A Whole New World pt 1
[X] Travel only at night. You will be less likely to be spotted, and in general you'll be better rested. However, it will take noticeably longer to get back to Agrithe. You will have time to do some fun things while you're resting (Choose one activity).
-[X] Read a scroll (The Dragon Within)
-[X] Read a scroll (The Dragon Within)
"A manakete that cannot read is no manakete at all, and any tribe that denies their children this sacred skill is accursed by the Mother and is not of Her people."
- High Lord Shyrlonay
No matter what she says, you're pretty sure Artemis would prefer to go faster. You also admit that there are good reasons to do so: the faster you go, the less time there is for things to go wrong. The faster you go, the sooner you can go and help Axton and Lancel and Kelton. The faster you go, the less time to sit around and feel sorry for yourself.
However… you're also scared. You remember the terrified look Artemis gave you when she found out about your draconic heritage, the fearful looks that Axton and Lancel gave even not knowing about that part of you. The thought of hearing screams of terror echoing up from the ground as you fly overhead is not appealing. Nor is the idea of burn-out from overuse of half-shifting. You already know you've made at least one mistake with the shift: the way Smagishi described the ritual indicated that you should be in an utterly tranquil state while in this form, but you're most certainly not tranquil right now.
No… as much as you wish otherwise, there's only one safe option.
"Let's only fly at night," you say. "I don't know how long I can maintain this: it'll be good to get some rest during the day."
Artemis nods immediately. "That makes sense," she says. "Well, that's what I wanted to say: we should go. I don't know how far we got from the castle, but Mantrae will be looking for us. We should go before one of her goons gets lucky."
You nod. "Right, right," you say. "Alright, hop on my back and let's get going."
Artemis pauses. "Umm… Ryza, you do realize you have spines, right?" she says. "I didn't notice as much last night, but they go all the way down your back."
Glancing over your shoulder, you nod. "Yep," you say. "But don't worry, they're really flexible, so you can just bend them out of the way and sit between them. They're kind of like hair. I don't really feel it."
The human considers for a moment before slowly nodding. "If you say so, Ryza," she says.
"I do. I've ridden on Mother and Father plenty of times. The spines tickle a bit, but it's actually kind of nice." Pressing your belly to the ground, you offer your foreleg to Artemis. "Come on, come on! I want to show you what flying's really like!"
She smiles softly as she approaches. "Thank you, Ryza," she says, gently stepping up on your offered leg and clambering onto your back. It takes a minute for her to press herself between the spines just ahead of your wings and adjust your cloak so she can stay warm. Finally, however, she pats you on the neck. "Okay," she says. "Onwards, noble steed."
Giggling, you spread your wings. "Hold on, Artemis!" you cry as you leap off the rocky rise and spreading your wings.
You love flying. You've always loved flying. You thought nothing could be better than feeling the wind ruffling through your heart-form's hair, your wings flapping gently on your back as magic and muscle keep you aloft.
It has nothing on flying in dragon form. Even half-shifted, the change is impossible to miss.
The first thing you notice is your senses are even sharper. You can smell the flowers far below, even though they're closed. You can hear the rustle of small creatures moving through the undergrowth. You can see the man riding the horse a few hundred feet behind you, staring in your direction. You can taste the…
Wait…
Back up.
Mounted man; wearing armor, staring up at you. There were actually four; the others were spread out.
Not good.
Thankfully, you'd instinctively tucked your forelegs up like Artemis said when lifting off, so hopefully they'll mistake you for a wyvern in the darkness. Beating your wings fast, you shoot up higher into the sky; listening as the humans below cry out in surprise.
"Ryza?! What's going on?" Artemis calls over the rushing wind, apparently forgetting that your hearing was now a lot better.
"Riders below," you say worriedly. "I can outfly them, but that was close."
Artemis grunts, but when you glance back you can see she doesn't seem too concerned. "You weren't flying for too long the first time," she says. "And we're still close to the castle; this is the terrain they know best. It's not surprising they would predict where would be a good landing place." She smirks. "Good thing we left when we did; I can get some satisfaction out of the thought of them arriving just as we fly away."
You giggle as you take one last look down. The riders have regathered and seem to be having some sort of argument with each other. Ignoring them, you find a good air-current to ride on as you continue northeast.
As you fly, you scan the ground below you. Like Artemis said, it's mostly flat ground, though there are still plenty of hills and groves of trees. You can even see flattened areas with neat, ordered rows of plants. You'd seen some of those around Miau, but you hadn't thought much of them. It seems like a lot of work was put into them, so you figure they have to have some purpose.
