Hmm.
Skeptic
Stats: As Rogue.
Powers: (Supernatural) Anti-Magic Shell, Constant, 60ft radius around self per level. May be reactivated as a free reaction instantly upon being successfully Disjoined.
There you go. That should fuck over basically every magic user in the game short of gods.
Gate or Planar Ally in some creatures from outside the radius, have them go in and attack.
The posts upthread weren't kidding about just magic immunity not being enough. Though at least Gate is high level and Planar is a cleric spell.
Flight+ Orb of Element line- instantaneous conjuration effects are unaffected my AMF so can still be used to plink the target. Alternately, summoning of creatures with ranged attacks or similar abilities, calling spells so things are physically present and not summoned.
AMF does get rid of summoned foes, but something that's just a means of planar travel is good.
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