[X] Get back to plant-collecting.
- [X] North
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.
We still haven't gone to where the mushrooms grow.
Crimson Nirnroot grows around mushrooms almost as much as water.
 
If this was Marisa Quest we would have instantly headed towards the mushrooms I imagine.

Edit: Also, we should totally kick this dragons ass and force it to learn gardening.
 
Votes are not locked.
[X] Get back to plant-collecting.
- [X] West.
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.
2

[X] Go through the pipe.
- [X] See what's in the dark area.
1

[X] Get back to plant-collecting.
- [X] North
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.
4
 
Votes are locked.
[X] Get back to plant-collecting.
- [X] West.
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.
2

[X] Go through the pipe.
- [X] See what's in the dark area.
1

[X] Get back to plant-collecting.
- [X] North
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.
4
 
Blackreach III
[X] Get back to plant-collecting.
- [X] North
--[X] Take some of the gold metal stuff along if you can. Might be valuable to someone if it's gold.


You shake your head and turn to the mess. It's probably not worth it to go up the pipe, and if it is, it'll be worse, because you'll probably lose track of time and have to rush back down to the cavern to look for the Crimson Nirnroots. Since you're here, though, you might as well pick up some more souvenirs - not for yourself, but as more trade goods, especially if you have to go to another place. The gold-metal isn't gold - you know that metal well enough! - but it has a similar look, and even if no one here is interested in it, you might be able to pass it off as something as valuable as gold. Particularly since rarity plays such a huge part in how humans measure worth! You pick up a small, bent piece of the material, the intricate design slightly crooked, and add it to your collection - slightly serviceable as a small shield, perhaps? You also take a pair of elaborately-carved bowls and one of the face-masks. You sigh as you look at the debris scattered about; you don't really want to take everything, but you're hardly in the position to determine what you should take. Hoping that you haven't just wasted your time, you turn back to the door and reenter Blackreach. Taking flight, you head north at a leisurely pace, unwilling to return to the water just yet.

You drop to just above the ground as you cross the incidental river across the road … an odd choice, yellow bricks. You tap the paving stones, and they aren't the gold-metal, despite their similar appearance; perhaps the builders were simply enamored of the color? You stay near the cave wall, listening and looking for the telltale thrum and glow of the plant, but you don't find any until, much later, the road branches and you swing to your left, into the forest of glowing mushrooms. Many are small, the size of ordinary mushrooms, but some are large, and a handful are truly massive, taller than a lot of buildings, and those have mushrooms sprouting off their stalks like branches off a tree. More to the point, you can hear, faintly, the sound of the Crimson Nirnroot. You find some evidence on the ground - a few withered and faded plants, a scrap of a leaf here and there, further evidence that the goblins are cultivating the plants - but it's not until you realize that the plants are growing on the mushroom stalks that you look up and grin. In the sheltered recesses of the underside of the larger mushrooms' caps, you see the telltale glow of the Nirnroots. You float up and study them; ground-walkers probably would never find these, as the glow is somewhat masked by the mushrooms' own light, and they'd never think to look up anyway, especially since you only barely heard the sound. That won't be a problem for the magicians, though, since they can fly and you'll be able to tell them where to look. Even with the untapped source, however, you don't find many of them, only a dozen healthy, mature plants throughout the whole grove. That's far more than you need, however, and you add five to your pack, bringing your total count to eight - more because you have the room in your pack than because you expect them to appreciate a couple extra plants.

And while you're now all but finished with your chore, you still have a huge area to explore! You've been down here more than half a day already, and you've only done a barely-cursory exploration of things. You've ignored the ruined buildings almost completely, and if the cavern is even mostly squarish, you could spend days just wandering around, looking at things! A thought strikes you, and you mentally sort through your belongings, then snarl and kick the nearest mushroom. You don't have any blank paper, or anything to draw with! You make a note to get a supply and keep it with you - lots of material, lots of different colors to draw with. Black-and-white is nice, but it so rarely does things justice. Sighing, you drop back down to the ground and float back toward the road. It loops around, heading south, probably back to the elevator, and you follow it back. It strikes you as a bit odd that you haven't seen any goblins about. They could have taken to living in the ruins, you suppose, but …. You pause for a moment as you leave the mushroom grove, then float up so you approach the odd bridge from its own height. When you get closer you see the ramp to your right, and your frown twists in confusion - did they build such a large structure just because they didn't want to walk up a natural incline? It connects to the higher level of cavern's supporting column, but you can see a natural path leading up to it just a bit farther ….

