What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 3 days, 13 hours
[X] You're a bit tired, but you have some energy. Maybe you can read a bit, relax for a while.
-[X] There are some odd papery things sitting on the shelves of the room. Are these the fabled tomes Artemis has told you about? You must know more.
[X] No
 
The invisible text about this vote potentially having long term consequences is pretty suspicious. The fact that "sleep in" is an option makes me wonder if not doing that will leave Ryza at half energy or something and give maluses to observation later, but at this point there's no way to tell, I guess.
 
The invisible text about this vote potentially having long term consequences is pretty suspicious. The fact that "sleep in" is an option makes me wonder if not doing that will leave Ryza at half energy or something and give maluses to observation later, but at this point there's no way to tell, I guess.
What invisa text are you talking about it? I didn't see any of it in the update?
 
I would like to draw attention to the fact that the nice clothing that is packed away was make by her parents which are manakite is it quite likely they are really weird by human standards and will make us stand out. Ryza's fashion sense it not to be trusted.
 
Huh, I didn't notice that. Then again its usually not in the AN where invistext is. Most of the vote was bandwagon and I don't think there would a change in vote and we all seem agree to finally start reading the scrolls we have. Shame about the explore option, we will take it one day. And honestly? I feel even if this was a trap and Ryza got captured or separated for choosing an option, it wouldn't end the quest and the QM would turn into an interesting event or just alter the course of the story.

Then again this is SV we are talking about and trying to get the Golden Ending on our first playthrough is par for course.
 
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Vote closed
Scheduled vote count started by SoaringHawk218 on Feb 25, 2022 at 8:11 PM, finished with 23 posts and 15 votes.

  • [X] You're a bit tired, but you have some energy. Maybe you can read a bit, relax for a while.
    -[X] Beyond your Stone: A Guide to Practical Magic
    [X] Yes
    [X] You're a bit tired, but you have some energy. Maybe you can read a bit, relax for a while.
    -[X] Beyond your Stone: A Guide to Practical Magic
    [X] No
    [X] Go find Kelton. Kelton's from around here, surely he knows best what this place is like.
    [X] No
    [X] You're still so tired, and this bed is so fluffy. Roll over, close your eyes again, and go back to sleep. You don't have the energy to deal with this right now.
    [X] Yes
    [X] Go find Sir Octavio. He seems nice, if a bit boisterous. Maybe you can go talk to him and he'll be a new friend!
    [X] Yes
    [X] You're a bit tired, but you have some energy. Maybe you can read a bit, relax for a while.
    -[X] There are some odd papery things sitting on the shelves of the room. Are these the fabled tomes Artemis has told you about? You must know more.
    [X] No
 
The Sorceress Scrolls
[X] You're a bit tired, but you have some energy. Maybe you can read a bit, relax for a while.
-[X] Beyond your Stone: A Guide to Practical Magic

[X] Yes

"You have great talent. But talent without training is nothing."
-Archmage Mark Skystorm before defeating The Ascendant One

As you slump back away from the window, you glance down at the bed and grimace. It's not too bad; there's just some ugly stains from your own dirty clothes that you'd forgotten to take off in your sleepiness last night, but it still looked bad to be making a mess of the Countess's home.

As you carefully wiggle out of the garments you'd technically been wearing for centuries, you consider the clothes that had been placed in front of you. They're nice enough, you suppose; a bit heavier than what you're used to, a bit coarser spun, but it's clear that someone put a lot of effort into them. Really, you should show your gratitude by wearing them; as Mother said, a gracious guest accepts that which is put in front of them. She'd been talking about food at the time, but surely it applied to clothes as well.

However… you hesitate. A quick check shows that there's no careful slits at the back for your wings; if you needed to fly, you'd have to functionally destroy the back of this outfit to do so. Not only would that be painful and awkward, it would also be rude.

More than that, though, you remember how Axton and Lancel had said they weren't Artemis's friends because they weren't "nobility." You didn't want to have to pretend not to be her friend while you were here, but you didn't want people to be giving you scandalized looks when you acted like her friend. Maybe, if you wore nice enough cloths, people would assume you were noble and not be offended when you and Artemis talked.

Therefore, after carefully setting your old outfit on the dirty sheet so that you didn't mess up anything else; you pulled your backpack out from where you'd stuffed it and started digging. It took a bit to get past the scrolls, but eventually you found it: the really nice outfit Mother and Father had made for you on your ninetieth birthday; promising that you'd soon be old enough to go and visit other nearby families.

