Votes are not locked.
[X] Ask Deis if she can help you make bomb-type Spell Cards.
6

[X] Make some extra normal Spell Cards just in case.
1
 
Votes are locked.
[X] Ask Deis if she can help you make bomb-type Spell Cards.
7

[X] Make some extra normal Spell Cards just in case.
1
 
Spell Cards
[X] Ask Deis if she can help you make bomb-type Spell Cards.


"Then can you help me make a bomb Spell Card?" Deis raises an eyebrow curiously.

"A bomb? Why would you want one of those?"

"Well, apart from them being more dangerous, anyone who can use a Spell Card can use one, since they have their own store of energy, and since they're shorter and flashy, they make for great signals!" You look at her as hopefully as you can – lower lip stuck out like so, eyes wide and round, hands clasped together under your chin. She sighs and you start to quiver your lip just a little ….

"Alright, alright! Stop doing that!" You pout more properly and she shakes her head. "I'll help, but you're still the expert – a few looks and a demonstration aren't enough to help me make a Spell Card from nothing, you know." You smile and clap your hands.

"Well, I haven't made any before, either, so it'll be a learning experience for both of us! It'll be fun!" She groans as you take out several sheets of paper, a pencil, and some of your other Spell Cards. "But you're right, we should probably keep it simple. Like my sister's, I think … let's see …." Deis moves so she can see over your shoulder, and Ershin walks a little closer as well.

"So, what are we looking at and for?"

"Well, Spell Cards aren't descriptions, they're directions, so how everything works in a given Spell Card can be figured out by looking at the card itself. Things like what the bullets look like or what color they are, any extra effects like putting energy into a protective screen, as well as the bullet pattern, they're all on the card. So it's kind of easy to build off an existing Spell Card – you just alter known variables until you're happy with it. I'm not sure if these will be much help with the kind of bomb I want, though, because I don't use that kind of energy pattern …."

"Well, is there another kind of bomb you might be interested in? If there's something a bit easier, we can start with that, and then try to figure out how to do this other one." You tap your lips thoughtfully, then grin and put most of your Spell Cards away, leaving out only a Taboo "Laevateinn."

"This one, then. Using Laevateinn. So the attack pattern …." You start copying the relevant part onto one of the sheets of paper. You take your gift out as well – you'll need it to make sure it works, after all. "See, one of the reasons I really wanted help is because a bomb Spell Card doesn't use its user's energy – instead, you put the energy into the card and just activate it. One of the times where having a more permanent medium than paper is useful. But if I tried this alone, every time I made something to test, I'd need to try to put energy in. And even if I did that properly, if it didn't work then I'd have wasted that energy because I'm definitely not good enough to take energy out."

"That's reasonable. So just what are you trying with this one?" You sit back and hold up your Spell Card.

"This uses Laevateinn and its fire-sword to make danmaku, and I want to base a bomb off that. A simple spin with the flaming blade and firing off lethal danmaku should be doable." Deis nods.

"So your Spell Card uses an actual column of fire, not a representation using some other kind of energy? And Spell Cards are non-lethal? So you managed to make actual fire not dangerous?" You nod.

"I don't know how it works, either, and it certainly hurts, but yeah, it won't kill you." She stares at you and you shrug; it can't be magic, because you can't use magic. She sighs and shakes her head.

"I'm going to have to get your sister to explain this to me," she says, and you giggle. It helps that the Spell Card is so free-form – as long as you're targeting your opponent, you aren't restricted too much, so the design is pretty simple. No time limit, no defenses, no recurring pattern, just a single swing and the bullet propagation. The resulting card is disconcertingly empty compared to any of your other Spell Cards, but Deis keeps you from making any changes until you test it, and helps make sure your power goes into the card and stays there instead of incinerating it, and then you're ready to see how it works. You fly away a bit and target a bird sleeping in a nearby tree. Laevateinn in your right hand, Spell Card in your left, you push a spark of power into the card – and nothing happens. You try again, voicing the card's temporary name, but it still fails to work, and even when you hold it against Laevateinn it doesn't do anything. Frustrated and dejected, you return to Deis. "Alright, we're missing something in the process. Give me a minute." You nod glumly and sit next to Ershin to wait for her to come up with something. "… Flan, how does a Spell Card work?"

