Fallen Fantasy Worldbuilding Thread (No SV, Help Cyber Go Insane in Fantasy Land Together)

What would you say are the odds of Sarumon becoming completely evil, seeing as he's Sauron's nieghbor, or will he end up serving in a similar roll to Gondor on Middle Earth?
...It all depends on Sarumon's choices and Rolls, this is him as he's Wavering in his Loyalty to Good, but still fights in its name.

Also with the Downfall of Valinor, and he's likely having an Irish God or Godess in court with Cu Cullen,he might have to prioritize some things.

It is a Brave new world after all.
Hmmm...

Aragorn and Theoden should get along reasonably well since one, Aragorn served in his Court for a while and two, Grima never turned evil since Saruman hasn't yet, so Theoden never got influenced here.
Grima is above all things a rat, but he at least knows when to stay loyal to a ship.
This is Saruman before he drunk the Ring cool-aid. There is SOME chance he will slip down a darker path while seeking a way to defeat Sauron, but right now, he is still firmly on the side of good.
Though as I said...The Downfall of Valinor has shaken his resolve.

Though then again, Heaven itself got sacked by Racist Elf Imperialists who are so hard on their own Superiority, they make the Thalmor (Elf Nazis of Tamriel) look like Italian Fascists.

Anyone who's read the witcher or played the game knows, Aen Elle are right bastards.
 
Though as I said...The Downfall of Valinor has shaken his resolve.

Though then again, Heaven itself got sacked by Racist Elf Imperialists who are so hard on their own Superiority, they make the Thalmor (Elf Nazis of Tamriel) look like Italian Fascists.

Anyone who's read the witcher or played the game knows, Aen Elle are right bastards.
Don't forget Malekith and the Black Arks which are mobile giant floating cities filled with dark elves and a bunch of slaves.Each one is impossible to destroy conventionally.They are probably bery high up on the evil scale.
 
Don't forget Malekith and the Black Arks which are mobile giant floating cities filled with dark elves and a bunch of slaves.Each one is impossible to destroy conventionally.They are probably bery high up on the evil scale.
Malekith is in Canada I belive, he has to fight several Mid weight powers, and possibly Atlas to be a threat to anyone else. He is quite contained.
 
I haven't figured out how to put them in if you have a suggestion I will be glad to hear it.
The black arks are mobile islands and in order to have a constant supply of slaves and sacrifices to Khain and Malekith so the Black Arks have to keep moving and finding more prey.
Ahh, as well as Hereclese possessed by the Zaphias boys...they also have this.


This is a Hoplin Blastia, it is a Mobile Artillery and Anti Air Magic Artillary Peice that can on a good day tear through Giant Monsters and God Like Magic using Monsters.

The one you see here was built to kill A God Like being called an Entelexeia.

They work.
 
I haven't figured out how to put them in if you have a suggestion I will be glad to hear it.

Ahh, as well as Hereclese possessed by the Zaphias boys...they also have this.


This is a Hoplin Blastia, it is a Mobile Artillery and Anti Air Magic Artillary Peice that can on a good day tear through Giant Monsters and God Like Magic using Monsters.

The one you see here was built to kill A God Like being called an Entelexeia.

They work.
I would suggest putting them in Ireland or in England since they are an island nation.
 
that would be interesting also could we put the lizardmen in Florida and watch them deal with a bunch of their own kind doing Florida Man stuff.
 
Ymaryn Forces

To understand how they fight, you need to look into the almost fey-like mindset they have relative to almost everyone else. Their opinion of war is very negative, with even their elites whom train for the sole purpose of war share that mindset alongside the common soldiers and civilians. This, combined with their training means even their levies are coincidently immune to tactics that rely on a force breaking ranks at the allure of loot. While at the same time their unique policy of always paying for whatever they need to acquisition, such as food, tends to leave more positive relations with locals they interact with in war, even those of enemy nations are effected, with some being conflicted because of their methods. Something which does have some expected advantages, even though it would be very challenging to implement and uphold, thanks to not only the need to enforce discipline, but the culture and the very real costs to attempt to enact. For quite a few forces treat looting as effectively part of the pay of being a soldier, meaning any abolishment of such would need higher pay to compensate the loss for the soldiers on the field. Which alone wouldn't be enough as a big part of Ymaryn success in such method is tied to their culture and mindset, which had served to make the practice of looting unappealing for them in the first place. Which has helped create a force of inertia to naturally discourage looting even further, as their soldiers aren't looking for glory or riches, but merely to fufill their duty, something which most other forces wouldn't have to back up their efforts.

