End Times 2 Results - R&D Part 2: Chained Lightning
The Vaults
Foul Peak


Storms continued to rage in the mountains of the world. The wind whipped around the peaks like an icy lash that carried frozen daggers of rain in its grasp, coursing through the air hard enough to pierce the skin of any creature foolish enough to be outside in such conditions. The skies stank of ozone, and the atmosphere crackled with ambient electricity as lightning arced down from the skies again and again. Sometimes when the wind was blowing the right way, one could hear exultant roaring from distant places where ancient things exulted in their renewed life and power, their bellowing overpowering the everpresent thunder that buffeted heads and burst eardrums.

In a certain skaven-occupied mountain which still reeked from the residue of powerful plague curses used long ago, similar bellowing could be heard, with an important difference. While the roaring echoing throughout the ancient peaks of the world was triumphant, ecstatic even, the screaming echoing from the depths of Foul Peak conveyed nothing but desperation and pain.

---​

Things had been going very well for Fleshmaster Stitch recently. While his failure to fully puzzle out the secrets of the inner fire within the flesh of the Great Taurus still rankled at him in the back of his mind, his attention was thoroughly focused on another matter - he had been beside himself in glee when he heard the news that dragon ogre specimens had been captured in the Vaults, and he had wasted no time in petitioning to be allowed to examine them. Of course this request had been granted by the Underlord - he was the finest mind in all of skavendom, there had never been any doubt that anyone else would be chosen over him.

And this new apprentice of his was turning out to be properly subservient and attentive to his tasks of administrating to all the irritating administrative details Stitch didn't want to bother with, so that was good. Mayhaps I'll fix-fix his paw, he idly thought as he contemplated the next round of experiments he was planning on conducting. Make-make it into an autonomous walking maw with feet of its own that can spit-spit acid and shoot-fire bone spikes. Stitch spared no thought for consent of course, Valgrik would be grateful he had even spared the thought.

In truth, Valgrik had drastically increased Stitch's productivity. The eccentric fleshmaster had taken to dumping essentially every administrative aspect of his experiments on his assistant's shoulders, leaving him to deal with the problems of getting the required space for his equipment and menagerie of exotic creatures, as well as dealing with the often murderously irate skaven that resulted from Stitch's crude mannerisms. Valgrik very quickly became a good hand at commanding an entourage of Skittaurs as a result of this. All of this ended up being quite a bit of work, even without factoring in the constant rescheduling and impulsive decisions Stitch made, and Valgrik ran himself fairly ragged trying to keep up with his master's demands. This and the resultant familiarity he aquired with the Famin clan who occupied the majority of Foul Peak ended up paying off when the Incident occured.

Stitch had immediately harvested tissue samples from the dragon ogres when he first gained access to them and performed a barrage of tests on them, not wanting to endanger live captives. As he'd heard from rumor, the lumps of flesh he took from the creatures responded positively to electicity, stemming any bleeding and becoming notably tougher to cut when given a higher dosage. This sort of testing proceeded for around a week before Stitch noticed that the lump of flesh he was poking at had grown slightly after all the electricity he had subjected it to. As could be expected, this news massively excited him, and he ran for Valgrik, demanding his assistant procure a lightning cannon from the USA encampment still present from Paskrit's campaign.

With great difficulty, Valgrik managed to convince the commanding officer in the camp to lend them their warp-lightning cannon, though his subsequent request of reinforcement when the experiment inevitably went awry was denied, the officer claiming he had 'better things to do than die-die like an idiot for bigger idiots'. Valgrik didn't pressure any further, but still having a bad gut feeling, appealed to the head of clan Famin, a skaven so thin his snout was like a razorblade named Quikkik Mangetooth. He proved to be significantly more malleable, eager to make a show of force - evidently he and the USA officer had been quarrelling recently and he wanted to prevent the possibility of being forced out of his own territory. He sent a large contingent of clanrats down to the caverns where the dragon ogres were being kept, as well as his own personal bodyguard of stormvermin. Valgrik had them wait outside of the cavern itself while he went in to where Stitch was hopping up and down with glee as he adjusted the positioning of the lightning cannon. This, as can be expected, was where things started to go wrong.

The Fleshmaster had Valgrik activate and aim the cannon at the injured dragon ogre, which was missing several limbs and breathing sluggishly. After an appropriate moment of dramatic tension, he gave the order to fire, and the cannon glowed and whined as energy built up in the barrel. It was here that the attention of the relatively healthy dragon ogre was drawn, although he was chained on the other side of the cavern. That one's eyes immediately began glowing, and it started to breathe in and in and in.

