Earth Bet: House of the Sun (Cultist Simulator/Worm)

[X] She laughed and took you in hand, skipping across the street as she sang. It was a song about the world, a song that she sang from her heart as the two of you danced, your feet pounding in time with the thunder above you. (HEART is the principle of life, preservation and protection, as well as of the dance that must never cease. It is known, even if subconsciously, by any creature that knows happiness and perseverance in the face of adversity, and it is put into practice by dancers.)
 
Forge is easily the best in a world with technology.

[X] She told you about a fire, but not any fire. It was a fire that warmed the hearth of a king for many years, melting the snow in the winter and consuming the children of spring until one day it wasn't a fire any longer. (FORGE is the principle of transformation, fire and destruction, and of reshaping on all levels, be them physical or spiritual. It holds the secrets that both blacksmiths and rebels share deep down in their cores).
 
Let's dispense with such dubious combinations. The heart and the Kitchen combined point only to Lionsmith, and personally, for example, I had enough of the past story dedicated to battles.

You need Edge for Lionsmith, and there are Hours whose Lores are not yet stated in CS.

Oh, like the Applebright! Said to be born from sparks of the Forge of Day's delight, akin somewhat to the Flower maker, who collects the broken bits of the cultist that gets eaten for the Grail Name Ascension and tries to at least somewhat restore them! I'd think that'd probably be Heart-Forge-Grail or something.
 
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[X] She spoke about the sacrifice of a mortal man, of how his wounds split open as he was nailed to a cross. Of how his wounds were not just mortal scars, but an opening where anything could pass, and as she spoke, you noticed her own scars. (KNOCK is the principle of openings, and of finding hidden passages and portals. It entails secrets that both locksmiths and burglars share, even if they do not realize it.)
 
I've been busy, and just when I FINALLY get the time to try and catch up here... I heard in the Esquestria thread that MC died?

I'll read the game over-ed quest later, at least I'm in time for the new character creation this time.

I know a bit about Worms from basically osmosis, but I've never read the story itself.


[x] She told you about a fire, but not any fire. It was a fire that warmed the hearth of a king for many years, melting the snow in the winter and consuming the children of spring until one day it wasn't a fire any longer. (FORGE is the principle of transformation, fire and destruction, and of reshaping on all levels, be them physical or spiritual. It holds the secrets that both blacksmiths and rebels share deep down in their cores).

Forge, to rebuild and reshape this world into something better... or at least stronger, more durable.

Earth Bet needs it, I think

[x] She whispered a tale about a monster and a princess who loved each other oh so dearly. About how they desired each other so deeply, how they would do anything to reach each other again as they had been before they were born. (GRAIL is the principle of desire, seduction and thirst. It knows about all things succulent and treats both charisma and seduction as the most pleasant of tools.)

Grail, because... honestly I'm kinda curious to see how we can play a Grail cult while not running afoul of SV's rules :rofl:

also I just like the idea of it. If I had been there in the first vote of Esquestria (I think I joined it in the second or third vote) It's probably the Lore I would have gone for

[x] What was history, she asked, and how is it eternity? She told you. Her tale was one with many holes, about seven secrets across the seas, and how when they were found, the sun smiled on the future. (SECRET HISTORIES is the principle of the world itself. It is the study and knowledge of the frailty of cause and effect, and of the secret places where more than one possibility took place.)

There's many secrets we could find about... many mysteries in the histories...
 
[X] She spoke about the sacrifice of a mortal man, of how his wounds split open as he was nailed to a cross. Of how his wounds were not just mortal scars, but an opening where anything could pass, and as she spoke, you noticed her own scars. (KNOCK is the principle of openings, and of finding hidden passages and portals. It entails secrets that both locksmiths and burglars share, even if they do not realize it.)
 
I want to advertise the Knock a little bit.

Do all of you know what Subversion is?
In short, it looks like a vicious circle of principles where one flows into another.
Each principle dominates one and is inferior to the other. This can be used as a ritual, for example, to destroy the influence of a Moth with the help of a Lantern.
But more often it is used to turn one knowledge into another, for example, we lack one fragment of a Lantern to go to the third level, but by a happy coincidence we have a fragment of a Moth, so using the Subversion principle, we turn these fragments into a fragment of a Lantern.
So what am I getting at? The thing is that Knock stands above all principles and it subverts any other principle except Secret Histories.
This way we can avoid a situation where we have fragments of different principles lying in a useless pile and as a result we cannot raise anything really high. At least we can guarantee that the Knocking will always be consistently high.

If anyone is interested, this is what the Subversion circle looks like.

Heart>Grail>Moth>Lantern>Forge>Edge>Winter>Heart

Knock can subvert any of those into Knock itself.

Secret Histories is not compatible with any of those.

@Witherbrine26 If we choose the cult of the heart, can we become a dancer?

