[Exalted, ?] Most High

[X] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.

[X] Consolidate Power - A wise man once said, "I am the state." Before it was a Satrapy, Luseng was a monarchy, though not one as absolute as you're about to create. It's true that the current administration is competent, but they have no particular loyalty to you, and the viziers are all incredibly sinister and grasping. This state of affairs cannot stand. While it will be an enormous amount of work, you must make sure to involve yourself as thoroughly in actual governance as you can. By lending the incredible power of your Crown, Fate-Shifting Solar Arete, and Heaven-Turning Calculations to all aspects of overall administration, you will very quickly assemble a government that is both eminently capable and loyal to you personally. Those Dragon-Blooded who are concerned with results, will follow you. This will consume your personal action for the turn, and likely following turns. Administration quality and economic quality will improve according to your rolls, but are likely to at least be Excellent.

[X] The Spirits Within - The conclave of spirits requests an audience with you - the City Father was supposed to be annihilated, yet no Spirit has been assigned, promoted, or naturally arisen to take his place. As he was last seen leading forces against the Seeds of the Poppy, this is worrying to say theleast! They request that the entire city be organized to perform a rite which will, if successful, appoint one of them City Father. If chosen, you may demand that the spirit of your choice gets the position; stunt the attributes and disposition of the nominated spirit, and the other Spirits grow irritated at you. But they are far too afraid of being annihilated to rebel, for now. Especially since there is a circle of Immaculate shikari now stationed in the city, and they are far less negligent than the old Mnemon Grand Master.

Let's straighten the government out, and start building up strength. Spirits Within is important IMO to get a new City Father/Mother before we get hit by some kind of sympathetic ritual or something.
 
Is that enough to get the charm from The Power of Exercise which obviates our need to sleep and if so would buying it give us another personal action?

Aren't Titles 240K by default?

Though it would be a pretty good Title to pick up at this point, that or the Immortal Commander title.
 
Aren't Titles 240K by default?

Though it would be a pretty good Title to pick up at this point, that or the Immortal Commander title.
With our personal prowess we probably don't have to pick up Immortal Commander for a little while and given that we just want the one charm we might not even have to spend 240K on it.
 
Is that enough to get the charm from The Power of Exercise which obviates our need to sleep and if so would buying it give us another personal action?

That Charm only reduces your need for sleep, and buying it wouldn't give you another personal action. If you march off to war, you can't very well rule the city at the same time!
 
I kind of want to do Tip of the Spear, but with two separate armies encamped within our borders - and more specifically, a Circle of highly mobile Abyssals around - I don't know that we can afford to bring the Legion's hammer down on anybody.

If we do try to hit someone hard, it should probably be the Abyssals, though. Many of our current problems lead back to them. The City Father is MIA, last seen facing Seeds of the Poppy, and three Dragonbloods have defected because of them. That one needs to die; we might even luck out and find a way to get the City Father back. Their necromancer is fielding their army personally; bring him down and their army may crumble. Presumably they have a Day caste assassin, was he the one that killed the previous General? I don't remember; in any case, spending time on administration while there's a superlative assassin running around is also worrisome.

I suppose it's possible that setting up a good defense would starve the Abyssals of motes without blood and flesh to feed on, but I'm sure there's ways they could work around that.
 
I kind of want to do Tip of the Spear, but with two separate armies encamped within our borders - and more specifically, a Circle of highly mobile Abyssals around - I don't know that we can afford to bring the Legion's hammer down on anybody.

If we do try to hit someone hard, it should probably be the Abyssals, though. Many of our current problems lead back to them. The City Father is MIA, last seen facing Seeds of the Poppy, and three Dragonbloods have defected because of them. That one needs to die; we might even luck out and find a way to get the City Father back. Their necromancer is fielding their army personally; bring him down and their army may crumble. Presumably they have a Day caste assassin, was he the one that killed the previous General? I don't remember; in any case, spending time on administration while there's a superlative assassin running around is also worrisome.

I suppose it's possible that setting up a good defense would starve the Abyssals of motes without blood and flesh to feed on, but I'm sure there's ways they could work around that.
The Lunar was the one that assassinated the general.
 
[X] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.

