[X] The Priestess of Piety
-[X] Mahina Hale
-[X] Female
-[X] Lightly tanned skin, you have Hawaiian ancestry, and it shows in both your natural athleticism and your luscious black hair. You have Hazel eyes that seem amber or gold when the light reflects off them. faint lines already mark your face from a lifetime of smiling- forced or otherwise- and you have an unconscious habit of smiling kindly at others. Your hair is shoulder length, and often kept up in either a bun or ponytail. Your facial features are soft, giving you a gentler and more comforting presence than most.
-[X] USA
-[X] Matron of an Orphanage
-[X] Beautiful: Heads turn when you walk past them and you are well versed in using that. (+2 Intrigue, +5 when trying to seduce other creatures, or just be pleasant)
-[X] Silver Tongued: Complicated words to impress the simple minded, complicated arguments to impress the wise. You know well how to weave them. (+3 to Diplomacy)
-[X] Well Read: You are fond of libraries and the smell of well worn books. (+2 Learning, +5 when attempting to decipher or learn from books and texts)
-[X] Intuitive: You have a knack for understanding the world and its more esoteric tricks. (+2 Piety, +5 when performing rituals or summonings)
-[X] Farmers: They work the soil and ensure the people are fed. They know of old ways, habits and tricks that most city folk would scoff at. They've taught you these ways even if your more mundane education was a bit worse. (+2 Piety, +1 Martial, -1 Learning)
-[X] You were promoted: Lieutenant, not soldier. Manager, not clerk. There is a hierarchy in this world, and you climbed a step through hard work, not birthright (Start with a better paying job, albeit more demanding. You will have better access to what your cult is after)
-[X] You realized you're well liked: The folks around you gather and hang on to your every word, you're a local informal leader. (+1 Diplomacy, start with a good relationship with the locals)
-[X] Frightened: Trauma, or a weakness that you were born with? It doesn't quite matter as you're simply weaker than most. (-10 to Personal Combat, +1 coin)
-[X] Scarred: You survived, but not untouched. (-1 Health, +1 coin)
-[X] Compromised: Something happened, you overstepped or just pure bad luck. Your cult bailed you out. (You have a personal debt to the master of your cult, +2 coins)
-[X] Your eyes glow slightly, only seen on the darkest nights (+4 Learning, +5 to learn the secrets that are within an object, other effects will be revealed with time)
4 coins to start, +4 from the complications- Frightened and Scarred should be easy enough to handle with the right rituals, and Compromised is fine if we plan to stay loyal to the Cult- for:
8 Coins total.
Beautiful is useful and gives a +5 on certain rolls, always useful.
Silver Tongued is narratively useful, and +3 Diplomacy is nice for social actions.
Well Read is useful for studying anything, and makes us better at improving our own Lore and possibly helping a Lore Master with their efforts, or BECOMING a Lore Master.
(8-4=4)
Farmers, since I think Piety is the thing that boosts our Summoning ability, and it helps reduce the Martial issues we'll be having, otherwise I'd have gone for Librarians.
(4-1=3)
Promoted gives us a better starting job and is useful to the Cult.
(3-1=2)
Glowing Eyes gives us another major boost to learning and gathering secrets/information.
(2-2=0)
I'm imagining the kindly Matron of an Orphanage relying on her Master to keep the Orphanage open while being highly religious/pious. Specializing in a mix of Piety and Learning, with elements of Diplomacy to make us a bit more approachable. I am open to ideas or changes in preference if you like. I'd prefer we were middle-aged or so, though younger would be nice, and older is also fine.
Regardless, the helpless Orphans are certainly one way to add to the Cult, especially if the age up into it... besides. teach them while they're young, right? If nothing else, you can share Heart and Lantern and maybe Forge with the kids and help them avoid health issues, learn more easily, and be better with their hands and making things than they otherwise would. Kids are the future and all that...
Edit: This plan is beautiful and I love him. He has my vote as well. XD
[X] Plan: My Heart beats for my Flock
This plan seems nice.
[X] Plan: Father John
This plan is better for Action Economy since we can fixate on the Cult instead of our family for Socials.
[X] Plan: Father John, Not Married.
Alternate Plan to be slightly less tanky than plan MHBfmF, but still should ameliorate the issues with Health that would make her unviable.
[X] The Priestess of Piety - Heart edition
-[X] Mahina Hale
-[X] Female
-[X] Lightly tanned skin, you have Hawaiian ancestry, and it shows in both your natural athleticism and your luscious black hair. You have Hazel eyes that seem amber or gold when the light reflects off them. faint lines already mark your face from a lifetime of smiling- forced or otherwise- and you have an unconscious habit of smiling kindly at others. Your hair is shoulder length, and often kept up in either a bun or ponytail. Your facial features are soft, giving you a gentler and more comforting presence than most.
-[X] USA
-[X] Matron of an Orphanage
-[X] Beautiful: Heads turn when you walk past them and you are well versed in using that. (+2 Intrigue, +5 when trying to seduce other creatures, or just be pleasant)
-[X] Silver Tongued: Complicated words to impress the simple minded, complicated arguments to impress the wise. You know well how to weave them. (+3 to Diplomacy)
-[X] Well Read: You are fond of libraries and the smell of well worn books. (+2 Learning, +5 when attempting to decipher or learn from books and texts)
-[X] Intuitive: You have a knack for understanding the world and its more esoteric tricks. (+2 Piety, +5 when performing rituals or summonings)
-[X] Farmers: They work the soil and ensure the people are fed. They know of old ways, habits and tricks that most city folk would scoff at. They've taught you these ways even if your more mundane education was a bit worse. (+2 Piety, +1 Martial, -1 Learning)
-[X] You were promoted: Lieutenant, not soldier. Manager, not clerk. There is a hierarchy in this world, and you climbed a step through hard work, not birthright (Start with a better paying job, albeit more demanding. You will have better access to what your cult is after)
-[X] You realized you're well liked: The folks around you gather and hang on to your every word, you're a local informal leader. (+1 Diplomacy, start with a good relationship with the locals)
-[X] Frightened: Trauma, or a weakness that you were born with? It doesn't quite matter as you're simply weaker than most. (-10 to Personal Combat, +1 coin)
-[X] Scarred: You survived, but not untouched. (-1 Health, +1 coin)
-[X] Compromised: Something happened, you overstepped or just pure bad luck. Your cult bailed you out. (You have a personal debt to the master of your cult, +2 coins)
-[X] Your heart beats louder, audible to those who care to listen (+2 Health, +5 when resisting things that would harm your body, other effects to be shown with time)