Valgrik attempted to fire the cannon once requisite power had been built up on the monitor the USA had attached, but found the firing button to be nonfunctional. The cannon continued to build up power. The dragon ogre continued to breathe in, his lungs seeming to have an endless capacity. The cannon whined and whirred at an ever-increasing volume as its generator strained to keep up with the rate of increase. It began to glow red-hot as immense amounts of electricity built up within its frame. Valgrik, having already taken cover a good distance away from the malfunctioning device, ducked further behind his chosen rock as the cannon decided it couldn't endure any more buildup and exploded.

The storm of emerald lightning built up inside the device immediately cascaded outward from its shattered prison, but instead of randomly ricocheting all around the cavern something much more concerning happened - each and every bolt of electricity rerouted its course, sometimes in midair, and coursed directly into the healthy dragon ogre's mouth. The glow of its eyes intensified tenfold, and it ripped its chains out of the cavern wall with a thunderous roar as it crackled with an aura of lightning.

Valgrik did the sensible thing and stayed very well hidden as the dragon ogre rampaged out of the cave and into the clan Famin forces he'd left waiting. Judging by the screams and crunches they didn't fare too well, but after an hour or so of hearing the echoes of the dragon ogre coming down to him, the air was saturated with the sound of refreshingly ordinary gunfire, and the incessant roaring finally stopped. Valgrik later found out that the beast had rampaged through Famin's clanrats like a hot knife through butter, even killing Quikkik in its assault, only to be brought down from accumulated small wounds and the USA contingent unleashing ratling gun fire on it. This would lead in the future to the USA taking direct command of Foul Peak, not that Valgrik spared any thought for that. He had too much else to do.

Stitch was not at all discouraged by the rampage of the dragon ogre, seeing it as further evidence that lighting empowered the creatures. He continued his experiments on the injured specimen, shocking it at length with torture devices, which gradually lead to it beginning to regrow its severed limbs and heal its various injuries. Though they kept it sedated at all times to avoid a repeat of the Incident, Stitch was quickly able to confirm the approximate rate at which electricity bolstered dragon ogre regeneration, as well as harvest flesh off of his subject for use in his own experiments. To his frustration, although he was able to create many useable morphs for his creations, none of them possessed the unusual toughness genuine dragon ogre flesh seemed to have, though he was sure he'd just need more time. Additionally, the capability of his morphs to utilize and absorb electricity seemed lesser than the genuine creature. They possessed a resistance, to be sure, but not to the point of being empowered. Yet.

Stitch spent the remainder of his time building up a stockpile of harvested dragon ogre flesh, some of which he gave to some project or other in the Dark Lands, and conducting various tests on it. Nothing conclusive came out of them, but he did gain a healthy hunch that dead dragon ogres could possibly be revived with enough applied voltage. None of the Army rats in Foul Peak trusted him enough to lend him another warp-lighting cannon to test this out, however.

One dragon ogre was killed in the course of testing, but a wealth of data was gathered nontheless. See Moulder and Assets research tabs.

Valgrik Cripplepaw gained some experience in preventing the worst outcomes of reckless experimentation! See Potential Heroes tab.

Fleshmaster Stitch gained the use of dragon ogre body parts in personal combat, albeit at reduced durability compared to the genuine creature! See heroes threadmark.
 
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Yep. Interesting how the USA now holds Foul Peak though.

Also, the Moulder tab has fully grown Dragon Ogres being called "epic level creatures." That's something to look at.

On another note, how many Dragon Ogres in total were killed in the Vaults Campaign?
 
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In a certain skaven-occupied mountain which still reeked from the residue of powerful plague curses used long ago, similar bellowing could be heard, with an important distance.
I think you mean difference.

So, I don't know about anyone else, but I'm definitely liking the (comparatively) bite-sized updates. It's nice to be able to read an update without having to make time for it.
- Packlord Verminkin - The head of Moulder is not as skilled at breeding monsters as one might expect; in fact he's rather average in that area. Where Verminkin excels is his intuition for what will make an effective project and his head for numbers, which he used along with supporting the invention of the rat-ogre to propel Moulder to prominence. He isn't much for personally fighting, but he does own a large array of vicious monsters which he controls with various pheremones and electric collars he keeps on his person. This includes any unlocked techs save for epic-level creatures such as fully grown dragon ogres.

- Fleshsculptor Stitch - Stitch is the skaven who oversees most of Moulder's actual breeding programs, handling the details of how their monsters are produced. He has modified his own body to an extent over the years, giving himself the qualities of many vicious beasts. He changes these on a sometimes-daily basis. Obsessed with creating the perfect monster, he holds a slight god complex over his creations, seeing himself as their divinely gifted creator granting and taking away life at his whim. Possesses the capability to give himself the quality of any creature Moulder has on their tech list.