That had turned out… overly optimistic, you suppose.

Still, the clothes themselves might prove useful. It was a lovely outfit; a bright, sun-yellow dress that hung to mid-calf, leaving you enough freedom to move while still being presentable. Your legs were covered by a pair of light brown boots, more delicate than the ones you'd been wearing before, but still well made and far more comfortable. They also had softer soles, so they wouldn't clomp as much.

Tiny flecks of topaz were magically dusted over the dress itself, enough to make it sparkle in the light without so many as to be gaudy or blinding. Thin golden threads had also been carefully woven in complex patterns along the ends of the sleeves and hem, not only to add more decoration but also to anchor a few minor wards to prevent wear, tear and wrinkles. A similar weaving went down from your neck to your stomach, similarly protecting the outfit.

Rather than small slits for wings, this dress had no back, but it did have a fancy three-piece caplet that covered you while still making it easy for you to spread your wings if needed. You wouldn't lie, this caplet was your favorite part of the whole outfit.

Completing the ensemble was a pair of hair-clips to go right behind your ears; delicate golden wings modeled after the pegasi that you'd sometimes seen flying around. You hadn't seen any since you woke up, but Axton had mentioned "Pegasus Knights" so you hoped they were still around. They'd been pretty. You might have worried if they were the more traditional dragon wing clips, but Mother had said that your wings were more than impressive enough already.

Almost as soon as you finished getting dressed, you heard a soft knocking on your door. "Ryza, are you awake?" Artemis asks from outside.

"Yes," you say, pushing your backpack back out of sight before hurrying over to the door. "Good morning, Artemis, how are you?"

"I'm well enough," Artemis says with a tired smile. She starts to continue, only to freeze, her mouth opening and closing soundlessly as she stares at you.

Feeling a bit self-conscious, you fiddle with the hem of your dress. "Is it too much?" you ask awkwardly. "I just thought it'd be nice…"

"Oh, Ryza, you look adorable!" Artemis squeals, crouching down and pulling you into a hug.

You feel your face heat up as the guard that had been standing a few paces behind Artemis widened his eyes in surprise before carefully looking away. "Artemis…" you moan.

"Spirits, look at you! You're so shiny," Artemis giggles, pulling back enough to get a good look at you. "You've had this the whole time?"

You nod. "Mother and Father made it for me," you say.

Some of the energy fades from Artemis's smile as she nods. "They did an amazing job, Ryza," she says gently. "And you wear it very, very well. I'm sure they're proud of you."

"Thank you," you say softly.

Artemis grimaces. "That being said… maybe don't wear it out and about too much," she says. "Not only would it get dirty, but it would also… well, it would stand out. A lot." She glances down the hall. "I was just leaving to talk to Countess Mantrae. I'd invite you, I'm sure she'd love your outfit too, but her invitation indicated she'd prefer to talk alone. I hope you understand…"

You nod. "Of course," you say. "I was thinking of taking it easy for a bit; I'm still kind of tired from last night. Maybe get some reading done."

"That sounds wonderful, Ryza," Artemis says, squeezing your shoulders. "Is there anything you'd like sent to you?"

Your stomach rumbles a bit. "Maybe some food," you say.

"Of course," Artemis says. "And if Countess Mantrae asks to speak with you later, be sure to wear that: she'll love it."

"Okay," you say.

For some reason, it takes Artemis a few more seconds to finally let you go and stand. "Rest well, Ryza, and don't worry," she says before pausing slightly. "Everything will be fine." With that, she turns and leaves. The guard studies you for a moment before giving a small bow and following after Artemis.

As you peek out the door, you notice there are more guards now; the pairs standing on either side of the hall have been joined by a third each, not counting the one walking with Artemis. There is also a seventh guard standing in the center of the corridor, across from your rooms, and he steps towards you.

"Do you need to go somewhere… milady?" he asks.

You shake your head. "No, no, just looking," you say. "And hi, I'm Ryza. What's your name?"

The guard studies you for a second. "Castor, milady," he says finally.

Okay… "Well, thank you for letting us stay here," you say awkwardly when he doesn't elaborate. After he simply nods, still not speaking, you slowly close the door.