Shaking your head, you descend back to the road to study the object half-blocking the road. It's a humanoid construct, though lacking a left arm at the moment, and its right hand had been replaced with a giant hammer. Apart from its amputation, it's badly damaged, scorched and chipped and dented all about its legs and lower torso, and its head's connection to its torso is badly compromised. There's probably a fair amount of internal damage as well, but you're not about to do machine surgery - leave that to the kappa. This is probably what Mirabelle was referring to when she said that nonsense about living machines. You shrug and move on - no ambush, no goblins, no sign of whoever fought this. Boring. The road branches to the right but for now you work on completing your loop, following the road back in the general direction of the elevator.

You're perhaps halfway back to your starting point when you find a major discovery, and an answer to the question that had been bothering you. A ruined structure, crumbling with damage, is to your left, and stacked against the wall - piled, really - are goblin corpses. On the right side of the road was a small cairn with a pair of bodies in it, but the trio giant black insect-things that are chewing on them appear to have dug them up. You kill the scavengers with a spray lethal bullets and study the pile of goblin corpses. Many have deep cuts, others have small, jagged puncture wounds or huge crushing injuries. A comparative handful seem to have been hit by something a lot more powerful than the rest - perhaps magic? You guess there to be at least sixty of the goblins in the pile, though you could be guessing low, especially if more of them have severe injuries. The other two corpses, though rather chewed, appear to have been human. Both are male, clad in similar equipment, a rugged brown set of brigandine and an open helmet. The helmets have some kind of sunburst symbol, as does a cloven shield nearby. You suppose they were part of the group that fought the goblins … their group must have won, then, but either were planning on returning or didn't have the ability to care for their dead in a more permanent fashion. You pull the less-chewed body toward you and study it, but it doesn't seem to have been dead long, probably less than a couple days. Hmm … the same group that defeated the machine at the bridge? Even if they aren't, they fought the goblins, so if you do meet them, you'll give them a benefit of the doubt. Of course, you are done with your job, so you could just head back to the College and see Lutecia ….


What do you do?

[ ] Look for the survivors.
- [ ] North of the mushroom grove.
- [ ] West of the mushroom grove.
- [ ] Keep following the road south.

[ ] Explore the Cavern.
- [ ] North end.
- [ ] West side.
- [ ] South side.

[ ] Start going back to the College of Winterhold.
- [ ] Bring one of the helmets for identification.

[ ] Wait for Lutecia to contact you.
- [ ] Ask her for advice.

[ ] Other?


DM Note: If you look at ultima333's map, you are at (approximately) 'v'. Flan is currently unaware of any other exits to Blackreach, and she has not yet seen the Silent City.
 
Are the gobo corpses small enough to fit in our inventory? I'm asking for a friend...

Seriously (kinda) though, they might come in handy if we ever need bait or to cause a distraction, and spraying out sixty dead goblins would be a very good distraction.
 
Are the gobo corpses small enough to fit in our inventory? I'm asking for a friend...

Seriously (kinda) though, they might come in handy if we ever need bait or to cause a distraction, and spraying out sixty dead goblins would be a very good distraction.
... I think we have a normal backpack, not a Dragonborn Pocket Dimension.
 
... I think we have a normal backpack, not a Dragonborn Pocket Dimension.
Flan has both, actually. The important things - Laevateinn, umbrellas, Mami's head, Grief Seeds and Soul Gems, her dwindling blood supply, all the dresses she got in Mitakihara - are in her side-dimension Inventory. Right now she is carrying a normal pack with some 'essentials' for appearance's sake, and she's carrying the Crimson Nirnroot in it in case there's an issue with being cut off from Nirn.

Are the gobo corpses small enough to fit in our inventory? I'm asking for a friend...
Mm ... huh, I thought I'd said something on this earlier. If I did, though, I'm not Searching well enough, so ... *digs through notes* No. (At least, not without deforming them.) Rule of thumb for an Inventory Box size is Flan's torso.
 
