On it, chief. Should be up by today evening.
Okay.
I'm just gonna give my Conan OC, he's a Apprentice Wizard and killed a Vampire in a Magic quick Draw duel.
Name:Alatu
Age: 18
Health: 5.0
Fertility: 100%
Mana: 4/7
Stats:
Diplomacy: 9+1=19 (Refined and yey ill-mannered,but with time, eloquence has prowled into his voice..)
Martial: 10+5+1+2=18 (You're a Tough man with an Ax and a Spell)
Stewardship: 14+2=16 (You are capable, if accountant, and organizer, fitting as despite being a sacrifice, you were also a Slave Master's second accountant.)
Intrigue: 15+1=16 (You have escaped from slavery and have defeated a Vampire with Gile)
Learning: 15+3+1+2+2=23(You are now literate as a well-traveled Merchant, and in this age it has to count for something.)
Piety: 5+1=6 (The Gods have forsaken you, so you studied why?)
Occult: 11+1+2=14 (You have touched something deep within)
Traits:
Sorceror (Rank: Neophyte): You are a Sorceror a Master of the Arcane Mysteries of the World, powerful, and well respected, they have powers that are beyond mortal men, but lesser than gods. (+2 Learning, Occult, and Martial +5 to all spellcasting rolls)
Ex-Slave (The Sacrificial Lamb) : In the Slave Cultures of Hyboria, there is a fear of those born with a glimmer of power and might, be it intelligence, or some arcane touch, you were the bastard spawn of a Mystic of your people, and in the Slave Culture, those with the touch of Arcane are sacrificed, be it for the promise of freedom for some or in the dark rituals of powerful forces used as fuel for a magical ritual or worse. (+1 Occult and Piety, DC's for Learning Magic and spells are lowered, but you are never to find safety in the Slave Markets and Pen's once called your home, for you are truly alone in this world now.)
Eidetic Memory: You were born with the ability to recall anything within your mind with perfect clarity like a mosaic when studied vigorously. You recall being used to remember information from letters that were later burned by your master…now you use it for yourself. (+2 Learning and Stewardship. The DC for Learning and Casting Spells is permanently reduced by 10%, can recall information at random for comedy)
Ibis's Wisdom: You have gleaned a glimpse of higher wisdom born from Iblis. The God of Knowlage has not marked you, but he has at least given you a sense of direction. (-5% DC difficulty on casting Spells +1 Learning)
Cimmerian Strength: Your Grandfather was a Cimmerian Warrior who had fathered mother in the slave pits, you have inherited his strength and build it seems. (+1 Martial, +5 to all combat rolls while unarmed.)
Thief (Rank Novice): You are a Novice Theif, a trained and experienced stealer of items, and carries with it many skills. (+1 Intrigue, +5 Intrigue rolls on quests/adventures)
Erudite: You are a Scholor in all but name, though your education is…patchwork. (+2 Learning, +5 to all learning checks on adventure…you are a milksop!)
Equipment:
Equipped Asgardian Battle-Ax: A Castle Forged Steel Battle-Ax forged by one of the Nine Smithing guilds of the Asier, it is well-balanced and with a single sharp edge. Its metal is cold like a winter storm. (Gives +5 to Martial, +5 to combat rolls)
Equipped Iron Helm from Cimmeria: A Well made Iron Helm from the Cimmerian Tribes of the North, solid iron or steel you couldn't tell, but it was an honest one. (Gives a -10 debuff to any enemy attack rolls, +5 to all personal combat rolls)
Equipped Comfortable robe (With Chainmail under it): A peculiarity if there ever was one, A Khatai (Or is it Lumerian) Oriental Robe with Chainmail sown between the fabrics. Perfect for one who wishes to enter a home and still be protected. (Gives a -15 Debuff to enemy combat rolls when equipped. Gives +5 to all personal combat rolls)