Tbf to the toasters of Mars they have a good reason not to innovate or trust mystical stuff. Innovation could cause issues later down the road when something goes wrong and it isn't a simple issue to recall everything. Second the ancestors already ran unto those issues so why take the risk and just get STCs. Plus Chaos exists so innovation is a gamble in case of being a Tzeench plot. Don't like the toasters but they have good reason to do what they do.
 
Tbf to the toasters of Mars they have a good reason not to innovate or trust mystical stuff. Innovation could cause issues later down the road when something goes wrong and it isn't a simple issue to recall everything. Second the ancestors already ran unto those issues so why take the risk and just get STCs. Plus Chaos exists so innovation is a gamble in case of being a Tzeench plot. Don't like the toasters but they have good reason to do what they do.
As per the latest lore, they actively hunt down and kill all those who innovate, to the point that a significant faction went "screw this, I am joining chaos."

The second part is that they actively horde knowledge and do not share. Meaning each time a forge world finds something, only they can produce it and if it falls, say to orks, it is lost forever.

It is alright not to innovate but combined with the hording? Then there is no progress, only a steady decline.

I mean, there were automated factories to produce regiments of Baneblades in 30k, and that has been lost in 40k.
 
Tbf to the toasters of Mars they have a good reason not to innovate or trust mystical stuff. Innovation could cause issues later down the road when something goes wrong and it isn't a simple issue to recall everything. Second the ancestors already ran unto those issues so why take the risk and just get STCs. Plus Chaos exists so innovation is a gamble in case of being a Tzeench plot. Don't like the toasters but they have good reason to do what they do.


Point of order we do not know if the ancients suffered any ill effects from innovating, that is what the Ad Mech claim... Ten Thousand Years after the Cybernetic Revolt. For all we know the reason for the revolt was good old fashioned 'humans being assholes and enslaving the AI'. Yes much later we encounter some Men of Iron corrupted by Chaos who claim to have been 'freed' by the Dark Gods, but it is not like the servants of Chaos are reliable historical sources either. As for STCs though, they were standardized colonization packets, they constituted the simple basics for galactic colonization, not the sum total of human tech.
 
Plus Chaos exists so innovation is a gamble in case of being a Tzeench plot. Don't like the toasters but they have good reason to do what they do.
that whole innovation is bad cause chaos thing is utter nonsense, there are plenty of human civilizations the crusade encountered that were technologically advanced, understood how their technology worked and could and did innovate on it, the leagues of Votan and the squat leagues ,the interex are good examples, the tau can do technological innovation perfectly fine without issue even after they started integrating humans , hell even the dark eldar despite being the equivalent of post-apocalyptic mad max civilization from hell with an actual chaos god sucking out their souls at all times can do technological progress

the reason technological progress with the Mechnicum then admech is nonexistent is because they suck at it hard
 
that whole innovation is bad cause chaos thing is utter nonsense, there are plenty of human civilizations the crusade encountered that were technologically advanced, understood how their technology worked and could and did innovate on it, the leagues of Votan and the squat leagues ,the interex are good examples, the tau can do technological innovation perfectly fine without issue even after they started integrating humans , hell even the dark eldar despite being the equivalent of post-apocalyptic mad max civilization from hell with an actual chaos god sucking out their souls at all times can do technological progress

the reason technological progress with the Mechnicum then admech is nonexistent is because they suck at it hard
Chaos wasn't as prevalent back then just hiding behind religion, secondly those innovations weren't given enough time to test and then fail on the scale admech works on. Hundreds of years and a galaxy worth of planets. Imagine a problem with a warp drive that's detected hundreds of years after its made. You can't do a Ford recall on a galaxy worth if ships. Especially when ships can take upwards of decades to hundreds of years to make.

