Disciples of Red Dew Sect (Cultivation Riot Quest)

Oh hey! Nice!

That certainly simplifies a lot of the math Arcane has to do right now as well, and it makes all of the Stat gifts more even in their benefits!
 
You are all blessed protagonists of this story! Perhaps one of you may even be blessed with Elder Ping Jingai's attention.
 
So another question: Is the Red Dew Sect the only sect in the Red Dew Barony? Or are there other Sects in the area? What about nearby Sects?
 
1: What does the local ecology look like (or more practically how dangerous is the wildlife

2: Any information on the civilization that made the ruins some of us are going to explore?
 
1: What does the local ecology look like (or more practically how dangerous is the wildlife

2: Any information on the civilization that made the ruins some of us are going to explore?

It varies from "Killable to a peasant" to "Your elders are not entirely safe" Haven't seen anything that can murder us without a good fight yet... But the quest just started.

None that we were able to find easily. Who knows, may get lucky if you dig around in what's left of the archives.
 
Wuyin's Declassified Sect Survival Guide
Scrawled in seemingly random locations scattered across the sect is a rather bizarre but potentially informational ramblings of a certain Disciple.

Wuyin's Declassified Sect Survival Guide

Hello! Or goodbye! I'm not sure. If you're reading this, then welcome to Red Dew Sect! You've arrived in a very interesting time, and time does not interest easily! But this interest could be good or lethal, and while you've been taught the basics, it's never a bad idea to have them all in one place! Don't worry if they don't make sense, you'll still know them in your heart. Or head. Or stomach?

The End of the Beginning. Or the beginning of the end?

Progress! It's probably what you're here for! Luckily, as an Outer Disciple of the Sect, you have already made a little bit of progress! Specifically, you, and everyone else, started out with a Clay Grade Body, Mind, and Fortune, though individual Disciples may start out with a Copper in any one of these attributes depending on their aptitude! You also start with no techniques, unless you have a gift for that, in which case, you have a single Clay Grade Technique, which I'll get into later. You also start out as a Tempered Peasant, which is the lowest Realm of Cultivation. Think of it like a power level, with your graded attributes representing where you fall within that power level. Here all the Realms of Cultivation so you don't have to memorize them!

Tempered Peasant <- This is you!
Forged Soldier - This is the highest realm Outer Disciples can be.
Iron Knight - This is the realm our Inner Disciples fall in!
Core Lord - This is the realm that our esteemed Elders are in!
Gold Baron - This is the realm that the late Red Dew Baron achieved. As of now, there no individuals in the Red Dew Barony that are in this Realm!
Jade Count
Nascent Marquess
Profound Duke
Sage King
Eternal Emperor
Tribulation Saint
True Immortal
Celestial Being

Generally, an individual who stands a Realm above another is largely untouchable unless they are ganged up on by many, and even then, it is likely that the Heavens favor those who stand at the higher realm! So tread carefully around our Seniors and our Elders, for we are but ants in comparison to them!

The Cult of Culture for Cultivating Cultivated Cultivators!

Now, I'm sure at this point you're saying "Aw, we're the lowest rung on the ladder? This sucks!" And to that I'd say you're already doing better than 99.5% of all of the people here in this Barony, so quite whining you giant man-children! But by that standard, I would also be a man-child. And I am not a man-child! So neither are you!

And luckily, you don't have to stay a man-child! You can advance through the realms through cultivation!

How do you do this? Well, you've already been taught the basics, but let me give you some clearer instructions:

Achieving an advancement in realm from Tempered Peasant to Forged Soldier requires all of the following, done in no particular order:

- Forge the 4 Organs: Eyes, Lungs, Heart, and Stomach. This is accomplished by Working on your Cultivation Base. Each success you generate with this action is cumulative, and when you have accumulated enough successes, you will Forge one of these organs, and will be allowed to raise the Grade of one of your attributes! Remember, that's Body, Spirit, or Fortune!

- Gain Enlightenment of the First Realm of your Path. This is accomplished by Meditating on the Dao to gain Insights, which represent your own beliefs and revelations regarding this world we inhabit and your own role in it.

