The Gunslinger
Diplomacy: D20 => 9 (The Gunslinger was just an average bounty hunter. And even now, he isn't known for having a way with words.)
Martial: D20 => 7 +5 = 14 (A decent strategist after getting experience, but is unused to working with others.)
Stewardship: D20 => 10 +10 = 20 (The Gunslinger is really good at stretching resources available, and managing resources.)
Intrigue: D20 => 10 (The Gunslinger even now tends to prefer more direct options, even if a wider toolbox is available such as teleportation bullets.)
Learning: D20 => 13 +10 +5 =28 (While a Gunslinger is a physical job. If you don't want to rely on others to make your gear and ammo, you need to learn some things. And if you want some good gear and not just a shitty pistol, you need to be quite knowledgeable in the field. And The Gunslinger has it in spades)
Piety: D20 => 9 +5 = 14 (The Gunslinger was just a hired gun. Not that much room for faith, but the Gunslinger has seen some things)
Personal Combat: D20 => 7 + 10+ 5+ 5 = 27(While originally very unimpressive, The Gunslinger had to learn fast, and did. Which when combined with the arsenal The Gunslinger possesses, is a force to be reckoned with.)And Yet, the growth happened in an instant
Traits:
Lost Lore: The time and access to the Tower has provided an unusually solid grounding of the magical knowledge of the past. Which when paired with the need to use said knowledge to improve the Gunslinger's kit without direct aid from any teacher, leaves a far sharper mind than one may expect. Including enough information to make very high quality versions of every gun variant known.(+10 Learning, +50 to gunsmithing rolls and bullet making.(Don't count gunpowder variants until studied))
Once Soul Tethered: The Gunslinger had his/her soul tethered to one of the Towers soul Tether for a time, this has left a mark even if how is unclear.(+5 Piety, unknown effects)Odd. seems somehow to still be connected. Perhaps it was because he was tethered during the event?
Veteran of countless battles: The Gunslinger has been hardened through many conflicts, familiar with every force that could be considered local to the floating island.(+10 Personal Combat, +5 Martial, +25 to combat rolls upgraded to +50 against battle styles similar to )And yet, no-one remembers where the Gunslinger got so skilled
Unknown: The Gunslinger was a complete unknown. Not only that, looking into his/her past if it brings up anything, will simply not add up.(Penalty to investigation rolls on this character, even through magical means)It's like a whole chapter of his life didn't even happen. Where we see everything up to a certain point, and then, suddenly he goes through a year of an apocalypse except the apocalypse never happened.
Self-Taught Gunmancer: The Gunslinger is one of the foremost Gunmancers in the land. Others may be better in a specific field, but he/she has honed the craft of making every known bullet type, with only cobbled together tools.(+5 Learning, +10 Stewardship, +5 Personal Combat, Reduces debuff due to lacking proper tools.) How did he/she even get the hands on some of those guns? Let alone get those bluprints he is rumored to have?
Equipment Traits:
Masterwork Arsenal: The Gunslinger has a vast assortment of extremely well-made weapons and very advanced spell bullets. Lightning, fire, ice, oil, you name it, the Gunslinger has it. Alongside stuff like shotguns, rifles, SMGs, gives a major variety (Major bonus to combat. Unlocks new options to reflect the wide tools available and synergy's learned from experience. May need to spend actions restocking spent bullets to maintain the arsenal. )
The First Edition: An almost mythical book made to greatly ease research. Thought to have been all destroyed, the books are able to scan objects and beings to fill out pages on the nature of what was scanned. It is said when they were first made, they were able to successful fight against their creators until battlemages were redirected to put down the revolt, leading to many restrictions in both how they were made and usage to avoid a repeat.(Can scan something or someone to learn more if successful. Roll to avoid breaking concentration during the process, if user get's hit concentration will break. Unknown potential)
Character wise, the Gunslinger is kind of a mook prior to canon. Not known for any real skill, at least, not before going through the loops the previous team did until doing what they failed in. And honestly, I written this basically with the idea of things getting a bit kooky in the Event thanks to the Player character still being tethered to the tower during the event, and having the state of the world be prior to tower rediscovery. Which basically leads to said character going from zero to nightmare equipment and all, with only the team assembled by the one whom rediscovered the Tower possibly being able to figure out the possible cause, due to them having at one point been tethered to the tower, albeit it having broken/disconnected somehow. Which may possibly been the events shown in the Launch trailer.
Basically a terror of a gunslinger that could dish out strategic chaos with bullet element combos, and well equipped to grow and improve the arsenal at the core of said strength while not being that much of a force multiplier unless leveraging the Gunsmith skills developed to keep said equipment up to the challenges faced.