Point of order we do not know if the ancients suffered any ill effects from innovating, that is what the Ad Mech claim... Ten Thousand Years after the Cybernetic Revolt. For all we know the reason for the revolt was good old fashioned 'humans being assholes and enslaving the AI'. Yes much later we encounter some Men of Iron corrupted by Chaos who claim to have been 'freed' by the Dark Gods, but it is not like the servants of Chaos are reliable historical sources either. As for STCs though, they were standardized colonization packets, they constituted the simple basics for galactic colonization, not the sum total of human tech.
They're colony tech yes but still more advanced them anything they have currently. So why take the risk when the ancestors before already took the risk and fixed it. I didn't say they didn't make mistakes I'm saying they made mistakes and fixed it afterwards. As for the men of iron, that's a mistake admech never forgot considering they fought AI on Mars for awhile before sending out ships during AOS.

Admech does innovate but very slowly with a bunch of failsafe. Dark Admech joined chaos not due to disagreeing but that Emps told them no AI and no warptech research. They in turn said Emps isn't God and he isn't the avatar of their God so who is he to ban their research.
 
Chaos wasn't as prevalent back then just hiding behind religion, secondly those innovations weren't given enough time to test and then fail on the scale admech works on. Hundreds of years and a galaxy worth of planets. Imagine a problem with a warp drive that's detected hundreds of years after its made. You can't do a Ford recall on a galaxy worth if ships. Especially when ships can take upwards of decades to hundreds of years to make.
like I said the admech is incompetent, none of the other factions(like the ones I mentioned) that can are able to and do carry out innovation have the sort of issues you're putting forth and if they do it never comes up because they are perfectly able to handle it
 
Speaking of the Mechanicum, hm, depending upon how the situation develops, one wonders if Lorgar and his Legion are going to encounter a conflict of interest with Manus and his Legion where the Mechanicum is concerned. The Iron Hands did form rather close ties with the Mechanicum themselves, and given how Manus and his Legion operate, well, one might find Manus and the Iron Hands to be as unlikable as Russ and his Legion.
 
Speaking of the Mechanicum, hm, depending upon how the situation develops, one wonders if Lorgar and his Legion are going to encounter a conflict of interest with Manus and his Legion where the Mechanicum is concerned. The Iron Hands did form rather close ties with the Mechanicum themselves, and given how Manus and his Legion operate, well, one might find Manus and the Iron Hands to be as unlikable as Russ and his Legion.
depends Manus believed that competition beget toughness and strength, he even pointedly decided against uniting the tribes of his home world for that reason, If Lorgar's improved rites result in forge worlds becoming more independent of mars and directly competing with mars and each other than he will likely be fine with it if not outright approve
 
Ugh, avoiding conflict with the other Primarchs is preferable, as loathsome as those like Russ are.

One wonders if it might be possible for Fan Morgal and Lorgar to help Magnus with the flesh-change. It is to be hoped.

Besides Magnus, one would hope that Fan Morgal and Lorgar can befriend Sanguinius and Guilliman. Sanguinius speaks for himself, the most beloved of them all. As to Guilliman, while he can be... abrasive, he would be a valuable friend, with his skills in administration and logistics, also being more on the sane and decent side where the Primarchs are concerned.
 
BTW, Primarchs/Emperor immediately exploding if they learn Enuncia is somewhat reminiscent of Sidereal Martial Arts limitations.

There might be some implications.
 
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Hm, perhaps a reversal of sorts regarding Sidereal Martial Arts limits. Only the Fivescore Fellowship can learn the Sidereal Martial Arts. Where Enunica is concerned, perhaps it is the opposite. With the Emperor and Primarchs in the place of the Sidereal Exalted, everyone except them can learn Enuncia.
 
As per the latest lore, they actively hunt down and kill all those who innovate, to the point that a significant faction went "screw this, I am joining chaos."
Technically, they're not actively hunting them down right now. My understanding of events is that pre Lorgar Letdown, the AdMech was bipartisan with a significant conservative majority. Then all the hyper radicals went to join Chaos and the more moderate progressives were either mystically corrupted by the Hereteks, killed by the Hereteks for not wanting to join Chaos or killed by the dogmatic conservatives for being suspiciously similar to the guys who joined Chaos. So there is a relatively higher acceptance of progressivism right now, since the radicals haven't given the dogmatic core an excuse to start executing the moderates.
 
Side thought. I wonder if we can grant members of the Cult Mechanicus True Faith in one of or all their trinity of deities.