That… that had been weird, right? You didn't know much about human culture, but you were pretty sure that had been weird, though you couldn't really express why you felt that way.

As you curl up in a chair, you pull your backpack over to you and look down at the scrolls. You consider getting out The Dragon Within, to try and finally figure out how to properly explain to Artemis that dragon and manakete were not interchangeable concepts, but you decide that you want to do something fun today. You're relaxing, after all, and you've been really stressed recently.

It's time to read about magic.

Digging out A Guide to Practical Magic, you start reading. This one was written by several authors, not a common thing with manakete literature, but when High Lady Parythex had set out to compile the ultimate treatise on manakete magic (of which this was the first of several scrolls), she'd decided that it would be best for all the tribes to be able to give their input. Therefore, she had sought out the greatest magical minds of the five tribes (including herself on that list, of course).

As you read over the flowing, academic words, your mind drifts back to when Father explained magic to you.



You're forty, and you shiver as you press yourself up against Father's leg.

The two of you are standing just inside the door to your home, and outside a massive thunderstorm is raging. Black clouds fill the sky, blotting out the sun and throwing the mountains into a false night. The only light are the occasional flashes of lightning, followed almost instantly by a booming thunder. You know you shouldn't be scared; after all Father asked you to come here, and he'd never put you in danger, but still you flinch every time.

Father gently wraps his arm around you as he kneels down. "You have been asking about magic, Ryza," he says softly. "And you're old enough to start to learn about it." He gestures. "Tell me, what do you see, looking out?"

You do as Father asked, but all you can see is darkness and flashes of lightning. "I don't know," you say. "It's so dark."

Father nods patiently. "It is, isn't it," he says. "Most of the time, at least."

You think for a few seconds before venturing: "I… see lightning? I see the mountains, but not very well, there's a lot of clouds blocking everything. I don't see a lot of creatures; they all seem to have run away."

Father considers for a moment. "All of those things are true, Ryza, but perhaps a different approach. Close your eyes, and tell me what you
feel."

You frown, but don't question your father and do as he says. At first, you're distracted by the continued flashes of light past your eyelids, but eventually you get used to it and try to figure out what he's looking for.

You feel the wind against your face. You feel your father's arm around your shoulders, holding you close. You feel the stone beneath your feet, you feel your hair whipping behind you.

You… you feel a tingle. An instant later, a flash in front of you signals another bolt of lightning.

"I… I feel the lightning…" you say. "I feel it like I feel your magic, if I'm touching you when your casting something… like I feel when I touch my stone…"

"Excellent, Ryza," Father says. "It seems you're a tactile learner, more than a visual one." You feel another tingle, but this time there is not flash, simply a steady light, and when you peek you see Father has created a ball of lightning.

"Magic, in its simplest form, is nothing more and nothing less than energy, seeking release. Those clouds are heavy with energy, and when they can contain it no longer, it escapes, forming the lightning that splits the sky and rumbles the earth. A fire is full of energy, constantly seeking to feed and grow itself. The wind is also full of energy, driving it ever onwards. Even light and darkness themselves are energy, once perceived and given meaning."

You look up at Father. "But how do we make it?" you ask.

"The same way you make the energy to walk and run and jump: by living. Energy is a natural thing, it is all around us, and we in turn generate it as easily and naturally as we breathe. That is the inheritance of all manakete" He gestures, and the lighting ball in front of him explodes into shapes. "This is why Yellow manakete are the most in touch with magic; we are of the element that is closest to magic's natural form as energy. Fire needs fuel, wind needs direction, light and shadow need stabilization. Lightning is, by its very nature, energy, and thus as we touch it, mold it, we can in turn mold the energy of other magics."

You slowly nod but you still have questions. "What do you mean, when you say light and shadow need stabilization?" you say, pointing. "It's plenty dark out there, and it gets bright when the sun is out. Aren't those energy as well?"

Father nods, smiling. "An excellent question, Ryza," he says. "And you are correct, but they are a different kind of energy. While the elements of lightning, fire and wind are of this physical world, light and dark magic are tied more to the spiritual, the conceptual. They are energy, but of a sort that is at its strongest when interacting with animated beings, as they inherently stabilize it simply by perceiving it." He gestured with a hand, and a big flash of light magic struck the wall, causing you to flinch away. "Rest easy, my child, and see that there is no mark," he says.