No. (At least, not without deforming them.) Rule of thumb for an Inventory Box size is Flan's torso.
Fair enough. Well, since individually pulling off and storing all of their limbs would be far too tedious and wtf to do without good cause, there will sadly be no reenacting the classic Skyrim cabbage-avalanche with goblin heads this time.

Regarding the survivors, OOC knowledge says it's probably the Dawnguard and that we want nothing to do with that. IC knowledge says that it's a group large and skilled enough to take down sixty enemies while only losing two men and that they have matching outfits, so it's probably an organised military group of some kind. Either way, there doesn't appear to be much point in trying to find them.

If we were going to try and find them, following the road would make a lot more sense than wandering around randomly. It would put the Nirnroot at risk but when it comes down to it, unless it turns out that the stuff can be used to make something particularly cool, all that quest will really get us is gratitude. Most of the College folk seem willing to help us anyway, so failing it doesn't matter all that much.


[X] Start going back to the College of Winterhold.
- [X] Bring one of the helmets for identification.
 
Maybe:
[X] Start going back to the College of Winterhold.
- [X] Loot the bodies
 
Votes are not locked.
[X] Look for the survivors.
- [X] North of the mushroom grove.
1

[X] Start going back to the College of Winterhold.
- [X] Bring one of the helmets for identification.
2

[X] Start going back to the College of Winterhold.
- [X] Loot the bodies
1
Regarding the survivors, OOC knowledge says it's probably the Dawnguard and that we want nothing to do with that.
Huh. Was actually expecting to see some argument over that, to be honest.
 
Votes are not locked.
[X] Look for the survivors.
- [X] North of the mushroom grove.
1

[X] Start going back to the College of Winterhold.
- [X] Bring one of the helmets for identification.
2

[X] Start going back to the College of Winterhold.
- [X] Loot the bodies
1

Huh. Was actually expecting to see some argument over that, to be honest.

Personally, I'm interested in future interactions with the Dawnguard but I think it'd be more fitting later on after we get the college started on trying to help us get back home and the helmet identified.
 
Huh. Was actually expecting to see some argument over that, to be honest.
Oh, I'm in no way saying that we don't want to encounter them at all. I mean, they're vampire hunters. We're practically obligated to make sure that any of them that are still alive by the time we leave Mundus will be having nightmares about us for the rest of their lives. It's just that running face first into a battle-ready army of them with no idea who they are isn't a great idea.
 
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Vita II
Votes are locked.
[X] Look for the survivors.
- [X] North of the mushroom grove.
1

[X] Start going back to the College of Winterhold.
- [X] Bring one of the helmets for identification.
3

[X] Start going back to the College of Winterhold.
- [X] Loot the bodies
1
...
Vita winced as Graf Eisen slammed into the side of the dragon's upper jaw, the cartridge-fueled attack splintering teeth and bone, then whirled back and flew away, hoping it wouldn't come after her. After a few seconds, she glanced back, but didn't see it. Not that that meant much, really, since they could put on tremendous speed somehow, if they really wanted to … she just had to hope that she'd discouraged it, hurt it badly enough that it would reconsider attacking her. Or at least spend a while recovering first. She flew back east, south of the ruined city - now even more ruined, thanks to her duel with the dragon - then banked south to meet up with the rest of the group.

She tried flexing her left arm to see just how much damage she'd taken and nearly fell out of the sky. When she recovered, she took a closer look and blanched - one of the bones in her forearm was actually sticking out of the skin in different places. Between that, her legs, the various burns and cuts from the magic she still wasn't able to completely block, and … whatever that dragon had done that was leaving her feeling drained. Not that she could complain that much - she was still alive, still able to fight. None of her companions would have been able to distract the dragon as well as she had. None of them here, anyway … she reached up with her good arm to make sure her hat was still there, still intact. Satisfied, she flew on.