Technically, they're not actively hunting them down right now. My understanding of events is that pre Lorgar Letdown, the AdMech was bipartisan with a significant conservative majority. Then all the hyper radicals went to join Chaos and the more moderate progressives were either mystically corrupted by the Hereteks, killed by the Hereteks for not wanting to join Chaos or killed by the dogmatic conservatives for being suspiciously similar to the guys who joined Chaos. So there is a relatively higher acceptance of progressivism right now, since the radicals haven't given the dogmatic core an excuse to start executing the moderates.

To elaborate on that, there's the thing about it being a conservative who recovered noospheric interfaces* and shared it with their allies, so they were using whatever magic (those were rather than the older ones that used conventional mind machine interfaces based on something resemlbling actual technology. Noospheric interfaces gave users the ability to detect and resistance to the daemonic super scrapcode that was released by the Vaults of Moravec.

The moderates and radicals got infected and mindjacked to serve Chaos as the daemon possessed scrap code could undetectably propagate through conventional data links.

* which seem to directly interface with some form of informational layer of reality/the warp, rather than rely on using anything as prosaic as signals carried by matter or energy.

Edit: unsurprisingly, subsequently the surviving loyal Magi were then rather sceptical of moderate and radical doctrines. They wouldn't necessarily have known why it was that only conservatives didn't turn traitor/were utltra-vulnerable to Chaos subversion given that the Mechanicus is a mystery cult. The rank and file and even subsequent generations of leaders may not have known the significance of the type of mind machine interface they were using, particularly as the Dark Mechanicus would have adopted the noospheric interface, probably during the Heresy, after they were corrupted.

When one doctrinal branch of a faith doesn't fall to corruption by dark gods and the others do it's not a big leap to say that's because the doctrine of the branch that wasn't corrupted has been empirically tested and proved true and the others false.
 
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Votes closed.
Adhoc vote count started by Yzarc on May 5, 2024 at 6:18 AM, finished with 60 posts and 11 votes.

  • [X] Plan: Do we have a Deal? would you shake this poor Exalted's Hand?
    -[X] Teach the Archmagos the root language from the charm.
    --[X] In return you get a favor, to be called in later, once you become an interstellar power.
    -[X] Translate Enuncia.
    --[X] You translate what few words of Enuncia that the Archmagos knows. The knowledge gained about the language and the words are the payment. There is a restriction from teaching this to anyone for 1000 years unless you learn it independently.
    -[X] Lorgar will build up on the faith of the Mechanicus and crystalize them into miracles.
    --[X] This is the equivalent of using Miracles from True Faith but on the Mechanicus faith rather than true faith. More on this if you pick this option, but this is an extremely streamlined and improved version of what the Emperor used to subdue Mars by usurping their technology. Expect Mars to be very unhappy with this being spread around when they find out. In return you get an alliance with Milhand if the Archmagos succeeds in his goals of becoming the Fabricator-General.
    -[X] Offer the Savant Background to up to 7 students of the Archmagos.
    --[X] You turn seven Magos into Archmagos of various specializations. The Archmagos gains a copy of all the information that he will put in a faraday cage for later, careful study. You get that many Archmagos to join your tribe. Their loyalty is up in the year after the one year of loyal service you will demand of them but Lorgar is confident he can gain their loyalty.
    -[X] Offer to elevate the Archmagos's selected people into Sorcerers.
    --[X] As it says, make the Archmagos lvl 5 Sorcerors and he will provide a basic workshop that can produce technology. This is basic tech of an Interstellar civilization.
 
Turn 2: Of Faith, steel and gunpowder
Colchis - 831.M30

During the negotiations with Archmagos Zabius Seroniaz, your tribe faced a dire threat. Corrupted tribes, manipulated by the sinister influence of the Wound, launched a coordinated assault on your encampment, intent on shattering the fragile peace you had painstakingly secured. Yet, through strategic foresight and swift action, your tribe managed to repel the attackers, emerging from the conflict with no losses.

As you exited the negotiations, the echoes of battle faded and the tribe had already begun to mend its wounds.