"Okay… so light and dark magic only work on living things?" you ask.

Father pauses for a moment before nodding. "Close enough for now," he says. "But let us focus on the fundamentals; for that is how we learn." He gently reached down and grabbed your hands, pulling them up in front of you. "Cup your hands in front of you, then look within yourself. Find that tingle you feel when the lighting flashes, that spark of energy, and bring it to your palms…"




You shake yourself out of your memory as you feel a prickle in the corner of your eyes. Even now, days later and with so much happening around you, thinking of your parents still hurts. Rubbing at your eyes, you skim over High Lady Parythex's basic description of Yellow magic.

It's much the same as Father's, though lacking his warmth. Yellow magic is energy given form; as close to pure as possible of a physical process. However, near the end, she starts to go into detail about what else Yellow magic can do besides shoot lighting.

As energy, Yellow magic is excellent at disrupting the magic of others, allowing a manakete to form barriers to resist hostile spells, or reach out to completely smother the magic in an enemy caster. With care, energy can also be directed into an ally, allowing them to regain lost stamina and keep going through the toughest of challenges.

… that would have been really useful last night.

Eventually, however, your eyes drift down the scroll to the section on Red magic.

…​

More than other colors, Red magic is immediately associated in the mind with fire. This is an apt comparison, though not for the reason many non-Red manakete will think. More than wanton destruction, fire represents balance and duality. One the one hand, fire can warm us, cook our food, light our caverns, and countless other tasks. On the other, it can rage and destroy, burning all in its path. It is only by counterbalancing fire's need to spread and feed with careful control that it can avoid burning itself out and be put to good ends.

So too is Red magic based on balance. All manakete struggle sometimes to keep our emotions under control, it is the nature of our draconic heritage. Red magic draws upon this upwell of emotions to power itself, and when properly balanced it allows Red manakete to accomplish wondrous acts. If balance is lost, however, the manakete will either find their power fading or raging out of their control. Only with a steady hand and iron will can Red magic be used safely.

However, even as its nature makes Red magic difficult to learn, it gives it its power. Beyond simply conjuring firestorms, Red magic can whip up storms of emotion. Feelings of bravery, anger, fear, and countless others can be stoked by a talented Red manakete, either helping their friends find emotional balance or throwing their enemies into chaos, driven by emotions they cannot control or overcome.

Before any of these spells can be attempted, however, the basics must be mastered. Begin by…


…​

You pause as the Red author starts to describe the basics of casting Red magic, their version of the lighting ball Father had taught you all those years ago. A part of you wanted to press on, to immediately start trying out some new tricks, but you remember Father's advice. Rather than trying to learn a dozen things at once, you should take the time to learn one thing well before moving on. Better to decide what type of magic you wanted to focus on, then commit to it.

With that in mind, you skim your way down the scroll until the Green author begins.

…​

Freedom.

More than any essay or treatise, this one words describes Green magic. Not just a breaking of restraints, but a willful ignorance of them. As the wind obeys no master and accepts no limits, neither does Green magic. Those who ignore this truth, who attempt to rigidly control and command the forces of the sky, will find themselves endlessly frustrated, unable to do more than call the simplest of breezes.

And yet, it seems there are those who command the wind. Every day, Green manakete fly on air currents of their own making, reach speeds unattainable by wing alone, and even twist space in such a way that they can travel leagues in a single step or yank a distant friend out of harm's way with a flick of the wrist. If the wind and Green magic have no masters, how can this be?

It is because the wise manakete does not seek to subjugate or control Green magic, but instead calls it friend and works with it. Fight the gale, and you get torn apart. Fly
with the gale, and you soar at speeds unimaginable. When you seek not to control Green magic, but instead accept it and follow its flow, you will find that more often than not you can find some part of it that seeks the same end you do, and with that, you will achieve great things.

To begin-


…​

You stop there, skim further, and find the White section.

…​

Magic need not be fierce. When most young manakete think of it, they think in the context of battle, of repelling some threat to themselves or their families. They forget the countless times they have and will use magic without any malice or worry, indeed, use it to prevent malice or worry. This is the core of White magic. The magic of hope, the magic of healing, the magic most tied to the Mother's love.

As the first of the spiritual magics, White magic does not concern itself with the base elements of the world, instead focusing on bringing aid and succor to those in need. When a wound must be healed, a poison removed, a spirit lifted, White magic will serve the task. No other color of magic can provide as much boon to a manakete's friends and allies as White magic.