- 2/3 - Moulder - Valgrik Cripplepaw - An ordinary clanrat who was stationed at the Black Fortress, the cowardice of his fellow clanrats ended up with him being solely responsible for Fleshmaster Stitch's research not being destroyed. Stitch took him into his employ as a reward. His talent as a Mutator is average, but he is thorough and meticulous in research, leading to experiments he conducts catastrophically failing far less often.
Additions to the hero unit tab. Interesting to see the distinction between Stitch and Verminkin.

For some reason, I am constantly surprised by these massive projects requiring more dice to complete. I shouldn't be, as Dragon Ogres are epic units, and dwarven wargear is a game changer, but I still find myself unexpectedly vexed. I'm getting some flashbacks of needing more pylons. Shame that this is probably the last turn we'll have mostly free for a while.

Between Cathay, making extra sure Myrmidia is either dead, that her martyrdom doesn't unite Tilea in a crusade to take back Skaven run Estalia, Nagash, and needing to hold the Dark Lands (probably from Nagash or Chaos), we're going to be busy.
On another note, how many Dragon Ogres in total were killed in the Vaults Campaign?
Apparently hundreds or thousands. The problem was they they were all smushed in a titanic landslide, so only bits and pieces could be dug out. On the bright side, Stitch thinks we can revive more specimens from the remains, so we can always try that.
 
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Apparently hundreds or thousands. The problem was they they were all smushed in a titanic landslide, so only bits and pieces could be dug out. On the bright side, Stitch thinks we can revive more specimens from the remains, so we can always try that.
No, the ones smushed were only three hundred that rallied together for the only major battle of the campaign. The bulk of it was Skaven hunting down individual or small groups of Dragon Ogres as they were waking up, and I'm curious just how many we fought and killed.

They're fewer and weaker than those in the Mountains of Mourne and World's Edge Mountains(plus the ones there are now actually organized), but it'd be nice to have a rough number.
 
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Definitely something to look into.

Hmm, that might help solve the cybernetic rejection issue the Shadowrunners have.
But how will we stop a rival AAA corporation from stealing our tech?


Also, I'm now imagining a DragonOgre Grenade: you throw the grenade, shock the crap out of it with magic and warpstone tech, and then laugh as a Dragon Ogre rampages through the enemy city.
 
On another note, how many Dragon Ogres in total were killed in the Vaults Campaign?
Around 400ish total, or somesuch like that, but you only recovered around 100 of the corpses in useable condition since a lot of the time to kill them you had to blow them to bits and/or chop off most of their limbs before they stopped killing your guys.

think you mean difference.
That I do, I'll edit that.

Interesting to see the distinction between Stitch and Verminkin.
That's because Stitch gives himself the parts of the creatures, Verminkin just keeps them on a leash. And as you saw, it's very difficult to keep creatures like dragon ogres on a leash for your personal use.

So, I don't know about anyone else, but I'm definitely liking the (comparatively) bite-sized updates. It's nice to be able to read an update without having to make time for it.
I gotta admit, it is somewhat interesting to not have to write absolutely everything up before I post it.

Also, I'm now imagining a DragonOgre Grenade: you throw the grenade, shock the crap out of it with magic and warpstone tech, and then laugh as a Dragon Ogre rampages through the enemy city.
That would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.

Problem with that is, as you saw in this update, dragon ogres don't just absorb lightning, they can also direct and amplify it. It's why I keep on emphasizing the storms intensifying and the shouting and all that whenever I have them in a scene. They kinda tend to spiral up when they're in groups, which is what makes them so dangerous.
 
That would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.

Problem with that is, as you saw in this update, dragon ogres don't just absorb lightning, they can also direct and amplify it. It's why I keep on emphasizing the storms intensifying and the shouting and all that whenever I have them in a scene. They kinda tend to spiral up when they're in groups, which is what makes them so dangerous.
I think we just got a new superweapon to work on.
 
We're gonna want to remember to keep them separated and isolated as best we can in the Mourners campaign, than. Assuming they don't follow the Ogres or something.
 
@Xantalos Skreech Verminking, mightiest of all Verminlords, do any fool-fool dwarf mage statues remain in the lands claimed-claimed by the Under-Empire? And if so, would they be of use-worth to the Horned Rat's demons, the Grey Seers, or the Rictus?

