Emma Barnes, Princess (Worm/Princess the Hopeful Quest)

Hmm.. I'd much rather not have a super-close vote here, those tend to breed resentment. In the interest of further debate, may I ask what plans the hearts voters have for their character? Thanks to ES, I think we all know what storms Emma would be.
 
Hmm.. I'd much rather not have a super-close vote here, those tend to breed resentment. In the interest of further debate, may I ask what plans the hearts voters have for their character? Thanks to ES, I think we all know what storms Emma would be.
Not sure if you saw this, but someone on QQ put this out:
What I have in mind for a Hearts Emma Barnes: Build up a personal organization dedicated towards improving people's lives as well as preventing things from getting worse.

(OOC) Create a benevolent government to take over when the current one falls apart because fuck feudalism.

Build up a trans-dimensional alliance to hold off the Endbringers and (OOC) destroy Zion or otherwise neutralize him as a threat.


All around, make the world a better and more united place.
 
Not sure if you saw this, but someone on QQ put this out:
Hmm, those are sound like good end game goals, but for the immediate future, as a more immediate goal I would put forth "break the gangs' power within Winslow" assuming there isn't another Princess who's already done that or that the situation hasn't been otherwise butterflied.
 
Still thinking about how to respond to Narvin, but I was looking at the pdf an I realized that some of the bonus skills are wrong. Graces get composure, not manipulation, menders should have stamina instead of dex. Perhaps we should be giving less trust to the wiki.
 
See, the thing about being Storms is...

... yes. You're a dark magical girl. You're an extremist. Storms is perhaps the most understandable Twilight Queen - she's just taking "fighting the enemy" too far. Emma would be starting in a bad place - and probably she'd see the Storm in her dreams and cling to the new ideology the Queen offers with the strength of a convert. Because Storms tells you that you just need to act, and you can beat the bad guys - and she's now stronger than she was before.

(Incidentally, I would point out that the unwritten rules aren't worth the paper they're written on. Coil just went and clean out ignored them, and there wasn't the fanon response of "oh no, he's the worst ever!" to him pulling what he pulled on the E88.)

But there's nothing that says a redemption arc isn't a possibility later on. There's nothing about having Tempesta that means you're irrevocably damned. Indeed, arguably Nanoha has some Tempesta that she uses for NEVER GIVE UP, CAST FROM HP, FULL POWER DESTROY EVERYTHING. There's nothing about it that means you're forced to do bad things. Tempesta just hands you a set of tools which is really good at breaking things. And even before a redemption arc happens, Princess of Storms is perfectly capable of being a fairly light antihero, especially tempered by other Invocations.

To put it another way, Storms opens the option of following the opposite path to canon Taylor. Rather than spirally downwards, it opens the choice of starting at a low point - as she is from the initial character sheet and from canon - and building yourself up, as Sensitivity means it's hard to turn a blind eye to the damage you're doing and you find new things to value.

I don't know...

I've got a bad feeling that this will be one of those cases where we hit rock bottom and start digging.
 
Thanks to ES, I think we all know what storms Emma would be.
As far I can surmise, his plans only consist of 'punish the criminals, unwritten rules be damned'. (Which is enough. Better to just keep plans simple while we are still in character creation)
Not sure if you saw this, but someone on QQ put this out:

To ambitious/far-reaching. Better to start small. I admit that I don't have a good idea at this moment, but I vaguely recall there's a lot of problems in Worm that start from some small scale personal problem that snowballed. Like oh, the infamous Amy/Victoria thing. The bullying is obvious but I think it's safe to say to it won't happen. Maybe working on making Winslow a better environment. Heck, a lot of Capes is fucked up in the head without psych-support. Dealing with that, by building a support network or whatever, is good idea. Started with Sophia

I'm saying there's a lot of stuff in line with Heart's philosophy we can done while still keeping it simple.
Perhaps we should be giving less trust to the wiki.
This always a given with a wiki (but people, myself included tend to forget). On the other hand, the Golden Rule. @Lord Ultimus get to pick/change the rules.
I've got a bad feeling that this will be one of those cases where we hit rock bottom and start digging.
Could be amusing to watch (there's this a bit of strange charms sometimes in watching a person keep digging themselves deeper. ES's Imago is like that for me) but probably less to play.
 
Last edited:
I don't know...

I've got a bad feeling that this will be one of those cases where we hit rock bottom and start digging.
Only if the players choose for that to happen.
As far I can surmise, his plans only consist of 'punish the criminals, unwritten rules be damned'. (Which is enough. Better to just keep plans simple while we are still in character creation)
Huh, so there's division even in that. I saw his plan as more "establish new vigilante team(that will punish criminals, unwritten rules be damned)" at the very least. Plenty of story in that.
 
