Is there a upper limit of wish? For example if one wish to know how to True kill daemons or able to do so can he able get the knowledge or ability?

If one wish to have knowledge that was unknown to that point of time can he or she able to get that?
 
Is there a upper limit of wish? For example if one wish to know how to True kill daemons or able to do so can he able get the knowledge or ability?

If one wish to have knowledge that was unknown to that point of time can he or she able to get that?

The limit is what kind of merits the GM will let you buy. WoD does not have a 'You can now kill spirits' Merit/Mutation, so that is not in the cards even with all the goodwill in the world.

Exalted does have spirit killer charms and there is a charm in that tree that lets exalts get charms, but @Yzarc has said he has to think about allowing Gifts of Greater Glory I think it was called.
 
Hm, so Colchis has a cybernetic collective government. One wonders which other Primarchs will raise their eyebrows, which ones will sneer in disgust, and which ones will applaud the idea.
 
And which will go 'Huh?'

I think both will depend on how much they understand Machine spirits and spirits in general. My bet is that Rus and the Khan will get it, but they will be a little freaked out, what with being from feudal worlds and generally not having had much to do with tech growing up, Ferus Manus and Vulkan will understand if not necessarily approve while Perturabo and the G-Man will appreciate the efficiency... though it's anyone's guess if they think that is enough to make them like it.

To be honest I still think the biggest shock will be Fan (yes even more than 'we found another Mars and it's even more wierd'). No primarch has ever found an equal, no Primarch has ever shared power, Lorgar has done and will be doing both, not just with Fan but with Dharok and Thalassa. We are pretty much running this thing as a quadrumvirate (hopefully that is what the term looks like in English otherwise I should have just said 'as four equals' :p)
 
Anyway here are my thoughts for level up in case I do not get to post tomorrow in time (since I will be on the road):

Fan: Joy In Violence Approach -> BROKEN SOUL WISDOM -> Splintered Gale Incarnation

Reasoning
  1. Not really that valuable and very circumstantial, but we need it for the next charm in the chain
  2. Being able to make Martial Arts would allow us to sub in for Dharok who does not have as many actions to play with and eventually we can go far beyond him, being able to develop not just Celestial Martial Arts but pseudo-Sidereal MA, this is the kind of bullshit where you can punch destiny in the face and punch your enemies into ducks
  3. Finally this thing... more Fans means more actions in some regard most likely. Also each and every one of those clones is a soul jar, we no longer have to fear dying when killed unless the enemy knows to set up a teleportation barrier and they certainly will not know to do so the first time. And as a cherry on top this is free telepathy regardless of range. We could be standing on Tera and calling a clone that's on Cadia in real time, no warp interference, no bullshit.
Dharok: Mind Partition and then save for sorcery

Reasoning
  1. It is a free action for 4 XP, that is a steal and the sooner we get it the more use we are going to get out of it. Remember an action is also an opportunity to get XP
  2. Sorcery if very powerful, but no one except maybe the Eldar has clean non-shamanic sorcery. Thanks to the Chaos Gods doing an oopsie and handing Dharok the part of this soul with all the sorcery lore we can now break that monopoly... but he is going to need a total of 36 XP to do it to maximum effect

Thalassa: Shape Flesh or save for Shape Flesh

Reasoning
  1. It is one of the few ways to reduce the XP costs of upgrading our companions and will help a lot with everything from improving the population to making more marines
Lorgar: Iron Resolve; Compelling Voice, bank the rest

Reasoning
  1. Everyone can use Iron resolve, it is incredibly cheap at two XP and at any point where you might want to spent a willpower for 1 sux, 2 sux are even better
  2. He needs some kind of UMI for when dealing with people who are either under UMI themselves or are hostile
 
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Anyway here are my thoughts for level up in case I do not get to post tomorrow in time (since I will be on the road):

Great thoughts and reasoning as always.

The only thing I can add is that we should really get everyone who doesn't have it yet Charmed Existence merit soon.

It does not seem urgent now, but the more turns pass the more we are at risk of running into an unpredictable situation where it would be invalueable to have it, though of course everything that can get us more actions comes first.
 
Lorgar has done and will be doing both, not just with Fan but with Dharok and Thalassa. We are pretty much running this thing as a quadrumvirate (hopefully that is what the term looks like in English otherwise I should have just said 'as four equals' :p)

Kinda parallers:

Lorgar=Big E

Fan=Malcador

Dharok=Valdor

Thalassa=Kelbor

Of course the dynamic is different and so as their views and personality and the way they achieve things but they fit the archetype.
 
