Finding the Spark (Pathfinder 1E Quest)

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I don't think we are under any time pressure here, other than the gold we are paying. I suppose we can do everything on the list.

If so, then I want to see to our party's needs first. I suppose settling the matter of Iolda's payment would be quickest, and money could open some doors for us.

[x] Speak to Iolda about the rest of your pay

Otherwise, yeah. Get rid of the phylactery. Though I wonder if there is anyone mad enough to buy it off us.

[x] Seek out a temple of Pharasma to deliver the cursed ring to
-[x] Akorian and Mina.
 
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Strict no, but the order you can them in will impact events as well as how others charters see the party.
Hmm, I'm torn between talking to Iolda first or dealing with Sirim. I have a feeling Iolda is either going to be unable to pay the rest of our agreed upon fee or that she's going to ask us to help with something else, but she hasn't come to us about it yet so she doesn't seem to be in too much of a hurry now that her charges have reached safety in Andoran.

Still hoping to get her in the party, at least for a few levels worth of adventuring. I would be able to forgive her not being able to pay the rest of the gold, given her circumstances.

Sirim still worries me, especially after the Desnan's warning. She doesn't know Sirim and could be completely wrong, but she's probably got good reason to assume the worst.

Is Iolda hear at the Minotaur's Horn, or will we need to seek her out in the city?

[X] Speak to Iolda about the rest of your pay
 
Nobody wants to keep the liches phylactery? It probably has c o o l l o r e it might even be willing to share some with us between murder attempts!
 
Nobody wants to keep the liches phylactery? It probably has c o o l l o r e it might even be willing to share some with us between murder attempts!

That is another option, you could try to learn how it came to be and put it to rest yourselves. Not something most people would choose, but most people would also not try to bluff an vengeance devil into getting himself assassinated either. :V
 
Nobody wants to keep the liches phylactery?
I'd consider having a recurring nemesis and a guaranteed loot supply, but it hurts our prospects as mercenaries to have a target on our back at all times, and, more importantly, I believe Mina would find it highly objectionable to plolong the undeath of a corrupted servant of Desna.

Seeing how we are spoiling our party witch rotten with all the sidequest we get up to on her behalf, I don't think we'd go for it. :whistle:
 
@Tomcost, I know you've been in favor of getting Kori some ranks in Intimidate, especially since we get a +3 bonus from the curse at 5th.

I was thinking about ways of getting it as a Class skill so we would have a higher bonus. There are a couple different ways we could go about it, between traits or feats.

Instead of focusing on Intimidate just yet, however, I have a different idea.


We can gain the Charming Smile, Cunning Soul Exemplar Trait at 5th level by taking the Additional Traits feat. That only gets us +1 Intimidate, but it also gets us a +1 to Bluff and Sense Motive (and Diplomacy, but that's not relevant).

If we do that, then at 7th level we can take Additional Traits again. Charming Smile, Cunning Soul let's us gain multiple Social traits and stack their bonuses, so we could then use one of those to get Intimidate as a Class skill and add another +1 Trait bonus to it as well. At that point, we would have 2 Social traits, which would increase the bonus from Charming Smile, Cunning Soul to +2.

So at 5th level, we could do this and put one point into Intimidate. That would get us a +9 total Intimidate bonus.

By 7th level, however, if we can squeeze the points in, the bonus would go up to +19.
 
[X] Give Sirim the medallion
-[X] ...and ask to accompany him to the Pathfinders guildhall (optional)


Might as well get it out of the way and see what we can get out of it.
 
@Tomcost, I know you've been in favor of getting Kori some ranks in Intimidate, especially since we get a +3 bonus from the curse at 5th.

I was thinking about ways of getting it as a Class skill so we would have a higher bonus. There are a couple different ways we could go about it, between traits or feats.

Instead of focusing on Intimidate just yet, however, I have a different idea.