Only if the players choose for that to happen.

Huh, so there's division even in that. I saw his plan as more "establish new vigilante team(that will punish criminals, unwritten rules be damned)" at the very least. Plenty of story in that.
Oh, right. Pulling a new team is something we would anyway as Grace (unless something else makes for sudden push) though
 
Oh, right. Pulling a new team is something we would anyway as Grace (unless something else makes for sudden push) though
It's still a very relevant part of our character. I would indeed be worried about storms if it was champion we were going for, but grace means that we get the social aspect anyway, so our character doesn't devolve into a murderbot. It's still part of the plan, even if it's not part of the plan for storms.
 
It's still a very relevant part of our character. I would indeed be worried about storms if it was champion we were going for, but grace means that we get the social aspect anyway, so our character doesn't devolve into a murderbot. It's still part of the plan, even if it's not part of the plan for storms.

Yep. We get other people to do the killing for us instead, wonderful.

Could be amusing to watch (there's this a bit of charm sometimes in watching a person keep digging themselves deeper

Watching trains crash has its charm, yes.
 
Last edited:
To ambitious/far-reaching. Better to start small. I admit that I don't have a good idea at this moment, but I vaguely recall there's a lot of problems in Worm that start from some small scale personal problem that snowballed. Like oh, the infamous Amy/Victoria thing. The bullying is obvious but I think it's safe to say to it won't happen. Maybe working on making Winslow a better environment. Heck, a lot of Capes is fucked up in the head without psych-support. Dealing with that, by building a support network or whatever, is good idea. Started with Sophia
I dunno if you've seen this in QQ, but here you go.
Small-scale: Figure out what her powers are, get Taylor Hebert involved as much as possible, shore up Emma's emotional vulnerabilities, build up solid relationships with her family and new friends, make Taylor Hebert a Sworn, decrease pressure on people to join the gangs, give people ways and reasons to get out of the gangs, decrease general animosity present, get the teachers to teach better, get the students to learn better...

If you want it in more game-mechanics terms...

Aspiration: Investigate my new powers.
Aspiration: Spend more time with my family.
Dream: Help Taylor Hebert be the superhero she wants to be.
Dream: Help (Currently unnamed future classmate) avoid joining the ABB.
Dream: Free (Currently unnamed future classmate)'s elder sister and said sister's best friends from the Merchants.
 
Actually, its probably quite relevant to ask what you consider a "display of mercy" for the purpose of locking tempesta. Do we have to be in constant murder mode to use our invocations, or is leaving our foes unconscious and tied up for the police enough?
 
Actually, its probably quite relevant to ask what you consider a "display of mercy" for the purpose of locking tempesta. Do we have to be in constant murder mode to use our invocations, or is leaving our foes unconscious and tied up for the police enough?

Depends i think. With normal gang members, thats probably enough. Anything tainted by the dark must burn.

This is perhaps the simplest order given. Kill the Darkness. Kill Darkspawn, kill Darkened, kill Mnemosyne, kill Cataphracti, burn Tainted locations to the ground and salt the earth so that no-one returns to them. Of course, when it's your sister, who became Darkened through no fault of her own, it's different for you. Not for the Queen of Storms. Every Darkened is a potential Darkspawn and must die.
This is pretty conclusive i think.
 
Last edited:
Actually, its probably quite relevant to ask what you consider a "display of mercy" for the purpose of locking tempesta. Do we have to be in constant murder mode to use our invocations, or is leaving our foes unconscious and tied up for the police enough?
Partially shown by what happened to the gangbangers in this: the ones that Sophia killed were either darkened or close to it, in which case it's more or less necessary to kill them.

Also, the fact that half the gang members were killed is representative of the state Brockton Bay is in concerning the Darkness.
 
Partially shown by what happened to the gangbangers in this: the ones that Sophia killed were either darkened or close to it, in which case it's more or less necessary to kill them.
Ouch.

Okay, I think that bears reconsideration for you folks who choose storms. It's one thing to ignore the unwritten rules, it's another thing to go Gavel (if not always so).
 
Last edited:
Partially shown by what happened to the gangbangers in this: the ones that Sophia killed were either darkened or close to it, in which case it's more or less necessary to kill them.

Also, the fact that half the gang members were killed is representative of the state Brockton Bay is in concerning the Darkness.
Oh shit, I just realized something. Tainted places are powered by the sins of those within them, right?

This setting has entire cities of people driven to sociopathy and sealed in with giant walls.
 
Back
Top