We are sort of in a damned if we do, damned if we don't place.

If we don't vent now, then Headless may forcibly "vent" for us at a much more "innoportune" time.

If we do it now, we risk Flandre overlooking something and blowing up something (or worse, someone) that will get the TSAB really mad at us, enough so to take aggressive action.

So, I guess go with whatever feels like a "least likely to go bad" option, and hope whatever the GM has "behind" each option sort of agrees with that assessment (or hope the dice agree, if there will be rolls involved).
 
We are sort of in a damned if we do, damned if we don't place.

If we don't vent now, then Headless may forcibly "vent" for us at a much more "innoportune" time.

If we do it now, we risk Flandre overlooking something and blowing up something (or worse, someone) that will get the TSAB really mad at us, enough so to take aggressive action.

So, I guess go with whatever feels like a "least likely to go bad" option, and hope whatever the GM has "behind" each option sort of agrees with that assessment (or hope the dice agree, if there will be rolls involved).

I think techsy summed up how I feel about our options. For awhile now, things had been looking up for Flandre, kind of, and I thought we could avoid these "rock and a hard place" situations... how naive of me...
 
Votes are locked.
[X] Find an area no one will miss, and make it disappear.
15

[ x] You didn't do anything wrong. But you will now.
2

[X] Run away until you feel better.
6
 
Spilling Blood
[X] Find an area no one will miss, and make it disappear.


You can't think. You put a hand to your throbbing head and try to take deep breaths, but it doesn't work. You throw yourself down the stairs as the door crashes into the hall, but instead of heading out the main entrance, you turn and fly toward the back of the building. Shamal comes running out into the hall, hand raised, but you put on more speed, zooming past her and crashing through the doors. You're free, but you continue going in the direction of escape - north. The north is ruined, a wreck ... it's where Marino let you loose against the criminals. No one will be there. Not anyone who'll be missed. You can make them all disappear, and no one will mind.

Of course, first you have to get there, and that means going through part of the city. Your focus is on getting there, though, so you can't pay as much attention to where you're going as you could have. You scrape a few buildings, plow through one, and crash through lightposts. You don't kill anyone, though - the only blood you smell is your own. "But is that a good thing or a bad thing?" You whimper and your concentration breaks for a moment, sending you crashing along the road - then the two of you are flying together, straight and focused. With the clarity Headless's assistance gives you, you're able to fly faster, even as the sun's light becomes more irritating, and soon you see the tumble-downs, the area you were searching for. It's supposed to be a testing area, but the tests are infrequent, and it's too expensive for the irregular sweeps that would be needed to catch everyone, so it's normally a 'safe' haven for prey.

Unfortunately for the prey, their den had been discovered by the watchdogs, either by accident or the mistake of the prey. No matter - the watchdogs can't hunt the prey, but now the wolf is here, and you grin. You slam into the window, pulverizing the feeble wall and casually sending the long-barreled weapon flying. You take a moment to survey the prey - and someone makes the mistake you were hoping for, and three bullets punch through your chest. That is lethal resistance, and you are now free to act. They don't even have time to scream before you turn the room into a slaughterhouse, and for the first time in a while you truly feed. And now everything is so much sharper, clearer, and the sun is merely a nuisance. You take out your precious gift, and finish off the prey in this building. But you aren't satisfied - you want to hunt, to destroy, and now you have the means to do so.

To hunt down prey, elusive prey that hides, you need to flush them out. You throw yourself out the window and move deeper into the ruins. You inhale and raise your hand. You squeeze it, and a building explodes, force and rubble hurtling in all directions. You pick another building, and it too is destroyed. And another, and a fourth - and then you see prey. You hurtle forward, and the prey with the weapon explodes messily as you slam into him, pulverizing him with sheer physical power. The other prey flees. You let it go; fleeing prey warns other prey, and they will either come to you or flee themselves. You press on, angling away from the fleeing prey. More buildings are consumed in the orgy of destruction ... and then you feel it. Power, coming closer. You grin. The watchdogs have fled - now is the time for the wolfhounds to bring you to heel.

You only narrowly avoid the hammer, and the red-clad knight somersaults in front of you as you raise your precious gift, a feral grin spreading across your face. She turns to face you, then charges again. You make no attempt to dodge; instead, you catch the hammer just below the head, stopping it completely, and you exult in the shock that suffuses the features of the little wolfhound. As she floats there, stunned, you lean in and inhale. "Rust ...." Ah, that's it. That's why you liked her so quickly. Like you, she is destruction, rage given flesh ... although unlike you, she shuns herself. And as you asked yourself earlier, is that good or bad? You throw her away. You like her, after a fashion, after all. A band of pink shackles your free arm, and you twist as you search for the second wolfhound. Ah, you see her, and you see the power she is gathering. You grip the eye, and the building beneath her is destroyed.

