Dungeons and Dragons Megathread

Does anyone know if there's an archetype in PF or 3.5 or somewhere for an agnostic Cleric?
This is pretty much how the Factotum uses their healing ability, they use a random holy symbol and prayer to anyone/anything that may or may not be listening.

Also in 3.X( not sure about later editions) you can have a Divine Caster that gains their spells through dedication to a Concept rather than through worshipping a Deity.
Of course, if enough Clerics do this towards a specific Concept then a Deity might eventually spontaneously form to represent it.
 
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There's a PRC in manual of the planes IRRC for the Athar; which are basically a faction of agnostic clerics.
Planar Handbook; the PrC is called 'Defiant'. The mechanics are not all that suited, though, there's no spellcasting and a lot of resistances aimed at divine casting, so a cleric of the Great Unknown would be a bit closer (the Great Unknown being the Athar's somewhat-deistic leading faith), even if it would just be a straight cleric (probably using the worshipping-a-concept rules).

The Ur-Priest are an evil, stealing take on the concept.
 
There's a PRC in manual of the planes IRRC for the Athar; which are basically a faction of agnostic clerics.
This is pretty much how the Factotum uses their healing ability, they use a random holy symbol and prayer to anyone/anything that may or may not be listening.

Also in 3.X( not sure about later editions) you can have a Divine Caster that gains their spells through dedication to a Concept rather than through worshipping a Deity.
Of course, if enough Clerics do this towards a specific Concept then a Deity might eventually spontaneously form to represent it.
Thanks, I'll have a look at them, see if either of them have been translated to PF. I'm worried about the Factotum, though - I read they're a really big class for min-maxxers, since they basically only have to care about Intelligence and Constitution, and I'm mainly doing this for roleplaying reasons. TBH the Factotum's approach kinda reminds me of Beni, from The Mummy (1999):


Honestly, if I was going for maximum hilarity, I'd probably be shooting for an Atheist Cleric, rather than an Agnostic one - but either the Flat Earth kind of Atheist ("Gods don't exist, it simply makes no sense, the world is governed by logic and physical processes" "Dude, your God's Avatar just appeared to you to give you a mission!" "How do I know that was a God, rather than simply an extremely powerful entity or mass hallucination?" - like Sanya the Knight of the Cross, member of one of the most exclusive Orders of Paladins in any world - there are only ever three of them, one each with a sword forged partially out of one of the Nails of the Cross - and at series start, one is an Atheist, one an asian man who got converted to Christianity in a mass ceremony in the '50s or 60s - he thought he was going to meet Elvis, and one is a Christian who believes very strongly that the Lord helps those who help themselves, so has his plate mail with Kevlar and trauma plate inserts) or the Sergeant Dorfl from Discworld Atheist/Agnostic, where the casual offending of the Gods means I'd have to play something with at least Electricity and Fire resistance, to protect him against thunderbolts and hellfire, and a God would basically be backing him for the lulz - although that one might work better for a Paladin...

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Planar Handbook; the PrC is called 'Defiant'. The mechanics are not all that suited, though, there's no spellcasting and a lot of resistances aimed at divine casting, so a cleric of the Great Unknown would be a bit closer (the Great Unknown being the Athar's somewhat-deistic leading faith), even if it would just be a straight cleric (probably using the worshipping-a-concept rules).

The Ur-Priest are an evil, stealing take on the concept.
Ah, really? Damn...
 
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Does anyone know if there's an archetype in PF or 3.5 or somewhere for an agnostic Cleric?
PF doesn't have an archetype specifically for it that I'm aware of, but the rules text for the class still clearly supports being a cleric of no particular deity. There are lots of points where it says "their deity (if they have one)" and the like and says that clerics without a deity have to choose whether to channel positive or negative energy.

So yes, agnostic cleric is supported by the base class.
 
PF doesn't have an archetype specifically for it that I'm aware of, but the rules text for the class still clearly supports being a cleric of no particular deity. There are lots of points where it says "their deity (if they have one)" and the like and says that clerics without a deity have to choose whether to channel positive or negative energy.