[X] Consolidate Power - A wise man once said, "I am the state." Before it was a Satrapy, Luseng was a monarchy, though not one as absolute as you're about to create. It's true that the current administration is competent, but they have no particular loyalty to you, and the viziers are all incredibly sinister and grasping. This state of affairs cannot stand. While it will be an enormous amount of work, you must make sure to involve yourself as thoroughly in actual governance as you can. By lending the incredible power of your Crown, Fate-Shifting Solar Arete, and Heaven-Turning Calculations to all aspects of overall administration, you will very quickly assemble a government that is both eminently capable and loyal to you personally. Those Dragon-Blooded who are concerned with results, will follow you. This will consume your personal action for the turn, and likelyfollowing turns. Administration quality and economic quality will improve according to your rolls, but are likely to at least be Excellent.

[X] The Spirits Within - The conclave of spirits requests an audience with you - the City Father was supposed to be annihilated, yet no Spirit has been assigned, promoted, or naturally arisen to take his place. As he was last seen leading forces against the Seeds of the Poppy, this is worrying to say theleast! They request that the entire city be organized to perform a rite which will, if successful, appoint one of them City Father. If chosen, you may demand that the spirit of your choice gets the position; stunt the attributes and disposition of the nominated spirit, and the other Spirits grow irritated at you. But they are far too afraid of being annihilated to rebel, for now. Especially since there is a circle of Immaculate shikari now stationed in the city, and they are far less negligent than the old Mnemon Grand Master.
 
We could consolidate our rule during the day and spend the nights going over ancient records though.

You only save 4 hours a day, so it's not enough. Also, that Charm does have pre-reqs, so you'd need the full Title.

I kind of want to do Tip of the Spear, but with two separate armies encamped within our borders - and more specifically, a Circle of highly mobile Abyssals around - I don't know that we can afford to bring the Legion's hammer down on anybody.

If we do try to hit someone hard, it should probably be the Abyssals, though. Many of our current problems lead back to them. The City Father is MIA, last seen facing Seeds of the Poppy, and three Dragonbloods have defected because of them. That one needs to die; we might even luck out and find a way to get the City Father back. Their necromancer is fielding their army personally; bring him down and their army may crumble. Presumably they have a Day caste assassin, was he the one that killed the previous General? I don't remember; in any case, spending time on administration while there's a superlative assassin running around is also worrisome.

I suppose it's possible that setting up a good defense would starve the Abyssals of motes without blood and flesh to feed on, but I'm sure there's ways they could work around that.

They have a shadowland to respire out of, and they also naturally respire when surrounded by the trappings of death - Abyssal mote regeneration isn't usually any more of a problem than for anyone else.
 
[X] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.

[X] Consolidate Power - A wise man once said, "I am the state." Before it was a Satrapy, Luseng was a monarchy, though not one as absolute as you're about to create. It's true that the current administration is competent, but they have no particular loyalty to you, and the viziers are all incredibly sinister and grasping. This state of affairs cannot stand. While it will be an enormous amount of work, you must make sure to involve yourself as thoroughly in actual governance as you can. By lending the incredible power of your Crown, Fate-Shifting Solar Arete, and Heaven-Turning Calculations to all aspects of overall administration, you will very quickly assemble a government that is both eminently capable and loyal to you personally. Those Dragon-Blooded who are concerned with results, will follow you. This will consume your personal action for the turn, and likely following turns. Administration quality and economic quality will improve according to your rolls, but are likely to at least be Excellent.

[X] The Spirits Within - The conclave of spirits requests an audience with you - the City Father was supposed to be annihilated, yet no Spirit has been assigned, promoted, or naturally arisen to take his place. As he was last seen leading forces against the Seeds of the Poppy, this is worrying to say theleast! They request that the entire city be organized to perform a rite which will, if successful, appoint one of them City Father. If chosen, you may demand that the spirit of your choice gets the position; stunt the attributes and disposition of the nominated spirit, and the other Spirits grow irritated at you. But they are far too afraid of being annihilated to rebel, for now. Especially since there is a circle of Immaculate shikari now stationed in the city, and they are far less negligent than the old Mnemon Grand Master.

Let's straighten the government out, and start building up strength. Spirits Within is important IMO to get a new City Father/Mother before we get hit by some kind of sympathetic ritual or something.

Consolidate Power is a pretty big commitment, much more so than Prophecy. Public Works are also quite good by themselves. Even if the Abyssal pulls something, after all, it's unlikely to outweigh the effect of massed Prophecies, especially in the long term once you've resolved whatever the crisis is.
 