Do not, however, mistake kindness for weakness. When the cause is noble enough and the greater good be served, light can be summoned aggressively to burn away the darkness before it. Indeed, for the monsters that roam the dark places of the world, nothing is more dangerous than White magic, as it will fill the emptiness they revel in and sear through their defenses as if they were not there. Even Black magic, though not corrupted, can be undone when a White manakete goes to war.

For those who are not of the White tribe, but wish to summon the Mother's blessings nonetheless, first-


…​

And onto Black magic.

…​

To those who do not understand it, Black magic may seem to be kin to the evil magic of powerful monsters such as gorgons or mogalls. While it is true that the two share some superficial similarities, Black magic is far more nuanced and wholesome than the fearful would think. While monsters are capable only of domination and destruction, a manakete attuned with their shadows can use their power to minimize and avoid battle, and should conflict be inevitable end it in a way that allows all involved to walk away alive.

As a spiritual magic, Black magic is the equal and opposite of White magic. Where the light will clarify, the shadows will distort. Where the light will heal, the shadow will hinder. Foes will find their minds clouded by exhaustion, tormented by illusory terrors, and slowed by the limitations of their own mind. Should the need arise, a Black manakete can even twist the shadows to cause direct harm to their foes.

Perhaps the strangest power of Black magic, however, is its ability to part the fog of the future and grant its wielder insights into what is to come. Of all the gifts of magic, of any color, this ability is the least understood, even by Black manakete. Elders can practice for centuries and receive no visions, while a youngling might have many without ever understanding what they are.


…​

You pause, thinking. That man in Miau, Trinicus… he'd had Black magic around him, especially when he'd spoken. Had he… been telling you the future? Not that what he'd said had made much sense, but if it had been prophecy…


What is known is that, no matter how clear a vision may be, the future is ever in motion. No destiny is set in stone, no fate sealed. Thus, as you take your first steps into the night, focus on what is, not what might be.

…​

You take a sharp breath. For a moment, you thought that the manakete who'd written this had foreseen your confusion and been talking directly to you, but after a moment you feel your face heat up: that's just silly. This scroll and its fellows have been read by hundreds, probably thousands, of manakete over the centuries. The idea that the author, one of the most talented Black manakete of history, had been talking to you was not just absurd, but arrogant in the extreme. You're not that important. No, it was clearly just advice to all to not get too tied up in thinking about the future.

As you look back over the scroll, you decide that, as you continue with Artemis, you want to continue learning magic. It'll be harder, without Father or Mother around to ask questions of, but you believe in yourself, and you know that they would not want you to give up just because they're not around to help.

On that note, you decide to focus on (Choose 1)

[] … continuing your education in Yellow magic. You think you've pushed your lightning powers as far as you can for now, but the scroll spoke of other powers, such as the ability to resist hostile magic. If humans have started picking up magic, that might be a good thing to learn. (Focus on learning the Barrier spell)

[] … beginning to learn Red magic. While it sounds kind of scary, getting a better handle on your emotions might not be bad, if the world keeps throwing nasty surprises at you. (Focus on learning the Fire spell)

[] … beginning to learn Green magic. You always liked flying, and from what you remember Green manakete are the best flyers. It'd be cool to get even better at that. (Focus on learning the Wind spell)

[] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)

[] … beginning to learn Black magic. The idea of being able to fight without really hurting people sounds nice; and maybe one day you'll be able to figure out what Trinicus had meant. (Focus on learning the Flux spell)



You were distracted from your reading by another knock on the door. "Lady Ryza," a woman says from outside; not Artemis, someone you don't know.

"Yes?" you say, rolling up your scroll before trotting over to open the door. "Hello."

An older woman, dressed in clothes similar to the ones the one who'd walked you all to your rooms last night slips in, skillfully balancing some sort of covered plate on one hand. "Lady Cartese mentioned that you were hungry," she says, bustling over to one of the tables and setting her load down. "As the usual breakfast time has passed, Countess Mantrae asked that we bring you a late lunch."

Late lunch? Glancing out the window, you blink as you realize that the sun that had been shining directly into the room was now gone, the sun having moved on. You must have been reading and thinking for hours and you hadn't even noticed!

