Shirou
Martial (Pick two)
[X] Practice with Dagger: While it was not up to scratch with your skill in the bow and arrow you were still skilled enough for Magnus to commend you on it. Perhaps you would get better with making your body attuned to it more, also it would be better to practice something other than archer
[X] Practice with Staff: Your weakest out of the three weapons you tested, perhaps it is time to change that or start to change that as you can turn this weakness into a strength, with enough practice that is.
Diplomacy (Pick two)
[X] Talk to Kiritsugu: he was the man to adopt you and become your legal guardian perhaps you should get to know him better
[X] Let's pretend to be normal: (pick two)
-[X] Spend time with Sakura: while she was rather empty Magnus seems interested in her so it might be best to interact with her even if it does mean having to deal with her brother Shinji. That and you don't mind her company.
-[X] Taming the Tiger: recently there has been a high school girl visiting you is the granddaughter of an accomplice of Kiritsugu's, her name is Tiger, wait that's not right that is what she is, her name is Taiga, perhaps you should interact with this unique creature (???) chance of event.
Stewardship (Pick Two)
[X] Organise the Garden: not sure why you would other than the fact that it would make the place much neater and you may find some useful things to use in there for Biomancy
[X] Organise your workshop: You've manage to make a workshop with Mangus's help and Kiritsugu's guidance , now you just need to organise it to make sure you are truly satisfied with it.
Intrigue (Pick Two)
[X] Investigate Sakura (Free if spend time with Sakura is chosen): Magnus knows there is something off about here, he wan'ts you to talk to her and try and find out anything that she is willing to let slip, by accident or manipulation if need be.
[X] Practise Stealth: Kiritsugu has taught you that if you catch your target unawares it makes the rest f the job all the more easier perhaps you should practice sneaking around places (write in place chosen and I'll either apporve or Veto it)
[X] Fortune telling: attempt to use divination to tell someones fortune, it is a good chance to practice it not on yourself.
Learning (Pick three)
[X] Divination: according to Magnus you are ready to begin the more advanced part of this, though you suspect this will be more advance but not all there is too it.
[X] Learn Thaumaturgy from Kiritsugu: the Magus Killer has promised to teach your Magecraft, so far he has yet to fully deliver but that is due to him being a Magic user than a true Magus.
[X] Discover your Origin and element: from what little the Magus Killer has given you, you are aware that every Magus has an Origin and Element that is connected to their nature and their magecraft, perhaps you should discover yours soon.
Mindscape Action (choose one)
[X] Spire of Propero: There is an even better Library to use inside of your mind if you wish, just don't get lost in all of the knowledge and forget to wake up otherwise Kiritsugu might get worried.
Magnus
Martial: All options locked until Shirou gains the trait Sorcerer
Diplomacy (Pick one)
[X]Get to Know Kiritsugu Better: You know a lot about Magus Killer though you have yet to use your own psychic powers to read into him, perhaps you should speak with him some more.
Stewardship (Pick One)
[X] Instruct Shirou: he might be better off if you gave the boy more direct instruction
Intrigue Options (Pick one)
[X] Discover Shirou's elelemnt and Origin: You should convince Kiritsugu, but you can also do it on your own, this will be crucial into steering Shirou in the path most suited to him (unlocks event)
Learning (Pick two)
[X] Gaze into the Past: While you perceive much you could still perceive much more like the nature of this fire and why it came to be
[X] Learn about the history and nature of Magi: it is obvious Kiritsugu is not the norm for a magus so it might be better to learn more about them in case you are ever involed with them.