On top of that, there is the role their famed administrators play. For their war hosts can be absolutely massive, fielding enough forces that their crossbow bolts could darken the sky in it's sheer numbers. Most notably, their war hosts would mostly consist of levies, which are trained for war and equipped only when needed, and yet, in spite of that, they manage to be one of the more terrifying forces in the continent. For, well, multiple reasons. The levies are decently trained, nothing to write home about other than their sheer scale, speed they can be called up, masterwork equipment and armor being standard, and what is probably the best logistics the world has seen backing them. Pretty much, while they may be lacking in mages or champions, they make up for it with well equipped standard soldiers. Something which few could manage, as trying to maintain a single city levy alone might break the back of whole countries, both monetarily and logistically because much like the Banners, the Ymaryn don't do anything in half measures. And with them being THE maker of high quality goods such as metalwork in the area, their equipment could compare to some elites.

The Banners are their most well known forces, whom serve as both their specialists and elites. For the Banners are full time professional soldiers that cross into the territory of true elites. For they fully apply the Ymaryn workaholic nature towards the mastery of war, and that they do. The Iron Flower Banner has mastered the battle style called 'pike and shot', where the pikers protect the crossbows, while the crossbowmen fire with impunity at the enemy from within the pike formation, safe from retaliation from enemy melee forces. Something which becomes far more dangerous if they hit the field alongside the Heaven's Hawk Banner Company, a group of elite heavy calvary that when working alongside the Iron Flower, can retreat into the Iron flower defensive line without too much disruption to recoup. Pretty much becoming a force to be reckoned with in their favored terrain. Though while they haven't formed more yet, there are good odds that more will form, especially as they are technically state sponsored mercenaries, allowing them to support allies without actually declaring war.



A/N: Tried a little psudo-omake that tries to be an outside view on the Ymaryn, which while lacking in super-gear, superhuman combatants, or any truly well known magic tradition, but make up for it in a way that only the Ymaryn could. The numbers of a united china, the masterwork mundane equipment as standard, and the administration, logistics, and discipline, giving a very unique, and scary force to face on the field. 1,000,000 men was gathered and trained when the mass levy button was hit in the quest, and the force was split between two fronts of conquest, with one point having a total of 4 fronts at the same time, and only then did the administration actually start hitting it's limit in logistics.

Basically, the Ymaryn, for being an althistory faction, are just insane showing exactly how they managed to become a superpower in their verse, and EXACTLY how they not only matched the not!mongol horde, but clawed back from the brink afterwords. Though the mass levy is in the words of that quest GM "The Mass Levy is setting yourself on fire to go Super Saiyan." Not sustainable for long periods, but by god is that one hell of a beatstick to smack people around and end whatever the other side started in the ten or so years it takes to really stretch things, other than the money that is burned to keep the vast force on the field.

Edit: I know things didn't even start yet.
 
Possibly.

Does Assasins' Creed count as Fantasy? Just asking?
...They might? Though honestly mostly in the eagle sight ability and the artifacts of great power lying around in the setting.

Faction wise, I am unaware of potential stuff that popped up in the most recent games, but it seems like they'd be more assassins as a loose coalition of spooks dedicated to curbing the influence of the Templar, whom's whole thing is being a secret society that dips their hands i all of the pies while hunting for the settings uber artefacts.

Edit: I have not played the latest ones at all, or any besides the pirate one leaving me not exactly equipped to accurately answer.
 
I'm suddenly imagining Altair being forced to interact with his decendants while also trying to prevent the various era's of assassins from attacking each other and focusing on more pertinant problems like the Lanisters, or the various Emperors making their plays on world domination, AND I LOVE IT.
 
The Seener Resistance

King/Ruler: Necelion

A young and inexperienced leader. And yet, in the chaos brought by the fall of the Seener Govt, one of the few whom survived uncaptured and haven't gone warlord. He is a compassionate if uncertain mage whom brings a level head, compassion, and a somewhat respectable magical capability for a Seener.

Land: Muriet
A land rich in magic, with mighty mage towers serving as anchors in the defense while providing a place for the great mages to cast from. While Small, but the core territory the leader personally managed is quite intact and benefits from being an island, and generally having been overlooked till very recently.

Rule: Caring Mage Lord

In part due to his personal efforts, he is well liked among those under his command. His lands have a mixed population of elves, dwarves, and humans. With a priority to care for those under his charge, and innocents caught in the crossfire, combined with his personal assistance in combat through Seener spellwork, he has earned great loyalty of his subjects.


Decided to create a faction inspired by the Heart of Muriet series in the works.

Though as far as their state in the start. Not that good, looking for allies while facing the other houses, including those whom are seeking out the last independent Seener. This faction would likely need to gather allies and search for opportunities to gain relevance without attracting too much attention in the great war of houses too soon. Cause while having a Seener is a big deal, they can only do so much, and other houses have Seener to bring to the field themselves.
 
I'm imagining the Lanisters trying to obtain a mysterious artifact, only to receive a certain message and many dead troops.

Nothing is true, Everything is Permitted.
 
So…any Tullius questions?

Or questions on the Game of Thrones guys?

Like Jon snow and the Watch.
Well. For one thing, did the rest of the elder scrolls empire come for a ride? Cause if not, then things would be in an INTERESTING place for the poor guy, like the civil war wasn't bad enough.

For the other, How many outsiders are poking their heads into the chaos?
 
Back
Top