That would be pretty cool, admittedly, though it'd take a really large shock to fully regrow a dragon ogre like that. Probably better done on a large scale with a giant bunch of dragon ogre bombs lobbed over a city wall.
Or just put one in a charging station in a cave under the city being targetted, so that it doesn't have to happen all at once
 
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@Xantalos Skreech Verminking, mightiest of all Verminlords, do any fool-fool dwarf mage statues remain in the lands claimed-claimed by the Under-Empire? And if so, would they be of use-worth to the Horned Rat's demons, the Grey Seers, or the Rictus?
This is why you need to pay attention to non-update stuff mate, that mechanic is no more, relaxed by the single question per turn.
 
@Xantalos Skreech Verminking, mightiest of all Verminlords, do any fool-fool dwarf mage statues remain in the lands claimed-claimed by the Under-Empire? And if so, would they be of use-worth to the Horned Rat's demons, the Grey Seers, or the Rictus?
Ah, I still haven't edited that part out, have I? Whoops, heh.

No need to do that, I end up switching the Verminking question thing to something that actually has impact on the game rather than just being a hat I put on to answer questions. There are ... like 2 or 3 of those statues left, though, good question. They probably won't be of use to you until you research more about Hashut, and probably daemon binding too, though.
 
Valgrik, having already taken cover a good distance away from the malfunctioning device, ducked further behind his chosen rock as the cannon decided it couldn't endure any more buildup and exploded.
What a sensible rat.

This would lead in the future to the USA taking direct command of Foul Peak, not that Valgrik spared any thought for that. He had too much else to do.
RIP minor clan. Guess that's one way for USA to get some more land.

One dragon ogre was killed in the course of testing, but a wealth of data was gathered nontheless. See Moulder and Assets research tabs.

Valgrik Cripplepaw gained some experience in preventing the worst outcomes of reckless experimentation! See Potential Heroes tab.

Fleshmaster Stitch gained the use of dragon ogre body parts in personal combat, albeit at reduced durability compared to the genuine creature! See heroes threadmark.
Hurray, progress. Not a hell of a lot of wide tech yet, but it's opened up some access. Just have to decide to do something with it, I guess.

For some reason, I am constantly surprised by these massive projects requiring more dice to complete. I shouldn't be, as Dragon Ogres are epic units, and dwarven wargear is a game changer, but I still find myself unexpectedly vexed. I'm getting some flashbacks of needing more pylons. Shame that this is probably the last turn we'll have mostly free for a while.
Point of order--we didn't spend any dice on this. We were taking advantage of Hero specific targeted research at areas that indicated they would be able to get something done. We should see the same on what is probably the next scene of Nipponese animals, unless that gets completely glossed over. We're leveraging efficiency by having heroes work on things where we know they will see some kind of tangible milestone while Authority is tied up elsewhere.

So long as we are smart about how we plan things there should always be some Hero slots free where Authority backed plans are going to automatically suck up the Hero assignments we want to them such that we can use Hero powered R&D type actions.
 
Point of order--we didn't spend any dice on this. We were taking advantage of Hero specific targeted research at areas that indicated they would be able to get something done. We should see the same on what is probably the next scene of Nipponese animals, unless that gets completely glossed over. We're leveraging efficiency by having heroes work on things where we know they will see some kind of tangible milestone while Authority is tied up elsewhere.
Counterpoint: Even when we do spend dice on large projects like this (Chaos Dwarf War Machines/Taurus Mutation Tree), we usually try to undercut it for the sake of efficiency and wind up with less than we were aiming for. Each time it surprises me exactly how much we need to get the optimal results, even though it shouldn't.
 
Counterpoint: Even when we do spend dice on large projects like this (Chaos Dwarf War Machines/Taurus Mutation Tree), we usually try to undercut it for the sake of efficiency and wind up with less than we were aiming for. Each time it surprises me exactly how much we need to get the optimal results, even though it shouldn't.
We haven't really been undercutting, though? There's usually explicitly only 1 Authority being given to that project, then some military actions using it for the other Authority in that category. They're grouped together for the sake of a campaign but it's not like there's been excess authority going in.
 
We haven't really been undercutting, though? There's usually explicitly only 1 Authority being given to that project, then some military actions using it for the other Authority in that category. They're grouped together for the sake of a campaign but it's not like there's been excess authority going in.
How isn't that undercutting a project for the sake of efficiency?
 
@Xantalos
From Paskrit's and the USA's own experiences fighting the Dragon Ogres, what were the best ways to deal with them? What equipment that the USA had proved most effective? I know Poison Wind Globes were used quite a bit, but did anything from Clan Moulder prove effective?

I'd like to know just in case the Dragon Ogres in the Mountains of Mourne decide to attack the Dark Lands.
 