You also spot the occasional signs of human habitations. Nothing so large or grand as the castle; many even smaller than the buildings at Miau. Some are clustered together in small villages, others stand alone. None of them have any lights in them, so the inhabitants are probably all asleep. Frowning, you peer closer: a few of them look a bit like the rolling houses that Sir Octavio had been preparing. You suppose that if humans can't fly, they'd have to take their shelters with them.
Still, despite all these interesting things you spot, after the first hour of flight you find yourself growing bored. Normally, when you got bored while flying, you started doing tricks, but you couldn't do that since Artemis was clinging to your neck. You also didn't want to exert yourself too much: you can feel the edges of exhaustion begin to creep into your mind.
"Artemis, tell me a story."
The girl shifts on your back. "What?" she calls.
"Please?" you whine. "Something to keep me focused."
There's a momentary pause before Artemis answers. "Of course, Ryza. What kind of story do you want to hear?"
You consider for a few seconds before saying "Do you know any Lady Seryph stories? Daniella and her friends told me about her."
"The Sky-Marshal? Sure, I know a few stories about her." A moment of silence. "There's one I really like about the time she saved a bunch of villagers from baels-"
"No, no, I already heard that one, tell a different one," you say quickly. Too quickly, even to your ear.
Even though you're not looking at her, you swear you can see Artemis grinning wickedly. "Oh? Are spider stories too scary for the big bad dragon?"
"Manakete!"
In the end, Artemis tells a much nicer Lady Seryph story about a time when she was hired to act as a messenger between two rival noble houses on the brink of war. In the end, she managed to expose the treacherous underlings on both sides who had wanted to use the chaos to enrich themselves, aided by the children on both sides who had secretly fallen in love. "Wow, she's amazing!" you say.
"I will say that this story is almost certainly exaggerated," Artemis says. "But yeah, she is. The Whitewing Alliance is Agrithe's oldest and strongest ally; the first people who broke free of the Empire. They're a matriarchal society; pegasi only rarely let men ride them, and only the best of the best can become Sky-Marshal. Lady Seryph is widely considered the second greatest pegasus knight to ever live, surpassed only by their founder Sky-Marshal Victoria."
You yawn widely. "She does sound really nice," you say. "Thanks for the story, Artemis. I'm getting kind of tired, so I'm going to land for a bit."
"That sounds good, Ryza," Artemis says. "We've gone a long way; there's no way they could keep up even if they wanted too."
Nodding, you look down. There are a few good-looking spots, including a bend in a small river that will afford you cover on three sides. "Alright, hold one, we're going down."
A minute later, your feet dig into the soft soil of the riverbank and you settle onto your belly to let Artemis off. "Are you okay, Ryza?" she asks worriedly as you don't get up once she's down.
"I'm just really sleepy," you say, letting the half-shift fall away to leave you laying face-down on the ground. "Really, really sleepy…"
Artemis sighs as she reaches down and helps you up to sit in her lap. "Get some rest, Ryza, I'll keep watch," she says.
"Okay," you say, yawning again as you tuck your head into her neck. "See you in a bit."
With that, you're out light a snuffed candle.
It's the better part of an hour and a half before you surface. The scroll wasn't kidding when it said that half-shifting took a lot out of you; you were almost as tired as you'd been after nearly six hours of consistant walking and spellcasting when you'd been on your way to Countess Mantrae's place. Really, you figured you should have spent more time sleeping, but your ruined sleep schedule forced you awaken far sooner.
Artemis had not put you down while you slept, having moved to sit against a rock, wrapped you both in your cloak, and by the feel of it simply held you as you slept. It had been decades since the last time you'd wandered into your parents' chambers at night to sleep with them, but considering everything that's happened, you can't force yourself to feel anything more than some mild indignation that she was treating you like a baby when you were older than her.
"Are you awake, Ryza?" she asks softly as you shift.
"Yeah, yeah," you say, wiggling a bit to get out of her grip. "How are you?"
"Not bad; nothing happened while you were asleep," Artemis says, letting you go.
You nod; that's good. Shifting over to where Artemis had moved your bag, you pull out The Dragon Within again. "Alright, give me some time, I'll re-cast the half-shift ritual," you say as you roll it to the right place.
"You can rest for a little longer if you need to," Artemis says.
"Maybe tomorrow: but today, I want to get us as far as possible; the longer it takes them to find us, the more I'll be able to rest later," you say, pulling out your stone and kneeling down.