You and Lorgar convened with the Archmagos to delve into the intricacies of Mechanicum rituals. The workshop provided by the Archmagos buzzed with activity, all of you collaborated to meld Lorgar's streamlined rituals with the venerable practices of the Mechanicum.

Overseeing this fusion of tradition, the Archmagos meticulously ensured that the sanctity of the machine spirits remained inviolate. Despite initial skepticism from some tech-priests, Lorgar's profound understanding of both tribal customs and Mechanicum rites proved invaluable in bridging the gap between the two worlds.

As the collaboration unfolded, a profound discussion emerged regarding the essence of the machines revered by both tribes. The concept of the Machine Spirit, a term familiar yet divergent in its interpretations, became a focal point of intense scrutiny and philosophical discourse.

Gathered in the workshop, you, Lorgar, and Archmagos Zabius Seroniaz embarked on a sorcerous and philosophical odyssey to define the nature of the Machine Spirit. Lorgar, drawing upon his spiritual acumen, proposed a profound insight into the nature of these essences.

In your discussions, the concept of the soul emerged as a profound and intricate tapestry. The conversation delved deep into the essence of the soul, its intimate connection to the Warp, and its profound significance in the cosmic symphony.

Lorgar painted the soul as the quintessence of a being, the very core of its identity and consciousness. To him, the soul was a ember of humanity, a fragment of the eternal flame that imbued all life. It was the seat of emotions, thoughts, and will, transcending mere physicality to exist in a realm beyond mortal ken.

The Archmagos approached the soul from a more empirical angle, viewing it as a form of energy intricately entwined with the fabric of the Warp. He posited that every entity, material or ethereal, cast a reflection in the Warp, with the soul serving as the conduit between the two realms. He described the soul as a complex pattern of energy, molded by experiences, beliefs, and deeds.

As the discourse unfolded, you pondered the immortal nature of the soul and its cosmic role. You contemplated its journey after death, whether it endured in some ethereal form or merged back into the vast ocean of Warp energies.

Archmagos Zabius speculated that, being a form of energy, the soul could neither be created nor annihilated, only transmuted. He theorized that upon death, the soul might disperse into the Warp, its essence merging with the boundless sea of psychic energies that pervaded the universe.

As the discussion drew to a close, the complexity and mystery surrounding the concept of the soul became ever more apparent.

Similarly, the discourse on the nature of the machine spirit proved to be equally intricate and multifaceted. It blended Lorgar's profound spiritual insights with the Archmagos's unparalleled technological expertise, creating a tapestry of understanding that was both profound and nuanced.

Archmagos Zabius commenced by drawing striking parallels between the machine spirit and the human soul. He posited that just as the soul was the essence of a divine spark within a being, the machine spirit was the essence of a machine, a spark of consciousness that animated the machine and imbued it with purpose.

On the contrary, Lorgar approached the concept from a more empirical standpoint. He described the machine spirit as a complex program, a series of algorithms and instructions that dictated the behavior of the machine. To him, the machine spirit was not a sentient entity but rather a manifestation of its programming and design.

As the dialogue deepened, it became apparent that the machine spirit transcended mere programming. It was a concept that encompassed the intricate relationship between man and machine, highlighting the profound interaction between the physical and the spiritual.

Archmagos Zabius further elucidated that the complexity of the machine spirit was directly proportional to the complexity of the device. The more intricate the machine, the more advanced and intricate its machine spirit. He likened it to the human brain, with its billions of neurons and synapses, creating a complex network of consciousness and cognition.

In your discourse, the nature of the Machine Spirit was unveiled in its fascinating complexity. It became evident that the essence of the Machine Spirit varied according to the complexity of the device it inhabited. The more intricate and advanced the machine, the more sophisticated its Machine Spirit.

Archmagos Zabius elaborated on this notion, explaining that a simple tool might possess a rudimentary Machine Spirit, akin to a flicker of awareness or instinct. This basic spirit would serve its function, ensuring the tool operated as intended but without much depth or complexity.

Conversely, in more complex machines such as Titans, starships, or advanced technology, the Machine Spirit was far more sophisticated. It would exhibit traits akin to intelligence, memory, and even personality. These advanced Machine Spirits were capable of complex interactions, adapting to new situations, and exhibiting behaviors that mirrored human thought processes.

