Dungeons and Dragons Megathread

This is my problem with it. As a higher level ability, it would be okay. But at 3rd level its strictly better than, say Action Surge or most spells.
Woe-Striker
When you enter this Path at 3rd level, your maddened disregard for your own welfare allows you to launch a despairing flurry of attacks, as you hack at hallucinations of all you've lost. While raging, you can use your action to make a number of reckless attacks no greater than your Constitution modifier. Starting at 5th level, you may do so as a bonus action. You cannot take an action or move on your next turn after you use this feature, nor can you use it again until you complete a short or long rest.


Now, I believe that works out to roughly the same average damage over two turns as a Fighter making use of a single Action Surge. The Fighter has more attacks by the end, even taking Primal Champion into account, but the Barbarian's Rage and Strength bonuses keep them up there.

What worries me now is that, having turned this into an Action Surge-alike, the Path's final ability is too same-y. I'll give that a look later.

Thanks for the feedback, either way.
 
Preferred edition? Pathfinder.
Why? It offers the fun of combinatorial madnesss, still gets new material (unlike 3.5) and thanks to the PFSRD and Archives of Nethys, it's freely accessibly and easy to reference.

3.5 is similar, but I honestly prefer Pathfinder due to the more interesting class design and because Golarion is great.
4E is interesting too. I've admittedly never played it, but while it's radically different from other D&D editions it's a good game on it's own, as far as I can tell. And you can certainly make interesting characters - and not just mechanically, I outright found interesting roleplay concepts in it as well. Oh, and it being more liberal with supernatural effects allows you to replicate characters you simply can't do as well in other editions.
5E should be nice to play, but doesn't hold terribly much interest for me currently since there isn't that much material.
 
Preferred edition? Pathfinder.
Why? It offers the fun of combinatorial madnesss, still gets new material (unlike 3.5) and thanks to the PFSRD and Archives of Nethys, it's freely accessibly and easy to reference.

3.5 is similar, but I honestly prefer Pathfinder due to the more interesting class design and because Golarion is great.
4E is interesting too. I've admittedly never played it, but while it's radically different from other D&D editions it's a good game on it's own, as far as I can tell. And you can certainly make interesting characters - and not just mechanically, I outright found interesting roleplay concepts in it as well. Oh, and it being more liberal with supernatural effects allows you to replicate characters you simply can't do as well in other editions.
5E should be nice to play, but doesn't hold terribly much interest for me currently since there isn't that much material.

I'll note when I say I like 3ed, I am very much lumping Pathfinder/Golarion in it :)


My view on 5ed is similar. I'm sure it's mechanically fine but until it gets some setting I don't care that much.
 
I like 3.5 because the late era alternate magic systems were great, and very much pushed the idea that your powers should strike a balance between theme and function. Sad that WOTC basically abaandoned most of them. DSP and Radience House are getting my moneyz now.

3.5 was a classed but jobless system, which frustrated many people but was great for dollcrafters.

I understand the desire for balance but I miss the heady glory days of CharOp boards.
 
I like 3.5 because the late era alternate magic systems were great, and very much pushed the idea that your powers should strike a balance between theme and function. Sad that WOTC basically abaandoned most of them. DSP and Radience House are getting my moneyz now.

3.5 was a classed but jobless system, which frustrated many people but was great for dollcrafters.

I understand the desire for balance but I miss the heady glory days of CharOp boards.

Yea, being able to just mess around with character options in my head is fun ^^
 
So, what do the people here think: point buy or stat roll?

Had a discussion with a friend, I was firmly in the 'buy' camp, but he prefers generous rolls.
And I kind of agree with him now, buying simply leads to min-maxing on certain classes and causes "MAD"-classes to get overlooked.
- A Wizard won't get a whole lot better because he has STR 14, but the player might decide to dip a point or two into Fighter because he likes the idea and his character can pull it off.
- Rogues are more playable.
- Fighters get good stats and possibly a nice dose of INT
- You don't need a CHA-focussed character to be the party face.

As he put it: Yeah, they'll be good at stuff. Let them, they are heroes.
 
So, what do the people here think: point buy or stat roll?

Had a discussion with a friend, I was firmly in the 'buy' camp, but he prefers generous rolls.
And I kind of agree with him now, buying simply leads to min-maxing on certain classes and causes "MAD"-classes to get overlooked.
- A Wizard won't get a whole lot better because he has STR 14, but the player might decide to dip a point or two into Fighter because he likes the idea and his character can pull it off.
- Rogues are more playable.
- Fighters get good stats and possibly a nice dose of INT
- You don't need a CHA-focussed character to be the party face.