Once both of these have been accomplished, congratulations! You can now initiate a Breakthrough to the next Realm! Don't expect it to be easy though!

How to Succeed or Fail in Cultivation while trying!

"But wait a minute Wuyin?" I'm sure you're saying. "How do I succeed at things? What counts as a failure? Am I a failure?" And my answer to that is yes! But every failure is a success waiting to happen! So how does that happen? Well, I'll tell you!

Success or Failure are the result of cosmic dice rolling above our heads. Specifically, 10 sided dice. When you perform any action, in order to determine if you succeed or fail at said action, and by how much, a certain amount of dice are rolled. This is determined by the Grade of the relevant attribute (Remember, that's Body, Spirit, or Fortune!), with higher grades awarding more dice, scaling linearly. So Clay Grade Body gives 1 die to roll for an action that requires you to roll Body, and Copper Body gives you 2 dice, Iron giving you 3 dice, and so on and so forth.

However, if you have a technique that you can apply to the action you are taking, it also contributes dice to this roll, on the same scale that your attributes do! So if you have a Clay Grade Technique that applies to an Body action, and you have Clay Body, you now are rolling 2 whole dice! By the way, Techniques can be raised in Grade by Training them, and aren't limited in the amount of times they can be raised in Grade like attributes! So go nuts! Just remember that techniques only make you better at actions, they don't contribute towards advancing in Realm!

So, once the massive hand in the sky has gathered the appropriate amount of dice to roll for your action, all the dice get rolled.

On a result of 1 to 5, that dice is a failure. Boo!

On a result of 6-10, that dice is a success. Yay!

Once all the dice have been rolled, all the successes are counted up, and that determine how well you've done on your action!

- A section of hastily scrawled characters have been added here.

Oh wow! Cultivation got a lot more convenient! Now, all Disciples will gain some progress on the Base Cultivation (That's the stuff that Tempers Organs) each turn! You can take an action to focus on it if you want, but barring something suuuuper inconvenient, you'll always be making some progress on your Cultivation Base!

Time to tilt the scales! Oh wait, I hate math!

So, you've gotten your odds, and they're not good enough for you! Well, here's how you can change them, for better or worse:

Auxiliary Actions! Every turn (Don't worry, you'll know what a turn is), you can use your Auxiliary action to either move around, do something other than your main action, or help out your main action! Either way, whether you choose to do something different or the same as your main, your Auxiliary action also rolls dice to determine success just like your main! Except it has a -2 modifier on the results of it's dice. Poop. But, if you're using your Auxiliary to help out your main, any successes generated by it get added to your Main Action! Yay!
- This section was hastily crossed out and replaced with a series of dense and scrawled characters.
Whoops! This isn't a thing anymore! Blame the Giant Hand in the Sky! Or thank them, because it's been replaced with a more convenient system! See above.

Friends! If you happen to have a friend who isn't another Player(Don't worry, you'll know what this means too), and they can help you out with your action, that's great! The sacred power of friendship awards a +2 modification on all dice rolled for that action! This can apply to Auxiliary actions as well, so if you spend both a Main action and Auxiliary action on the same action, and have a friend helping you out, your chances of succeeding go up by a lot!

Special Friends! If you have a friend, or multiple friends, who are Players, then things work differently! If you're all taking the same action and working together (Rather than competing or even sabotaging each other!), then you all combine your dice together, and the total amount of successes is either counted for the whole action, or distributed evenly among the group! If one person is just helping you out though, then you just get a bonus. I think this is just dice, but the giant hand in the sky hasn't said anything about it.

Circumstances! Yes, money can't buy you love, but it might be able to buy you successes! Depending on your actions, you may be able to spend certain resources on them to award you bonuses! What kind? Don't know! Probably depends on what kind of resource you're using. Maybe the Giant Hand will say which is which.

Red Dew, and You

This is getting kinda hard to write, so here's some information on the local environment you've found yourself in! Some of this comes from our Esteemed Elders, and some of it comes from the Giant Hand in the Sky!

"The Red Dew Sect is located on top of the mountain with the sect master's pavilion at the very top of the peak. Roaring Furnace city is much lower down at the foot of the mountain."