So yes, agnostic cleric is supported by the base class.
Aw, nice! I hadn't really looked at the base class, 'cos I just assumed... Now I just need to figure out the way of doing it that enables the most hilarity for roleplaying purposes... Flat Earth Atheist (it could be normal beings from another dimension playing a game with all our lives! (can't you hear the dice?)), Disciple Of All the Gods And None Of Them (since either they all exist of none of them do), I Believe In Something But Gods Have Not Impressed Me (basically either a disciple of Crom, or Sergeant Dorfl, who believes not in Gods, but always in Sam Vimes), Believer In The Power Of Sapience Which Will Conquer Those So-Called Gods Who Play Games With Us, or think up something else?
 
I Believe In Something But Gods Have Not Impressed Me (basically either a disciple of Crom, or Sergeant Dorfl, who believes not in Gods, but always in Sam Vimes)
This is something like the standard Athar approach for the more philosophically inclined - they believe there is divinity out there, but it is unknowable (hence "Great Unknown") and definitely not the supposed gods going around metaphorically rattling windows across the planes.
 
Aw, nice! I hadn't really looked at the base class, 'cos I just assumed... Now I just need to figure out the way of doing it that enables the most hilarity for roleplaying purposes... Flat Earth Atheist (it could be normal beings from another dimension playing a game with all our lives! (can't you hear the dice?)), Disciple Of All the Gods And None Of Them (since either they all exist of none of them do), I Believe In Something But Gods Have Not Impressed Me (basically either a disciple of Crom, or Sergeant Dorfl, who believes not in Gods, but always in Sam Vimes), Believer In The Power Of Sapience Which Will Conquer Those So-Called Gods Who Play Games With Us, or think up something else?
Bear in mind that if you're playing in Golarion it's implied that misotheist or distheist Clerics are virtually unheard of, the setting's iconic Oracle (divine magic is forced onto you by the deities) had to flee her native country because by just having divine spellcasting it was assumed she was a Cleric and in Rahadoum that has serious consequences in the form of antitheist inquisitions.
 
Bear in mind that if you're playing in Golarion it's implied that misotheist or distheist Clerics are virtually unheard of, the setting's iconic Oracle (divine magic is forced onto you by the deities) had to flee her native country because by just having divine spellcasting it was assumed she was a Cleric and in Rahadoum that has serious consequences in the form of antitheist inquisitions.
That's partially because they have a larger deity list than FR had at its height. There are so many entities willing and able to grant spells that it's damn near impossible not to find one that fits you.
 
That's partially because they have a larger deity list than FR had at its height. There are so many entities willing and able to grant spells that it's damn near impossible not to find one that fits you.
That's true, but I've always posited the idea that channeling divine magic without drawing upon the themes of deities and demigods (by this I mean the various divine spell granting entities like the Empyreal Lords, Archdevils, Horsemen, etc) is significantly harder to do in the Pathfinder setting, otherwise Rahadoum wouldn't have as one of it's remarkable traits a lack of Clerics with which to respond to disease outbreaks with.
 
Eh, I'm less worried about the fact that there's probably a god that fits him, and more enamoured of the idea of a Cleric that determinedly does not follow a god. Not just 'doesn't follow a god,' but very definitely does not follow a god. I'm okay if he believes gods exist, just thinks they should stay in their own lane. I'm okay if he believes the powerful beings are not really gods, because those squabbling children are not divine, and true divinity should be unknowable, hell, I'm fine if he's unsure if any gods are real, but holds that if they are and if any of them should be followed, then they all should be.

I'll figure out the details before we start, based on whatever I think will lead to the most shenanigans, roleplaying-wise, probably working with my DM. That'll be fun. I just wanted a better system than my 'one (1) 'true resurrection' needed within next 24 hours, will pay with prayers and spell components, details below' with little tear-off things with the Clerical equivalent of a mobile number, posted on the Divine Noticeboard for any bored or out-of-work god to pick up.
 