You need Edge for Lionsmith, and there are Hours whose Lores are not yet stated in CS.
Considering that this is the only Hour that fits, the absence of an Edge no longer plays a special role.
As for your offer, I am almost ready to bet money that Witherbrine26 will not invent a new Hour for this. It's just a gigantic job to fit it into the existing cosmology just so that Lionsmith is not our patron. In addition, Witherbrine26 has always used canonical knowledge.
 
@Witherbrine26 If we choose the cult of the heart, can we become a dancer?
Yes, one of the new changes I'm planning to add to character creation is picking your job. This gives you a little more control when building your character.
As for your offer, I am almost ready to bet money that Witherbrine26 will not invent a new Hour for this.
Well now I'm going to do it! :V
 
With forge we can buy thinker tech, and do the upkeep for them ourselves.
This is a huge assumption. Probably, knowledge of the forge can probably really help reduce the wear and tear of tinkertech technologies due to the fact that we intuitively know how the thing should work correctly, but it is still limited.
Do not forget that a lot still depends on the whims of the shards, because the real technology is in their other dimension if they want to turn it off, then no forge will help. Just as it will not help to start a car with a missing engine.
But even if Shard is interested and he does not turn off our technology, we can only delay the inevitable processes of destruction. After all, we don't have those shards to do the manipulations that are necessary, we can only use the mortal tool and occult objects.
Well now I'm going to do it! :V
At such moments, I begin to clearly understand the wisdom of winter, especially the fragment in which it says that sometimes it is better to remain silent.
 
I want to advertise the Knock a little bit.

Do all of you know what Subversion is?
In short, it looks like a vicious circle of principles where one flows into another.
Each principle dominates one and is inferior to the other. This can be used as a ritual, for example, to destroy the influence of a Moth with the help of a Lantern.
But more often it is used to turn one knowledge into another, for example, we lack one fragment of a Lantern to go to the third level, but by a happy coincidence we have a fragment of a Moth, so using the Subversion principle, we turn these fragments into a fragment of a Lantern.
So what am I getting at? The thing is that Knock stands above all principles and it subverts any other principle except Secret Histories.
This way we can avoid a situation where we have fragments of different principles lying in a useless pile and as a result we cannot raise anything really high. At least we can guarantee that the Knocking will always be consistently high.

If anyone is interested, this is what the Subversion circle looks like.

Heart>Grail>Moth>Lantern>Forge>Edge>Winter>Heart

Knock can subvert any of those into Knock itself.

Secret Histories is not compatible with any of those.

@Witherbrine26 If we choose the cult of the heart, can we become a dancer?


Considering that this is the only Hour that fits, the absence of an Edge no longer plays a special role.
As for your offer, I am almost ready to bet money that Witherbrine26 will not invent a new Hour for this. It's just a gigantic job to fit it into the existing cosmology just so that Lionsmith is not our patron. In addition, Witherbrine26 has always used canonical knowledge.

I am unsure Witherbrine will let us transmute Lore Scraps like that; the quest that inspired him to make this one, and the ruleset he took from it, certainly didn't.

@Witherbrine26 do you allow Subversion to turn Lore Scraps into other Lore Scraps? Or is it just for wrecking other Principles? Or both? Or is it more complicated than that in the is quest?

Also, did you miss my edit H2F2, where I supplied an Hour that is canon but whose Lores were not yet specified?

Well now I'm going to do it! :V

Well now I suppose it doesn't matter, custom Hours confirmed, the Chandler is cackling right now.
 
@Witherbrine26 do you allow Subversion to turn Lore Scraps into other Lore Scraps? Or is it just for wrecking other Principles? Or both? Or is it more complicated than that in the is quest?
You certainly can use subversion to turn Lore Scraps into other Lore Scraps as well as wrecking Principles and it's also complicated. However in summary you can do all of the above with the right rituals, now getting those rituals may be complicated and will likely cost AP to use but subversion can be a powerful tool if you can figure out how to do it practically.
 
[X] She told you about a fire, but not any fire. It was a fire that warmed the hearth of a king for many years, melting the snow in the winter and consuming the children of spring until one day it wasn't a fire any longer. (FORGE is the principle of transformation, fire and destruction, and of reshaping on all levels, be them physical or spiritual. It holds the secrets that both blacksmiths and rebels share deep down in their cores).

And it's sparks a'flying
passion strong!
I am the blacksmith singing
the hammer and the anvil song!


Let's build something incredible, a world so broken needs a mighty labor indeed to make right.
 
You certainly can use subversion to turn Lore Scraps into other Lore Scraps as well as wrecking Principles and it's also complicated. However in summary you can do all of the above with the right rituals, now getting those rituals may be complicated and will likely cost AP to use but subversion can be a powerful tool if you can figure out how to do it practically.
With how AP hell works that would pretty much never be useful, compared to just spending the AP points to just get more lore scraps. It would only be valuable is you had reached a road block on a lore hand knew for sure you had a source of scraps to to make up for the loss of turning a scrap into another scrap, when you got past the road block.
 