Long minutes later, the road branched, and she swept along to the south, where the Dawnguard were going. Tower Mzark, the crazy old bastard had said - that's where they would find an Elder Scroll. She shook her head - even in this place, she was doing her job, keeping the bad guys from using Lost Logia to do what they wanted. She saw the bodies then - Falmer corpses, strung along the road - and frowned. How long had she been gone? Half an hour? An hour? She clenched her teeth, shutting out the disastrous thoughts plaguing her mind, and pushed ahead … there! She tore into the rear of the Falmer swarm, hammer smashing wildly, and the twisted corpses flew and flew apart. So few of them wore armor, it wasn't even a challenge, and only their own mages could think to harm her. It was the same as it had been, so long ago, when her only release had been combat ….

Florentius was the center of the defensive line, his front-heavy blade flashing even as the axes and hammers of the others played more conservatively. Somehow, he always had energy even when the others didn't, when even she didn't, even though he was working as hard as any of them. Harder, now, since he was the only healer left, after Sven and Roland had died in the ambush. The swarm fell apart, and the Falmer commander, the only one fully-armored, turned to face her. It was almost unnerving, how they managed to look right at you despite being blind, but only almost, and Vita drifted forward, Graf Eisen held at the ready. Somehow the leader knew when to pounce, and it hurled itself at her, blade raised high to cut her apart. She slipped to the side and struck, hitting the creature square on the gorget with enough force to shatter its spine and rip its head partway off, killing it instantly. She lowered her warhammer, breathing heavily.

"Vita! Praise Ar-"


Vita sat up, hissing in pain as she moved bones and muscles that had been content just lying there not being used. Gretta whipped her head around, then sighed in relief and put her half-raised axe back on the ground and passed a small bottle to Vita. She took a few drinks, shuddering at the sensation running through her body, then nodded at Florentius and Torkild.

"What're they talking about?" Gretta shrugged and gestured behind Vita.

"Keep Falmer from following us." Vita stared blankly at the tower for a moment, then forced a dark chuckle and shook her head. She tried to stand, only to give it up when Gretta half-rose herself to help. Still, the motion attracted the attention of the two men, and Vita waved them over.

"How bad you want the Falmer to stay here?" Vita frowned at the slight slur in her voice and shook her head, preparing to repeat herself more clearly, but Torkild cleared his throat.

"Badly. We need rest." Vita glanced at the normally-energetic Florentius and found even he was wearing thin. She took a deep breath.

"I can break the tower. You take lift up, I break it after and conjure up." Left unsaid was the fact that they'd be leaving the bodies of their fallen behind, and they'd need to trek all the way back to Alftand to retrieve them … assuming the Falmer hadn't already gotten to them, that is. Vita looked up at the stony-faced Torkild, then at Florentius. The warrior-priest, as he was wont to do in matters of import, stepped away and looked past them, a distant look in his eyes. Eventually, he assented, and the Dawnguard struck their camp with practiced ease, clustering into the lift. Vita watched it rise, measuring its thickness, then transformed once it was most of the way up the cavern. She turned to look back into the gloomy beauty of Blackreach, taking it in one last time, then focused on one area in particular. Another jet of flame, far in the distance. She grinned. "Sorry, you old lizard - I'm getting out of here, and you're not following. I hope you choke on their bones."

She flew up into the tower, waiting until the gears and mechanisms stopped, then pounded the walls to rubble, destroying the upper half of the tower within Blackreach. Satisfied, she flew up until she reached the base of the lift and teleported into the Tower of Mzark.
 
Leaving Blackreach
[X] Start going back to the College of Winterhold.
- [X] Bring one of the helmets for identification.


You study the bodies a little more, then take one of the helmets. It's good-quality armor, and the two sets are very similar except for necessary changes due to fitting, which speaks to a well-organized and wealthy group. You don't really need to help the College out, but letting them know that some other group might be trying to set up shop certainly won't hurt. Or maybe they're there for something else entirely, you don't know, can't know until you know what that group is, which is why you're taking one of the helmets back with you. It does feel a little weird - makes your hands itch when you hold it - but once it's safely put away nothing seems to happen. You resume traveling down the road, but nothing else happens, and you reach another branch in the road. A bridge to your right, and the road to your left heading back to the elevator. You don't have any more business down here, though, so it's time to start heading back! You take a shortcut, flying at an angle over the water instead of following the road, and take the elevator back up, humming to yourself. A not-unreasonable adventure, although it could certainly have used more killing of the goblins.