Eh, I'm less worried about the fact that there's probably a god that fits him, and more enamoured of the idea of a Cleric that determinedly does not follow a god. Not just 'doesn't follow a god,' but very definitely does not follow a god. I'm okay if he believes gods exist, just thinks they should stay in their own lane. I'm okay if he believes the powerful beings are not really gods, because those squabbling children are not divine, and true divinity should be unknowable, hell, I'm fine if he's unsure if any gods are real, but holds that if they are and if any of them should be followed, then they all should be.

I'll figure out the details before we start, based on whatever I think will lead to the most shenanigans, roleplaying-wise, probably working with my DM. That'll be fun. I just wanted a better system than my 'one (1) 'true resurrection' needed within next 24 hours, will pay with prayers and spell components, details below' with little tear-off things with the Clerical equivalent of a mobile number, posted on the Divine Noticeboard for any bored or out-of-work god to pick up.
Back in 2e there was The Divinity of Man, which was a spell granting philosophy that believed that all humans were essentially sparks of the divine, and that they drew their power from this human gestalt, you could try adapting that

Translating the old "spheres" to the modern domains, they had access to everything except the nature based ones (animal, plant, and the elements). Combine that with the ecclesitheurge archetype that lets you keep one domain fluid and open to change, and there you go
 
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I just wanted a better system than my 'one (1) 'true resurrection' needed within next 24 hours, will pay with prayers and spell components, details below' with little tear-off things with the Clerical equivalent of a mobile number, posted on the Divine Noticeboard for any bored or out-of-work god to pick up.
But that's the best system!
 
The Community domain could perhaps be considered the "Humanism" domain, if one wants to go that route. Maybe the Artifice domain as well.


If you decide to follow the Dorfl example, it would be interesting to play as some sort of artificial being, like an android or a warforged. It would give you a chance to reuse one of the few memorable lines from Space: Above and Beyond when the genetically engineered colonel tells the priest to piss off: "Make peace with my maker? My maker was some egghead with an eyedropper and a petrie dish. I don't need to make peace with him." :D
 
You know the Smite to Song inspired Paladin Oath I mentioned working on for 5e? It's done. Critique is welcome, particularly mechanical issues with the ideas presented. I understand Bounded Accuracy enough to swap attack roll bonus for damage bonus so that having 2d8 added to rolls doesn't break something important. Burning a 1st level spell for, on average, +9 to an attack roll is... Bad. Really bad.

A basic idea to bring up is that an always-on personal 1st level spell is apparently appropriate for 15th level subclass features. Is a 30 ft. Aura of a 1st level spell okay for a 20th level subclass feature? Or a 2nd level always-on/at-will personal spell?
 
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Eh, I'm less worried about the fact that there's probably a god that fits him, and more enamoured of the idea of a Cleric that determinedly does not follow a god. Not just 'doesn't follow a god,' but very definitely does not follow a god. I'm okay if he believes gods exist, just thinks they should stay in their own lane. I'm okay if he believes the powerful beings are not really gods, because those squabbling children are not divine, and true divinity should be unknowable, hell, I'm fine if he's unsure if any gods are real, but holds that if they are and if any of them should be followed, then they all should be.

I'll figure out the details before we start, based on whatever I think will lead to the most shenanigans, roleplaying-wise, probably working with my DM. That'll be fun. I just wanted a better system than my 'one (1) 'true resurrection' needed within next 24 hours, will pay with prayers and spell components, details below' with little tear-off things with the Clerical equivalent of a mobile number, posted on the Divine Noticeboard for any bored or out-of-work god to pick up.
Hmmm. Have you looked at the Blood of Vol from Eberron?

Basically they believe in the idea that divinity is each person (more specifically, the blood) and draw power from that. And if one improves themselves enough, they can reach the level of divinity themselves.


Look not to the skies, nor the depths below, nor even the distant past or future. Seek the divine within, for the blood is the life, and in its call can be heard the promise of eternal life. One has but to listen.
 
Yeah but the "Dark Powers" aren't really...well, they don't seem like they cooperate very much.
Ummm... how familiar are you with Ravenloft? There isn't any known conflict among the Dark Powers. They have never even appeared "onscreen". They have no personality beyond "faceless force of corruption and torment". They are more a natural law of the plane than sapient beings. And that's if they even are sapient. We don't know
 
Would anyone want to run a Pathfinder Module at some point?

