I think Matt has some kind of survival-based Stand power because he managed to get the perfect ending in Until Dawn blind and managed to save Kara from the concentration camp despite bumbling that Monstar Android diversion.

When he completely screwed it up, I was like, yep, that's it, total party wipe ... but he brought it back. Talk about a different story to the ones I got lol

But the real shock ending is that in the end they actually liked it.
 
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When he completely screwed it up, I was like, yep, that's it, total party wipe ... but he brought it back. Talk about an different story to the ones I got lol

But the real shock ending is that in the end they actually liked it.

so was i.

the real twist for me was it got me and my brother to learn about the Mangrove Nine, since he was curious about British civil rights through the game
 
Wait, okay, what?

Hank does the "shoot the real one thing" and you have to say his sons name, but like, the option for the name can only show up if Connor knows it, and if he knows it her knows it, it's not like an Android can forget it. So the choice is based entirely on whether the player remembers the name. Which is like, what? What the hell happens if you choose the wrong answer? Does Connor just decide to say the wrong name?

It's not nearly as bad a break in the game's fiction as that part in Heavy Rain where the game lies to your face by having Shelby murder someone in a scene that you played as him where you control him the whole time and that clearly doesn't happen. But still.
 
Wait, okay, what?

Hank does the "shoot the real one thing" and you have to say his sons name, but like, the option for the name can only show up if Connor knows it, and if he knows it her knows it, it's not like an Android can forget it. So the choice is based entirely on whether the player remembers the name. Which is like, what? What the hell happens if you choose the wrong answer? Does Connor just decide to say the wrong name?

It's not nearly as bad a break in the game's fiction as that part in Heavy Rain where the game lies to your face by having Shelby murder someone in a scene that you played as him where you control him the whole time and that clearly doesn't happen. But still.

The name is one of the options presented (Cole) even if the player didn't learn it. If they did learn it though there's the unlocked symbol next to. Asking for it seems a bit stupid to me anyway, if he doesn't tell Connor why would he even consider that he'd know it and the other wouldn't?
 
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The name is one of the options presented (Cole) even if the player didn't learn it. If they did learn it though there's the unlocked symbol next to. Asking for it seems a bit stupid to me anyway, if he doesn't tell Connor why would he even consider that he'd know it and the other wouldn't?


The expectation is that the player won't miss the really obvious opportunity to learn that information. You have to be really trying to miss it, or you have to be the super best friends :V
 
The name is one of the options presented (Cole) even if the player didn't learn it. If they did learn it though there's the unlocked symbol next to.

Wait so Connor can literally guess the sons name by complete accident?

What the fuck?

Like, I don't see why this wouldn't be a pass fail thing. You either know the kids name, or you don't a get shot. You can even rub it in by having one dialogue choice where it's locked off if you didn't learn it. Giving people the choice is weird.

And if Connor doesn't find out the sons name how the hell does Hank expect him to answer the question in the first place?
 
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Connor (the character) not being able to say the name of Hank's kid automatically, and putting the blame on the player (if they're forgetful or haven't play in a week), is a failure of game design on the designer's part.
 
If you've actually learned the name in the story then Connor will remember it. If you haven't then you have an opportunity, as a player, to guess.
 
(if they're forgetful or haven't play in a week)

IIRC there's an unlock mark next to the correct one if you learned it so you can't really forget its the correct one.

If you've actually learned the name in the story then Connor will remember it. If you haven't then you have an opportunity, as a player, to guess.

'course the scene plays out the exact same if you guess it as if you'd known it with no changes to dialogue. :V
 
lmao Pat figured how to get Connor killed via a route 99% of players were able to avoid
 
Well, it is kind of weird that Hank asks you that question. Unless it's a path I just haven't seen, Hank never actually tells you the answer to that question. It's something Connor finds out on his own. I don't think they even talk about Cole at any point other than when you answer that damn question.

As for the ending I got . . . Kind of bleak, I guess. Kara and Alice get to live in the trash. Where they belong. Though I thought for sure they'd get the ending where Kara is all "got mine" and abandons Alice in the camp.
 
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To be fair Woolie fucked him over by insisting he go read the magazine instead of looking around the house.
I managed to read the magazine and inspect everything in the house in the time Hank gave me. I used a thing called the Scan function which Pat elected not to use, instead hall-wuggin' it and wasting way too much time.
 
Well, it is kind of weird that Hank asks you that question. Unless it's a path I just haven't seen, Hank never actually tells you the answer to that question. It's something Connor finds out on his own. I don't think they even talk about Cole at any point other than when you answer that damn question.

You get the opportunity to talk about Cole at the bridge.

I managed to read the magazine and inspect everything in the house in the time Hank gave me. I used a thing called the Scan function which Pat elected not to use, instead hall-wuggin' it and wasting way too much time.

The consistency with which they forgot how to check their objectives was the most frustrating part lol
 
The consistency with which they forgot how to check their objectives was the most frustrating part lol
Nothing will ever top Woolie the Coward fleeing for the back fences after barely a single whiff of his stolen pie in Spare Parts though.

It wasn't even like the similar choicepoint in Startford Tower after interrogating the kitchenbot where the optimal choice is hidden just offscreen to Connor's right, all four options were plainly fucking visible with yellow 'look at me please' tags but Woolie's 20/20 vision deleted 'Hide' and 'Grab Android And Hide' from existence more efficiently than Crazy Talk would.
 
Nothing will ever top Woolie the Coward fleeing for the back fences after barely a single whiff of his stolen pie in Spare Parts though.

It wasn't even like the similar choicepoint in Startford Tower after interrogating the kitchenbot where the optimal choice is hidden just offscreen to Connor's right, all four options were plainly fucking visible with yellow 'look at me please' tags but Woolie's 20/20 vision deleted 'Hide' and 'Grab Android And Hide' from existence more efficiently than Crazy Talk would.

That was definitely the highlight moment of this entire LP. I liked the time decisions and how they put some pressure on you as a player to make a call, but like there's not that much pressure. And yet, off he went. Getting the actual worst outcome.

I've not ever really followed a lot of their material but is their game sense this bad in other games? I've been watching Pat and Woolie playing God Hand and beyond being rusty they're quite good at that. But then I watched them played Armored Core: For Answer and I was just about ready to turn into Char Aznable and drop an asteroid on the Earth.
 
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