based on previous things said, that better strategies, particularly beyond a base Vermintide (throw bodies at it until it dies) can also help there?
 
Also, with the Beastmen and Greenskins monkeying around in the Southlands, I more prefer letting them beat each other up a bit first rather than devote resources for it now. We live underground. The usefulness of that cannot be overstated in that despite living in the same territory, geopolitical surface changes do not affect us nearly as much as surface dwellers-especially if they don't know we're deeply populating the area.
 
So aside from specialization counting for such, there's no real cost for assigning the important heroes to things?

I assume, based on previous things said, that better strategies, particularly beyond a base Vermintide (throw bodies at it until it dies) can also help there?
Well, if you assign heroes with conflicting personalities together they might fight (see Ikit Claw and Stitch in the last turn) and delay the project. Also stuff like making an Eshin rat research how to build new types of guns might not go well. Higher ranking heroes, particularly Council members, might also be more useful not assigned to a project in some cases since they can pursue powerful personal projects and manage their clan more effectively and stuff.

And yeah, being more clever generally equals gooder results.
 
Hmmm...I'm personally quite interested in the Lore and Scriptures Drazhoath brings with him, but...he and his would probably be better served working with Mors and the USA, in both spreading the general competence and ability and even better, spreading their general superior equipment.
 
I should also note one more thing that you can do, since the topic is on hero units. If you want more for a specific clan, or some unaffiliated ones, you can devote actions towards that. Like a recruitment drive for the elite of the under-empire or whatever. I'll add it to the threadmark.

M'kay, details added.
 
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@Xantalos

Is Drazhoath REQUIRED to be present to help spread and proliferate his Legion's superior gear?

Because he looks to be much more useful assisting in the various specific Dawi-Zhar research, and it's the mass production/proliferation of the basic gear that's important, not the people, and the USA and Mors already do that with technology they don't design, so...

As is, I'm thinking that even if his focus is spread helping disseminate all/a lot of the Dawi Zharr stuff he can explicitly help with, Authority and the presence of the right Heroes could help mitigate the decrease from split focus.


Thanks very much for your hard work and answers, loving the heck out of this quest.
 
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Whoops, didn't quite answer this.
It depends on what clans have free time to do so, basically. If you send all of Skyre onto a warfront they won't have time to passively research some things they may want to, but if you leave Rictus alone they'll probably keep plodding along the path of necromancy. Drazhoath will do his own thing, which may include helping with research, unless you tell him to do something (assign him to an action).
Speaking of "sending all of Skyre" and how monofocused the last operation was, can we leverage and use the multitudes of Skaven not directly part of the uber major Clans? The big clans are BIG, population-wise and power-wise, but as we have the others around I wouldn't like to see a resource squandered if possible.
 
Is Drazhoath REQUIRED to be present to help spread and proliferate his Legion's superior gear?
The gear no - actually I dunno if I've added that to the tech list yet - if I haven't I will. He'd speed it up a lot since he knows how to make it and stuff so he could help redesign it, but he's not required. The reasons he has to be present for his fire powers/Hashut lore is that he's the only one who has the powers/knows the lore in enough detail to be able to proceed in any reasonable timeframe.

Speaking of "sending all of Skyre" and how monofocused the last operation was, can we leverage and use the multitudes of Skaven not directly part of the uber major Clans? The big clans are BIG, population-wise and power-wise, but as we have the others around I wouldn't like to see a resource squandered if possible.
Yeah, if you don't assign a big clan to an action I'll just assume that you put the local warlord clans up to the task.
 
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Well, it's more a potential idea. As is, the benefit from getting involved at all in the Nippon-Cathay shadow war is the ability to manipulate and set off conflict between the two.

I do kind of like the way you're thinking. Karaz Ankor has some sweet stuff, but I could easily argue we have all the tools we need right now to make something major across the entire Skaven race.

It isn't necessarily guaranteed to be better to take out more enemies faster. More time to grow stronger, let our foes fight and reveal their secrets and general paths, could be quite useful.

I'm personally liking a bit of focus on the Lore and Daemonic bits we got from the Dawi-Zharr along with general integration of technology and collaboration/general spread across our forces.

