I'm wondering what speed runs of this game are going to look like. Considering how much more variable scenes seem in how long they can take and how you can kill off an entire character super early it should be pretty easy to just cut huge chunks of time out of the game. Kara is suboptimal.

It would be pretty hilariously twister to watch, and you'd go straight to hell for doing so.
Essentially - get Todd to port Skyrim to Kara and his daughter's skulls (fastest way is probably to try and escape out the window and faceplant), play Markus as a fuckup coward who fails at everything and dies at the march OR gets flat out kicked out of Jericho and never returns, and play Connor The Amazing Fuckup who dies almost every scene, can't even find Jericho, and is decommissioned immediately. That way the game ends three chapters early, albeit Crossroads and Battle For Detroit are more like three chapters apiece if all characters live to see them.
 
The thing I admit that I'm most surprised by when it comes to the SBF playthrough is that they didn't go for a violent revolution.

I kind of thought that they'd be going for the violent revolution option, since I had assumed that they'd be trying to go maximum dumpster fire (yeah, violent revolution is actually a perfectly valid and acceptable option in this game, but a lot of people assumed that it, well, wouldn't be.)

Still, now I'm actually torn.

Bad game made by crummy company: No buy, perfectly fine watching an LP and not supporting the creators.

Actually kind of decent game made by crummy company: I... kind of actually want to buy it and play through the game myself, but I'm a bit hesitant to buy a game that came from the Quantic Dreams workplace environment...


(Side note: For me, LPers who are bad at games are better salespeople for the games they're playing than good players, because they make me go, "God, no, what are you doing, that's the- that's the wrong thing are you blind- here's how you do it let me purchase the game myself." Being fair, though, I think I'd be a fair bit worse at playing a lot of these games if I had to multitask and keep up an entertaining commentary, but that's the sentiment.)
 
I wondered whether having Kara remain a machine would be faster, but you'd have to wait for Todd to upstairs on his own, which is a pretty generous amount of time.

Yeah, that's something I wonder about. If you have a gameplay event on a timer, what takes longer, running the timer or just play through it and fail at the last minute?

Because a lot of the time it seems like action scenes seem like they would take longer if you actually fail them, with how the characters bumble around when you miss an input. So if you want to really shave minutes off it seems like the trick would be to mostly pass QTE's until a specific moment when you let it fail.
 
Yeah, that's something I wonder about. If you have a gameplay event on a timer, what takes longer, running the timer or just play through it and fail at the last minute?

Because a lot of the time it seems like action scenes seem like they would take longer if you actually fail them, with how the characters bumble around when you miss an input. So if you want to really shave minutes off it seems like the trick would be to mostly pass QTE's until a specific moment when you let it fail.

With Stormy Night, you actually trigger Todd to come upstairs when you head up there. So it's probably faster to go deviant and then head upstairs. From there the fastest way to get killed is to head out the window and wait at the prompt to carry Alice, at which point Todd will come through the window and hit Kara, which ends the scene.

In regards to fights, they take about the same length of time to win them or fail them, and to fail them you need to fail most of the prompts. It's safest to just fail them all, because they're designed to be salvageable if you're not playing too well.
 
The fact that the speed run categories write themselves cracks me up.

-All Survive
-Everyones dead
-AllDeviant
etc..

Wish they brought it back at the end, would have been amazing to see them make the revolution succeed just to spite Markus's ghost.

Oh and if you're thing is weird/kind-of-bad games that get oddly hype, Tokyo Mirage #FE is a good playthrough for you.
 
Hey, so, if anyone wants to play a cyberpunk adventure game that's actually good, I'll remind everyone that Read Only Memories 2064 exists.

I played some of it yesterday and its pretty cool. I especially like how the game let's someone use whatever pronouns they want their character to use or use for themselves, as well as choose the diet of the character. Not only that, but I think the generally aesthetic is great: lots of bright colors and fantastic pixel art, along with as a track full of pumping electronic themes.

