What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
[X] Village Items (pick 2, top two will be chosen and the specific form of the item will be rolled for)
-[X] A big chunk of runestone that has dragon markings on it.
-[X] A letter you find on one of the Imperials

[X] Plan Ultimate Maximum Destruction
 
About the only FE game that doesn't make you scrape and beg for promotions is Three Houses, and even that one had enforced scarcity on a few classes. (Like if you want a caster that can keep up with the army without an utterly ridiculous grind.)

Tellius gave it to everybody at 21, Genealogy had people promote at 20 once in the home castle and didn't reset your level so you got to 30 one way or another. Thracia capped everybody's stats at 20 so promotion timing and to an extent promotion at all didn't matter as much so you thought more about getting your early workhorse caster staff access at level 10 because he'll cap magic and speed at 10/10 especially because Thracia promotion bonuses are silly in comparison. +30% of the cap value to magic and skill and +20% of the cap value to speed and defense is wack; Brigand promotion is even funnier. Awakening threw seals around like Halloween candy. Fates gave you more options. Engage holds back floodgates before making it wide open.

FE 6-8 were the ones with the tremendous hate-on for letting you promote your dudes.
 
So that's hard confirmation that Heaven Seals do exist. Which makes me wonder about their specific mechanics as compared to other seal types, as they're the exclusive 'promotes your Lord and only your Lord' kind. Like, how does it differentiate between who is and isn't a Main Character? Does it work only on Royal bloodlines or something? Or has there ever been a commoner who could use one, indicating that they actually work on some prophetical fate-worthiness system? Artemis's promoted skill would suggest that, but I dunno. And if they do work like that, who is the arbitrator of that worthiness?

Shit just keeps getting more curious, man.

EDIT: Heaven seal equivalent, derp. Still, I think some of these questions are valid regardless.
 
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It certainly isn't a Horrible Sacrifice, and while it does require a specific event to occur, there are many, many ways for that event to happen, and I'll tell you right now I have an active interest in making that event happen, so unless you lot determinedly avoid it, it's likely to happen. I just wanted to say that it's one of those things that's technically missable
I and certain in-universe powers intend for it to happen.
is the requirement to something something three hearts beat as one something something

because personally, I'm down to believe in Getter :V

More seriously, I look forward to seeing what you have planned.
 
who is the arbitrator of that worthiness?
The Sentinel.

Okay, for a not-intended-to-be-ridiculous answer, one of the significant elements of a Fire Emblem Plot is nobles and royals who actually do things discovering that there's a Plot and Getting Involved. So it seems to me like it might be something of a chicken-and-egg question: does the Heaven-Seal-like detect that you are a Fire Emblem Main Character or that you're a Noble Who Does Things? I'd argue the answer is Yes, the two things are kinda difficult to differentiate.

FE4 didn't have promotion items, FE5 plot-promoted Leif despite otherwise having promotion items, FE6 I think plot-promotes Roy, FE7 lets you seal-promote your other two Lords but the main character is plot-promoted (and notably can't use the seal diegetically, it's actually in the script and discussed!), FE8 splits the difference and lets you plot promote or defer that promotion but by that time both your lords have reunited, FE9-10 had plot promotions without promotion items despite otherwise having promotion items, and FE13 inexplicably lets Chrom and Robin promote like anybody else. FE14 continues this with Corrin. 3H has plot promotion for its lords in their unique classes but lets you regular promotion them for non-unique classes.

So, like, Heaven Seals being the way they are is weird and also kinda played for angst as much as anything (well gee guys I guess I'm not special, it isn't working for me...). Most of the time characters either plot-promote or can freely use whatever promotion capabilities at whatever time you please.
 