And maintaining secrecy for even longer than this turn could be vital.
True, but by default Nippon and Cathay are going to fight anyway without our prodding. There's some opportunity to make money or whatever there but it doesn't yet look worth the effort involved to do something serious until they beat each other up a bit. Hell, what we really probably want to do is trigger a conflict between the Ogres in the Mountains of Mourne and Cathay immediately to prevent whatever the hell is going on there from hitting us in the Dark Lands. I might be willing to accept a split focus to spend a couple Authority just on that while our main military operation is going on elsewhere.

As for Karaz Ankor, yeah, the main thing is that we want to approach this from the standpoint of: what are we expending for what gain, and does that tradeoff make sense compared to other options on the board? So, how do we evaluate Karaz Ankor? We know they already had their exodus, so what's remaining now is a bunch of diehard prepared defenders with far less treasure than used to be there that's probably either super sealed up or booby trapped for whatever they couldn't carry off when they left. This seems to be like the definition of a hard target with little payoff, which is ideal for sending someone else in to die on and sweeping in only later.

As for taking out enemies faster, we want to do so to the ones who no one else is going to hit in the meantime. Most of the other factions are going to weaken themselves naturally in the upcoming fight, but no one's going to be looking at Nagash, for example.

Actually, here's a thought: If there's anything at all valuable in Kislev, we may want to hit them ASAP and steal it before Chaos rolls them over. Do Ice Witches have any appeal for us? Is there any special artifact Kislev has that we might want that wouldn't unduly weaken them in their upcoming against Chaos? Etc. Something to think about.

Agreed on secrecy, though.
 
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The gear no - actually I dunno if I've added that to the tech list yet - if I haven't I will. He'd speed it up a lot since he knows how to make it and stuff so he could help redesign it, but he's not required. The reasons he has to be present for his fire powers/Hashut lore is that he's the only one who has the powers/knows the lore in enough detail to be able to proceed in any reasonable timeframe.


Yeah, if you don't assign a big clan to an action I'll just assume that you put the local warlord clans up to the task.
Excellent.

Gotcha. What wording is required to have both a specific big clan and the locals take part? And what if there are no locals, can we still send lesser clans to participate?
 
True, but by default Nippon and Cathay are going to fight anyway without our prodding. There's some opportunity to make money or whatever there but it doesn't yet look worth the effort involved to do something serious until they beat each other up a bit. Hell, what we really probably want to do is trigger a conflict between the Ogres in the Mountains of Mourne and Cathay immediately to prevent whatever the hell is going on there from hitting us in the Dark Lands. I might be willing to accept a split focus to spend a couple Authority just on that while our main military operation is going on elsewhere.

As for Karaz Ankor, yeah, the main thing is that we want to approach this from the standpoint of: what are we expending for what gain, and does that tradeoff make sense compared to other options on the board? So, how do we evaluate Karaz Ankor? We know they already had their exodus, so what's remaining now is a bunch of diehard prepared defenders with far less treasure than used to be there that's probably either super sealed up or booby trapped for whatever they couldn't carry off when they left. This seems to be like the definition of a hard target with little payoff, which is ideal for sending someone in to die on and sweeping in only later.

As for taking out enemies faster, we want to do so to the ones who no one else is going to hit in the meantime. Most of the other factions are going to weaken themselves naturally in the upcoming fight, but no one's going to be looking at Nagash, for example.

Actually, here's a thought: If there's anything at all valuable in Kislev, we may want to hit them ASAP and steal it before Chaos rolls them over. Do Ice Witches have any appeal for us? Is there any special artifact Kislev has that we might want that wouldn't unduly weaken them in their upcoming against Chaos? Etc. Something to think about.

Agreed on secrecy, though.
On that note I think we can cross off the Imperial magical project and the Estalia woman from the question for Verminking. It's quite possible we'll find that out without daemonic assistance, and it's not likely to directly affect our operations this turn because I can't see a reason to seriously dive into either the Empire or Estalia.
 
Excellent.

Gotcha. What wording is required to have both a specific big clan and the locals take part? And what if there are no locals, can we still send lesser clans to participate?
For your second question, yeah, it'd just be from the closest place you have skaven is how I'd fluff it out.

To have both a big clan and a bunch of tiny clans take part, basically leave space for the little clans. Like if you were to attack Bretonnia with Skyre and some warlord clans with ... 6 dice, and assigned 2 dice to Skyre and left 4 unassigned, that'd be basically an attack composed primarily of warlord clan chaff directed/supported by Skyre forces. Or if it were 5 Skyre, one warlord dice, it'd be a ton of Skyre forces and the warlord clans would be used as probing to test defences and chaff and stuff.
 