You shatter the binding and throw yourself into the air as a shadow flickers across your vision, but you didn't see her soon enough. The golden blade arcs across your leg and along your side. Yes, they are proper wolfhounds, working together to bring down the wolf that could end any one of them with ease, not giving you the chance to focus unless you leave yourself open to attack. You laugh as the pink orbs track your movements, and Laevateinn clashes against the iron hammer. Then green chains ensnare you, and white pillars impede your movement, and golden binds restrict your arms ... and they make a mistake.

"Laevateinn!" "Explosion!" You hear her say it. You hear that woman say that name. You twist your neck, and you see her, and that fake, that flaming sword she holds. You shriek in outrage, and scarlet power bursts out, shattering your bonds. You spin to face her, snarling even more fiercely at her stoic demeanor, and you send a burst of power through your precious gift before swinging it. The flame blade leaps out twenty meters ... and as you expected, the faker uses it to attack. Laevateinn arcs out again as you reverse your swing, and the pale imitation snaps, and a billowing fireball washes over you. As it fades, the bindings return - pink on your right arm, yellow on your left, green wrapping your legs, and the white pillars wrack your body ... and you sense power above you. A lot of power ... and the sun's so bright ....

The power pours straight down onto you. At first, all you feel is the impact ... then your body feels like it's on fire, and finally your mind burns, and you shriek in agony. And then it's over. You hurt, and the sun is burning, and Laevateinn falls to the ground as it eats through your hand. You awkwardly reach over to it with your left hand, and it sears your fingers as you put it back into its place. You hear someone land, and twitch your neck to see Nanoha, white uniform scuffed and marred and torn.

"Flandre?" She holds out one hand.


What do you do?

[ ] Surrender.

[ ] Flee.

[ ] Attack.

[ ] Other?
 
What made us do all this in the first place? Flandre's basically a 5~8 year old mentally, throwing a temper tantrum is usually equal parts physical flailing mixed with furious screaming at whatever's the cause of it. In this case, being unfairly scolded despite being a good girl mixed with the whole inner fear and trauma Flandre has about being tossed aside or abandoned.
 
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So something like this? Possibly with a bit more emotion in there or slightly less coherent?

[X]"Nice job, you would have been awesome in Gensokyo. Don't think I can keep playing at being human though. If you can banish me you should do it. Otherwise you should finish the job before I go after somebody who would be missed. I'd be out of your hair right? No more rules. No more confusion about who can do what. Just fire my coffin into the ocean and let me wash up somewhere or something."

Version with more emotion:

[x]Can't keep playing at being human. Banish me banish me BANISH ME! Otherwise I'll hurt somebody people will miss! I'd be out of your hair right? No more rules for everything! Just fire me in a coffin somewhere and I'll manage. If you can't do that you should finish me. At least you'd be strong enough to do it properly.
 
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Did we just get "befriended"?

Anyways, good lesson for Flandre to learn; there are those who CAN defeat her in "real" (non-danmaku) battle (though to land blows to both the Wolkenritter and Nanoha herself shows just how damn strong Flandre indeed is...)

Also, I agree this is a good time to (verbally) let loose everything that has been frustrating her over these past weeks.
 
What made us do all this in the first place? Flandre's basically a 5~8 year old mentally, throwing a temper tantrum is usually equal parts physical flailing mixed with furious screaming at whatever's the cause of it. In this case, being unfairly scolded despite being a good girl mixed with the whole inner fear and trauma Flandre has about being tossed aside or abandoned.
Yeah, but her state is a bit much to make me think Flandre is physically able to do that right now.
 
Did we just get "befriended"?

Anyways, good lesson for Flandre to learn; there are those who CAN defeat her in "real" (non-danmaku) battle (though to land blows to both the Wolkenritter and Nanoha herself shows just how damn strong Flandre indeed is...)

Also, I agree this is a good time to (verbally) let loose everything that has been frustrating her over these past weeks.
I wouldn't exactly say it was 'real' battle, mostly because she didn't just resort to just breaking them right from the get-go. An option that still exists and that has no real way for them to stop. She only didn't do it because they're still people she kinda-sorta likes and because it's less fun to just break right from the get go.
 
Yeah, but her state is a bit much to make me think Flandre is physically able to do that right now.
Flandre's a vampire, she's already healing up from the beatdown and will be fine in a little bit; Touhou vamp-healing is pretty obscene - Remi healed her arm being flash-fried to back to normal in an instant, so this probably won't take much longer to get back up from.
 
I will admit that Flandre's "breaking" is one ability the TSAB still doesn't seem to grasp Flandre's full potential of.

Granted, the TSAB has dealt with multi-dimensional threats (as in, multiple dimensions taking severe damage simultaneously) on multiple occasions (it is part of their job description after all). Flandre is a pretty damn high tier threat, but she isn't quite that tier of a threat (yet). If the TSAB ever realizes just how strong Flandre's "breaking" is, and if they decide if they need to take her out, I'm pretty sure that they have or can make contingency plans that can trump or at least "work around" that power...