We can gain the Charming Smile, Cunning Soul Exemplar Trait at 5th level by taking the Additional Traits feat. That only gets us +1 Intimidate, but it also gets us a +1 to Bluff and Sense Motive (and Diplomacy, but that's not relevant).

If we do that, then at 7th level we can take Additional Traits again. Charming Smile, Cunning Soul let's us gain multiple Social traits and stack their bonuses, so we could then use one of those to get Intimidate as a Class skill and add another +1 Trait bonus to it as well. At that point, we would have 2 Social traits, which would increase the bonus from Charming Smile, Cunning Soul to +2.

So at 5th level, we could do this and put one point into Intimidate. That would get us a +9 total Intimidate bonus.

By 7th level, however, if we can squeeze the points in, the bonus would go up to +19.

I thought that the curse will net us intimidate as a class skill on its own, but this seems nice
 
I thought that the curse will net us intimidate as a class skill on its own, but this seems nice
It does:

At 5th level, you gain a +3 morale bonus to Disguise, Intimidate, and Stealth checks, and always treat those as class skills.
That's what I get for trusting my memory instead of doing a simple check on the curse effects. :oops:

I still wouldn't mind getting Charming Smile, Cunning Soul, but that does lower its priority. We can start at +11 Intimidate at 5th level, or +12 if we put 2 points into it.
 
That's what I get for trusting my memory instead of doing a simple check on the curse effects. :oops:

I still wouldn't mind getting Charming Smile, Cunning Soul, but that does lower its priority. We can start at +11 Intimidate at 5th level, or +12 if we put 2 points into it.

Those are pretty huge bonuses to intimidate. I am in favor of that. Kori needs a way to force his way through conversations.
 
Votes so far, since it is so close I'm going to leave it up a little longer.
Adhoc vote count started by DragonParadox on Mar 25, 2024 at 1:55 AM, finished with 18 posts and 5 votes.

  • [X] Give Sirim the medallion
    -[X] ...and ask to accompany him to the Pathfinders guildhall (optional)
    [x] Speak to Iolda about the rest of your pay
    [x] Seek out a temple of Pharasma to deliver the cursed ring to
    -[x] Akorian and Mina.
 
[x] Seek out a temple of Pharasma to deliver the cursed ring to
-[x] Akorian and Mina.

Given just how many people are here I'd rather not let the ring try to gather people to take it back.
 
Close, but it looks like you guys are getting closer to Sirim, fun

Vote closed
Adhoc vote count started by DragonParadox on Mar 25, 2024 at 6:48 AM, finished with 22 posts and 8 votes.

  • [X] Give Sirim the medallion
    -[X] ...and ask to accompany him to the Pathfinders guildhall (optional)
    [x] Seek out a temple of Pharasma to deliver the cursed ring to
    -[x] Akorian and Mina.
    [x] Speak to Iolda about the rest of your pay
 
Arc 5 Post 6: Beer Kicks and Silver Scratches
Beer Kicks and Silver Scratches

20th of Rova 4707 A.R. (Absalom Reckoning)

After returning from the temple no one but Cob is in a mood to explore and he is soon distracted by the self-explanatory game of 'boot-beer'. A goblin's stomach is a hardy thing indeed and small deft hands make for spilling not a drop of the flavorful drink onto the sawdust covered common room. All in all you are glad for the distraction, the raucous cheering that never quite rises to anything more troublesome under the gimlet eye of the innkeeper. The thing that actually wakes you is Cob rummaging around in the packs upstairs to... put his winnings inside.

"Remember to give them a bite to make sure that's real copper," you offer, your distrust of the local coin offerings soon confirmed as four of the ten coins turn out to not have been real cooper at all but cheap iron, the shavings of some smith's forge no doubt.

Taking this in stride with three hiccups and a shrug your friend points out. "Got tasty beer. Longshanks're strange sometimes," and curls up on the other bed, almost like a cat, knives close at hand just in case.