You only save 4 hours a day, so it's not enough. Also, that Charm does have pre-reqs, so you'd need the full Title.
If we save 4 hours of sleep a day then we will save 28 hours total in a week with Prophet only requiring 24 hours to take effect and Odyssial having already spent time studying the layout on the way here. As for the cost of the Title we certainly look like we can afford it and it seems to be good for both long term growth and helping us get set up here.
 
[X] Forging the Sword

We're just not ready for a concerted offensive, honestly. Best to let Talomar do his job and replenish the Legion. Plus, it lets Talomar get used to the idea of being the General; perhaps that promotion should be made official? Or do we not have the authority?

[X] Consolidate Power

We must unify what little of Luseng remains to us. One would hope that people know better than to plot betrayal in these trying times, but sadly exigent circumstances often just sow the seeds of treachery.

[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free


It's a free action and I suggested this in my write-in for preparation, so I'm curious as to how it'll play out; thaumaturgy is interesting in 3E, a nice piece of the setting's physics. Also, we can't keep dodging Limit Break forever.

[X] The Spirits Within


Not dealing with this will inevitably bite us in the ass.
 
[X] Forging the Sword
[X] Public Works
For
[X] Font of Prophecy I
how about prophesying that:

The Fae were thrown into chaos and fear at the advent of such a puissant force. Such a crushing first strike forced caution on the other two armies that now faced the new Satrap on the fields of war, buying Luseng time to rebuild. With their army in shambles and their Noble slain together with his Behemoth mount - in a single blow! - the fae felt a quaking in their marrow. Samapta, they whispered. The end. To appease Samapta, to not draw his gaze to threaten the very freehold itself, they agreed to the return of his dragonblooded and withdrew the remnants of their armies to the very border of the satrapy itself.

I want the hooker to give the money back return of our POWs.

EDIT: You guys know we're going to have to leave Luseng when it becomes clear we survived and prospered, right? With Consolidated Power, I'm worried we'd be handicapping the entire administration without us.
 
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[X] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.

[X] Public Works - While you don't have the time to manage the minutia of administration, it's clear that the city both has a refugee problem and an excess of stored wealth. The former can be solved by implementation of the latter, especially when ten percent of the city needs to be re-built. Though it won't do much to assuage resentment against the refugees, it will get a significant percentage of them out of squalor, which is a start.

[X] Font of Prophecy I - Lock yourself away, it's time for some world-shaking calculations! The war mind of the Lord Strategos yearns to be unleashed. You have enough material in the Records Room for at least one Prophet usage, and comprehensive interviewing of local officers or the populace could yield more. Obviously, this will consume your personal action for the turn. You may also propose the general nature of the prophecies you will attempt!


Prophecy is absolutely essential. Nothing else at our disposal has the same kind of wide-reaching potent impact, and we need that impact desperately. Consider the following potential prophecies:
  • One Bitten, Two Shy: The fae are reeling by their defeat and their faction will be sent into chaos by this event, unable to rally for some time as their new command structure is sorted and disinclined to give direct battle to the Realm while Ulyssian remains present in any case. The Lunar and Deathlord factions, hearing of the Realm's startling victory, will grow wary and pause or slow their advances so as to avoid walking directly into a trap like the raksha so obviously did.
  • Awe of the King: With the new Satrap's great and highly visible victory, the populace of Luseng- including those who would normally be inclined to be corrupt or give trouble- have their morale skyrocket, becoming unwilling to hear any ill of him, much more accepting of his decrees than they might otherwise be, and much more inclined to work genuinely toward his ends. As his ends are perceived to be those of the city, this has the convenient side effect of a helpful wave of civic-mindedness.
  • Strength of All: The influx of refugees into Luseng has brought many people with new skills to the city, and while they are currently in a poor and desperate state they will rapidly seek to regain their prosperity by placing their abilities at the disposal of those who can make use of their skills. With the still-abundant wealth in the city and much of it being thrown around for reconstruction efforts, a wave of successful entrepreneurship is inevitable.
Depending upon what prophecy (or prophecies) we choose, we can potentially tweak our Administration and Military actions to work alongside it and produce more optimal results. Any (or all!) of the above should be viable given records available in Luseng, interviews with appropriate personnel, and other available materials to use as foci for the charm.
 
[X] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.

[X] Public Works - While you don't have the time to manage the minutia of administration, it's clear that the city both has a refugee problem and an excess of stored wealth. The former can be solved by implementation of the latter, especially when ten percent of the city needs to be re-built. Though it won't do much to assuage resentment against the refugees, it will get a significant percentage of them out of squalor, which is a start.