"You put power into it, it puts you into a trance and you do the Spell Card." Strictly speaking, even the card and trance aren't necessary, but most people don't have the concentration to pull off the patterns in a good Spell Card, especially ones that have esoteric components.

"The card, or the design on the card?" You blink for a few seconds, her question sinking in, and then you hit yourself on the forehead. Unfortunately, you do so with the hand holding Laevateinn, and Deis winces. "Probably better that than hitting yourself with all the energy in that piece of paper. Come on, let's see if we can get it to cooperate." Deis manages to corral most of the energy out of the card and then funnels it back into the design, which glows orange when she's finished. Nervously, expectantly, hopefully, you repeat the test, and you squeal delightedly at the huge scar of melted earth and stone left in the wake of the blazing sword, as well as the scattered bursts made by the danmaku. Deis smiles proudly and Ershin applauds, and you and Deis make three more cards and empower them – Taboo "Laevateinn Strike." "Alright, so what was the one you wanted to do at the beginning?" You frown.

"Well, I know what I want, because I can do it, I just don't know how to make it. It's one I know my sister has, so it definitely works as a Spell Card. See, this is what I want." You move a ways away from them and float into the air. Concentration and focus – and then you expel power through your body. A small sphere flares scarlet around your body, but more energy shoots through your outstretched arms, your legs, and your head, forming a cross-like shape. You cut it off after a couple seconds, not wanting to waste too much energy. "But how to make a Spell Card that causes that effect … I don't know. It should be simple, since there's nothing complicated about what's being done." Deis frowns in thought, and you take out one of your blood packs to refresh yourself.

"Hmm … could you put the original card and your new one side by side?" Curious, you set them down in front of her and wait for her to make up her mind. Eventually she smiles at you. "Well, I've got nothing. That means it's time for every true magician's favorite pastime: experimenting!" Your first test is a waste, although you expected it to end that way – you simply charged an outline of yourself with power and tried to activate it. It exploded in your hand, but on Deis's advisement you only minimally charged it, so the damage was negligible. Still, you could make regular 'explosive' bombs if you wanted to be wasteful …. Your next few efforts – 'experimenting' with different designs – are failures as well, either exploding or failing to do anything. Finally, Deis sighs. "I don't know. Maybe you could try just putting power into a card and using it as fuel for your own ability?" You scowl – there has to be a way! Remilia had one … you try to remember what it looked like, but give up after a few minutes. Frustrated, you decide to try Deis's suggestion, and she helps create a 'pull' that will release the energy in the card when activated. When you test it, the energy spills out correctly, but trying to use it as a fuel source results in a lopsided cross, with two long legs at your feet and in the hand holding the card and two short legs at your head and free arm. It's something, at least, but even after Deis helps you make two more you're unhappy. You're missing something. "Come on, Flan, let's call it a night, okay? I know you want to figure this out right now, but we've been out here a while and you've used a lot of energy. Let's go inside and you can get some sleep before this visitor gets here. Maybe when that's done with we can try again, or ask Caster to help." You scowl – you don't need rest, not with how little you've done recently, and replenishing your energy is just a drink or two away … but Deis is just being her worrying self again.

"Tell me a story." She frowns, confused. "A bedtime story to help me get to sleep."

"I … I don't know any 'bedtime stories.' And I'm probably not that good at telling any, either."

"Just make one up." She gives you a severe look.

"If I tell you a story, you'll go to sleep?" You nod.

"As long as it's a real story. No nonsense like, 'There was an evil dragon, so a heroic knight went out to slay it and save the princess. They lived happily ever after, the end.' That's not a story, that's a bad synopsis." Deis chuckles and nods, grinning.

"Alright, I'll try to do better than that." You put your things away, then flop on top of Ershin and stick your tongue out at Deis. "Lazy brat," she says, and you giggle as Ershin starts walking back to the temple. You take Caster's gem out and latch onto Ershin, then fly there; if Sasaki finds anything strange about your manner of transportation, he keeps quiet. Caster is still busy with her spellwork and doesn't seem to notice your passage. Once you reach your room you scuttle off of Ershin and swaddle yourself in blankets. "Alright, I'll try to make this interesting …. There once was a sorceress. She was young and pretty and pretty good at all the important parts of being a sorceress. Unfortunately, she had one big problem, which was that she didn't like group magic, which is how most sorcerers and sorceresses did things. So one day, she packed her bags and left her home, vowing to make her own way as an individual sorceress.