Cob Plays Bar Games Fortitude/Reflex Save: 10, 16
Gain 6 cp (Bootbeer Winnings)


***​

21st of Rova 4707 A.R. (Absalom Reckoning)

What dark corner of the city Sirim had spent his night in, or if he even needs to sleep you do not know, but as soon as you take out the medallion he floats beside it and plucks it with unseen fingers. That's going to take all of his attention, not to mention risk drawing the eye of passersby on the way to Oldtown, you realize.

Akorian Spellcraft (DC 15): 1d20+7 = 21 (Success)

"I can hold onto that for you until we get there," you point out. "That way you will still have the use of your magic on the way should anyone think our backs are a good place to sheathe their daggers. I don't like how many of them were staring yesterday."

He considers you a moment, then deposits the medallion back in your hand. "Too true, yet you've little choice but to adapt. There is but one nation upon the surface of the world where your kindred can be found in any number and it is not this one."

"Can't say I'm too surprised I didn't end up there, I never was that lucky," you half grumble. Duergar is a good tongue for it and it's nice to speak a tongue where you do not have to consider every word least you unwittingly compare someone's head to a horse's ass.

"Perhaps... or perhaps you are more luckier than you know," he answers without elaborating why.

Mina and Gorok elect to come along, though when you try to wake Cob he mutters something that was either a curse in goblin or a recipe for cooking spider and turns over, still 'beer-kicked'. The remainder of the iruxi also choose to stay at the tavern to help guard him, obviously uneasy about the city and glad for an honorable task they can do instead of facing it again so soon.

Alas, this time your journey leads you not just across the river but ironically west of West Coppertown, onto the broader, wealthier and more well-lit streets of Oldtown where guards are waiting with one hand on their swords and the other cupped for coin. Sirim explains that they will make up some pretense about papers or taxes or some minor misdemeanor you must have committed, but between the fine steel of Gorok's axe and drow spun silk of the coat visible under your cloak they will mark you as adventurers, foreigners both rich in coin and safe to part from it.

What do you do?

[] Pay the bribe, it can't be that bad and you are going to have to pass by their post many times over

[] Try to bluff your way past
-[] Write in how

[] Sneak past invisibly


OOC: I imagine you guys can guess what country Sirim is referring to, but Kori does not even know enough of the surface world to roll an untrained check here.
 
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they will mark you as adventurers, foreigners both rich in coin and safe to part from it.
How can anyone be stupid enough to steal from adventurers and live long enough to make a profit from it?

It just takes one time mistaking a level 12 Wizard for a level 5 one, or provoking the typical half-orc Barbarian a bit too much, and that's it.
If anything guards in this world should be extremly wary about engaging adventurers even with a good reason and direct orders.
 
How can anyone be stupid enough to steal from adventurers and live long enough to make a profit from it?

It just takes one time mistaking a level 12 Wizard for a level 5 one, or provoking the typical half-orc Barbarian a bit too much, and that's it.
If anything guards in this world should be extremly wary about engaging adventurers even with a good reason and direct orders.

The level 12 wizard is probably some kind of official or noble or has friends in the city. He would be known.

A bunch of people fresh off the boat and lodging in the worst part of town, are 'just' adventurers which means an easy target to shake down for bribes.
 
He considers you a moment, then deposits the medallion back in your hand. "Too true yet you've little choice but to adapt, there is but one nation upon the surface of the world where your kindred can be found in any number and it is not this one."

"Can't say I'm too surprised I didn't end up there, I never was that lucky" you half grumble, duergar is a good tongue for it and it's nice to speak a tongue where you do not have to consider every word least you unwittingly compare someone's head to a horse's ass.

"Perhaps... or perhaps you are luckier than you know," he answers without elaborating why.
*cough* Nidal *cough*

A bunch of people fresh off the boat and lodging in the worst part of town, are 'just' adventurers which means an easy target to shake down for bribes.

How well would they take it if we greet them in the name of Abadar? Birbery is not "properly regulated commerce" right?
 
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