I like the thread title. "Let's go insane together"
Because lets be real...Its not the strangest thing to do in a Fantasy world.
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Arthur Morgan
Age:35
Titles: Black Lung Morgan, Tacitus Killgore, "The Friend with No Name" Dutch's Enforcer
Diplomacy: 12 (He's a handsome man in a thugish cowboy way)
Martial:16 (His skill in Military Small Unit Tactics is excellent, he's fought in more gang wars in his time)
Stewardship:7 (He's not the smartest mathematics, he's muscle, but he manages his money well)
Intrigue:16+2=18 (He's an Outlaw, he's got a handle on being sneaky)
Learning:14 (He's a well literate man and amature artist.)
Piety:10 (Between all the strange things he's seen and the fact he might have killed a monster with his bare hands…he's a believer but only just)
Personal Combat:20+15+15=50 (Arther is one of the most physically imposing and sharpest gunfighters in the Old West, and compared to those he's seen that is no idle boast)
Traits:
"Gunman (Master)"-Arthur Morgan is one of the deadliest gunfighters in the old west. And he's killed quite a few of the ones that would dare challenge it (+15 Personal Combat)
Brawler (Skilled): This Character has a knack for unarmed Combat (+15 to Personal Combat)
Smart: This Character has a knack for anything requiring cunning and intelligence. (+2 to Intrigue)
"Hunter (Skilled)"- This character is skilled in Hunting. (Add half his intrigue into a Personal Combat Check when hunting animals)
"Wanted Man"-This Chaecter is Wanted by the legal authorities, and will be hunted. (Every Two Turns, roll a d4 if bounty hunters will be hunting them, on a 1-2 they will, on a 3-4 they will not)
"Arch Enemy: The Pinkerton Detective Agency, the Cornwall Oil and Gas Company and the Remanents of the State of Louisiana"-So Funny Story, turns out all of Dutch's enemies to some degree made the jump and now he's left me with the bag…well not exactly…but I doubt they would say no to the five thousand-dollar bounty on my head. (On an incredibly high disaster roll. One of Arthur's many enamies will try to find him.)
Equipment:
"Arthur's Satchel"- Arthur has a satchel that holds all he needs (Arthur doens't need to be supplied, he carries all he needs. As to how he carries all his weapons, "Deep Satchel" )