"She made her way to a city of moderate size and started her own business, casting spells for people too poor to afford 'proper' sorceresses, or for those whose business was too illegal to go to those same 'proper' sorceresses. Not that she would do anything, of course, but she would do a lot. Sometimes her business got her in trouble with the law; sometimes she was able to help the rulers of the city in some matter. But always, no matter what she did, she kept her focus on her passion – how to find ways for an individual to be as efficient as a group. Her studies occasionally led her out of the city, and she learned a lot over the years …."


You wake up and slough off the blankets before looking around. Deis was telling you a story, but Ershin isn't here, so they must have left. You were trying to listen to the whole thing, but … the last part you remember was the sorceress's second time in prison – second time imprisoned, anyway, because she'd been to the prison several times for other business. Hmm. It's evening, so your visitor apparently hasn't arrived yet.


What do you do?

[ ] Talk with Deis.
- About?

[ ] Talk with Caster.
- About?

[ ] Go back to napping until your visitor arrives.

[ ] Go wait on the road for your visitor to arrive.
- Any precautions to take or particular boredom-averting ploys?


DM Note: I'm not sure what I'll be up to tomorrow, so I may not get a midway vote count until evening sometime.
 
Votes are not locked.
[X] Talk with Caster.
-[X] About the visitor.
4

I now have a picture of Greebo! :squee: And once it's framed and hung in my room, I will never be able to sleep in my room ever again.
 
... What does it look like? As in, How good was the artist?
Excellent. It's hard to be disappointed in Paul Kidby's work.

Flandre in Ankh Morpork when
Probably not in any official capacity, I'm afraid. Ankh-Morpork is distinctly ... Ankh-Morpork ... and I just don't have the talent to do it justice. You'd be more likely to hear the impending doom of Granny visiting the Mansion and the people in the know heading for the hills while the clueless are left to slow her down (and point her at Marisa).
 
Excellent. It's hard to be disappointed in Paul Kidby's work.


Probably not in any official capacity, I'm afraid. Ankh-Morpork is distinctly ... Ankh-Morpork ... and I just don't have the talent to do it justice. You'd be more likely to hear the impending doom of Granny visiting the Mansion and the people in the know heading for the hills while the clueless are left to slow her down (and point her at Marisa).

I'm pretty sure Granny Weatherwax and Marisa could actually hit it off, considering their mutual appreciation for hard work and messing with people's heads. Of course, they do take opposite stances on things like 'material possessions' and 'pizzaz' but they might just be able to get past all that.

I'm not sure whether that's better or worse.
 
Were You Expecting the Spanish Inquisition?
[X] Talk with Caster.
-[X] About the visitor.


Well, you can hardly ask Deis to continue her story now - that has to wait for the next time she wants you to go to sleep! - and trying to work on a Spell Card when someone should be coming to see you might not end well … but maybe Caster found something out about the visitor. As you get up, you see Caster's gem on the floor by your sleeping mat, so you take it back and put it away before making your way to the main area. Not only Caster, Ershin, and Deis, but Souichirou is there as well, sitting quietly beside Caster. You bow politely as you enter and sit down across from Caster and Souichirou.

"Did you sleep well?" You nod your head as Caster pours a cup of green tea for you.

"I did, thank you. And thank you for the tea," you say as she slides it along the table on its coaster. You take a drink, more from politeness than anything else, and, after a moment's consideration, take out a sheet of paper and a pencil. You wonder if Souichirou knows how to smile as you quickly sketch him and Caster. Deis snickers and shakes her head as Caster tries to see what you're doing without being obvious about it. "Hey, Caster? For that visitor that's supposed to see me, I asked Sasaki to let me know if he sees him, since I don't know who it will be or when he'll come by. Is that alright?" Souichirou seems interested - at least, his eyes focus on you when you talk.

"Ah, that should not be necessary; I can detect anyone who approaches." You nod quickly.

"I know, but I didn't want him to accidentally attack whoever it is just because they were trying to see me." Caster seems surprised at your forethought, then nods. After all, Archer did want you to entertain him.

"And Assassin would challenge anyone with power trying to enter through the gate. Yes, I understand - and it's quite alright that you asked him, Flandre." You smile. "Have you thought about how you wish to handle this visitor?" Your smile fades and you shrug.

