So... that's an interesting question. After we get finished beating down necromancers for their necromantic lore (and to stop Nagash from doing the Nagash things) where do we want to go from there? What new pool of resources would we want to add to the Skaven? Who are the particular threats that we might want to beat down before they grow? For example, lookign at the Wood Elves and the Bretonnians... I don't see that either group really has enoguh to offer that it would really be worth going after them. The Bretonnians have cavalry and a whole lot of religiously-based magic and not a lot else (ie, nothing useful we can steal). The Wood Elves... have the Oak of Ages, I suppose. If we can warp and exploit that, that could be useful, but I sort of feel like if we aren't intending to warp and exploit that, there's a lot there that isn't worth having.
 
I'd personally like to clean up Tilea and the Southlands. Tilea's right over Skavenblight and is the other big concentration of Myrmidians, while the Southlands also have a big Skaven presence from Clan Pestilens, so securing that would help their home base and give us another staging area to put pressure on the Land of the Dead.

Other potential targets are the Karaz Ankor and/or various Greenskin-occupied Holds to secure the Underground, or the Mountains of Mourne to get the Dragon Ogres running rampant there away from the Dark Lands.

The Cathay War we can leave raging for a while, maybe pushing Assassins and sabotage on Cathay if they start getting too much of an upper hand. Use the opportunity to spread underground/criminal networks across the East.

Hrm, on another note... @Xantalos is a Skaven version of the Genetic Mutator a valid Superweapon? Maybe some sort of Grey Seers/Moulder joint project that turns living beings in a large area into various Moulder monsters (mostly Giant Rats and Rat Ogres)?
 
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I kinda want to see if we can raise another great clan, thus getting more actions for the skaven in general. As for how, perhaps have one of the current lesser clans be supported by the army to claim Tilea, and then also have another clan or 2 work on fucking up Cathay. Not sure about the rest.
 
So... that's an interesting question. After we get finished beating down necromancers for their necromantic lore (and to stop Nagash from doing the Nagash things) where do we want to go from there? What new pool of resources would we want to add to the Skaven? Who are the particular threats that we might want to beat down before they grow? For example, lookign at the Wood Elves and the Bretonnians... I don't see that either group really has enoguh to offer that it would really be worth going after them. The Bretonnians have cavalry and a whole lot of religiously-based magic and not a lot else (ie, nothing useful we can steal). The Wood Elves... have the Oak of Ages, I suppose. If we can warp and exploit that, that could be useful, but I sort of feel like if we aren't intending to warp and exploit that, there's a lot there that isn't worth having.
The Wood Elves also have divine people (Orion, Ariel, Durthu, Daith ecc.) that we could capture and offer as snacks to the Horned Rat.
 
I kinda want to see if we can raise another great clan, thus getting more actions for the skaven in general. As for how, perhaps have one of the current lesser clans be supported by the army to claim Tilea, and then also have another clan or 2 work on fucking up Cathay. Not sure about the rest.

Raising great clans would mess with the Horned Rat's mojo due to his 13 fetish. Though...

@Xantalos, what would it take to raise another 156 major clans?
 
Raising great clans would mess with the Horned Rat's mojo due to his 13 fetish. Though...
We don't have 13 Great Clans, we have 7.
13. Underlord Thanquol
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1. Arch-Economist Skrisnik Goldfang of the Warpfang Bank - Great Clan
12. Seerlord Kritislik of the Grey Seers - Great Clan
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2. Lord-Warlock Morskittar of Clan Skyre - Great Clan
11. Nightlord Sneek of Clan Eshin - Great Clan
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3. Arch-Despot Gnawdell of Clan Mors - Great Clan
10. Packlord Verminkin of Clan Moulder - Great Clan
----
4. Warlord-General Paskrit of the Unified Skaven Army
9. Plaguelord Nurglitch of Clan Pestilens - Great Clan
----
5. Surgeon-General Morbag One-Eye of Clan Horripila
8. Admiral 'Cap'n' Vrisk Ironscratch of the Royal Skaven Navy
----
6. Bonelord Kratch Doomclaw of Clan Rictus
7. Lord Thugclaw of the Squeakless Snouts Mercantile Enterprise
Take notes, this has 13 seats but not 13 clans, and of those primary clans(or rather, clan like structures considering the Bank and the Grey Seers are counted as great clans and the army navy and a mercantile enterprise lol are counted as major clans) only 7 are Great Clans, the rest are just major clans.

What I want is to take one of those major clans(USA, Horripila, RSN, Rictus, or the Squeakless Snouts) and raise them up to being a Great Clan, because at that point they get an additional action put towards advancing/empowering themselves, which should empower the Skaven Empire as a whole.
 
What I want is to take one of those major clans(USA, Horripila, RSN, Rictus, or the Squeakless Snouts) and raise them up to being a Great Clan, because at that point they get an additional action put towards advancing/empowering themselves, which should empower the Skaven Empire as a whole.
...and of course all fo those actions will be spent on workign for the greater glory of the horned rat, in harmony with their brethren, rather than any sort of internicene fighting.
 
...and of course all fo those actions will be spent on workign for the greater glory of the horned rat, in harmony with their brethren, rather than any sort of internicene fighting.
Oh fuck no, I HIGHLY doubt we'd ever get them all helping us.