"I'm sorry for troubling you," you say, suddenly realizing just how hungry you were.

"It's no trouble," the woman says, turning to look at you, only to freeze just like Artemis had. "Those…"

"My mother made them for me," you say quickly. "Artemis said they looked nice, and since we're safe here and I don't have to run around I thought it'd be okay."

The woman's eyes sweep up and down your form, a small frown on her face. "They are certainly distinctive," she says. "Your mother must be a very talented seamstress."

You nod. "She was…" you say.

"…I see. My condolences, my lady," the woman says softly, a note of pity flickering across her face. "But… forgive me, I had heard that you lived in the mountains until Lady Cartese discovered you."

"I did," you say.

The small frown deepens slightly. "I have never been to the mountains, but I had heard that they are hard to live in, and that the clothes of those who do tend towards the practical."

"They do," you say, carefully lifting your old outfit. "This is what I wear most of the time; this was just for meeting important people."

The woman studies you for a few seconds, seeming to consider her words. "You mentioned that your mother has gone to the Sentinel," she says, moving to fold up the dirty sheet. "What of your father?"

You lower your eyes. "Father… Father's gone too," you say, folding your own clothes and offering them to her. "That's why I'm with Artemis; she's taking me home to meet her family."

"I see," the woman says, a tiny note of coolness entering her voice. "If there is nothing else, I will leave you to your rest. If you should need something, feel free to ask the guard outside and it will be sent to you."

You pull yourself out of your memories to nod. "Okay," you say. "What's your name, by the way. I'm Ryza."

The woman considers you for a long moment before inclining her head. "My name is Daria, handmaid to Countess Mantrae."

"It's nice to meet you," you say as Daria backs to the door. "And sorry about the mess,"

Daria glances back at you, a faint smile finally appearing on her face. "A little dirt never hurt anyone, my lady," she says. "And with what happened last night, this is nothing. I'll see that these are washed and returned to you."

"Thank you," you say, waving as she steps out. You faintly hear her talking to the guard outside, and while you probably could have focused your hearing on listening in, you decide to focus on the food she brought instead, wondering if there's any more of that bread and cheese.

There is, though it looks lighter and fluffier than what Rebecca in Miau gave you. There is also a container of an odd white liquid that seemed cool to the touch, and you faintly noticed a series of runes written around the lip that seem designed to keep the interior cold.

As you study the runes, they seem… off. They're clearly based on the sort of runes Father made, but they're almost clumsy in their application, and are leaking energy at a steady rate. How were these things still working?

Your stomach grumbles, seemingly annoyed that your brain was getting distracted with things that did not involve filling it. Refocusing, you find an oddly thick golden liquid. Tasting a little, your eyes widen at how sweet it is. Carefully, you put the various ingredients together into a tasty, if somewhat sticky, meal.

After you were finished, and you'd cleaned your fingers so as not to make a mess, you consider your options. You haven't heard anything from Artemis or the others, but there was still plenty of time in the day.

What do you want to do for the second half of the day?

[] Find Artemis. See how her conversation with Countess Mantrae went.

[] Find one of your other friends. See what they're up to.

[] Start practicing your new magic. You're in a magical mood today.

[] Go exploring the castle. You'll have to be sure not to get lost.

[] Write in.
 
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A couple of quick fixes:

This is the plural of the word 'cloth'. You want clothes.

and naturally as we breath.
This word is breath as in 'take a breath'. What you want is 'breathe', as in 'breathe in deep'.

Aw shit our Dad is some sort of magical equivalent of Einstein isn't he?
I'm sure he was talented, but my strong suspicion is that human knowledge of magic is still nowhere near as sophisticated as the Manaketes' was. On that note, we should probably put a lot of effort into keeping our magical texts a secret. The knowledge is likely irreplaceable and literally priceless.

As for what to do next, I think we need to find Artemis ASAP in case this is a kidnapping thing going on. Something is wrong here.
 
[X] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)

[X] Find Artemis. See how her conversation with Countess Mantrae went.
 
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[X] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)

[X] Find Artemis. See how her conversation with Countess Mantrae went.
 
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Hmmm... I'm thinking there might be synergy with learning Red Magic, and applying that for mastering our inner Dragon. They might play off one another.

Also have we been keeping track of the runes' leaking?
 
[X] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)

As much as I'd like to learn how to see the future, I think healing is a little more pressing at the moment.