"Well, I suppose it all depends on who the visitor is and how they act. I had kind of hoped to do any fighting away from the temple, in case they turn out to be any good at it, but apart from that …. Sella thought it might be someone from Rome, but it's also possible that Kirei is offering a reward to Lancer's Master if he defeats me, so it could be Lancer. Or it could be someone else entirely. I don't suppose you have an idea?" Caster frowns in thought.

"If it is someone sent to defeat you in combat, Lancer seems the most likely - it would need to be someone capable of matching you in strength and ability, or of using a technique that could defeat you easily, both of which he possesses. Of course, it may be something else entirely, perhaps not even a human. Mages of this time are quite weak and have little ability, but surely not all Phantasmal and Divine Beasts have disappeared. If you are to meet with one of them …." She shakes her head.

"And it's possible that combat isn't what the visitor is after. Most likely, but not only." Caster nods at Deis's interjection.

"Would you like assistance? From myself or Deis?" You shake your head after a moment's thought.

"No, I don't think so. I don't plan on losing, no matter who the enemy is, and I won't make the same mistake I did with Lancer. Well, you're free to help me if you think I'm going to die, of course, but unless they're sending someone ridiculous, I don't think I'll need it." You grin; yes, you aren't going to repeat that error if you can help it. If people are going to pick a fight with you, they believe they have something that can harm you, whether it's overwhelming power like Berserker or the presence of a trump like Lancer. It'll be interesting to see what kind of skills a human brings against you, if it is a human …. "Do you have any thoughts, Souichirou?" Caster frowns but the human barely reacts, simply sipping his own tea.

"It does not concern me, does it? It is your own opponent; do as you like." You watch him for a moment, then giggle and shake your head. Caster seems confused by Souichirou's response, but it's a perfectly logical one - this visitor won't affect him, so why should he care?

"Hey, Caster, can you see if anyone's coming -" A dull tone sounds and Caster frowns. Her scrying ball appears and an image starts to form - blurred at first but clearing up quickly. A dark-haired woman wearing some kind of habit is walking toward the bridge.

"She disabled something I had over there." Caster frowns and you look at the woman in surprise. Caster wasn't able to catch her in the act, so she's probably a pretty good mage - although it does depend on just what Caster had. And she certainly looks like someone from the Church, even if you don't recognize that particular cut. Could she be your visitor? If she is, maybe you should go meet her? Or should you watch first and see if Caster can figure anything out about her … maybe she's not even here for you, after all!


What do you do?

[ ] Meet her at the bridge.
- [ ] Activate Loki before meeting her.
- [ ] Try talking to her first.
- [ ] Play around.
- [ ] Fight her seriously.
- [ ] Just kill her.

[ ] Meet her at the shopping district.
- [ ] Activate Loki before meeting her.
- [ ] Try talking to her first.
- [ ] Play around.
- [ ] Fight her seriously.
- [ ] Just kill her.

[ ] Meet her between the city and the temple.
- [ ] Talk to Caster about her before you leave.
- [ ] Activate Loki before meeting her.
- [ ] Try talking to her first.
- [ ] Play around.
- [ ] Fight her seriously.
- [ ] Just kill her.

[ ] Meet her on the temple steps.
- [ ] Talk to Caster about her before you leave.
- [ ] Activate Loki before meeting her.
- [ ] Try talking to her first.
- [ ] Play around.
- [ ] Fight her seriously.
- [ ] Just kill her.

[ ] Other?
 
[X] Meet her on the temple steps.
-[X] Talk to Caster about her before you leave.
-[X] Activate Loki before meeting her.
-[X] Try talking to her first.
--[X] If talking fail, Just kill her.
 
N.B. If that IS Ciel, she won't die even if we kill her. I'm not sure even Flan's absolute destruction can kill her permanently; she comes back even after being Mystic Eyes of Death'd.

Hey @Entropy Judge, when you said that person in the crystal ball had dark hair, what kind of shade would Flan have thought it to be?
 
*Spend twenty minutes looking for a decent picture of Ciel so I can say 'She looks like her,' realize I have ~30+ pictures of White Len and none of Ciel in an easily-accessible location, thinks about life choices*

Dark Blue.

Welp.

(EJ, all this says is that you are clearly a cat person. Go get a cat. Or if you already have a/several cat/s, get another cat. Always more cats.)
 
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