Colchis - 831.M30
The grand hall of the Sanctum of Unity was bathed in the warm glow of luminor flames, casting flickering shadows across the intricate murals that adorned the walls. Each mural told a story, of battles won, of worlds conquered, and of the gods who watched over the people of Colchis. At the center of the room stood a large, circular table made from the finest black marble, veined with gold that shimmered like starlight. Around this table, you four gathered, each representing a different facet of the planet's recent endeavors.
The past six months had been a time of relentless effort, victories, and setbacks, a period that tested the limits of your abilities and the bonds that held your world together.
"We have made significant strides in securing the future of Colchis." Lorgar said, the first to speak, his voice calm but carrying the weight of conviction. "The revitalization of our production facilities is proceeding well. We now have the capability to produce materials and technologies that will rival the greatest forges of Mars. Yet, our work is far from complete. The challenges we face are monumental, but so too is our resolve."
"The Sacred Centers we constructed have begun to bear fruit." You added. "Our people are finding renewed strength in their connection to the Worldsoul, and the training of Shaman-Sorcerers has commenced. However, the path we walk is fraught with danger. The arcane arts we seek to master are as perilous as they are powerful. We must tread carefully, lest we unleash forces beyond our control."
"We've bolstered our defenses, and our forces grow stronger by the day." Dharok added, "The recruitment and training of Space Marines are progressing, though the process is slow and demanding. We've begun to expand our ranks, but the true test will come when they are called to battle. The Planetary Defense Force is operational, but it will take time before they are ready to face the threats that loom on the horizon."
You took a moment to consider their words, the weight of leadership heavy upon your shoulders.
"We've accomplished much, but we must acknowledge our failures as well," you said. "The unification of the loyal factions has not been as smooth as we hoped. While we've made progress in bringing them together, there are still divisions that could fracture our efforts if left unchecked."
"The integration of Machine Spirits into our production facilities was met with resistance in some quarters." Thalassa interjected, her tone contemplative. "There are those who still fear the old ways, who see the Machine Spirits as soulless abominations rather than allies. We must continue to educate and guide them, but it will take time to change hearts and minds."
"Our efforts to restore the spiritual and cultural unity of Colchis have been met with mixed results. The construction of the Sacred Centers has rekindled a sense of purpose among our people, but the journey toward true unity is long and arduous. We must remain vigilant and steadfast in our mission." Lorgar said with a tired tone.
Dharok's voice was a low rumble as he added, "The remnants of the ancient fleet in orbit remain a challenge. We've begun the process of salvaging and repairing what we can, but it's a slow and painstaking task. Rebuilding a fleet from the ashes of the past will require more resources, more time, and more dedication than we initially anticipated."
You nodded, acknowledging the truth of his words. "We knew this would not be easy. But we are not without hope. Our successes have laid a strong foundation, and our failures have taught us valuable lessons. Together, we will continue to push forward, to overcome the obstacles in our path, and to build a future worthy of Colchis."
The room fell into a contemplative silence as each of you reflected on the journey ahead. The challenges were great, but so too was your determination. As the flames in the Sanctum of Unity flickered and danced, they seemed to mirror the indomitable spirit that burned within each of you, a spirit that would not be extinguished, no matter the trials to come.
After a few moments, you rose from your seat, and the others followed suit. "Our work is far from over, but tonight, we take a moment to honor what we have achieved. Tomorrow, we continue our march toward a brighter future."
With that, the four of you exited the grand hall, each carrying the weight of leadership with pride and purpose. The path ahead was uncertain, but together, you were prepared to face whatever challenges awaited, united in your vision for Colchis and its place among the stars.
MAIN QUESTS
Main quests are things that are important and to be completed. They are long term quests and will take multiple projects and a lot of turns to complete.
(OPTIONAL) Main Quest: Explore other planets and find the technology of the Ancients. Nuff said. The DAoT was a crazy age filled with sun snuffers and continental killers. Let's see how deep this rabbit hole goes.
(OPTIONAL) Main Quest: Find and recreate the men of stone. You will have to search other planets to complete this as they and all other archeotech have been wiped from Colchis.
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NEW OPTIONAL) Main Quest: Restore the Ring of Iron around Colchis. The ancient Ring of Iron once encircled Colchis, a mighty defense network of orbital stations, shipyards, and weapons platforms that safeguarded the planet during the Dark Age of Technology. Now, it lies in ruins, its power diminished. By restoring the Ring of Iron, you can reclaim the lost might of Colchis and establish an impregnable fortress in the stars. This quest will require resources, expertise, and the rekindling of ancient knowledge to rebuild this monumental structure and awaken its dormant defenses.