[X] Find Artemis. See how her conversation with Countess Mantrae went.
 
Hey, @SoaringHawk218, does barrier work against physical projectiles (like arrows) as well as spells? What about physical melee attacks, like someone swinging a sword?

Also, what does the flux spell do, and what can the healing spell heal?
 
Hey, @SoaringHawk218, does barrier work against physical projectiles (like arrows) as well as spells? What about physical melee attacks, like someone swinging a sword?

Also, what does the flux spell do, and what can the healing spell heal?

Nope, Barrier is just for Resistance.

What I did was I went to the FE wiki and looked at the various staves, including ones from older games, and sorted those by magic color.

There is a Defense staff/spell, but I sorted that into Red magic (partially because fire's the most physical, partially to give them some staves besides Beserk)

EDIT: Flux is just the dark magic combat spell, and Heal is just Healing. In the current version of combat, having healing is a big help, but you can't fight and use heal at the same time. Story-wise, having healing would be nice.
 
Hmm. Okay, I'm persuaded to change my mind. Healing first, then Yellow magic.
 
[X] … beginning to learn Red magic. While it sounds kind of scary, getting a better handle on your emotions might not be bad, if the world keeps throwing nasty surprises at you. (Focus on learning the Fire spell)

[] Find one of your other friends. See what they're up to.
[X] Go exploring the castle. You'll have to be sure not to get lost.

Personally, I'm more interested in keeping our emotions in check so we don't lose it and turn into a Dragon. And as tempting as learning what Artemis is doing, I think we might be due to check in on the rest of our friends.

EDIT: Alright... if we're going to be loud, let's do something productive with our loudness and learn about the castle. Maybe they'll think we're from the Empire or something...
 
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[X] … continuing your education in Yellow magic. You think you've pushed your lightning powers as far as you can for now, but the scroll spoke of other powers, such as the ability to resist hostile magic. If humans have started picking up magic, that might be a good thing to learn. (Focus on learning the Barrier spell)

[X] Go exploring the castle. You'll have to be sure not to get lost.

I like how she's afraid of horses but fond of Pegasus. I mean it makes sense, a horse without wings is just unnatural.
 
[X] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)
[X] Find Artemis. See how her conversation with Countess Mantrae went.

Healing is a little bit bonkers in this system, and in narrative, adding a second source of healing is never a bad thing.
 
[X] … beginning to learn White magic. You remember Ardan saving the life of that man who'd been hurt during the fight with the bandits who'd kidnapped her. You want to be able to do that too. (Focus on learning the Heal spell)

[X] Find Artemis. See how her conversation with Countess Mantrae went.
 
I figured when we were presented with magic it would be easy to narrow things down to one or two choices, but the choices are all juicy it seems. From a meta perspective I agree that most dangerous enemies we're going to run into are mages. We've got a lot of options for other enemies, but not so many options to deal with mages. In that regard yellow magic would be the best choice.

But, going down the path of fire sounds super helpful for controlling our draconic impulses.

Green magic I think manages to be my personal favorite. The idea of flying about at high speeds sounds like fun and would synergize well with our *ahem* elongated wingspan. Though I wonder how the actual offensive spells will stack up vs just shooting an enemy with lightning.

White magic's immediate utility in heal is insane and of course there's much more to white beyond that. But... as useful as healing magic is I kind of want Ryza to be more active in combat. On the other hand, Ryza being a healer in combat would give other characters a bigger chance to shine.

Black magic sounds like it would be the most fun once we get farther in the quest. And Flux being an immobilization spell sounds useful.

Overall, I am willing to gamble on the idea that we will eventually recruit a healer to our party and that no one will get irreversibly injured or killed before then. I also find nothing suspicious about the Countess at all. I am sure you all are just being paranoid. Her glances of guilt are because she can't do more for us in this trying time, and the heavy guard is because she wants to ensure our safety.

[X] … beginning to learn Black magic. The idea of being able to fight without really hurting people sounds nice; and maybe one day you'll be able to figure out what Trinicus had meant. (Focus on learning the Flux spell)
[X] Go exploring the castle. You'll have to be sure not to get lost.

Aside from the vote I thought that Ryza's dress was really cute. I was wondering how you would approach a manakete's nice clothes would be described and I was impressed. The multi-piece caplet was a nice touch.
 
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