Is not the awakening already a pseudo-promotion from Trainee-manakete to manakete? Theortically there could be a further promotion to "great manakete" but it would certainly be after we first encounter the fell dragon who already has "demon manakete" class.
...y'know, given that Godlike dragons are a staple in Fire Emblem, i wouldn't be surprised if the 'branching promotion' for Manaketes was something like "Deific Dragon"/"Fell Dragon", with one of the plot-promotion criteria being public opinion of Ryza.
 
FE 6-8 were the ones with the tremendous hate-on for letting you promote your dudes.
Even 8 doesn't make it that egregious. You can get your first guiding ring in chapter 5, The Only Orion's bolt you need in chapter 6, Your first Knight's crest in chapter 7, Your first E-Whip in chapter 8 and your first Ocean Seal in chapter 9. Getting multiples can be a pain, but secret shops exist. Sure it's not the "just buy all the master seals you need" of awakening but it's not exactly a drought.
 
Even 8 doesn't make it that egregious. You can get your first guiding ring in chapter 5, The Only Orion's bolt you need in chapter 6, Your first Knight's crest in chapter 7, Your first E-Whip in chapter 8 and your first Ocean Seal in chapter 9. Getting multiples can be a pain, but secret shops exist. Sure it's not the "just buy all the master seals you need" of awakening but it's not exactly a drought.
Granted, but one could say the same for FE7 (first hero crest 6-7 chapters in, second 10 in; first knight crest 6 and second 11 in; there's a bit of an Orion's Bolt drought but it's FE7 what are you doing using more than Rath and maybe Louise if you really really want to?; there's also a bit of an Elysian Whip drought; Guiding Rings are readily available though...)

Still, Naga help you if you want to promote two cavaliers.

...y'know, given that Godlike dragons are a staple in Fire Emblem, i wouldn't be surprised if the 'branching promotion' for Manaketes was something like "Deific Dragon"/"Fell Dragon", with one of the plot-promotion criteria being public opinion of Ryza.

"Hey guys, today we're gonna be playing Last of the Manakete doing a 0% approval speedrun to see how low a bodycount we need to get to Fell Dragon, the first thing we're gonna do is taunt Artemis about losing a bunch of people she cared about before ever meeting us and then follow it up by saying we're not going to help her save any more of them...ooh yeah look at that approval rating drop like a rock..."
 
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"Hey guys, today we're gonna be playing Last of the Manakete doing a 0% approval speedrun to see how low a bodycount we need to get to Fell Dragon, the first thing we're gonna do is taunt Artemis about losing a bunch of people she cared about before ever meeting us and then follow it up by saying we're not going to help her save any more of them...ooh yeah look at that approval rating drop like a rock..."
I know this story is Last of the Manakete, but I feel like Artemis is the main character of "Fire Emblem: Dragons of ....*continentname*", meaning she would be the main character with the dialogue choices if they were presented. You'd control ryza during the prologue and then depending on the results of the "return arc" might have POV switches for the rescue arc/mountain arc/marble hall arc or they might be paralogue chapters but you wouldn't be making "moral choices" for ryza. She'd be locked into a story based divine/whatever dragon promotion.
 
I know this story is Last of the Manakete, but I feel like Artemis is the main character of "Fire Emblem: Dragons of ....*continentname*", meaning she would be the main character with the dialogue choices if they were presented. You'd control ryza during the prologue and then depending on the results of the "return arc" might have POV switches for the rescue arc/mountain arc/marble hall arc or they might be paralogue chapters but you wouldn't be making "moral choices" for ryza. She'd be locked into a story based divine/whatever dragon promotion.

I mean, I'm of the opinion that Ryza's choice to go back to her home would actually mark a route split lasting 2-3 chapters. Sure, the Marble Hall visit was effectively just pure social, but I can think of a few ways on how a clever game designer could turn Ryza's accreditation test into a battle map. Choosing to go with Artemis would instead have you playing the maps covering her chasing down and wrecking the Talons. Like, sure, paralogues exist, but there's a reason Sacred Stones only had one for Ephraim before the big split.