With how AP hell works that would pretty much never be useful, compared to just spending the AP points to just get more lore scraps. It would only be valuable is you had reached a road block on a lore hand knew for sure you had a source of scraps to to make up for the loss of turning a scrap into another scrap, when you got past the road block.
Yes, it is better to gain more Lore Scraps than subvert them. Subversion of Lore Scraps is really only for specific circumstances.
 
And it's sparks a'flying
passion strong!
lacksmith singing
the hammer and the anvil song!


Let's build something incredible, a world so broken needs a mighty labor indeed to make right.
In the end, it will all come down to the fact that people themselves will become the fuel of the Forge, feeding the wonders that it will create. The Industrial Revolution sponsored by Forge has made this clear.
Although I personally like this aspect of Forge, unfortunately it is often overlooked, succumbing to the charm of the benefits that it provides.
With how AP hell works that would pretty much never be useful, compared to just spending the AP points to just get more lore scraps. It would only be valuable is you had reached a road block on a lore hand knew for sure you had a source of scraps to to make up for the loss of turning a scrap into another scrap, when you got past the road block.
This is a high-level tool, that is, from the third to the fifth, when it is no longer possible to find fragments of knowledge just by reading books that can be easily found. You may rate it low, but nevertheless it is a real way to quickly raise the level of knowledge when it is urgently needed.
You also miss the ritual aspect of knocking when we can destroy the negative influence of other aspects by using knock.
 
[X] She laughed and took you in hand, skipping across the street as she sang. It was a song about the world, a song that she sang from her heart as the two of you danced, your feet pounding in time with the thunder above you. (HEART is the principle of life, preservation and protection, as well as of the dance that must never cease. It is known, even if subconsciously, by any creature that knows happiness and perseverance in the face of adversity, and it is put into practice by dancers.)
 
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[X] She spoke about the sacrifice of a mortal man, of how his wounds split open as he was nailed to a cross. Of how his wounds were not just mortal scars, but an opening where anything could pass, and as she spoke, you noticed her own scars. (KNOCK is the principle of openings, and of finding hidden passages and portals. It entails secrets that both locksmiths and burglars share, even if they do not realize it.)
 
[x] She spoke about the sacrifice of a mortal man, of how his wounds split open as he was nailed to a cross. Of how his wounds were not just mortal scars, but an opening where anything could pass, and as she spoke, you noticed her own scars. (KNOCK is the principle of openings, and of finding hidden passages and portals. It entails secrets that both locksmiths and burglars share, even if they do not realize it.)
 
Witherbrine26 I've noticed that Knock has among its properties the revealing of secrets, there's even a whole Hour dedicated to it not to mention that spies are usually associated with Knock. But at the same time, any learning process is usually given to the Lantern.
So I would like to clarify in which situations you will use Lantern and in which you will use Knock?
 
@Witherbrine26 I've noticed that Knock has among its properties the revealing of secrets, there's even a whole Hour dedicated to it not to mention that spies are usually associated with Knock. But at the same time, any learning process is usually given to the Lantern.
So I would like to clarify in which situations you will use Lantern and in which you will use Knock?
So if you look under Esoteric Status in the character sheet you'll see where lores apply (This is ignore the Mansus where things can get much more complex)

Lantern: Attempting to learn the secrets that are within an object
-This generally covers most learning, studying an artifact, reading a book etc
Knock: When attempting to open something
-This covers things like picking locks, but can also apply to things like opening portals (assuming the proper events of course)

So 90% of the time learning will be covered under Lantern but there are edge cases where Knock could possibly apply
 
So if you look under Esoteric Status in the character sheet you'll see where lores apply (This is ignore the Mansus where things can get much more complex)

Lantern: Attempting to learn the secrets that are within an object
-This generally covers most learning, studying an artifact, reading a book etc
Knock: When attempting to open something
-This covers things like picking locks, but can also apply to things like opening portals (assuming the proper events of course)

So 90% of the time learning will be covered under Lantern but there are edge cases where Knock could possibly apply
So there is no social aspect to Knock?
For example, when, instead of the charm of the Grail, we try to use cunning to find out a juicy secret in a conversation, or for example, at moments when we want to spy on someone and eavesdrop?
 
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So there is no social aspect to knocking? For example, when, instead of the charm of the Grail, we try to use cunning to find out a juicy secret in a conversation, or for example, at moments when we want to spy on someone and eavesdrop?
Not directly no, however Knock would help you finding secrets (breaking into a house and searching) and Moth would help you eavesdrop on people.
 
We could also use Knock to summon minions which can not only do actions for us (free AP) but also spy on others with mystical means. Most people, even capes and high level PRT officials probably won't expect their mirrors to be eavesdropping on them.
 
[X] She spoke about the sacrifice of a mortal man, of how his wounds split open as he was nailed to a cross. Of how his wounds were not just mortal scars, but an opening where anything could pass, and as she spoke, you noticed her own scars. (KNOCK is the principle of openings, and of finding hidden passages and portals. It entails secrets that both locksmiths and burglars share, even if they do not realize it.)
 
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