On that note I think we can cross off the Imperial magical project and the Estalia woman from the question for Verminking. It's quite possible we'll find that out without daemonic assistance, and it's not likely to directly affect our operations this turn because I can't see a reason to seriously dive into either the Empire or Estalia.
If we -really- wanted to go after the Dragon Emperor, I would say use the question there. "Where is the Emperor and where will he be at his most vulnerable?"

Then, because of this:
There's also the ninja expys, who are who Eshin originally got tutored in super assassin skills from in the first place. They have a mysterious warp patron that they won't divulge to outsiders, and are supernaturally strong, fast, quiet, have all the shadow powers of the Eshin assassins, etc. Their acolytes live as beggars on the streets, which is where the 'even the beggars in Nippon can kick your ass' thing came from. The only mission they've ever failed to accomplish is to assassinate the Dragon Emperor, which they've tried to do multiple times but have always been foiled.
We don't put Eshin on the job, we put -Skyre- on the job and have him sniped with a brace of Warplock Jezzails. Eshin's counterpart basically keeps failing, no sense in trying the same thing again. Alternatively, we just booby trap and blow the place up with these whenever he gets there:
- Warp Bombs - These dread devices function by puncturing the veil of reality at the point of detonation, opening up a localized warp rift that often sucks in anything around it before vanishing. Occasionally they manifest more sinister effects. The Brass Orb is a variant used by Skyre, while Infernal Bombs are used by Eshin on vitally important missions. (Grey Seers/Various)


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@Xantalos Unrelated, but how do Greenskin spawn in this world? Is it 40k spore bullshit or is it something magical like Norsca United used or something else? Mulling over who would be assigned a project for preventing new Greenskin from popping up in an area.
 
True, but by default Nippon and Cathay are going to fight anyway without our prodding. There's some opportunity to make money or whatever there but it doesn't yet look worth the effort involved to do something serious until they beat each other up a bit. Hell, what we really probably want to do is trigger a conflict between the Ogres in the Mountains of Mourne and Cathay immediately to prevent whatever the hell is going on there from hitting us in the Dark Lands. I might be willing to accept a split focus to spend a couple Authority just on that while our main military operation is going on elsewhere.

As for Karaz Ankor, yeah, the main thing is that we want to approach this from the standpoint of: what are we expending for what gain, and does that tradeoff make sense compared to other options on the board? So, how do we evaluate Karaz Ankor? We know they already had their exodus, so what's remaining now is a bunch of diehard prepared defenders with far less treasure than used to be there that's probably either super sealed up or booby trapped for whatever they couldn't carry off when they left. This seems to be like the definition of a hard target with little payoff, which is ideal for sending someone else in to die on and sweeping in only later.

As for taking out enemies faster, we want to do so to the ones who no one else is going to hit in the meantime. Most of the other factions are going to weaken themselves naturally in the upcoming fight, but no one's going to be looking at Nagash, for example.

Actually, here's a thought: If there's anything at all valuable in Kislev, we may want to hit them ASAP and steal it before Chaos rolls them over. Do Ice Witches have any appeal for us? Is there any special artifact Kislev has that we might want that wouldn't unduly weaken them in their upcoming against Chaos? Etc. Something to think about.

Agreed on secrecy, though.
Pushing the Ogres, Cathay, and Nippon into a devastating threeway that wrecks them for us could be quite delightful yes.

One other thing we have to handle though is the inter-politics. Gifting those disgruntled and useful, keeping others busy with tasks, etc. I would not have Eshin think we are sending their prized killers to their deaths for nothing, or Gnawdwell working against us out of bitterness.

We also need to consider getting the Mors/USA compatibility back up and spreading across all Skavenkind. Gradually, certainly, but that shit is beyond invaluable for our race.
 
bullshit or is it something magical like Norsca United used or something else? Mulling over who would be assigned a project for preventing new Greenskin from popping up in an area.
You're not certain right now. It seems to be more likely to be spore bullshit from Helkic Stain's investigation of their biology, but you'd need more research to make sure.
 
My inner paranoia fears what would happen, but Xantalos saying to not let it stop us from doing things balances it out a bit-so I'm pretty interested in including a clause involving Thanquol himself taking part in learning the magic-related stuff.

Plus, the possibilities are endless (ly amusing).
 