Lorgar's contemplation delved into the profound influence of human interaction on the machine spirit. He likened it to the shaping of a human soul by experiences, beliefs, and emotions. A machine treated with respect and care would develop a more benevolent and cooperative spirit, while neglect or mistreatment could lead to hostility and uncooperativeness.

"The rituals of the Adeptus Mechanicus," began the Archmagos, his voice resonating with authority, "are not mere superstitions. They are the very essence of our existence, the language through which we commune with the divine machine spirits."

Lorgar nodded thoughtfully, his gaze unwavering as the Archmagos continued.

"To understand these rituals," he began, his voice carrying the weight of deep insight, "is to grasp the core tenets of our faith, guiding our every endeavor."

At the mention of faith, you interjected, "At the heart of our beliefs lies the principle of reciprocation. To invoke the aid of the spirits, we must offer something of equal or greater value."

"Our rituals," you continued, "are the conduit through which we converse and negotiate with the spirits. They are a language of symbols, gestures, incantations, and invocations, designed to facilitate these exchanges."

Lorgar leaned in, his eyes blazing with conviction. "Through these rituals, we seek to forge a harmonious bond with the machine spirits, ensuring their collaboration and mutual benefit."

The discussion then shifted to the Rite of Activation, a sacred ceremony performed when a new machine is created. "It is a pivotal moment," noted the Archmagos, "ensuring the proper functioning and alignment of the machine spirit with its purpose."

"The Rite of Maintenance is of equal importance,"
he added, "conducted regularly to maintain the contentment and cooperation of the machine spirit."

As the conversation unfolded, the three of you delved deeper into the intricacies of Mechanicus doctrine, contemplating the nature of the machine spirit and its cosmic significance. You pondered the admonitions of the Cult Mechanicus, the caution against deviating from ritual, and the reverence for ancient knowledge.

In the culmination of your discussion, a profound synthesis emerged, harmonizing your beliefs with the warnings of the Mechanicus. You realized that while the machine spirit reflects the machine, it is also a shard of a greater whole, a soul embodying both machine and humanity, echoing the dual nature of existence itself.

As you, Lorgar, and the Archmagos delved deeper into the refinement of the Mechanicum's rituals, you noticed that while Lorgar did not fail at all to connect these rituals to the faith of the Mechanicum, he kept failing to use the faith energy of the prayers of the various Tech-Priests.

Amidst Lorgar's intense study of ancient texts and diagrams, something profound clicked within you. It was as if a dormant part of your mind had been awakened, and you found yourself possessed of an inherent affinity for Prayer-Eating.

Prayer-Eating revealed itself as a ritualistic process wherein the prayers and chants of the faithful were absorbed and transmuted into energy, fueling the intended recipient. It was a complex and esoteric practice, one that few could master or comprehend.

This newfound ability brought both excitement and trepidation. Excitement for the vast possibilities it offered in ritual development, and trepidation for the need to conceal this talent from the Archmagos. You understood that if the Archmagos were to discover your unique skill, it could lead to unforeseen and potentially dangerous consequences.

You observed with keen interest that Lorgar possessed an extraordinary talent for usurping and repurposing prayers, even though he lacked the skill to fully utilize it. He could "poison the well" but not partake of its waters.

Recognizing the potential, you believed that with proper training, Lorgar could harness this skill to enhance the tribe's rituals, tapping into faith in unprecedented ways. However, that was a task for the future.

Quietly, without drawing undue attention, you began to experiment with the rituals, subtly weaving elements of Prayer-Eating into the proceedings. Infusing the prayers of the Adeptus Mechanicus with these principles, you discovered, enhanced the rituals, rendering them more potent and effective.

As you toiled, a change came over Lorgar. He seemed to sense a newfound energy in the rituals, a purpose and power that had previously eluded him. Breakthroughs followed, as he connected the rituals to the faith of the Mechanicum in profound and innovative ways.

Meanwhile, the Archmagos remained oblivious to your actions, engrossed in his own pursuits. Thus, you continued to refine the rituals, employing your innate affinity for Prayer-Eating to enrich and perfect them, all while concealing your abilities from the prying eyes of the Mechanicus.