@Xantalos
From Paskrit's and the USA's own experiences fighting the Dragon Ogres, what were the best ways to deal with them? What equipment that the USA had proved most effective? I know Poison Wind Globes were used quite a bit, but did anything from Clan Moulder prove effective?

I'd like to know just in case the Dragon Ogres in the Mountains of Mourne decide to attack the Dark Lands.
Heavy munitions, mostly. Smaller bullets mostly bounced off their skin unless they managed to hit a vulnerable point like an eye, which is surprisingly difficult. Jezzails did do some decent damage even on the bigger ones observed (that weren't shaggoths), but their firing rate tends to be slow enough that they couldn't get more than a few shots off before the dragon ogre took cover or got out of the line of fire. Warpfire throwers, while they didn't kill them, did put them in quite a bit of pain when successfully applied, and Paskrit often used them as a way to pin down a particularly uncooperative subject so ratling guns could be moved into position. The ratling guns, obviously, worked pretty dang well on them when they were able to fire at the dragon ogre - the biggest issue there was that they were annoyingly maneuverable in the terrain, and it was troublesome to get them into a position where they could really unload the power of the gun on them. Poison wind globes were mostly used in live capture attempts, since as you saw in the campaign, it disoriented and partially paralyzed Grolknar only after he inhaled enough to kill a small village. Moulder creatures couldn't really contest them one on one save for a Hellpit Abomination, which they couldn't get since they're tricky to keep alive without constant supervision and trickier to deploy on a moving campaign like that was. The other creations did have some success at bogging them down if used in large enough numbers, however. Obviously the skittaurs couldn't be tested, what with just being created that turn.

So basically either stuff that hit hard enough to get through their annoyingly tough flesh, or stuff that pinned them down long enough to get heavier assets in position. Blocks of rat ogres armed with Pestilens censers worked on a fair amount of them, sometimes equipping a bunch of grunts with warpfire throwers while sniper teams set themselves up around the trap site, sometimes they had their scouts lure the dragon ogre into a narrow passageway where they'd set up a line of ratling guns head of time. Stuff like that.

They didn't get the opportunity to try out the ratkit launchers, but there's potential for massed use to seriously injure a dragon ogre, especially if you guys clean up the design.

The trouble is that all those tactics are for lone dragon ogres and small groups of three at most. The stuff they did when they had significant numbers was rather different, because there the threat changes from 'giant unfairly tough lightning-spewing monster that can be outmaneuvered and trapped' to 'giant unfairly tough tireless shock cavalry that spew lightning'. Paskrit managed to beat the host of three hundred by bogging them down in 30 times their numbers of meatshields long enough to drop two rockslides on them. Effective for sure, but not guaranteed to be useable in every battle.
 
End Times 2 Results - R&D Part 3: Nippon Continues to be Confusing
Packlord Verminkin rubbed his eyes wearily as he perused, yet again, the extensive sheets of documentation before him. He was familiar, comfortable even, with organizing large amounts and varieties of resources and subordinates to accomplish his goals. It was how his clan had risen to the prominence it had. But the Nippon specimens were a bit much, even for him. By the Horned One, how did one meagre island chain produce such an insane variety of odd and outright supernatural creatures?

The creatures the woods witches of the Nipponese had shepherded to his breeding pens included, among other things, inanimate objects that to his examinations appeared to just have become living organisms one day, several strange chimeric creatures - one variety had the head of an ape, the body of a dog, the legs of a tiger, and a snake for a tail - more varieties of beast-things than he'd ever seen, creatures that were clearly mutated manthings with extendable necks and limbs, and seemingly ordinary creatures with strange properties - there were exploding mice, sea serpents that endlessly dripped oil, strange reddish mermaid-like creatures that were as small as a thumb but roamed in huge shoals, invisible birds that warbled only at night even underground, and just plain odd apparitions like the floating ice-cold balls of flame and floating horse legs that randomly kicked whoever came near them. It had been a chore and a half to get those particular things into containment.

Verminkin put his sheaf of paper down and stood up. He'd hoped to begin actually utilizing the creatures for crafting new breeds of warbeasts, but documenting all the properties and abilities of the specimens had taken up too much time. At least with all the groundwork completed, he'd easily be able to continue his work when he next had opportunity to.

Nipponese Fauna have been organized into several different categories: Living Objects, Chimeric Creatures, Mutant Humans, Human Hybrid Variants, Magical Creatures, Apparitions, and Mundane Creatures. See Assets and Moulder technology tab.

Note that while they may be incorporated into new creations immediately, in some cases further research may yield better results.
 
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