Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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So, I think I've come up with another possible theory for the isekei's cause.
It involves lore from Talia and Bii's other quest.
Someone accidentally the Moon, and the distinction between reality and illusion came undone a bit. They haven't organized the Synodporia to unfuck the Moon yet. Every work of fiction in this multiverse has reflections in another World. Fragments of the Tetradekatheon also got isekei'd into their characters, because unlike humans they could split off fragments like that and keep most of themselves on their Earth.
 
So, I think I've come up with another possible theory for the isekei's cause.
It involves lore from Talia and Bii's other quest.
Someone accidentally the Moon, and the distinction between reality and illusion came undone a bit. They haven't organized the Synodporia to unfuck the Moon yet. Every work of fiction in this multiverse has reflections in another World. Fragments of the Tetradekatheon also got isekei'd into their characters, because unlike humans they could split off fragments like that and keep most of themselves on their Earth.

While that is a great theory for the other thread, it's incorrect for three major reasons.

First off, the Moon - AKA Oberon - is alive and well, as I'd be revealing in tonight's update.

Second, if that was correct anyway, it would be a metaphysical explanation for what was going on that would also need a physical explanation to go with it that you haven't provided.

Third, Moon missing would mean the worlds are bereft of deception and mystery, even when warranted. We have nothing but mysteries to solve here, and there are lies that facilitated it.

Ironically, the metaphysical implications of someone accidentally the Hanged Man - established Synquest canon - would explain why a place of recreation, reflection and relaxation no longer provides these things. But it doesn't explain the ways that absence was made manifest.

The events of Synquest cannot and should not be used to figure out anything in this thread. Stating this up front in gold text. Yes I'm using an Umineko reference, fight me about it.
 
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While that is a great theory for the other thread, it's incorrect for three major reasons.

First off, the Moon - AKA Oberon - is alive and well, as I'd be revealing in tonight's update.

Second, if that was correct anyway, it would be a metaphysical explanation for what was going on that would also need a physical explanation to go with it that you haven't provided.

Third, Moon missing would mean the worlds are bereft of deception and mystery, even when warranted. We have nothing but mysteries to solve here, and there are lies that facilitated it.

Ironically, the metaphysical implications of someone accidentally the Hanged Man - established Synquest canon - would explain why a place of recreation, reflection and relaxation no longer provides these things. But it doesn't explain the ways that absence was made manifest.

The events of Synquest cannot and should not be used to figure out anything in this thread. Stating this up front in gold text. Yes I'm using an Umineko reference, fight me about it.
I acknowledge your gold truth and am going to invoke Umineko Knox's 9th and OBSERVE that with some lore compliance tweaks and a different MMO this would make a pretty awesome Jaunt.
 
As clever as it would have been, it's... probably for the best that this type of crossover situation has been ruled out. Speaking from experience, multiple gamethreads that secretly take place in the same world can easily lead to one thread derailing the plot of the other in a way that ends up being less "awesome crossover" and more "kinda unfair to players who weren't already in both games".
 
As clever as it would have been, it's... probably for the best that this type of crossover situation has been ruled out. Speaking from experience, multiple gamethreads that secretly take place in the same world can easily lead to one thread derailing the plot of the other in a way that ends up being less "awesome crossover" and more "kinda unfair to players who weren't already in both games".

Yeah, exactly. I mean, technically I/O's world exists as one of the worlds in Synquest's greater multiverse--because all our original projects do--but they're not crossover quests. Not in the least. The most you'll get is, like, a little bit of character overlap ala Tezuka's Star System where wildly different iterations of the same character show up in both--and even then, you have to squint a bit to tell because of the various aliases people have in both quests.
 
I would call the relationship between DDQuest and Synquest something like the relationship between a Final Fantasy game and Kingdom Hearts. They might in theory share characters and concepts (and a "studio" and game mechanics on an out of universe level) but the actual plots and events of both don't affect each other at all.
 
I would call the relationship between DDQuest and Synquest something like the relationship between a Final Fantasy game and Kingdom Hearts. They might in theory share characters and concepts (and a "studio" and game mechanics on an out of universe level) but the actual plots and events of both don't affect each other at all.
... Actually, that's a really good analogy there. I'd say I/O is Final Fantasy and Syn is Kingdom Hearts in this case—and not just because of the MMO aspect.




... I guess this makes @Mattnificent our Disney.
 