Ultimately, your efforts bore fruit. The rituals transcended mere ceremonies, becoming a testament to faith's power and the human spirit's ingenuity. Witnessing Lorgar lead the Mechanicus in this newfound understanding, you realized your pivotal role in their development, a role that would be immortalized in Mechanicus lore.

Hours turned into days and your collaboration with Lorgar and the Archmagos yielded remarkable progress. One day, Lorgar unveiled a breakthrough that concluded your work.

Explaining that the new rituals mirrored sorcery but eschewed the warp, drawing instead on machine spirits' reserves of the motive force, and that of the user, Lorgar addressed a pressing issue: mystical weight, akin to that which hindered sorcerers. The more energy channeled, the heavier the burden, making control challenging.

To circumvent this obstacle, Lorgar proposed linking the rituals to the implants of the Mechanicus, increasing weight through synchronization.

The efficacy of the rituals depended on the number of mechanical implants a person possessed. The more intertwined with machinery they were, the more potent the rituals became, aligning their souls more closely with the machines they sought to commune with. However, this came with a caveat – individuals were prohibited from completely forsaking their flesh to become wholly mechanical.

This revelation ignited a frenzy of activity and the concept captivated the Archmagos, who foresaw its potential to transform the Mechanicum's interaction with machine spirits forever.

You and your companions continued to delve into experimentation, pushing the boundaries of these newfound abilities.

Having laid the groundwork, your focus shifted to the intricate rituals themselves.

CHOICE:
You will help develop 3 rituals for the Mechanicus after which they are on their own. Which 3 do you prioritize?

ALL rituals are capped by Aspect.

[] Rite of Maintenance (Level 1): A sacred ritual performed by the Adeptus Mechanicus to maintain or restore functionality to damaged machines. This ritual requires the user to use sanctified oils and cleansing tools during maintenance and repair.

[] Rite of Cleansing (Level 1): This ritual purifies objects tainted by the Warp, making them safe for use. Sacred seals are placed on the afflicted object, and a lit torch or smoldering oils are used to sanctify it. Finally, pure water or snow is sprinkled over the object with a wrench, cleansing it of warp-taint.

[] Rite of Calming (Level 1): Used to pacify machine spirits, preventing conflict between them and the Tech-priests. An enactor approaches with a small offering tailored to the specific machine spirit, such as sacred oils or energy cells. After presenting the offering, the enactor recites a prayer for five minutes, soothing the machine spirit and making it compliant.

[] Rite of Warding (Level 1): Protects the machine spirit from the corrupting influence of the Warp and its denizens. Sacred texts are inscribed on the machine, and a prayer is recited for one minute per level of protection desired, removing dice from attempts to transform, infect, taint, transport, control, manipulate or corrupt the machine or its spirit.

[] Rite of Binding (Level 1): Binds a machine spirit to a Tech-Priest, allowing the priest to directly command its power. This is a challenging task, especially for powerful spirits that may resist binding.

[] Rite of Activation (Level 2): Wakes dormant machine spirits, bringing them back to active function. A sacred hymn is played on the vox by a Tech-Priest to rouse the spirit from slumber.

[] Rite of Incarnation (Level 3): Empowers the machine spirit to directly influence the physical world. The item to be affected must first be cleansed through specific rituals involving water, air, or flame. Then, the machine spirit is bound or persuaded to directly effect the device, granting it remarkable powers.

UNLOCKED:
Prayer Charms: You unlocked the prayer charms of Cecelyne. Will convert them at a later date.
 
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I know people are going to immediately vote rite of warding, but I gotta ask - don't they already have some means to shield their tech? They did set up in the Wound without all of their stuff getting possessed, didn't they?
 
I know people are going to immediately vote rite of warding, but I gotta ask - don't they already have some means to shield their tech? They did set up in the Wound without all of their stuff getting possessed, didn't they?
That is mostly sorcery and the reason why the Archmagos needed sorcerors. To study them and make his own protections from the warp. The only brute force method he has that is not sorcery is the modified gellar field generator but the use of that is limited/restricted.
 
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