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Great thoughts and reasoning as always.

The only thing I can add is that we should really get everyone who doesn't have it yet Charmed Existence merit soon.

It does not seem urgent now, but the more turns pass the more we are at risk of running into an unpredictable situation where it would be invalueable to have it, though of course everything that can get us more actions comes first.

While it's certainly good it's also 18XP, that's not cheap, especially for Dharok, who gets 1/3 XP. I don't think we can afford it next turn.
 
Votes closed.

Here is a sneak peak on XP.

CONCLUSION OF TURN 8
  • Establish Space Marine Recruitment and Training - 2xp
  • Clarify Lorgar's Philosophy (Part 1) - 2xp
  • Decide Machine Spirit Rights - 2xp
  • Develop superior versions of her implants, starting with her Cortex implants - 4xp
  • Cultivate Loyal Factions - 5xp
  • Construct Sacred Centers for the Worldsoul (Part 1) - 2xp
  • Revitalize Production Facilities (Part 1) - 2xp
GAIN: 19xp
Fan Morgal: 19xp + 11xp (Old) = 30xp
Lorgar gets 1/2: 10xp + 4xp (Old) = 14xp
Dharok gets 1/3: 7xp + 6xp (Old) = 13xp
Thalassa: 19xp + 1xp (Old) = 20xp
Adhoc vote count started by Yzarc on Aug 11, 2024 at 12:36 AM, finished with 64 posts and 8 votes.

  • [X] Plan Build Up
    -[X] [Dharok] Expand Recruitment Efforts to Rural Areas
    --[X] Stunt: It was never not any less strange knowing when someone would be a good fit, teaching that which one was never taught, but Dharok had to admit it was... comforting to deal with more rural folk, those who lived father from the cities and closer to the land. While they certainly did not have the same upbringing he did, it was closer than that of the city-dwellers from the ages of light. He often saw himself in the faces of the youngsters yearning for adventure. They will never find the 'adventure' I did, the warrior vowed. I'll teach them better than that, one way or the other
    -[X] [Dharok] Establish Orbital Defense Stations
    --[X] Stunt: The sky had always loomed large in th Colchisian understanding of themselves, even though the long hard ages they had never forgotten that mankind had come from the stars, but space as Thalassa described it was far from those ancient legends of paradise, it was a cruel and unforgiving place, unfit for life of any sort where any mistake could be one's last. Yet as he felt the thrusts buoy him up in the impossible ascent, as he watched the planet sink behind him Dharok understood what had driven those long ago kin of his to first hurl themselves into the black. That sense of adventure would lead them to the high orbitals and beyond
    -[X] [Lorgar] Clarify Lorgar's Philosophy (Locked)
    -[X] [Lorgar] Establish a Council of Elders
    --[X] Stunt: Knowing that his destiny lay far beyond his adoptive hmne Lorgar prepared it for the trials ahead as best he could, not by handpicking the best for every task, for such would be beyond even his gifts of organization and foresight, but by tapping as wide a pool of talent and experience as he could. Colchis would see to itself, he has but to trust its people
    -[X] [Lorgar] Organize a Grand Assembly
    --[X] Stunt: 'Demos', 'kratos', one word meant people, the other power in the language of a people that had been ancient when man had first left Old Earth, among the first to set stylus to clay tablets and wonder at the world. Refined through the long ages, sometimes abandoned, sometimes reviled, always returned to for it spoke to a fundamental truth, no power over the many could exist that they did not allow. So it would be for the Grand Assembly
    -[X] [Thalassa]Establish an Advanced Materials Research Program
    --[X] Lorgar assistance
    --[X] Stunt: As great as the gifts of the world-soul might be and as deep as the pool of talent might hold Thalassa knew there was still much of the technology the ancients had bequeathed to their descendants that was beyond them for one simple reasons, they did not have the materials to make them. The factories of the post-Revolt Era were designed for a time of increasing interstellar turbulence and isolation. While the planet may still be isolated at the moment the gifts of the World-soul could more than make up for that ancient trade
    -[X] [Thalassa]Introduce Machine Spirit Integration:
    --[X] Stunt: She had never thought of herself as a diplomat, truth be told she never really liked the politics of the Machine Cult, yet here she was in the midst of diplomacy far more arcane and delicate... and she was having the time of her life. Machine spirits were a joy to work with, each one integrated into the wider production cycle not just more efficient, but a glimpse into a better brighter future that she would not have been able to imagine when she has first been inducted.
    -[X] [Fan] Construct Sacred Centers for the Worldsoul (Locked)
    -[X] [Fan]Revitalize Production Facilities (Locked)
    -[X] [Fan] Establish a Psyker Detection Network:
    --[X] Thalassa assistance
    --[X] Stunt: The first step in detecting a psyker was to ask a spirit, they were often most aware of the sudden brightening of a soul or of those who drew on the Warp without care, but most spirits of the wild could not easily speak with those who were not shamans. That is where Thalassa could help, machine spirits by their very nature were integrated into a vast communication apparatus. Now came the hard part, training and teaching those who would make use of that information. To move with compassion, but with haste, with the understanding of a shaman and the determination of a warrior. Each one would be unique and dangerous, each one a child of Colchis
    -[X] [Fan] Develop an Intelligence Network
    --[X] Stunt: If there was one thing being able to pull information from just looking at someone had taught Fan Morgal it was that too much information could be as dangerous as too little. There had to be someone trustworthy, someone trained to sort and analyse the masses of data before it got to the eyes of the circle. Good thing he had that ability to pull insights out of thing air to sort them.
    [x] Plan: Councils and spirits
    -[x] Integrate Machine Spirits into the Systems
    --[x] Help from Thalassa
    -[x] Train Special Forces Units
    -[X] Clarify Lorgar's Philosophy (LOCKED: Lorgar)
    -[X] [Lorgar] Organize a Grand Assembly
    -[x] Unify the Loyal Factions
    -[X] Revitalize Production Facilities: (LOCKED: Fan)
    -[X] [Thalassa]Introduce Machine Spirit Integration:
    -[X] [Thalassa]Establish an Advanced Materials Research Program
    -[X] Construct Sacred Centers for the Worldsoul (Locked in FAN)
    -[X] [Fan] Establish a Psyker Detection Network:
    -[X] [Lorgar] Establish a Council of Elders
    --[x] Help from Lorgar
 