"The Red Dew is actually the nectar of a type of brilliant flower that grows on the sides of the mountain. When it blooms the mountain is swathed in crimson and mortal workers carefully harvest the flowers to extract the nectar which is then made into potent liquors that make up the Barony's main export."

There are roughly 8300 cultivators in the Red Dew Sect, ~8250 Outer, ~75 inner, and like a dozen elders right now.

"The other questions have been neatly answered so I will address religion. Basically the Empire officially recognizes that there is a heavenly court and heavenly bureaucracy full of gods taking care of various worldly aspects. There are temples and shrines scattered to them all over. Mostly used by mortals, but cultivators will occasionally pay their respects.

There are also local gods. Spirits that have basically cultivated divinity by getting mortals and cultivators around them to worship them. These are not recognized by the empire. But of course have varying degrees of influence over their areas depending on how powerful they are.

Finally there are the monks. They meditate on the Dao of the universe itself rather than any god. They spent their time attempting to gain enlightenment and become at peace with the world. The Empire does not particularly like them as cultivation is generally viewed as fighting against your place in the Dao.

Some monks and local gods are very powerful and banded together in the Crystal Palm War to force the Empire to acknowledge them and stop persecuting them. Ever since the Empire has basically looked the other way."

Beast don't get human rights unless they look human! Doesn't matter how smart they are!

"Duels yes, but ambushing and stealing are frowned on. I'll leave actual punishments up to the elders."

"We are beholden to the Empire in the worst way possible: Taxes. In more serious terms, the Sects are the Empire. The Emperor is a cultivator, and we are awarded lands and prestige in accordance with our cultivation."

"The local environment varies from "Killable to a peasant" to "Your elders are not entirely safe" Haven't seen anything that can murder us without a good fight yet... But the quest just started."

We don't know where those Ruins people keep talking about came from. Figure it out yourself! Maybe check the archives?

There's only 1 Sect in the Red Dew Barony, and that's the Red Dew Sect! There are neighboring Sects in nearby territories, but it's waaay too dangerous to travel to them if you're just a Tempered Peasant.

There are a little under 1.6 million people living in the Red Dew Barony. Wow!

Anyway, that's all for now. If you need anything else, just scream it into the sky! Maybe I'll hear it and write something else!
 
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So another question: Is the Red Dew Sect the only sect in the Red Dew Barony? Or are there other Sects in the area? What about nearby Sects?

Yes, it's the only sect. There are other sects in neighboring baronies, but they are basically inaccessible to you as peasants as the intervening terrain is highly dangerous.

1: What does the local ecology look like (or more practically how dangerous is the wildlife

2: Any information on the civilization that made the ruins some of us are going to explore?

1. Very very dangerous.

2. You can't find any.

Ooooh a new Arcanestomper xianxia quest! Looks fun

@Arcanestomper Still got room for new disciples?

Sure, but you won't be able to take actions until turn 2. Your turn 1 will have been spent cultivating.
 
By the way, since the Sect has roughly 8000 disciples, and only .5% of the population can actually cultivate, is it safe to say that the total population of the Red Dew Barony is around 1.6 million people?
 
Scrawled in seemingly random locations scatter across the sect is a rather bizarre but potentially informational ramblings of a certain Disciple.

Wuyin's Declassified Sect Survival Guide

Hello! Or goodbye! I'm not sure. If you're reading this, then welcome to Red Dew Sect! You've arrived in a very interesting time, and time does not interest easily! But this interest could be good or lethal, and while you've been taught the basics, it's never a bad idea to have them all in one place! Don't worry if they don't make sense, you'll still know them in your heart. Or head. Or stomach?

The Giant Hand in the Sky gives you a Thumbs up.

By the way, since the Sect has roughly 8000 disciples, and only .5% of the population can actually cultivate, is it safe to say that the total population of the Red Dew Barony is around 1.6 million people?

Slightly less than that. The barony used to have a bandit problem until the elders took care of it.
 