I'd love to GM, and it'd give y'all a chance to build those characters you haven't gotten to ever play yet.

Don't know level , or what module, gotta see what I have on hand.


/ulterior motive -> It's easier to let other people build PCs and give them a personality, and then integrate those guys as NPCs into a setting, than it is to just build all your own. Others mean you get a different outlook on things. :p
 
Would anyone want to run a Pathfinder Module at some point?

I'd love to GM, and it'd give y'all a chance to build those characters you haven't gotten to ever play yet.

Don't know level , or what module, gotta see what I have on hand.


/ulterior motive -> It's easier to let other people build PCs and give them a personality, and then integrate those guys as NPCs into a setting, than it is to just build all your own. Others mean you get a different outlook on things. :p
I already play in one group and dm another, I've put in enough work on NPCs for my own campaigns. Do it yourself:p

Most recently, I remade the Skull and Shackles adventure path for epic/mythic use. Which was fun. I got to create a bunch of unique, almost One Piece Style, pirate crews. I have one with a Rakshasa Maharaja as the captain. He's completely batshit, like, Don Carnage from Tailspin, if he was a seven foot mass of muscle, sorcery, and death. The rest of the crew are rakshasa who still follow him out of a mix of Lawful Outsider loyalty to their rightful leader, and absolute terror of what he'll do if they mutiny. Some of them think it's all some bizarre loyalty test.

Another crew is made up of demon possessed children, led by an childlike Infernal. Basically a cross between Laharl from Disgaea and an evil Peter Pan. And I do mean evil. I broke out the old Book Of Vile Darkness for these guys.

There's a few more, but those are my favorites. They replace Merrill Pegsworthy and Avimar Sorrinash respectively in the story.
 
I already play in one group and dm another, I've put in enough work on NPCs for my own campaigns. Do it yourself:p

Most recently, I remade the Skull and Shackles adventure path for epic/mythic use. Which was fun. I got to create a bunch of unique, almost One Piece Style, pirate crews. I have one with a Rakshasa Maharaja as the captain. He's completely batshit, like, Don Carnage from Tailspin, if he was a seven foot mass of muscle, sorcery, and death. The rest of the crew are rakshasa who still follow him out of a mix of Lawful Outsider loyalty to their rightful leader, and absolute terror of what he'll do if they mutiny. Some of them think it's all some bizarre loyalty test.

Another crew is made up of demon possessed children, led by an childlike Infernal. Basically a cross between Laharl from Disgaea and an evil Peter Pan. And I do mean evil. I broke out the old Book Of Vile Darkness for these guys.

There's a few more, but those are my favorites. They replace Merrill Pegsworthy and Avimar Sorrinash respectively in the story.
Do you have campaign notes? Currently in a post-Campaign S&S IRL, and my GM would probably love to see your notes. He did some One Piece themed stuff too.
 
Do you have campaign notes? Currently in a post-Campaign S&S IRL, and my GM would probably love to see your notes. He did some One Piece themed stuff too.
Just have stats at the moment. The personalities are all in my head. The party has just reached Rickety's Squibs, so they haven't encountered any new characters yet, just levelled up versions of the usual part 1 NPCs

Pretty much doubled the CR of existing characters with a combination of levels, Mythic Ranks, and templates, and removed any pirate lord who I couldn't think of a good mythic/epic version of.

So now old Bonefist comes across as even more badass for being the only pure human on the council. (Of course he's pretty much a demigod at this point. Rank 10 Trickster, the Pirate who stole immortality)

For stats, the Rakshasa has a crew of base rakshasa, with mythic ones as officers.

The infernal's crew uses the "demon possessed" template from the SRD site.

Both captains have been given enough extra HD/templates and mythic ranks to be CR 40 (the campaign is set to end in the 30s, but I want Pirate Lords to be scary enough to require a whole party to take on rather than being long since surpassed by the PCs at the end). All the council members are 30-40.
 
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