Turn 8: End (Part 2)
Colchis - 831.M30

The grand hall of the Sanctum of Unity was bathed in the warm glow of luminor flames, casting flickering shadows across the intricate murals that adorned the walls. Each mural told a story, of battles won, of worlds conquered, and of the gods who watched over the people of Colchis. At the center of the room stood a large, circular table made from the finest black marble, veined with gold that shimmered like starlight. Around this table, you four gathered, each representing a different facet of the planet's recent endeavors.

The past six months had been a time of relentless effort, victories, and setbacks, a period that tested the limits of your abilities and the bonds that held your world together.

"We have made significant strides in securing the future of Colchis." Lorgar said, the first to speak, his voice calm but carrying the weight of conviction. "The revitalization of our production facilities is proceeding well. We now have the capability to produce materials and technologies that will rival the greatest forges of Mars. Yet, our work is far from complete. The challenges we face are monumental, but so too is our resolve."

"The Sacred Centers we constructed have begun to bear fruit." You added. "Our people are finding renewed strength in their connection to the Worldsoul, and the training of Shaman-Sorcerers has commenced. However, the path we walk is fraught with danger. The arcane arts we seek to master are as perilous as they are powerful. We must tread carefully, lest we unleash forces beyond our control."

"We've bolstered our defenses, and our forces grow stronger by the day." Dharok added, "The recruitment and training of Space Marines are progressing, though the process is slow and demanding. We've begun to expand our ranks, but the true test will come when they are called to battle. The Planetary Defense Force is operational, but it will take time before they are ready to face the threats that loom on the horizon."

You took a moment to consider their words, the weight of leadership heavy upon your shoulders.

"We've accomplished much, but we must acknowledge our failures as well," you said. "The unification of the loyal factions has not been as smooth as we hoped. While we've made progress in bringing them together, there are still divisions that could fracture our efforts if left unchecked."

"The integration of Machine Spirits into our production facilities was met with resistance in some quarters." Thalassa interjected, her tone contemplative. "There are those who still fear the old ways, who see the Machine Spirits as soulless abominations rather than allies. We must continue to educate and guide them, but it will take time to change hearts and minds."