Artemis doesn't say anything more, but as draconic magic flows aroud you, you can tell she's watching with interest. Thankfully, she doesn't interrupt or even move too much, probably because lightning is whipping around you and your wings flare to full size. Every ounce of focus is on the ritual: it's hard. You've done rituals before: Father may have been the ruenwrighter of the family, but Mother was the ritualist and she'd shown you some tricks. You remember the time she'd shaped out an entirely new corridor in an hour after a freak avalanche had destroyed the old one.
She probably could have done this in ten minutes. Twenty at most. You, however, are not your mother's equal.
Pushing those self-defeating thoughts out of your mind, you throw yourself back into half-shifting; just because you can't do it perfectly and quickly doesn't mean you can't do it. Artemis needs to get home, and by the First Mother you're going to get her there!
Finally, your wings wrap around you and a final flash of lightning lights the clearing, scaring off some of the small animals that had been watching from the undergrowth. Rearing back, you suppress the urge to roar your victory to the sky: tranquil, you're supposed to be tranquil.
"Amazing…" Artemis whispers. "Absolutely amazing! I've never seen anything like that!"
"Do humans not cast rituals?" you ask as you settle down and offer Artemis your leg.
Clambering onto your back, Artemis answers. "We do, but nothing so grand. When I was at the Marble Hall, Apollo snuck me into the Room of Recharging, and we got to see some of the professors recharging old tomes from the spirits that live around the Marble Hall. But it was nothing like what you did."
"You should have seen my mother, then," you say sadly. "She was amazing."
Artemis gently pats your neck. "She certainly raised an amazing daughter," she says softly.
"…Thanks," you say, turning your head as much as you can to try and nuzzle her. She leans forward to allow you to press your muzzle against her for a moment before you spread your wings. "Let's go. I want to meet your mother."
With that, you lunge into the air, and the journey continues.
You blink blearily against the sun as you uncurl yourself from under your cloak, trying to remember how you got here. Everything's so hazy…
"You're awake," a voice says. "You gave me a bit of a scare this morning."
This morning? What had you been doing this morning? And who was that… that wasn't Mother. It wasn't Father. Wait… "Artemis?" you ask stupidly.
"Yes, it's me," Artemis says, and a moment later something touches against your mouth. "You should eat, you must be starving."
Accepting the offered food, you look around the strange clearing you're in. "What happened?" you ask.
"We were on our third jump of the night, and you'd wanted to go on a little longer than two hours" Artemis says. "Then you started complaining about a headache. I told you to land, that moving quickly wasn't worth your health. As soon as we got down, you went to sleep and haven't woken up for hours. It's afternoon now."
You… remember that. You'd been pushing yourself hard, trying to get some distance, to make up for not wanting to fly during the day, when your head had started aching. It hadn't been too bad, but Artemis had been worried about you, and your emotions had gotten the better of you and you'd agreed to land to make her happy. Well, you thought you had; you must have been more tired than you thought.
"Are you doing okay, Ryza?" Artemis asks worriedly, offering you some water from the cup Father had packed in with the food. Or maybe Mother had done it, she had always been the one making sure you and father ate and drank well.
"I'm okay, I'm okay, just a little tired," you say.
The pair of you sit in silence for a few minutes before Artemis speaks. "We could take a full day off, night included," she offers softly. "It'll add a bit more time…"
You shake your head. "No, no, I'm fine," you say. "I'm already feeling a lot better. If we wait until nightfall I should be able to keep going. Maybe a little slower than before." You pause. "Actually, it'd probably be better to just have fewer, slightly longer jumps, so I'm not having to re-cast the ritual as much. That's the big strain; once I get going I'm okay for a while."
Artemis frowns, but slowly nods. "You know yourself best, Ryza," she says. "But please, don't push yourself too hard for my sake. Enough people have gotten hurt on this journey; there's no need to invite more."
"Okay," you say. "I was planning on doing some reading, anyways. I rushed through the scroll looking for the ritual, and I think I might have missed some important things."
"That sounds alright, so long as you don't push yourself," Artemis says. "Do you mind if I look over your shoulder while you do?"
You grin. "Of course not!" you say. "I love reading; I can read to you if you want."
For some reason, Artemis frowns slightly as she nods. "I think you'll probably have to," she says.
Those words were slightly confusing, but you were just happy to get a chance to do something you love. Scooting over, you pull out The Dragon Within again, find the point where you left off with Artemis before, and start reading again.
