Colonel Killgor "I love the smell of Warpstone in the morning."
I think you mean difference.In a certain skaven-occupied mountain which still reeked from the residue of powerful plague curses used long ago, similar bellowing could be heard, with an important distance.
Additions to the hero unit tab. Interesting to see the distinction between Stitch and Verminkin.- Packlord Verminkin - The head of Moulder is not as skilled at breeding monsters as one might expect; in fact he's rather average in that area. Where Verminkin excels is his intuition for what will make an effective project and his head for numbers, which he used along with supporting the invention of the rat-ogre to propel Moulder to prominence. He isn't much for personally fighting, but he does own a large array of vicious monsters which he controls with various pheremones and electric collars he keeps on his person. This includes any unlocked techs save for epic-level creatures such as fully grown dragon ogres.
- Fleshsculptor Stitch - Stitch is the skaven who oversees most of Moulder's actual breeding programs, handling the details of how their monsters are produced. He has modified his own body to an extent over the years, giving himself the qualities of many vicious beasts. He changes these on a sometimes-daily basis. Obsessed with creating the perfect monster, he holds a slight god complex over his creations, seeing himself as their divinely gifted creator granting and taking away life at his whim. Possesses the capability to give himself the quality of any creature Moulder has on their tech list.
- 2/3 - Moulder - Valgrik Cripplepaw - An ordinary clanrat who was stationed at the Black Fortress, the cowardice of his fellow clanrats ended up with him being solely responsible for Fleshmaster Stitch's research not being destroyed. Stitch took him into his employ as a reward. His talent as a Mutator is average, but he is thorough and meticulous in research, leading to experiments he conducts catastrophically failing far less often.
Apparently hundreds or thousands. The problem was they they were all smushed in a titanic landslide, so only bits and pieces could be dug out. On the bright side, Stitch thinks we can revive more specimens from the remains, so we can always try that.On another note, how many Dragon Ogres in total were killed in the Vaults Campaign?
No, the ones smushed were only three hundred that rallied together for the only major battle of the campaign. The bulk of it was Skaven hunting down individual or small groups of Dragon Ogres as they were waking up, and I'm curious just how many we fought and killed.Apparently hundreds or thousands. The problem was they they were all smushed in a titanic landslide, so only bits and pieces could be dug out. On the bright side, Stitch thinks we can revive more specimens from the remains, so we can always try that.
Definitely something to look into.This has potential. I wonder if we could create perpetually regenerating monsters via installed lightning generators?
But how will we stop a rival AAA corporation from stealing our tech?Definitely something to look into.
Hmm, that might help solve the cybernetic rejection issue the Shadowrunners have.
Gotta admit, I got "Shadowrunners" because of Shadowrun and stuff like Street Samurai, though I admitingly know little about it except for bare basics and what happens in Quests on SB in the setting.But how will we stop a rival AAA corporation from stealing our tech?
Around 400ish total, or somesuch like that, but you only recovered around 100 of the corpses in useable condition since a lot of the time to kill them you had to blow them to bits and/or chop off most of their limbs before they stopped killing your guys.On another note, how many Dragon Ogres in total were killed in the Vaults Campaign?
That I do, I'll edit that.
That's because Stitch gives himself the parts of the creatures, Verminkin just keeps them on a leash. And as you saw, it's very difficult to keep creatures like dragon ogres on a leash for your personal use.Interesting to see the distinction between Stitch and Verminkin.
I gotta admit, it is somewhat interesting to not have to write absolutely everything up before I post it.So, I don't know about anyone else, but I'm definitely liking the (comparatively) bite-sized updates. It's nice to be able to read an update without having to make time for it.
That would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.Also, I'm now imagining a DragonOgre Grenade: you throw the grenade, shock the crap out of it with magic and warpstone tech, and then laugh as a Dragon Ogre rampages through the enemy city.
I think we just got a new superweapon to work on.That would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.
Problem with that is, as you saw in this update, dragon ogres don't just absorb lightning, they can also direct and amplify it. It's why I keep on emphasizing the storms intensifying and the shouting and all that whenever I have them in a scene. They kinda tend to spiral up when they're in groups, which is what makes them so dangerous.
Or just put one in a charging station in a cave under the city being targetted, so that it doesn't have to happen all at onceThat would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.
This is why you need to pay attention to non-update stuff mate, that mechanic is no more, relaxed by the single question per turn.@Xantalos Skreech Verminking, mightiest of all Verminlords, do any fool-fool dwarf mage statues remain in the lands claimed-claimed by the Under-Empire? And if so, would they be of use-worth to the Horned Rat's demons, the Grey Seers, or the Rictus?
The sad part is, I have been. It's just been a really long time and I was recently re-reading some of the earliest stuffThis is why you need to pay attention to non-update stuff mate, that mechanic is no more, relaxed by the single question per turn.