Also, it's has a pretty diverse cast, featuring a number of LGBT+ characters, none of which get shot in an alleyway outside a sex club clad only in a bikini! Instead, they get to be important characters who are part of the story.
 
Love this game, specially Markus choices.

I mean if you choose a more violent path you kinda are becoming a terrorist if you think about it, specially with Dirty Bomb thing. Sincerely is quite easy to follow this path and if is that how terrorists and insurgent groups start... Well is kinda scary.

While be a terrorist or rebel title is leave to history books and who won.
 
Hey, so, if anyone wants to play a cyberpunk adventure game that's actually good, I'll remind everyone that Read Only Memories 2064 exists.

I played some of it yesterday and its pretty cool. I especially like how the game let's someone use whatever pronouns they want their character to use or use for themselves, as well as choose the diet of the character. Not only that, but I think the generally aesthetic is great: lots of bright colors and fantastic pixel art, along with as a track full of pumping electronic themes.

Also, it's has a pretty diverse cast, featuring a number of LGBT+ characters, none of which get shot in an alleyway outside a sex club clad only in a bikini! Instead, they get to be important characters who are part of the story.
While not made by the same people, VA-11 HALL-A is set in the same universe as that game. If you wanna play a cyberpunk bartending simulator VN then this game fits the bill perfectly.
 
Hey, so, if anyone wants to play a cyberpunk adventure game that's actually good, I'll remind everyone that Read Only Memories 2064 exists.

I played some of it yesterday and its pretty cool. I especially like how the game let's someone use whatever pronouns they want their character to use or use for themselves, as well as choose the diet of the character. Not only that, but I think the generally aesthetic is great: lots of bright colors and fantastic pixel art, along with as a track full of pumping electronic themes.

Also, it's has a pretty diverse cast, featuring a number of LGBT+ characters, none of which get shot in an alleyway outside a sex club clad only in a bikini! Instead, they get to be important characters who are part of the story.
While not made by the same people, VA-11 HALL-A is set in the same universe as that game. If you wanna play a cyberpunk bartending simulator VN then this game fits the bill perfectly.
Why did you come to this accursed land, children of light? 'Tis the place where the dead remain, forever destined to exist as pale shadows of our former selves. Our eyes that only saw reflections on the walls cannot perceive your radiance for it hurts us more than any blade, any whip. Begone, children of hope! Begone! You smell of fresh greenery, of sea breezes and of gentle touch. Of things we can no longer have. You smell of good writing, of sensible story-telling. You smell of loss.
 
Jesus Christ.

I think Matt has some kind of survival-based Stand power because he managed to get the perfect ending in Until Dawn blind and managed to save Kara from the concentration camp despite bumbling that Monstar Android diversion.
Rewatched that playthrough recently. They mocked both David Cage and the name Todd in that run, and its funny to hear it back with modern context.
 
Had a dumb thought about the Androids going deviant and why they're so humanlike in design.

It's possible that CyberLife based androids functions on mimicking the human brain and it's thought processes. So when try tried nonhuman designs they found two problems 1. People thought their robot spider maid was creepy(it wasn't, it was super cool) and 2. That the android itself would have problems because even if it did not consider itself human it still felt human-like.

Same goes for silver butler bits. Easier to make an identity that fits the role and have the android go from there then to have a blank slate that needs to be taught all its stuff. Oh and since they think of themselves as that way they see being in the silver mode as...kind of disturbing.

So yeah, in conclusion none of this is canon and this is fine filling in gaps.
 
That actually doesn't work seeing as the Russians and the Chinese in-story have androids that are distinctly non-human and no one seems to have much issues about it.

Still wish we got a story about a sapient tank that just wants to paint. :/
 
...CAGE!

Ok. Do we think Cyberlife is dumb and evil enough that they had to bootleg human brains for this? Because I want to save it.

But a Spider-Droid with a stereotypically Communist-Russia accent appeals to me.

Also, if you're ok with weird and supernatural stuff Stuff then there's SCP-516 SCP foundation can be really hit or miss and it doesn't quite want to paint but it's close-ish enough I think you might be interested.
 
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