Of course, there's always the possibility that our choices regarding Ryza's path will result in more instances of route splits. But if they do happen, that'll probably cause this quest to become impossible to replicate in a romhack.
 
I mean, I'm of the opinion that Ryza's choice to go back to her home would actually mark a route split lasting 2-3 chapters. Sure, the Marble Hall visit was effectively just pure social, but I can think of a few ways on how a clever game designer could turn Ryza's accreditation test into a battle map. Choosing to go with Artemis would instead have you playing the maps covering her chasing down and wrecking the Talons. Like, sure, paralogues exist, but there's a reason Sacred Stones only had one for Ephraim before the big split.
I would not call the mountain arc a true route split. Firstly, it doesn't really advance the overall story the way Artemis's half of that arc does, so you'd defintely play Artemis's story in the game. Secondly, Ryza only had 1-2 maps of fights, which is rarely a real route split in an FE game. FE8 is a terrible example of FE paralogues, most FE games have way more side chapters/optional maps. Either you just wouldn't play Ryza (temporarily leaves the party) and she'd do the mountain arc/marble hall arc offscreen while Artemis is recruiting the southern kingdoms/fighting the talons in the north, or Ryza would stay with the party for the main story and those sections would be optional limited deployment chapters.
 
I would not call the mountain arc a true route split. Firstly, it doesn't really advance the overall story the way Artemis's half of that arc does, so you'd defintely play Artemis's story in the game. Secondly, Ryza only had 1-2 maps of fights, which is rarely a real route split in an FE game. FE8 is a terrible example of FE paralogues, most FE games have way more side chapters/optional maps. Either you just wouldn't play Ryza (temporarily leaves the party) and she'd do the mountain arc/marble hall arc offscreen while Artemis is recruiting the southern kingdoms/fighting the talons in the north, or Ryza would stay with the party for the main story and those sections would be optional limited deployment chapters.
Counterpoint: Binding Blade has a route split that lasts only 2 chapters during the Western Isles arc which determines whether you get Lalum or Elphin. And I wouldn't say that Ryza's route didn't advance the plot - depending on where the QM takes the quest, it could end up retroactively being stuffed full of foreshadowing, as we could end up playing through a Siege of Marble Hall map, or have everyone coming back to Ryza's home to deal with whatever was beyond the threshold we stopped at previously. Hopefully not because something locked behind it broke out and went on a rampage, but we can worry about that later.
 
Sure, the Marble Hall visit was effectively just pure social, but I can think of a few ways on how a clever game designer could turn Ryza's accreditation test into a battle map.
How many of them don't require modifying the test to something other than what it was written as? I don't see how a "fight" with one unit against immobile opponents who don't attack could be interesting.

I'd guess that Ryza's trip to the Marble Hall would be a paralogue, with a bunch of story stuff interrupted by the Imperial attack, with Ryza rallying Apollo and that one whitewing and some other students to defend against Imperial forces, with other mages as uncontrolled ally units.
 
One Day Heads Up
Adhoc vote count started by SoaringHawk218 on Oct 26, 2023 at 2:12 PM, finished with 58 posts and 31 votes.


So Plan Ultimate Maximum Destruction's reigning unchallenged, and currently the two winning village items are a Seal and an Imperial letter.
 
Votes are easier to read "By Block"

Adhoc vote count started by Varano on Oct 26, 2023 at 8:23 PM, finished with 60 posts and 31 votes.
 
Votes are easier to read "By Block"

Adhoc vote count started by Varano on Oct 26, 2023 at 8:23 PM, finished with 60 posts and 31 votes.
True, but in that case it's harder to count which of the two village items won.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Oct 22, 2023 at 8:19 PM, finished with 62 posts and 31 votes.


Alright, so still letter and seal and Maximum Destruction. Could I get a d20 for the Imperial Camp and one for Starhelm to see if more reinforcements show up?
 
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At least they're not going to be able to meddle with our Deep Strike to cause problems on purpose.
 
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