One other thing we have to handle though is the inter-politics. Gifting those disgruntled and useful, keeping others busy with tasks, etc. I would not have Eshin think we are sending their prized killers to their deaths for nothing, or Gnawdwell working against us out of bitterness.

We also need to consider getting the Mors/USA compatibility back up and spreading across all Skavenkind. Gradually, certainly, but that shit is beyond invaluable for our race.
Well, for Mors, that's why I want to throw a couple Authority behind them getting built back up and getting a decent slice of the Dark Lands to develop for themselves. For Eshin, frankly they fucked up and everyone knows it, so they don't need much other than "here's another opportunity to prove yourselves" if we want to use them in Cathay/Mourne.
 
We need to decide how much spread and to what Drazhoath's attention is given with the Dawi-Zhar stuff he can explicitly hep with. We can probably mitigate the results of such spread with the appropriate other heroes on the job and sufficient Authority, but should we go all? The base three? Only the magic related ones?

I suppose the Lore of Hashut could be crossed off as not immediately necessary to learn/spread his focus. And while assigning the Grey Seers and the Seerlord will increase the latter's personal power, it will also keep him busy, and we can still take part ourselves if we dare. Remember, the question is what Drazhoath helps with, though.
 
My inner paranoia fears what would happen, but Xantalos saying to not let it stop us from doing things balances it out a bit-so I'm pretty interested in including a clause involving Thanquol himself taking part in learning the magic-related stuff.

Plus, the possibilities are endless (ly amusing).
Remember how in Ulthuan Quest, Tyrion has a Doom hanging over his head that tends to trigger in really dramatic situations and such? Fate's Bitch is kinda like that. In most research it won't trigger, and while I wont tell you what it does look for, it seems to hit basically at those moments of maximum ... opportunity for hilarity? It has a sense of dramatic timing of sorts.
 
We need to decide how much spread and to what Drazhoath's attention is given with the Dawi-Zhar stuff he can explicitly hep with. We can probably mitigate the results of such spread with the appropriate other heroes on the job and sufficient Authority, but should we go all? The base three? Only the magic related ones?

I suppose the Lore of Hashut could be crossed off as not immediately necessary to learn/spread his focus. And while assigning the Grey Seers and the Seerlord will increase the latter's personal power, it will also keep him busy, and we can still take part ourselves if we dare. Remember, the question is what Drazhoath helps with, though.
I don't care about Hashut and I'm not personally enthused about Daemonbinding. Azgorh is fine I guess but not sure who that most benefits. I definitely want him on Chaos Dwarf War Machines. We may want him on Taurus Mutations to keep Moulder happy. Not sure what kind of split focus penalty we'd take there vs the Authority we're willing to spend on research.
 
Also, with the Beastmen and Greenskins monkeying around in the Southlands, I more prefer letting them beat each other up a bit first rather than devote resources for it now. We live underground. The usefulness of that cannot be overstated in that despite living in the same territory, geopolitical surface changes do not affect us nearly as much as surface dwellers-especially if they don't know we're deeply populating the area.
I'd still rather wipe them out, before either side can grow a warlord or boss figure and become a much harder target to deal with.

Also, the Lizardmen of the Southlands hold a Temple City, and taking it could give us a chance to study the Geomantic Web, which I think we should try to look at as early as possible.

As for the Southlands, outside of throwing all our remaining dice at it, I don't think that's within our capability of securing. Correct me if I'm wrong, but it's not as if Zlatan is exactly a trivial force. What specifically do you mean here?
Southlands aren't an easy target, but they're not that tough. There's only one Temple City, and due to a quirk, it barely has any Saurus at all, relying on Skinks for most of its soldiers and has no Slaan older than Fourth Generation. It was a legitimate target during Turn 0, and not a humongously challenging one like the Dark Lands were at that.
 
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This is a bit out of left fields, but how about throwing a couple dices at Border Princes? Just assassination on the "prominent figures" before they can consolidate their forces.

Shouldn't be too hard, sows chaos, give the Empire an Ork problem after the Border Princes inevitably falls apart.

@Xantalos How much dices would you rate Fellblade's worth?
 
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I kind of want to hit wood elf,Sacifire Ariel and Orion should give our Horn Rat enough juice to fight against other God and they have world root.

If we can have that we can travel to everywhere including Ulthuan.
 
One of my priorities is preventing Chaos from getting too successful.

We want the world intact if we plan to rule it, and Archaon's victories can snowball quite easily.
 
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