[X] Font of Prophecy I - Lock yourself away, it's time for some world-shaking calculations! The war mind of the Lord Strategos yearns to be unleashed. You have enough material in the Records Room for at least one Prophet usage, and comprehensive interviewing of local officers or the populace could yield more. Obviously, this will consume your personal action for the turn. You may also propose the general nature of the prophecies you will attempt!
 
If we save 4 hours of sleep a day then we will save 28 hours total in a week with Prophet only requiring 24 hours to take effect and Odyssial having already spent time studying the layout on the way here. As for the cost of the Title we certainly look like we can afford it and it seems to be good for both long term growth and helping us get set up here.

It'd cost you 320,000 XP, and the demands of Prophecy are sufficient that 4 hours per day split over a week just isn't it same. You need to spend an actual day to go deep enough into the battle trance; the Charm doesn't read "sixteen hours split over any number of days."
[X] Forging the Sword

We're just not ready for a concerted offensive, honestly. Best to let Talomar do his job and replenish the Legion. Plus, it lets Talomar get used to the idea of being the General; perhaps that promotion should be made official? Or do we not have the authority?

You're Acting General, for now. Mechanically speaking, there's almost no difference whether you go now or go later; the only thing that changes is the number of troops you have to hold the ground with. But you don't need many troops to hold ground if your enemies are all dead. You're 80% of Luseng's combat power anyway, so not choosing Tip of the Spear is essentially just choosing to defer military objectives overall.

[X] Consolidate Power

We must unify what little of Luseng remains to us. One would hope that people know better than to plot betrayal in these trying times, but sadly exigent circumstances often just sow the seeds of treachery.

[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free


Remember that Luseng's administration is already competent and doesn't show especial signs of disloyalty, just corruption. It's pretty well-managed for its situation.

It's a free action and I suggested this in my write-in for preparation, so I'm curious as to how it'll play out; thaumaturgy is interesting in 3E, a nice piece of the setting's physics. Also, we can't keep dodging Limit Break forever.

[X] The Spirits Within


Not dealing with this will inevitably bite us in the ass.

It's a matter of priorities, and opportunity costs. Some calamities a Solar can deal with quite easily.
 
[X] Forging the Sword
[X] Public Works
For
[X] Font of Prophecy I
how about prophesying that:

The Fae were thrown into chaos and fear at the advent of such a puissant force. Such a crushing first strike forced caution on the other two armies that now faced the new Satrap on the fields of war, buying Luseng time to rebuild. With their army in shambles and their Noble slain together with his Behemoth mount - in a single blow! - the fae felt a quaking in their marrow. Samapta, they whispered. The end. To appease Samapta, to not draw his gaze to threaten the very freehold itself, they agreed to the return of his dragonblooded and withdrew the remnants of their armies to the very border of the satrapy itself.

I want the hooker to give the money back return of our POWs.

EDIT: You guys know we're going to have to leave Luseng when it becomes clear we survived and prospered, right? With Consolidated Power, I'm worried we'd be handicapping the entire administration without us.

While the Duke is a significant figure, he's definitely not the only Noble they've got, and far from the most important. The freehold is unlikely to release their prisoners with just this; Prophet of Seventeen Cycles doesn't work well with narrow effects anyway. You can throw obstacles in the freehold's way and proscribe that things will go to shit if they don't make peace with you or something, but you can't really force specific actions like giving the POWs back.
 
[x] Forging the Sword
[x] Public Works
[x] Font of Prophecy I


Prophecy has the greatest the long term effects, so doing it now would be the most efficient. Furthermore, by doing it now, it will help to make the options we choose in the future more successful.
 
If we choose consolidate power, could it be counted as training for our charms and abilities relating to rulership like Bureacracy and Presence?
 
Most of the choices can count as training time towards something; the main question is whether it's something you actually want to buy. You're not very focused in rulership so, as a Solar, it may not make much sense for you to go that route.
 
Spirits Within is important IMO to get a new City Father/Mother before we get hit by some kind of sympathetic ritual or something.

Wait, is the City Father/Mother actually important or is it just a head priest or something? The way I'm reading it was that the religious faction in the city is scared off for now, so they won't rebel, but if we put this off too long, they'll rebel. So we could actually skip this action this turn.
 
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