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That talk earlier about someone that only exists as a Mundane made me think of the .hack side story of an AI moving herself into The World, and since we already have the reverse in AWOo, I'm excited to think about what you could do with someone stuck in this setting after being disconnected from their helm... Might be beyond the scope of our quest, but it's fun to consider. Not that I anticipate mechanical advantages... actually, maybe there would be? Hmm. Given medications exist, I'm not so sure anymore.
 
on pronouns: EN to JP translation notes
While working on the new update (up tonight, hopefully; I promised myself I'd do that before posting a new novella chapter) I stumbled on an old Legends of Localization post on personal pronouns in Japanese.

Which got me thinking.

Thinking of translator notes for I/O... about preferred pronouns.

DEEDEE starts out using boku, but slips into watashi as an experiment and then sticks to it.
ALESHA uses watakushi as part of her knightly, elegant demeanor... or, more informally, watashi.
ACE probably uses watashi, and is really annoyed when Sekhmet or other people who knew her parasocially as a streamer but not in person use "-chan" for her.
HIKARU codeswitches between ore and watashi contextually. He actually does canonically speak Japanese, which will come up.
SEKHMET extremely uses ore, or even ore-sama when trying to be intimidating... and if this is in JP, sometimes 'wagahai.' As a cat joke.
 
SEKHMET extremely uses ore, or even ore-sama when trying to be intimidating... and if this is in JP, sometimes 'wagahai.' As a cat joke.

Most of the characters I'm contributing haven't shown up yet, but Dr Durante uses 'watashi' and the rest of the dev team either uses 'watashi' or 'ore' according to gender.

Frankie Bacon, however, exclusively uses 'wagahai' while playing AWO and it's 100% a cat joke. IRL they'd use 'boku.'

(The POV character for my next interlude just uses their first name.)
 
...now I'm just thinking about the implications of Frankie's neurohelm talk again.

Like... okay. While we were waiting for the 2.2.3 update, I made this quip, right?
But then a couple days later, I had one of those fridge logic moments that, wait, no, the idea doesn't work; when we were talking on boat, Frankie said the servers were in orbit.

And that puzzled the heck out of me, because... okay. If they're in low orbit, then any given satellite will be changing its position all the time. Your server might be on the opposite side of the world, 12,000 miles away. If they're in geostationary orbit, well, at first that sounds better because they're really truly colocated with your game region. Except to get geostationary and stay there, you have to be 22,000 miles up.

In other words, no matter which way you go, unless you have FTL communication the absolute minimum round-trip ping you have to plan for to an orbital server is 133ms. That's the equivalent of eight frames of lag in a fighting game - noticeable enough that, if games like this were using delay based netcode on your actual ass five senses, it'd be physically nauseating. And to compensate with rollback-based netcode would require neurohelms to be able to make our local meat brains somehow run at several times their normal speed (in order to roll forward after a server correction). You need a different strategy for syncing state than today's online games use.

So I figure, that's where this idea of "amphibiousness", as Frankie put it, comes into Neurohelm system design, right? The only way to defeat laws-of-physics based lag is to colocate computation, right? So if you replicate the client-side data to the server-side and move all the computation there, you get a ping of 0, in exchange for paying the 133ms on senses from the client-side instead. That seems acceptable; they're not the senses you want to experience as "your senses" right now anyway, so a little lag is fine.

But calling that "amphibious" is... well, maybe a gentle way of describing it, but also a big understatement. In order for it to work... in order for the ping to be 0 and to not place the lag barrier either in front of the senses you're perceiving as your body (which you want to be the Mundus ones) or inside your own head (which sounds even less workable)... I don't think you can get away with updating internal state from both heads at once. You can't have interesting work being done inside the mind in both places at once. Like, put aside for the moment that we're encoding to gray matter. Imagine a purely computers-based situation. Even there, "dual active" replication - where you have two copies of your program that both support everything the program can do, and which communicate with each other to stay in sync - is notoriously painful, because you can almost always come up with a set of steps that will get the two servers disagreeing with each other in a way you can't untangle without throwing something out.