Name: Gan Jia
Description: A bit raggedy-looking. Normal disciple robes a couple sizes too big with a cloak worn over to further smother their silhouette with vague softness. Their face is usually overshadowed by their large straw hat.
Personality: Laidback go-with-the-flow type who enjoys finding practical new ways to put their herb knowledge to use and, like, spreading chill vibes.
Element: Wood
Gift: Technique Manual: You found a rare technique manual that will surely give you a leg up in your cultivation.
• Dreaming Haze Almanac: A tome that details a rare (literal) cultivation method that allows one to infuse any herbs they grow with a strong soporific effect. (It's magic weed)
Path of the Herb Peddler:
As they break through Gan Jia find that they gain a better understanding of both their herbs and other people. They can more easily prepare herbal concoctions that are both stimulating and exactly what people who come to them are looking for.

(Additional successes to use and sell herbs)


Cultivation: Forged Soldier
• Spine: 23/40 [5|?|?|?]​
Insights: 3
- Leadership: 1
- Divine Cuisine: 1​
- Alchemy: 1​
• Eyes: 5/5 (+Spirit) - Can now see Qi.
• Lungs: 7/7 (+ Sprit, Storm Lungs) - Can now use Qi from Spirit Stones.
• Heart: 9/9 (+Spirit) - Can now spend Qi for a bonus to actions.
• Stomach: 10/10 (+Spirit, Inviolate Stomach) - Can now digest Qi-rich food to boost cultivation.
• Enlightenments: 3
- Dream Weed (Dream Weed 9)
- Tempered Hedonism (Herbs 2, Booze 2, Temperance 2, Joy 3)
- Street Chef (Merchant 1, Travelling 1, Herbs 2, Trapping 2, Cooking 3)​

Innate Techs:
• Storm Lung (Innate, Clay 0/3) - +1 to Qi Pool, +1 to Qi Intake when Meditating
• Inviolate Stomach (Innate, Clay 0/3) - Resistance to Poison and incompatible Qi types

Qi: 2/5

Stats:
• Body: Clay
• Spirit: Copper
• Fortune: Clay​

Techniques:
• Dreaming Haze (Clay 0/3) - +1 Dice to Cultivation/Gardening/Basic Alchemy actions
• Forest to Table (Copper 1/3) - +2 Dice to Combat/Butchery/Cooking actions (requires knife) (caps at Copper Soldier)
• Red Dew (Clay) - +1 Dice to Anything
Currency:
• 1,060 Peasant Stones
• 150 Merits​

Inventory:
• 190 Spirit Herbs (Peasant - Clay)
• 3 Spirit Wheat (Peasant - Silver)
• Spirit Beast Ash (Peasant - Clay)
• Inheritance of the Cauldron Elder (Matches User's Realm - Iron)
Misc:
• Elder Mei Fenfang has taken note of you
• Owns Small Garden Plot (Can plant up to 10/Can harvest up to 50)​
 
Last edited:
Name: Gan Jia
Description: A bit raggedy-looking. Normal disciple robes a couple sizes too big smother their silhouette with a vague softness. Their face is usually overshadowed by their large straw hat.
Personality: Laidback go-with-the-flow type that seems to be acquainted with most without ever really being seen around.
Element: Wood
Gift:
[X] Technique Manual: You found a rare technique manual that will surely give you a leg up in your cultivation.
- Dreaming Haze Manual: A tome that details a rare (literal) cultivation method that allows one to infuse any herbs they grow with a strong soporific effect. (It's magic weed)

You need a specialization or path that you're interested in.
 
Scrawled in seemingly random locations scattered across the sect is a rather bizarre but potentially informational ramblings of a certain Disciple.

Wuyin's Declassified Sect Survival Guide

Hello! Or goodbye! I'm not sure. If you're reading this, then welcome to Red Dew Sect! You've arrived in a very interesting time, and time does not interest easily! But this interest could be good or lethal, and while you've been taught the basics, it's never a bad idea to have them all in one place! Don't worry if they don't make sense, you'll still know them in your heart. Or head. Or stomach?

The End of the Beginning. Or the beginning of the end?

