- Location
- Canada
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- He/Him
The Full Rebuild seems pointless. I'm 99.9% sure they already have a Warp 4 engine. Now there might be something ELSE that the rebuild adds that's important but I'm pretty happy with the ships as they stand now.For Iron Road, I want minimal refit for existing ships, full rebuild for new construction. Keep what we've got flying flying, but no reason not to have the new ones capable of faster warp.
Yeah, it seems pretty clear that the option to upgrade the Iron Road warp drive is simply an oversight. There are a LOT of things to juggle with a project this big, so no surprise.It did. Iron Roads just have less cruise boosting than the Star Seeker does; with the same engine as a Star Seeker the Iron Road would only make Warp 2 cruise and 2.9 sprint (it would be a bit faster because, you know, something like half the mass).
When you get around to the Block Two refit, the Star Seekers will be even faster than they are right now.
Edit 2: Iron Roads only got a single batch of five ships approved at the end of their plan. Expected to be completed two in quest years ago. Unless I missed something, those 5 are all that will be in service.
There's an answer for you.Only the first run of five Iron Roads are complete at this point, though another five are in progress.
Anyway here is a template for people
[] Plan
-[] Furious Wind Class
--[] (3 points) Minimal Refit
--[] (6 points) Full Modernization
--[] (12 points) Complete Rebuild & New Production
--[] (0 points) Do not refit the Furious Wind class.
-[] Iron Road Class
--[] (2 points) Minimal Refit
--[] (4 points) Modest Refit
--[] (8 points) Full Rebuild
--[] (0 points) Do not refit the Iron Road class.
---[] … For Future Production only.
-[] Gold Road Class
--[] (13 points) Minimal Refit
--[] (25 points) Full Rebuild
--[] (0 points) Do not refit the Gold Road class.
-[] New ship
--[] (5 point minimum buy.) Build a new ship class
And here are some plans for talking points. One thing in common with them all is the Modest Refit for the Iron Road. It's going to do good things to their ability to defend themselves and is fairly inexpensive.
[] Plan Furious Wind is back!
-[] Furious Wind Class
--[] (12 points) Complete Rebuild & New Production
-[] Iron Road Class
--[] (4 points) Modest Refit
-[] Gold Road Class
--[] (13 points) Minimal Refit
This is the easiest and fastest way to get more fire power, and also harden our in-system convoys against potential raiders. The Furious Wind refit probably won't be as good as a brand new ship but it will be close, and it will get us some numbers faster then a whole new ship. This has the factor that less real time will be spent before we get to the event and the next R&D phase.
[] Plan Furious Wind is back - Replace the Gold Road
-[] Furious Wind Class
--[] (12 points) Complete Rebuild & New Production
-[] Iron Road Class
--[] (4 points) Modest Refit
-[] Gold Road Class
--[] (0 points) Do not refit the Gold Road class.
-[] New ship
--[] (14) Build a new ship class
This plan has us building a new ship to replace the Gold Road. Build an interstellar cargo ship that is less expensive than the Iron Road. Let's face it, while the Iron Road is awesome, it's pretty damn huge.
[] Plan Furious Replacement
-[] Furious Wind Class
--[] (0 points) Do not refit the Furious Wind class.
-[] Iron Road Class
--[] (4 points) Modest Refit
-[] Gold Road Class
--[] (0 points) Do not refit the Gold Road class.
-[] New ship
--[] (26) Build a new ship class
This gives us the budget to build a light cruiser. Something a bit larger then the Furious Wind full rebuild, and no doubt more capable. Of course it's going to limit the numbers of decent warships we can produce. It will leave the Winds very vulnerable.
[] Plan Furious Replacement 2
-[] Furious Wind Class
--[] (6 points) Full Modernization
-[] Iron Road Class
--[] (4 points) Modest Refit
-[] Gold Road Class
--[] (0 points) Do not refit the Gold Road class.
-[] New ship
--[] (20) Build a new ship class
This is a lower budget for the new ship, but it will bring our old ships up to a reasonably useful standard as fast as possible. Gives us 23 decent ships, and then we can build a solid replacement for them.
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