…
The Nature of the Dragon
The Nature of the Dragon
While all manakete agree that it was the First Mother who created our people by combining heart and dragon into one, not all agree on how she did this. The majority of reputable scholars, however, have formed the consensus that dragons had existed for much longer than recorded history. These ancient dragons, unbound by a heart, acted purely on whim and desire, and thus could not create the complex, stable culture we enjoy today. When the Mother beheld the constant strife and blood the ancient dragons engaged in, she determined to cast a great ritual, the likes of which has not been seen since and likely will never be seen again, to create our hearts in order to tame the worst impulses of the dragons.
This understanding is important because, even with the creation of the heart, the nature of dragons has not greatly changed. Dragons are beings of vast passion and nigh uncontrollable urge. Dragons do not plan. They act. Dragons do not consider. They act. Dragons do not hesitate. They act.
This is not an entirely bad thing. Dragons will not bow to any aggressor, will accept no chains or restraint. Where a heart might waver, might be too fearful or mentally defeated to stand up to injustice, a dragon will roar its defiance against any odds. In this way, the dragon within keeps us moving forwards, even when all hope seems lost.
However, in this determination and unbending will exists the great weakness of our dragon-selves; even after millennia of civilizing and development, they remain as wild and unpredictable as our ancient ancestors. It is against this unpredictability that our hearts must guard, and for this, manakete must understand how their stone and transformation interact with each other.
The Dragonstone and Transformations
The Mother's ritual gave our heart-form stones that serve as conduit of the dragon within, stones that we can use to consciously unleash them when the time is right. That these stones appear after our birth is one of the pieces of evidence scholars use to prove that this ritual is still in effect today.
When a manakete wishes to transform into their dragon-form, they must decide which emotion will serve the situation best. After all, the dragon draws not only power from shared feelings, but also purpose. A dragon transformed in fear is likely to withdraw from a situation, while a dragon transformed in rage will likely attack. Once this has been decided, the manakete must temporarily purge all other emotions from their mind and soul, so that there is no corruption of the fuel they feed into their stone.
When properly carried out, when a transformation occurs the stone will only contain a certain amount of a specific type of emotional energy. The dragon-form will then take control, acting upon the emotion presented to them. When the energy in the stone is spent, the manakete will shift back into their heart-form. While it is possible to re-fill the stone's reservoir of energy while the transformation is still in effect, to do so is a perilous act to be undertaken only in the most desperate of situations. (For more on this, read the section on Draconic Feedback.)
Thus, the first step upon the path a manakete must take to become whole is to learn to control their heart's emotions, so that they can choose which emotion and how much to feed into their stone. In this way, even after giving control of the shared self to the dragon-form, a heart can grant some protection for themselves and those around them.
An interesting quirk of the Mother's ancient ritual is that, even though all makaete are granted their personal stone soon after birth, one that is tied to their soul and being, it is possible to transform using the stone of another manakete of their tribe. It is far more difficult, and can even be painful, but it is still a measure of safety should their own stone be lost or, Mother forbid, damaged. It is for this reason that some manakete, as their lives come to an end, choose for their stone to be enshrined but still available rather than buried or burned with the body they are leaving behind. In this way, even after they have returned to the Mother's side, they can still give aid to their kith and kin.
Draconic Feedback
Our dragonstones serve another purpose: they act as both as something of a barrier between our heart and our dragon. These two halves of our being, though intrinsically one, are simultaneously different from each other. Even as you awaken your dragon from torpor, so that they might give their guidance and thoughts, it is important to keep this separation, lest the two parts of your being begin to intermingle too greatly and share emotions between them in an unstructured manner.
The most dangerous form of Draconic Feedback occurs should a manakete's stone be lost or destroyed. While your soul will be able to maintain separation for some time should the stone be lost, eventually the walls will begin to crumble, bringing heart and dragon into direct contact. Should a manakete's stone be destroyed, this connection will occur immediately and irreversibly.
If this should come to pass, the manakete's dragon-self will be constantly filled with the normal, relatively calm emotions that their heart-form feels. Dragons, being emotional entitles, will amplify these emotions and attempt to transform, even if there is no great need. The heart and dragon will begin to instinctively fight for control of the shared body, coming to see each other as intruders and rivals rather than partners and friends. On this path lies only madness and suffering, and thus it must be avoided at all costs.