Progress! It's probably what you're here for! Luckily, as an Outer Disciple of the Sect, you have already made a little bit of progress! Specifically, you, and everyone else, started out with a Clay Grade Body, Mind, and Fortune, though individual Disciples may start out with a Copper in any one of these attributes depending on their aptitude! You also start with no techniques, unless you have a gift for that, in which case, you have a single Clay Grade Technique, which I'll get into later. You also start out as a Tempered Peasant, which is the lowest Realm of Cultivation. Think of it like a power level, with your graded attributes representing where you fall within that power level. Here all the Realms of Cultivation so you don't have to memorize them!

Tempered Peasant <- This is you!
Forged Soldier - This is the highest realm Outer Disciples can be.
Iron Knight - This is the realm our Inner Disciples fall in!
Core Lord - This is the realm that our esteemed Elders are in!
Gold Baron - This is the realm that the late Red Dew Baron achieved. As of now, there no individuals in the Red Dew Barony that are in this Realm!
Jade Count
Nascent Marquess
Profound Duke
Sage King
Eternal Emperor
Tribulation Saint
True Immortal
Celestial Being

Generally, an individual who stands a Realm above another is largely untouchable unless they are ganged up on by many, and even then, it is likely that the Heavens favor those who stand at the higher realm! So tread carefully around our Seniors and our Elders, for we are but ants in comparison to them!

The Cult of Culture for Cultivating Cultivated Cultivators!

Now, I'm sure at this point you're saying "Aw, we're the lowest rung on the ladder? This sucks!" And to that I'd say you're already doing better than 99.5% of all of the people here in this Barony, so quite whining you giant man-children! But by that standard, I would also be a man-child. And I am not a man-child! So neither are you!

And luckily, you don't have to stay a man-child! You can advance through the realms through cultivation!

How do you do this? Well, you've already been taught the basics, but let me give you some clearer instructions:

Achieving an advancement in realm from Tempered Peasant to Forged Soldier requires all of the following, done in no particular order:

- Forge the 4 Organs: Eyes, Lungs, Heart, and Stomach. This is accomplished by Working on your Cultivation Base. Each success you generate with this action is cumulative, and when you have accumulated enough successes, you will Forge one of these organs, and will be allowed to raise the Grade of one of your attributes! Remember, that's Body, Spirit, or Fortune!

- Gain Enlightenment of the First Realm of your Path. This is accomplished by Meditating on the Dao to gain Insights, which represent your own beliefs and revelations regarding this world we inhabit and your own role in it.

Once both of these have been accomplished, congratulations! You can now initiate a Breakthrough to the next Realm! Don't expect it to be easy though!

How to Succeed or Fail in Cultivation while trying!

"But wait a minute Wuyin?" I'm sure you're saying. "How do I succeed at things? What counts as a failure? Am I a failure?" And my answer to that is yes! But every failure is a success waiting to happen! So how does that happen? Well, I'll tell you!

Success or Failure are the result of cosmic dice rolling above our heads. Specifically, 10 sided dice. When you perform any action, in order to determine if you succeed or fail at said action, and by how much, a certain amount of dice are rolled. This is determined by the Grade of the relevant attribute (Remember, that's Body, Spirit, or Fortune!), with higher grades awarding more dice, scaling linearly. So Clay Grade Body gives 1 die to roll for an action that requires you to roll Body, and Copper Body gives you 2 dice, Iron giving you 3 dice, and so on and so forth.

However, if you have a technique that you can apply to the action you are taking, it also contributes dice to this roll, on the same scale that your attributes do! So if you have a Clay Grade Technique that applies to an Body action, and you have Clay Body, you now are rolling 2 whole dice! By the way, Techniques can be raised in Grade by Training them, and aren't limited in the amount of times they can be raised in Grade like attributes! So go nuts! Just remember that techniques only make you better at actions, they don't contribute towards advancing in Realm!

So, once the massive hand in the sky has gathered the appropriate amount of dice to roll for your action, all the dice get rolled.

On a result of 1 to 5, that dice is a failure. Boo!

On a result of 6-10, that dice is a success. Yay!

Once all the dice have been rolled, all the successes are counted up, and that determine how well you've done on your action!

Time to tilt the scales! Oh wait, I hate math!