So...I guess don't let the TSAB realize our full potential, and don't do anything that would make them want to take us out.
 
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I will admit that Flandre's "breaking" is one ability the TSAB still doesn't seem to grasp Flandre's full potential of.

Granted, the TSAB has dealt with multi-dimensional threats (as in, multiple dimensions taking severe damage all at once) on multiple occasions (it is part of their job description after all), and Flandre isn't quite that tier of a threat (yet). If the TSAB ever realizes just how strong Flandre's "breaking" is, and if they decide if they need to take her out, I'm pretty sure that they have or can make contingency plans that can trump or at least "work around" that power...

So...I guess don't let the TSAB understand our full potential, and don't do anything that would make them want to take us out.
The thing is, going by the description of the power, there's no real way to stop the power other than 'don't be there'. Considering that Flandre could destroy a meteorite while it's still far off, that gives her a massive range. So I guess they could maybe bombard her from the Dimensional Sea in their spaceships, but we only see that happen once in canon IIRC; and that was with the Arc-en-Ciel. Which is stupidly massive overkill in this instance.

Edit: My mistake, the Arc-en-Ciel wasn't fired from the Dimensional Sea; the just teleported the Book of Darkness into the outer atmosphere and then they fired at it from there. Which means the ship my still be in range for Flandre's ability.
 
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[x]Can't keep playing at being human. Banish me banish me BANISH ME! Otherwise I'll hurt somebody people will miss! I'd be out of your hair right? No more rules for everything! Just fire me in a coffin somewhere and I'll manage. If you can't do that you should finish me. At least you'd be strong enough to do it properly.
 
[x] Call her name
-[x] Surrender

As much as it'd be interesting for Flandre to start venting like that, keep in mind that the main reason she did this was because she was hurt and wanted to obliterate something that nobody would at all miss. It wasn't just a temper tantrum. Flandre's got issues- seriously terrible mental issues. You don't look at someone extending a hand to maybe help with those issues and start screaming at them.

Plus, y'know, obligatory Nanoha callback.
 
[x] Call her name
-[x] Surrender

As much as it'd be interesting for Flandre to start venting like that, keep in mind that the main reason she did this was because she was hurt and wanted to obliterate something that nobody would at all miss. It wasn't just a temper tantrum. Flandre's got issues- seriously terrible mental issues. You don't look at someone extending a hand to maybe help with those issues and start screaming at them.

Plus, y'know, obligatory Nanoha callback.


I can see how lashing out could cause some problems, but we need to communicate our issues in some way. I think that the verbally venting option can at least bring our internal problems into the open, giving Nanoha more of an idea of what's wrong with us. That said, I can see what you mean with the verbal venting, so here's my vote:

[X] Call her name
-[X] Surrender
--[X] Hug her
--[X] Vent verbally
 
[X] Call her name
-[X] Surrender
--[X] Hug her
--[X] Vent verbally
---[X] No more, I can't stand it, I can't understand! Banish me, banish me, BANISH ME! Otherwise I'll hurt somebody people will miss! I'd be out of your hair right? No more rules for everything! Just fire me in a coffin somewhere and I'll manage; I've done so for so long. If you can't do that, then finish me, scatter my ashes, dust to dust. At least you'd be strong enough to do it properly.
 
Did we just get "befriended"?
It was actually a Ragnarok from Hayate ... but yeah, pretty much.

Yeah, but her state is a bit much to make me think Flandre is physically able to do that right now.

Flandre's a vampire, she's already healing up from the beatdown and will be fine in a little bit; Touhou vamp-healing is pretty obscene - Remi healed her arm being flash-fried to back to normal in an instant, so this probably won't take much longer to get back up from.
It is daylight, which is hindering her healing and will start hurting her if she stays in the sun for too much longer, but she's perfectly capable of throwing a verbal tantrum.

The thing is, going by the description of the power, there's no real way to stop the power other than 'don't be there'.
(At least for the quest ...) Or blinding Flandre. Simply making it so she can't see, like a blindfold, won't actually stop the power, but it will make her unable to target things effectively. Removing her eyes entirely would stop it ... at least until her eyes grew back.
 
Why not. There's probably a more reasonable way of venting here if we want to stay in the setting. Maybe something like "How do you do that thing with the rings, it'd be easier not breaking people that way" or "If they're working right, spellcards are supposed to be nonlethal" if we're going to vote without trying to change the setting.

[X] Call her name
-[X] Surrender
--[X] Hug her
--[X] Vent verbally
 
So, given how much it took to take us down (and we didn't even break out the truly "broken" stuff), and the observations the TSAB has collected about us over the past month(?), what "power rank" would Flandre have? AAA? AAA+? S? Hell, maybe even S+?
 
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