"Our efforts to restore the spiritual and cultural unity of Colchis have been met with mixed results. The construction of the Sacred Centers has rekindled a sense of purpose among our people, but the journey toward true unity is long and arduous. We must remain vigilant and steadfast in our mission." Lorgar said with a tired tone.

Dharok's voice was a low rumble as he added, "The remnants of the ancient fleet in orbit remain a challenge. We've begun the process of salvaging and repairing what we can, but it's a slow and painstaking task. Rebuilding a fleet from the ashes of the past will require more resources, more time, and more dedication than we initially anticipated."

You nodded, acknowledging the truth of his words. "We knew this would not be easy. But we are not without hope. Our successes have laid a strong foundation, and our failures have taught us valuable lessons. Together, we will continue to push forward, to overcome the obstacles in our path, and to build a future worthy of Colchis."

The room fell into a contemplative silence as each of you reflected on the journey ahead. The challenges were great, but so too was your determination. As the flames in the Sanctum of Unity flickered and danced, they seemed to mirror the indomitable spirit that burned within each of you, a spirit that would not be extinguished, no matter the trials to come.

After a few moments, you rose from your seat, and the others followed suit. "Our work is far from over, but tonight, we take a moment to honor what we have achieved. Tomorrow, we continue our march toward a brighter future."

With that, the four of you exited the grand hall, each carrying the weight of leadership with pride and purpose. The path ahead was uncertain, but together, you were prepared to face whatever challenges awaited, united in your vision for Colchis and its place among the stars.

MAIN QUESTS
Main quests are things that are important and to be completed. They are long term quests and will take multiple projects and a lot of turns to complete.

(OPTIONAL) Main Quest: Explore other planets and find the technology of the Ancients. Nuff said. The DAoT was a crazy age filled with sun snuffers and continental killers. Let's see how deep this rabbit hole goes.

(OPTIONAL) Main Quest: Find and recreate the men of stone. You will have to search other planets to complete this as they and all other archeotech have been wiped from Colchis.

(NEW OPTIONAL) Main Quest: Restore the Ring of Iron around Colchis. The ancient Ring of Iron once encircled Colchis, a mighty defense network of orbital stations, shipyards, and weapons platforms that safeguarded the planet during the Dark Age of Technology. Now, it lies in ruins, its power diminished. By restoring the Ring of Iron, you can reclaim the lost might of Colchis and establish an impregnable fortress in the stars. This quest will require resources, expertise, and the rekindling of ancient knowledge to rebuild this monumental structure and awaken its dormant defenses.

(NEW OPTIONAL) Main Quest: Rebuild the Fleet from the Wreckage. Orbiting Colchis are the shattered remnants of a once-great fleet, destroyed in the cataclysms of ages past. These derelict ships hold the potential to be restored to their former glory. By salvaging the wreckage, repairing the vessels, and reactivating their ancient systems, you can resurrect a powerful fleet that will once again sail the stars under your command. This fleet will be crucial in defending Colchis and projecting your influence across the galaxy.

SUBQUEST
Sub-quests are things that, while important, are less than that of a main quest. They generally take only a few Projects and turns to complete.

(NEW) Sub-Quest: Venture into the Stars. With Colchis's foundations secured, the time has come to extend your reach beyond the planet's atmosphere. The ancient voidships and orbital platforms that once guarded and connected the world to the greater galaxy now lie dormant, waiting to be reawakened. By venturing into orbit and reclaiming these relics, you will lay the groundwork for expanding your influence into space. This quest will involve repairing and repurposing old ships, establishing new orbital stations, and preparing for the exploration and conquest of nearby star systems. The stars are your next frontier, and with them comes the promise of untold power and discovery.