You flinch and wince as the elevator reaches the surface - the sun is already out, shining brightly. You scramble behind one of the pillars to get out of direct sunlight and pull out your red parasol; you're alone, and you're not under any obligations to be polite to people you meet, so it's fine. It doesn't really help as much as you'd hoped, though, only making the sunlight less unbearable and not really reducing its effects on you. Then you frown, worry creeping into your mind. The sun is up, has been up for a while now, and Lutecia hasn't contacted you yet. True, she said she'd contact you today, and didn't give any specific time, but … you're having a bit of trouble believing that she wouldn't talk to you immediately. You suppose it's possible that being in the cavern blocked her magic from reaching you, but … that's unlikely. You're pretty sure magic, even her magic, doesn't work that way. Still, it's entirely possible that there's a perfectly good explanation for it, and the last time you got overprotective you hurt Agito and made Lutecia mad at you, so even if you think something is wrong, you're just going to have to act like you think it's fine, so no rushing back to the College at top speed and breaking through the walls to make sure she's fine. Not that the sun would let you do that, anyway.

You take to the sky, flying relatively slowly to conserve energy, and put yourself on a more-or-less straight-line path to Winterhold. Mountains won't be slowing you down, so even if you don't reach the city by sundown, you'll certainly be able to make it before tomorrow. You are glad to see that you did arrive pretty much where you were supposed to, though, south of the lake and west of Windhelm. You're almost tempted to see if you can find out where the group of goblins that attacked you came from … but it's entirely possible that they came from Blackreach, given how close it is to the ambush site.

You pass over the river, and see the odd bowl-like hole in the ground, marked by pillars. One rocky outcropping is oddly glassy, and you take the time to descend and study it. You're fairly sure someone melted it with some kind of flame … either a magician or a dragon, probably. Unless someone else who can conjure stone-melting heat is running around. Still, why attack a rock? You return to the sky, shrugging off the actions of mortals and beasts. You aren't moving very fast, and you still have a long way to go.

After several hours of uneventful flying, however, you're forced to land and retreat into a shallow cave. The collection of bones indicates that something lives nearby, but you press yourself against the back wall and drink from your flask, relaxing slightly as the feeling of weakness fades with distance from the entrance. You try to figure out how that works, since it's not just whether you're in sunlight or not, but you keep getting distracted, because Lutecia still hasn't tried to contact you. You spend an hour in the cave, waiting with increasing worry, waiting until you feel properly energetic again. Belatedly, you remember the potion Babette gave you - she said something about protecting against the sun, didn't she? - but between the fact that you aren't sure you can trust her and that the sun will start going down in a few hours, you don't think it's worth trying. Besides, you don't want to make the effort to scrub it into your skin unless it's really effective. Parasol leading the way, you take off once again.

Once again, the flight is uneventful, at least for the most part. As you near Winterhold and the day fades into twilight, you catch a glimpse of the massive statue you saw from the road on the way in - a woman holding a stylized sun and moon. And flying in front of that statue, breathing fire at something below it, is a dragon. On the one hand, it could prove to be a reasonably fun fight - something you didn't get in Blackreach - but on the other … Winterhold is only a few moments away now, since you can put your parasol away and really fly without worrying about the cost.


What do you do?

[ ] Kill the dragon.

[ ] Go directly to the College.
 
[X] Kill the dragon.

I wanna drink it's blood and see how much it boosts us. After all no matter the world Dragon blood tends to be powerful stuff, just ask Siegfried.
 
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She tried flexing her left arm to see just how much damage she'd taken and nearly fell out of the sky. When she recovered, she took a closer look and blanched - one of the bones in her forearm was actually sticking out of the skin in different places. Between that, her legs, the various burns and cuts from the magic she still wasn't able to completely block, and … whatever that dragon had done that was leaving her feeling drained. Not that she could complain that much - she was still alive, still able to fight. None of her companions would have been able to distract the dragon as well as she had. None of them here, anyway … she reached up with her good arm to make sure her hat was still there, still intact. Satisfied, she flew on.
Hello there, new favourite character.
 
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