A Satrapy In Crisis, Turn I
With the Crown of Metis channeled through a coruscating stream from his sword to his brow, Ulyssian captained the containment of the lava, directing Dragon-Blooded, local gods, and the people of Luseng in a collective effort to preserve the city. Air Aspects dispersed the noxious fumes, as Water Aspects cooled the sides of the lava to form raised furrows that Earth Aspects could manipulate. Even as the steadily advancing tide burned through rosewood walls and countless habitations, the populace was quickly and steadily evacuated. Fires started, but were doused or banked.
Civic activity came to a halt as the entirety of the city focused on avoiding destruction. At the core was the new Satrap, who gave orders with a continuous staccato rhythm. His near-prescient directives forged the disparate units of refugee and soldier, courtesan and Immaculate trainee into a single, coordinated whole. The Behemoth was corralled to die a peaceful death. While there were small catastrophes and a seemingly endless stream of incidents to respond to, in the end casualties were limited - two hundred citizens of Luseng dead, but tens of thousands in the direct path of destruction saved. A good ten percent of the city was burned-through or still smouldering, but all in all it was a magnificent effort from all involved. Some declared it a blessing of the Dragons, that Their unity had descended to bring salvation in a time of need. Others knew better.
Having withstood and broken the onslaught of the Fae, and survived the Behemoth's death, Lusend remained in a crisis. A tenth of the city was reduced to cinder, and refugees flooded its streets. Something, clearly, had to be done. The people of the satrapy turned to their new Satrap for answers, wary but hopeful that this man with seemingly all the answers would guide them out of the darkness again.
Current turn duration is: one week
Military
[ ] The Tip of the Spear - Luseng is full of refugees who would ideally like to resettle their old homes. You need to solidify your grip on the Ghost-Water Legion and ensure that any lingering doubts about your Anathema nature are quelled. Push out and reclaim territory in a campaign of direct conquest. Seize the initiative and let all the foes of the Realm know, that the dragon may have long slumbered, but now he is roused. Show them why yours is the mightiest nation on Creation's earth. This will consume your personal action for the turn.
[ ] Forging the Sword - A half-strength Legion is in no fit shape to go to war. Assign Dragonlord Talomar to aggressively recruit, conscript, and train soldiers. Fill the gaps in the line and flesh out the auxiliary forces. With emergency measures, he can have an additional dragon's worth of battle-ready troops by the end of the month. In the meantime, focus your attentions on other matters. You have come, saw, and conquered; now you must rule. If you change your mind, you can cancel this action later, saving accumulated progress with a moderate rate of deterioration.
Diplomacy
No actions assigned; you are At War with all relevant factions, and no orders have yet arrived from Home Office. You may [ ] Write-In a diplomatic action, if you have one in mind, but you'll have to assign a diplomat!
Administration
[ ] Consolidate Power - A wise man once said, "I am the state." Before it was a Satrapy, Luseng was a monarchy, though not one as absolute as you're about to create. It's true that the current administration is competent, but they have no particular loyalty to you, and the viziers are all incredibly sinister and grasping. This state of affairs cannot stand. While it will be an enormous amount of work, you must make sure to involve yourself as thoroughly in actual governance as you can. By lending the incredible power of your Crown, Fate-Shifting Solar Arete, and Heaven-Turning Calculations to all aspects of overall administration, you will very quickly assemble a government that is both eminently capable and loyal to you personally. Those Dragon-Blooded who are concerned with results, will follow you. This will consume your personal action for the turn, and likely following turns. Administration quality and economic quality will improve according to your rolls, but are likely to at least be Excellent.
[ ] Public Works - While you don't have the time to manage the minutia of administration, it's clear that the city both has a refugee problem and an excess of stored wealth. The former can be solved by implementation of the latter, especially when ten percent of the city needs to be re-built. Though it won't do much to assuage resentment against the refugees, it will get a significant percentage of them out of squalor, which is a start.
[ ] Write-In: Administration is very versatile, covering numerous aspects of politics, governance, and trade. Perhaps you have a novel policy you'd like to implement, or a project you'd like to advance?
Lore
[ ] Thaumaturgic Organization - Luseng possesses near three dozen thaumaturges, but you don't know whether their powers could be useful to you. In any case, with the city filled to bursting, violence and crime are at serious highs. The thaumaturges must be conscripted, organized, and protected. They will serve as an invaluable asset, capable of reproducing their unique powers by passing on their peculiar rites through oral tradition. A low-cost option that doesn't consume much of your time.
-[ ] You may accept 2 Limit to perform this action for free.
[ ] The Spirits Within - The conclave of spirits requests an audience with you - the City Father was supposed to be annihilated, yet no Spirit has been assigned, promoted, or naturally arisen to take his place. As he was last seen leading forces against the Seeds of the Poppy, this is worrying to say the least! They request that the entire city be organized to perform a rite which will, if successful, appoint one of them City Father. If chosen, you may demand that the spirit of your choice gets the position; stunt the attributes and disposition of the nominated spirit, and the other Spirits grow irritated at you. But they are far too afraid of being annihilated to rebel, for now. Especially since there is a circle of Immaculate shikari now stationed in the city, and they are far less negligent than the old Mnemon Grand Master.
[ ] Font of Prophecy I - Lock yourself away, it's time for some world-shaking calculations! The war mind of the Lord Strategos yearns to be unleashed. You have enough material in the Records Room for at least one Prophet usage, and comprehensive interviewing of local officers or the populace could yield more. Obviously, this will consume your personal action for the turn. You may also propose the general nature of the prophecies you will attempt!