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NEW OPTIONAL) Main Quest: Rebuild the Fleet from the Wreckage. Orbiting Colchis are the shattered remnants of a once-great fleet, destroyed in the cataclysms of ages past. These derelict ships hold the potential to be restored to their former glory. By salvaging the wreckage, repairing the vessels, and reactivating their ancient systems, you can resurrect a powerful fleet that will once again sail the stars under your command. This fleet will be crucial in defending Colchis and projecting your influence across the galaxy.
SUBQUEST
Sub-quests are things that, while important, are less than that of a main quest. They generally take only a few Projects and turns to complete.
(
NEW) Sub-Quest: Venture into the Stars. With Colchis's foundations secured, the time has come to extend your reach beyond the planet's atmosphere. The ancient voidships and orbital platforms that once guarded and connected the world to the greater galaxy now lie dormant, waiting to be reawakened. By venturing into orbit and reclaiming these relics, you will lay the groundwork for expanding your influence into space. This quest will involve repairing and repurposing old ships, establishing new orbital stations, and preparing for the exploration and conquest of nearby star systems. The stars are your next frontier, and with them comes the promise of untold power and discovery.
CONCLUSION OF TURN 8
- Establish Space Marine Recruitment and Training - 2xp
- Clarify Lorgar's Philosophy (Part 1) - 2xp
- Decide Machine Spirit Rights - 2xp
- Develop superior versions of her implants, starting with her Cortex implants - 4xp
- Cultivate Loyal Factions - 5xp
- Construct Sacred Centers for the Worldsoul (Part 1) - 2xp
- Revitalize Production Facilities (Part 1) - 2xp
GAIN: 19xp
Fan Morgal: 19xp + 11xp (Old) = 30xp
Lorgar gets 1/2: 10xp + 4xp (Old) = 14xp
Dharok gets 1/3: 7xp + 6xp (Old) = 13xp
Thalassa: 19xp + 1xp (Old) = 20xp
Costs: Applies to you and Circle Members
- New Ability/Background - 3xp per Dot
- Attribute - current rating *4xp
- Ability - current rating *2xp
- Caste or Favored Charm Charm - 8xp
- Other Charm Charm rating - 10xp
- Merit - 3xp per dot
- Mutation - 3xp per dot
- Psyker Powers (Thalassa, Lorgar & Dharok) - current rating *2xp
- Lorgar Mythos powers - 10xp per power
- Gifts (All) - Rating *2xp
Faith Mythos: (All but Fan)
Your True faith forms such a fundamental part of yourself that it effects your Mythos, allowing you to manifest psyker like abilities, though limited to the below Lores.
Purchase of the Lore also unlocks mutations that the body of the demigod will not reject, though strictly speaking, these "mutation" are more inherent expression of their powers and cannot be turned off. They are always counted as three dot mutations and they will always be Angelic and Human, unless you fall to Chaos. You can purchase the Torment "Mutations" but they are considered 5 Dot mutations.
The Exception to the above is Lore of Humanity. It gives you NO Mutations and you cannot purchase any mutations from Lore of Humanity, but can purchase them if it also falls under another lore.
Lores:
Lore of Light - rating *4xp.
The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry. Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers...
whitewolf.fandom.com
Lore of the Celestials - rating *4xp
The Lore of the Celestials allows the Namaru to carry the Divine Will to the other Houses, to strengthen their efforts and to direct them. They could even take over their evocations completely if they thought it necessary. This is the Lore than allowed the Namaru to commune with the power of...
whitewolf.fandom.com
Lore of Humanity - rating *4xp.
The Lore of Humanity allows the Fallen to communicate with and manipulate people in very subtle ways and to generally enhance their social skills as well as, to a lesser extent, their stealth and linguistics. As it is a Common Lore, any Fallen may access this Lore regardless of House. Translate...
whitewolf.fandom.com
Lore of Radiance - rating *4xpt.
The Lore of Radiance is the lore of leadership and divine commandment over the masses of humanity; allowing the Namaru to speak with the voice of the Almighty to rally their followers as well as mark those who earn their favor (or scorn) and even look deep into a person’s soul to see their...
whitewolf.fandom.com
Lores Roughly do what you expect them to do but I will be editing them to better fit the themes of the Demigods in question. Also, no, you cannot unlock any more lores. This is the limit.
The Torment version does not work as you have to fall to chaos to do so.
Thalassa
Lore of the Flesh- rating *4xp.
The Lore of the Flesh is the Lore that allows the Rabisu to reshape their own fleshly bodies, or to do so with others. It differs from the Lore of Transfiguration in that it alters the body's chemistry and functions instead of its appearance only. It is similar to the Discipline of Vicissitude...
whitewolf.fandom.com
Charm list
CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
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Mutation List
Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
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Merit List
Any Wod Merit - Subject to ST Approval
(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
denvermage.fandom.com
Mythos Powers: (Lorgar and Thalassa Only)
LORGAR'S MYTHOS POWERS THALASSA'S MYTHOS POWERS
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