Ah, I still haven't edited that part out, have I? Whoops, heh.@Xantalos Skreech Verminking, mightiest of all Verminlords, do any fool-fool dwarf mage statues remain in the lands claimed-claimed by the Under-Empire? And if so, would they be of use-worth to the Horned Rat's demons, the Grey Seers, or the Rictus?
What a sensible rat.Valgrik, having already taken cover a good distance away from the malfunctioning device, ducked further behind his chosen rock as the cannon decided it couldn't endure any more buildup and exploded.
RIP minor clan. Guess that's one way for USA to get some more land.This would lead in the future to the USA taking direct command of Foul Peak, not that Valgrik spared any thought for that. He had too much else to do.
Hurray, progress. Not a hell of a lot of wide tech yet, but it's opened up some access. Just have to decide to do something with it, I guess.One dragon ogre was killed in the course of testing, but a wealth of data was gathered nontheless. See Moulder and Assets research tabs.
Valgrik Cripplepaw gained some experience in preventing the worst outcomes of reckless experimentation! See Potential Heroes tab.
Fleshmaster Stitch gained the use of dragon ogre body parts in personal combat, albeit at reduced durability compared to the genuine creature! See heroes threadmark.
Point of order--we didn't spend any dice on this. We were taking advantage of Hero specific targeted research at areas that indicated they would be able to get something done. We should see the same on what is probably the next scene of Nipponese animals, unless that gets completely glossed over. We're leveraging efficiency by having heroes work on things where we know they will see some kind of tangible milestone while Authority is tied up elsewhere.For some reason, I am constantly surprised by these massive projects requiring more dice to complete. I shouldn't be, as Dragon Ogres are epic units, and dwarven wargear is a game changer, but I still find myself unexpectedly vexed. I'm getting some flashbacks of needing more pylons. Shame that this is probably the last turn we'll have mostly free for a while.
Counterpoint: Even when we do spend dice on large projects like this (Chaos Dwarf War Machines/Taurus Mutation Tree), we usually try to undercut it for the sake of efficiency and wind up with less than we were aiming for. Each time it surprises me exactly how much we need to get the optimal results, even though it shouldn't.Point of order--we didn't spend any dice on this. We were taking advantage of Hero specific targeted research at areas that indicated they would be able to get something done. We should see the same on what is probably the next scene of Nipponese animals, unless that gets completely glossed over. We're leveraging efficiency by having heroes work on things where we know they will see some kind of tangible milestone while Authority is tied up elsewhere.
We haven't really been undercutting, though? There's usually explicitly only 1 Authority being given to that project, then some military actions using it for the other Authority in that category. They're grouped together for the sake of a campaign but it's not like there's been excess authority going in.Counterpoint: Even when we do spend dice on large projects like this (Chaos Dwarf War Machines/Taurus Mutation Tree), we usually try to undercut it for the sake of efficiency and wind up with less than we were aiming for. Each time it surprises me exactly how much we need to get the optimal results, even though it shouldn't.
How isn't that undercutting a project for the sake of efficiency?We haven't really been undercutting, though? There's usually explicitly only 1 Authority being given to that project, then some military actions using it for the other Authority in that category. They're grouped together for the sake of a campaign but it's not like there's been excess authority going in.
Because the projects still had a full authority assigned to them?How isn't that undercutting a project for the sake of efficiency?
Heavy munitions, mostly. Smaller bullets mostly bounced off their skin unless they managed to hit a vulnerable point like an eye, which is surprisingly difficult. Jezzails did do some decent damage even on the bigger ones observed (that weren't shaggoths), but their firing rate tends to be slow enough that they couldn't get more than a few shots off before the dragon ogre took cover or got out of the line of fire. Warpfire throwers, while they didn't kill them, did put them in quite a bit of pain when successfully applied, and Paskrit often used them as a way to pin down a particularly uncooperative subject so ratling guns could be moved into position. The ratling guns, obviously, worked pretty dang well on them when they were able to fire at the dragon ogre - the biggest issue there was that they were annoyingly maneuverable in the terrain, and it was troublesome to get them into a position where they could really unload the power of the gun on them. Poison wind globes were mostly used in live capture attempts, since as you saw in the campaign, it disoriented and partially paralyzed Grolknar only after he inhaled enough to kill a small village. Moulder creatures couldn't really contest them one on one save for a Hellpit Abomination, which they couldn't get since they're tricky to keep alive without constant supervision and trickier to deploy on a moving campaign like that was. The other creations did have some success at bogging them down if used in large enough numbers, however. Obviously the skittaurs couldn't be tested, what with just being created that turn.@Xantalos
From Paskrit's and the USA's own experiences fighting the Dragon Ogres, what were the best ways to deal with them? What equipment that the USA had proved most effective? I know Poison Wind Globes were used quite a bit, but did anything from Clan Moulder prove effective?
I'd like to know just in case the Dragon Ogres in the Mountains of Mourne decide to attack the Dark Lands.