What is your analysis on The Polis of Legend?
Also, which do you think we could better leverage for perpetuating immaculate heresy, the polis of legend of the shining metropolis?
The Polis of Legend is the middle-ground, but unlike the "Build Wide" (Which goes perfectly fine as long as you don't end up boxed in, which is very likely to happen given the competence of the figures surrounding us) option, or the "Build Tall" option (Which can reach prepostrously high levels of effectiveness, and will generally win out on quality, but can be overcome in theory by one extremely overpowering attack that exceeds it's capacity to endure), it fits what's usually considered the optimal play strategy in a Civilization game--which is to say "Build Tall in your core territories, but don't neglect to make claims where you can and keep some defensive depth".
We wouldn't be
as powerful on a per-city basis (Though we would certainly be much more formidable than Seat of Empire), but we would have a certain degree of strategic depth, allowing us to trade distance for time in a pinch--as well as gaining the full assets of a potentially wealthy Satrapy before they can be seized by our rivals. It's a big border--too big to effectively patrol now, but it's not so big that we couldn't correct this by conscripting the locals.
It's highly dangerous however, given how we are now certainly on the radar, and while we've removed the top general of the Deathknights, and the expeditionary force of the Freehold, we haven't actually destroyed the core strength of either side, and the Lunar has lost effectively none of his major actions. Furthermore, we still have to hope that Zao and our allies in the Realm can balk Anys Syn's attempts to consolidate power, as we cannot spare the time and energy to support them, undermine her, or take other actions--as handling Luseng in it's entirety is very much a full time job.
The large number of Terrestrials we could get from this option is
Very attractive, but unless we can get Nilul or some of our other comrades moved into our camp, wrangling them to be loyal to us first, and the Realm second will be... Difficult. In short, Option A is "Overpowering strength as long as nobody manages to tarpit you first", Option B is "Risky, chancy, but provides the best balance if you can survive long enough to establish it", and Option C is "Iron core that we sit in while hurling world-spanning predictionism at our enemies until they've softened up enough to emerge"