However, there is another, more temporary form of Draconic Feedback. Should a manakete's heart choose to feed emotions into an active transformation, the open link will form a direct connection between heart and dragon, one that is not so easily closed. The dragon will instinctively drink even more emotions, including ones that are not directly related to the emotion they were originally fed. In this way, they becoming completely unpredictable, even violent; lashing out even at friend and family should they do something that triggers their ever-shifting emotional turmoil. Thankfully, this state is not permeant: eventually the heart will be able to close the door, but in that time many terrible things can happen, and the strain and stress will likely damage any relationship heart and dragon had established.
If the reader forgets everything else from this scroll, they should remember this: avoid even this more survivable form of Draconic Feedback in all but the most desperate of circumstances. Only if your very life, or the lives of your kin are in danger, should you break the barrier the Mother's spell put in place and directly feed emotions into an existing transformation.
…
As you continue reading, you glance back at Artemis. She is clearly listening, but you notice that her eyes don't seem to be following the words. In fact, her eyes haven't left the title. "Artemis?" you ask.
She blinks before looking down at you. "I'm sorry, I was just thinking," she says. "It sound like being a manakete is tough."
"It can be," you say. "But it can also be wonderful. It's not just bad feelings that can be used to transform: Mother and Father transformed in joy and love multiple times. Smagishi is just writing to make sure that manakete respect the potential dangers and are careful. Better to take care and have no regrets than to be carefree and accidently hurt someone you care about."
Artemis nods slowly. "I suppose that's true enough for everyone," she says. "Apollo said that a lot of the early lessons taught at the Marble Hall are about recognizing when it's appropriate to use magic."
The pair of you sit in silence for a moment before she picks up a stick. "Ryza, I'm going to ask you something, please don't be offended if it seems like a stupid question," she says, starting to sketch in the ground. You glance down, confused, at the odd symbols she's marking into the dirt. After a minute, she stops and points down.
"Can you read this?" (The quick brown fox jumped over the lazy dog.)
You stare at the line of symbols. Now that you take a second to look at it, it's obvious that it is writing. You can even see a few symbols that look like Makai runes, but they're subtally… wrong, oversimplified. There's also a lot of symbols that you don't recognize at all. "No," you say.
"Interesting…" Artemis mutters. "You can speak the common tongue well enough, but you can't read it. I certainly can't read that Ancient Draconic scroll you have. Could you try saying something in Draconic?"
"Draco- Oh, you mean Makashi?" Frowning, you close your eyes: you honestly hadn't really thought about what you were saying; you'd just used the words that came naturally to you. Now that you thought about it, thought, some of the words had seemed a little odd… Focusing, you try to remember how Father and Mother had spoken…
"Hello, my name is Ryza. Do you understand me?" you say.
"Ava'yorn, sia ominak uî Ryza-vrak. Tir wux kampiun vek?"
Artemis shakes her head. "Nope, that is no language I know," she says. "What did you say?"
"I just said hello, my name was Ryza, and asked if you could understand me," you say, and you realize that your words are different, and you have no idea why!. "I… I'm just talking…"
Artemis gently pats your shoulder. "Maybe it's part of your father's magic," she says. "You mentioned that he'd made it so that someone you trusted would be able to find you; maybe he made it so you could speak the language of whoever ended up finding you too."
You nod: that made sense. "That sounds like something Father would do," you say sadly. "He'd want to help me in any way he could, even after he was gone…"
Artemis's pat turns into a hug. "Any good father would," she says softly. "And from the kind, sweet girl you are, I can tell you had good parents." You don't answer her, just leaning into her embrace as another wave of grief and hurt washes over you as you're reminded again that your parents, no matter how wonderful they were, are still gone.
The pair of you sit for a time, the scroll forgotten, before Artemis points back to her writing. "Do you want to learn?"
Your eyes widen as you stare at her. "I-"
"It's okay if you don't!" Artemis says quickly. "But you said you love reading, and eventually you're going to run out of scrolls, so I thought you might want to read some of the books humans have written-"
"I'd love to!" you say. "Thank you, Artemis! Thank you! Reading is one of the most important skills a manakete can learn, it's one of the Mother's Commands! I'd love to learn to read!"
The rest of the day passes with Artemis explaining the characters of Common Script to you. I'll take time to figure it all out, but you've always been a quick learner, so you're confident you'll manage.
AN: No vote here: I'd hoped to get to Agrithe in this chapter, but it was starting to get a bit long and I don't want to completely overload it, so I decided to split it in half. Feel free to discuss any of the (hopefully) interesting tidbits I've thrown in.
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