Could I get a hand with my Pathfinder Dwarf Fighter's build order, please? He's my first character in any D&D-derived system more modern than a heavily customised version of AD&D. It's also my first character that is not at least a secondary caster, or a hacker in that one sci-fi game we played. I'm pretty sure I've picked all the feats I want, I would just like help ordering them, please. I have a tentative build order, but it lease a lot of stuff very late that I'd prefer to have earlier, so any help shuffling stuff around so the more useful stuff goes as early as possible, given prereqs, would be greatly appreciated.
The character is a Dwarven Fighter with stats of:
Str 16
Dex 14
Con 14
Int 12
Wis 12
Cha 8
the Traits:
Defender of the Society(Combat)
Glory of Old(Regional)
and the alternate Racial Benefits:
Fey Thoughts(Fly, Acrobatics)
Craftsman
Rock Stepper
Tentative Build Order EDITED WITH ADVICE GIVEN ELSEWHERE:
Lvl1: Power attack, Combat Reflexes.
Lvl2: Weapon Focus (Dwarven Longaxe)
Lvl3: Furious Focus
Lvl4: Barroom Brawler, Str +1
Lvl5: Additional Traits(Militant Merchant, Eldritch Smith), Weapon Training: Axes
Lvl6: FAWT: Warrior Spirit
Lvl7: Cunning, AAT: Master Armourer
Lvl8: FAAT: Armoured Juggernaut, Str +1
Lvl9: Steel soul, AWT: Abundant Tactics
Lvl10: Greater Weapon Focus
Lvl11: FAWT: Armed Bravery, AAT: Armour Specialisation(Full Plate)
Lvl12: Cut From the Air, Int +1
Lvl13: Improved Critical, AWT: Weapon Specialist(Axes)
Lvl14: Weapon Specialization
Lvl15: Greater Weapon Specialization, AAT: Armour Master(Secured Armor)
Lvl16: Smash From the Air, Int +1
Lvl17: ???, AWT: Defensive Weapon Training
Lvl18: ???
Lvl19: ???
Lvl20: ???, Cha +1
EDIT NOTES: Changing to AATs instead of Armour Training, and ditching the Initiative-boosting stuff, freed up four Feats, so I put all of those at the end. If you see something that could go later, and fit an important feat earlier, please shout out!
The main problem with the build order, as I see it, is leaving so much good stuff 'til after Lv11. I'd really like to pick up stuff like Furious Focus and Improved Critical sooner. His main weapon is a Dwarven Longaxe, but he will be picking up at least one backup axe, which is why Weapon Specialist will be useful - plus, I'm planning on getting my Longaxe enchanted with Transformative Greater to be able to turn it into a Greataxe for close-in work, a Pickaxe if something has S-based DR but no P-based, and a Dwarven Waraxe if I only have one hand free. With Weapon Specialist, all the weapon-specific Feats, like Weapon Specialisation and Greater and Improved Critical, will work on all of those.
EDIT, I've had it pointed out to me, as I should've noticed, that I've got one too many weapon-specific feats to have them all work with the omniweapon. Should I make my peace that one of them will only work with the Dwarven Longaxe form of it, or should I ditch it, to bring it down to the 4 that can be used with it? If ditch, which, Greater Weapon Specialisation, or Improved Critical?
We're starting at Level 1, so I'd really like my Dorf to get up and running as early as possible, and then add 'nice-to-have's later on. So, that's what I'm mainly after help with, bringing him online earlier.
Thanks for the help!