As he put it: Yeah, they'll be good at stuff. Let them, they are heroes.
Yeah but if you roll one good stat , then you are okay with most classes as having a 15 and else 12s works for most of them, while the mad classes need a higher number of high stats so they are even less likely to be viable in that.
 
As a hardcore old-schooler, I like to roll. Players agree, as they find point buy to be anti-fun.
 
Yeah but if you roll one good stat , then you are okay with most classes as having a 15 and else 12s works for most of them, while the mad classes need a higher number of high stats so they are even less likely to be viable in that.

With his way of rolling you are all but garantueed to be a living specimen of perfection.
Something like 4d6 discard lowst, roll 3 tables of 6, pick whicher you like.
Which in all honesty comes down to

 
The 1e DMG, of course, provided "For each stat, roll 3d6 six times and take the highest total", and 1e Unearthed Arcana provided a class-based "Nd6, keep 3 highest" table which set N to 9 for your chosen class's primary stat.
 
Why do you hate fun?

jokes aside, i think it really varies with playstyle. Different charracters need different stats to work. The DSP Madman has no dumpstats and benefits from stat spread, wheras one can also build hyperfocused CHA builds - and feel lame if you can't Max cha from the start.

I like having a dump stat or two and one focus stat, so I like the +X system for 3.5.

(arrange your stats how you like so your net modifier is X, exactly two stats should be odd, usual 8-18 range for point buy applies)
 
How would people feel for a 0 point buy (take stats away to get points) pathfinder game where shitty builds are encouraged?
 
So, what do the people here think: point buy or stat roll?

You may place an 18 in any stat of your choice. Then roll 4d6 drop lowest in order for everything else.

1: You are guaranteed to be exceptional in your area of focus for your class.
2: You get to have weird strengths and weaknesses everywhere else. High Str, average Dex, low Con Fighter, better go Battlemaster and focus on getting your AC high through heavy armor over light armor and aiding allies rather than charging into combat.
 
Yea, tieflings and aasimar and such, but merfolk are the only species with three +2 and thus can trade them in for a high stat without dumping to negatives in a buncha stats.
Better to have +stat in your main stat, scaling costs means it pays off.

I feel like you could be a Vitalist and contribute deently even without much in the way of stats. Dump STR and CHA, Buy up WIS a bit - 14 is probably enough.

(in 3.5 the obvious answer would be to play a Wildshape focused character and dump everything except con and *maybe* wis.)

Also, I was serious about the Madman. They're basically a variant Monk with a weird psuedo-magic based off of throwing flurries, but they also have hilarious stats nonsense.
 
Pretty tough, it'd limit the number of builds a lot but some are still viable.

Expect merfolk if you have spellcasters :)
Nah when I mean bad builds, its making a character build where you swing a different katana on every attack in a full attack (this has no mechanical benefit). I'm all about the stuff that doesn't even work, like a magus with no spells because you wanted to dump all your stats in CHA or something.

I want to give everyone the opportunity to make that shitty built character they always wanted to make. Since everyone else will be terrible.

Edit: I did say zero point buy.
 
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Nah when I mean bad builds, its making a character build where you swing a different katana on every attack in a full attack (this has no mechanical benefit).

It does in 3.5!

I'm all about the stuff that doesn't even work, like a magus with no spells because you fucked up your stats.

Druid with no spells due to a 7 in Wis works perfectly fine... in 3.5!

I want to give everyone the opportunity to make that shitty built character they always wanted to make. Since everyone else will be terrible.

Can we do it... in 3.5? I could take VOP and suck forever!
 
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Point buy is a good way of ensuring that everyone's on fairly level pegging, and removes claims like "What? I totally rolled three 18s." Rolling makes character creation more unpredictable, and can force players to go differently than they otherwise might (especially if you're one of those loons who makes their players roll in order).
 
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Edit: I did say zero point buy.

Sure. Even a 0 point buy still has resources.

A +2 race or a +2/+2/-2 race are effectively at 2 points of point-buy above a vanilla all-10s. An aasimar or hobgoblin, +4.

A Merfolk, if all the pluses are redistributed to bring everything back to 10s, is effectively 6 points to play with and can thus get to 14 in a single stat other than it's three + stats (15 if it's a + stat), before they dumpstats anything.
 
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