Most of them though? thats entirely possible so long as we keep an eye on them and crucify/public ally torture to death any who step to far out of line. Might cost us a hero unit or 2 before but they'll get the message soon enough, and its not like we don't have reserves/replacements.

Hell, the only time I can recall when the clans really fucked up and went after each other(which, by the way, has already been banned by the verminking) was when we stuck 2 people who absolutely hated each other together and forced them to work on a magical project. By the way, that project still worked out by Skaven standards.

Also, that wasn't their clan actions being spent attacking each other, that was a project we gave them, so it wouldn't have changed anything if they hadn't had their clan actions.
 
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Guys, while we wait for the next update, what about making a list about prioritizing tech research: low-hanging fruit (Estalian Steel/Ships), research in need of completion (Taurus research tree) ecc.?
 
Guys, while we wait for the next update, what about making a list about prioritizing tech research: low-hanging fruit (Estalian Steel/Ships), research in need of completion (Taurus research tree) ecc.?
Well, we'll have given soem unholy beat-downs to a fair number of necromancers, what with one thign and another. That's grist for the "develop necromancy" mill, certainly. Also, as noted, we have a number of ships on hand (and may be able to capture a few shipwrights to torture and/or convert into skaven). Upgrading the quality of skaven shipping from "abjectly terrible" to "not abjectly terrible" would indeed be worthwhile.

Improving the Squeakles Snouts trading ring tech seems like it woudl be worthwhile, though I'm not sure how to do that well.

We shoudl totally go talk with the Black Fortress Lammasu.

We shoudl put in the effort to learn the stuff that the nipponese sent us trainers to teach us.

The Infinite Warren up north is doign a solid job of making sure that anyone who tries to attack us up there will be punished for it, so I think we can pay attention to threats other than Chaos for the moment.
 
The Infinite Warren up north is doign a solid job of making sure that anyone who tries to attack us up there will be punished for it, so I think we can pay attention to threats other than Chaos for the moment.
Wasn't there a bit on how the infinite warren is also a vulnerability, as its a way for chaos to attack The Horned Rat directly? Sure, that's not a low hanging fruit but it should be a priority, especially since we might be able to get that hero unit back from it
 
So where are we headed after the plain of bones? Bretonia perhaps?

Also is it weird that I cheered for Myrmida a bit despite this being a Skaven quest,? I felt like the author just wrote her so well it was a bit hard not too. Not that our victories don't usually make me cheer as well mind.
 
Also is it weird that I cheered for Myrmida a bit despite this being a Skaven quest,? I felt like the author just wrote her so well it was a bit hard not too. Not that our victories don't usually make me cheer as well mind.
Nah, she was the sort of well done hero you wanted to cheer on even as you knew it would end in tragedy. Personally though, if we're picking places to go I want to wrap up the Myrmidia arc by hitting Tilea and thus conquer the rest of her power base.
 
So where are we headed after the plain of bones? Bretonia perhaps?

Also is it weird that I cheered for Myrmida a bit despite this being a Skaven quest,? I felt like the author just wrote her so well it was a bit hard not too. Not that our victories don't usually make me cheer as well mind.
Nah, she was the sort of well done hero you wanted to cheer on even as you knew it would end in tragedy. Personally though, if we're picking places to go I want to wrap up the Myrmidia arc by hitting Tilea and thus conquer the rest of her power base.
This is actually pretty dang encouraging, since that was kind of my aim in putting the readers so far into Myrmidia's shoes. I definitely messed up here and there (that last fight scene with her and Veskit's first draft in particular), but I'm glad my efforts had the intended effect.
 
Upgrading the quality of skaven shipping from "abjectly terrible" to "not abjectly terrible" would indeed be worthwhile.

I'm wondering, could we launch a mission to steal a drawen ironclad (to reverse engineer)? I'm thinking we could do while well for ourselves if we could develop a submarine, which could be serviced from stations on the sea floor (thanks to the Skaven tunnel network) and would fit quite well as a ninja approach to naval combat (hopefully also give us the ability to act for a while under the notice of stronger powers, which will be needed). The two problem I can see after we actually research and build them is what hostile life also lives undersea which could interfere with our operations and are our ranged weaponary advanced enough (and would worked underwater).
 
I'm wondering, could we launch a mission to steal a drawen ironclad (to reverse engineer)? I'm thinking we could do while well for ourselves if we could develop a submarine, which could be serviced from stations on the sea floor (thanks to the Skaven tunnel network) and would fit quite well as a ninja approach to naval combat (hopefully also give us the ability to act for a while under the notice of stronger powers, which will be needed). The two problem I can see after we actually research and build them is what hostile life also lives undersea which could interfere with our operations and are our ranged weaponary advanced enough (and would worked underwater).
We already have access to Dark Dwarf vessels.

Also, given the reliability of Skaven tech, I'd imagine that the "Mechanical failure. Everyone died." attrition rate on *submarines* would be rather high.
 
So where are we headed after the plain of bones? Bretonia perhaps?
Waiting on intel/opportunities.

There's a billion knives up in the air already between Cathay, Nippon, messing around with the Black Pyramid, nomming the rest of Myrmidia's power base, etc

We also need to continue to infrastructure up and exploit the gains we have already
 
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