So, you've gotten your odds, and they're not good enough for you! Well, here's how you can change them, for better or worse:

Auxiliary Actions! Every turn (Don't worry, you'll know what a turn is), you can use your Auxiliary action to either move around, do something other than your main action, or help out your main action! Either way, whether you choose to do something different or the same as your main, your Auxiliary action also rolls dice to determine success just like your main! Except it has a -2 modifier on the results of it's dice. Poop. But, if you're using your Auxiliary to help out your main, any successes generated by it get added to your Main Action! Yay!

Friends! If you happen to have a friend who isn't another Player(Don't worry, you'll know what this means too), and they can help you out with your action, that's great! The sacred power of friendship awards a +2 modification on all dice rolled for that action! This can apply to Auxiliary actions as well, so if you spend both a Main action and Auxiliary action on the same action, and have a friend helping you out, your chances of succeeding go up by a lot!

Special Friends! If you have a friend, or multiple friends, who are Players, then things work differently! If you're all taking the same action and working together (Rather than competing or even sabotaging each other!), then you all combine your dice together, and the total amount of successes is either counted for the whole action, or distributed evenly among the group! If one person is just helping you out though, then you just get a bonus. I think this is just dice, but the giant hand in the sky hasn't said anything about it.

Circumstances! Yes, money can't buy you love, but it might be able to buy you successes! Depending on your actions, you may be able to spend certain resources on them to award you bonuses! What kind? Don't know! Probably depends on what kind of resource you're using. Maybe the Giant Hand will say which is which.

Red Dew, and You

This is getting kinda hard to write, so here's some information on the local environment you've found yourself in! Some of this comes from our Esteemed Elders, and some of it comes from the Giant Hand in the Sky!

"The Red Dew Sect is located on top of the mountain with the sect master's pavilion at the very top of the peak. Roaring Furnace city is much lower down at the foot of the mountain."

"The Red Dew is actually the nectar of a type of brilliant flower that grows on the sides of the mountain. When it blooms the mountain is swathed in crimson and mortal workers carefully harvest the flowers to extract the nectar which is then made into potent liquors that make up the Barony's main export."

There are roughly 8300 cultivators in the Red Dew Sect, ~8250 Outer, ~75 inner, and like a dozen elders right now.

"The other questions have been neatly answered so I will address religion. Basically the Empire officially recognizes that there is a heavenly court and heavenly bureaucracy full of gods taking care of various worldly aspects. There are temples and shrines scattered to them all over. Mostly used by mortals, but cultivators will occasionally pay their respects.

There are also local gods. Spirits that have basically cultivated divinity by getting mortals and cultivators around them to worship them. These are not recognized by the empire. But of course have varying degrees of influence over their areas depending on how powerful they are.

Finally there are the monks. They meditate on the Dao of the universe itself rather than any god. They spent their time attempting to gain enlightenment and become at peace with the world. The Empire does not particularly like them as cultivation is generally viewed as fighting against your place in the Dao.

Some monks and local gods are very powerful and banded together in the Crystal Palm War to force the Empire to acknowledge them and stop persecuting them. Ever since the Empire has basically looked the other way."

Beast don't get human rights unless they look human! Doesn't matter how smart they are!

"Duels yes, but ambushing and stealing are frowned on. I'll leave actual punishments up to the elders."

"We are beholden to the Empire in the worst way possible: Taxes. In more serious terms, the Sects are the Empire. The Emperor is a cultivator, and we are awarded lands and prestige in accordance with our cultivation."

"The local environment varies from "Killable to a peasant" to "Your elders are not entirely safe" Haven't seen anything that can murder us without a good fight yet... But the quest just started."

We don't know where those Ruins people keep talking about came from. Figure it out yourself! Maybe check the archives?

There's only 1 Sect in the Red Dew Barony, and that's the Red Dew Sect! There are neighboring Sects in nearby territories, but it's waaay too dangerous to travel to them if you're just a Tempered Peasant.

There are a little under 1.6 million people living in the Red Dew Barony. Wow!

Anyway, that's all for now. If you need anything else, just scream it into the sky! Maybe I'll hear it and write something else!

Scrawled in specifically chosen locations placed across the sect is the needlessly antagonistic and probably worthless ramblings of a Disciple.

15's Classified Sect Survival Guide

466967757265204974204F757420596F757273656C662E
 
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