CONCLUSION OF TURN 8
  • Establish Space Marine Recruitment and Training - 2xp
  • Clarify Lorgar's Philosophy (Part 1) - 2xp
  • Decide Machine Spirit Rights - 2xp
  • Develop superior versions of her implants, starting with her Cortex implants - 4xp
  • Cultivate Loyal Factions - 5xp
  • Construct Sacred Centers for the Worldsoul (Part 1) - 2xp
  • Revitalize Production Facilities (Part 1) - 2xp
GAIN: 19xp
Fan Morgal: 19xp + 11xp (Old) = 30xp
Lorgar gets 1/2: 10xp + 4xp (Old) = 14xp
Dharok gets 1/3: 7xp + 6xp (Old) = 13xp
Thalassa: 19xp + 1xp (Old) = 20xp

Costs: Applies to you and Circle Members
  • New Ability/Background - 3xp per Dot
  • Attribute - current rating *4xp
  • Ability - current rating *2xp
  • Caste or Favored Charm Charm - 8xp
  • Other Charm Charm rating - 10xp
  • Merit - 3xp per dot
  • Mutation - 3xp per dot
  • Psyker Powers (Thalassa, Lorgar & Dharok) - current rating *2xp
  • Lorgar Mythos powers - 10xp per power
  • Gifts (All) - Rating *2xp
Faith Mythos: (All but Fan)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.

Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.

The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.

Lores:
Lore of Light - rating *4xp.
whitewolf.fandom.com

Lore of Light

The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
Lore of the Celestials - rating *4xp
whitewolf.fandom.com

Lore of the Celestials

The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
Lore of Humanity - rating *4xp.
whitewolf.fandom.com

Lore of Humanity

The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
Lore of Radiance - rating *4xpt.
whitewolf.fandom.com

Lore of Radiance

The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...

Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.

The Torment version does not work as you have to fall to chaos to do so.

Thalassa
Lore of the Flesh- rating *4xp.
whitewolf.fandom.com

Lore of the Flesh

The Lore of the Flesh is the Lore that allows the Rabisu to reshape their own fleshly bodies, or to do so with others. It differs from the Lore of Transfiguration in that it alters the body's chemistry and functions instead of its appearance only. It is similar to the Discipline of Vicissitude...
Charm list
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
Mutation List
darkforcesmush.fandom.com

Fomori Generation

Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
Merit List
Any Wod Merit - Subject to ST Approval
denvermage.fandom.com

Merits and Flaws

(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
Mythos Powers: (Lorgar and Thalassa Only)
forums.sufficientvelocity.com

Echoes of Creation (30k/Exalted) Crossover

LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
 
Well, recovering Dark Age technology and the Men of Stone cannot be done until the new main quests are fulfilled. Speaking of which, it is good that they are finally available. Now, at last, it is time to start restoring the Ring of Iron and the fleet. Once those tasks are done, then it will be time to start venturing into the sea of stars, expanding to other star systems.
 
[X] Plan Clones and flesh shaping hurray
-[X] Fan: Joy In Violence Approach -> BROKEN SOUL WISDOM -> Splintered Gale Incarnation 30 XP
-[X] Lorgar Iron Resolve 2 XP
--[X] Lorgar bank 12 XP
-[X] Dharok Mind Partition 4 XP
--[X] Dharok bank 9 XP
-[X] Thalassa Lore of Flesh 5 Shape Flesh 20 XP
 
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[X] Plan phone posting is hard... Also clones and flesh shaping hurray
-[X] Fan: Joy In Violence Approach -> BROKEN SOUL WISDOM -> Splintered Gale Incarnation 30 XP
-[X] Lorgar Iron Resolve 2 XP
-[X] Dharok Mind Partition 4 XP
-[X] Thalassa Lore of Flesh 5 Shape Flesh 20 XP
Can you also include the banked xp? It would make my life easier.
 
[X] Plan Clones and flesh shaping hurray

Nice, banking 12xp for Lorgar and 9xp for Dharok, one step closer to getting charmed existence for everyone
 
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Just picking up something I missed

To be honest I still think the biggest shock will be Fan (yes even more than 'we found another Mars and it's even more wierd'). No primarch has ever found an equal, no Primarch has ever shared power, Lorgar has done and will be doing both, not just with Fan but with Dharok and Thalassa. We are pretty much running this thing as a quadrumvirate (hopefully that is what the term looks like in English otherwise I should have just said 'as four equals' :p)

I still think there's a very good argument that Fan should get Loom Snarling Detection + Eldritch Secrets Mastery and Thalassa should get Hide the Evidence, Clark Kenting, and Masquerade, and they should both try to fade into the background while the Emperor is around, and try to avoid meeting him.

The Emperor is probably in a hurry, so if Lorgar goes out to intercept him, and we stay at home, then we may be able to make it look like Lorgar is simply modest and shares credit for his achievements with people around him, the better to motivate his followers.
 
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