No, if you want feasible, you go for one server active, one server in read-only standby, with full colocation of the active side. Which means, okay, maybe DARPA solved for general 3-way merge to get Neurohelms working in the OWTB's Earth. But if they didn't, the feasible architecture would be that users do their actual thinking and feeling and deciding up in the cloud or in the drone they're driving or whatever, and use their meatspace bodies as a peripheral. It's got a nervous system to carry sensory input to you. It has a secondary brain to run reflexive and automatic biological stuff, and you can keep a hotswappable copy of your mindstate on there and push updates to it as they occur (so that you can jack out at all and still remember what you did on Mundus that day). But until you switch that standby brain back to active and wake up in your body... you are ten thousand miles away.

And the idea that your mind is running on the server really has implications for a setting that can do mind stuff, now that the gloves have come off and we're getting a fully verisimilar world. Cora was talking about how weird it was to actually be experiencing telempathy, but that's only the beginning. If Malevolent Entity exists in this game, then wouldn't that translate to basically an evil Mundane headmate? Who maybe now knows about 2040s Earth stuff too, by virtue of where they're perched?
Hmm, this would also explain how in-game medications could have an effect on real-world mental conditions. The neurohelms are supposed to be able to feed sensory data into the brain, but being able to manipulate brainstate on that sort of scale seems like a massive step beyond that. To the extent that those conditions wouldn't really exist anymore, if all you had to do was wear a neurohelm to remove them.

Plus, it seems like it would have been much harder to get the helms approved and convince people to use them if they were that powerful. "Please, put this on. Not only will it allow us to manipulate your senses, but it'll let us duplicate the effect of any drug you can think of on your brain. Manipulate your neurotransmitter levels, trigger any response we want, something close to write permission on your brain." An input/output device for sensory data makes much more sense.

So in that case, what we're seeing here is them editing the copied mindstate. Normally the regular synching with the meat brain that you propose would prevent this, as every synch would overwrite the effects occurring only on the copied mindstate. But now that they've come unsynched the possibilities and the level of control are much larger.
 
Hmm, this would also explain how in-game medications could have an effect on real-world mental conditions. The neurohelms are supposed to be able to feed sensory data into the brain, but being able to manipulate brainstate on that sort of scale seems like a massive step beyond that. To the extent that those conditions wouldn't really exist anymore, if all you had to do was wear a neurohelm to remove them.

Plus, it seems like it would have been much harder to get the helms approved and convince people to use them if they were that powerful. "Please, put this on. Not only will it allow us to manipulate your senses, but it'll let us duplicate the effect of any drug you can think of on your brain. Manipulate your neurotransmitter levels, trigger any response we want, something close to write permission on your brain." An input/output device for sensory data makes much more sense.

So in that case, what we're seeing here is them editing the copied mindstate. Normally the regular synching with the meat brain that you propose would prevent this, as every synch would overwrite the effects occurring only on the copied mindstate. But now that they've come unsynched the possibilities and the level of control are much larger.

I am, for the moment, going to refuse to answer this in red or gold, and just say that I'm glad you're thinking about this without regard to how accurate the theory is.
 
Chapter 2.3.3: the warp and woof of commerce


You spend a little time helping your friends through customs, and a little more getting ordered equipment over and stored in your personal chests in your rooms. Potions, rations (including some large jars of gifted marmalade), cooking gear, fishing line, rope, things you'd never have considered but that Sekhmet already has well in hand.

It's tiring work, and for a moment you need to take a break, sitting on the bed; then Sekhmet hands you two small dark glass bottles.

You look at them, uncomprehending.

"Brain pills," they say. "From Frankie Bacon and the Flammites."

"OH." You open them up; one is a set of small, pale blue pills while the others are pastel pink lozenges. "Did they say which are which? How to take them?"

"And mentioned that there might be side effects," they say - frowning, flat eared, and grimacing. "Which I'll tell you about. Don't take these on an empty stomach; they said to drink them with milk if you miss eating one in the morning with a meal."

You sigh, and put them on your bedside table. "I guess I... I never thought about this as something I could fix. My life just sucked before I got here."

"And not for any reason you could control?" Sekh asks.

You laugh, but it's hollow. "No, the opposite. Dead end job, overweight, no prospects, no love life. And always wondering if there was something I could do."

Sekhmet sits next to you on the bed. "I'm not gonna say there was no room for self-improvement, Deeds, but we did also kind of get fucked over IRL. Maybe me more than you."

"...don't think for a second that your being around while you couldn't pay was fucking me over," you warn, real anger in your voice, but not at them. "Apart from being cleaner and better AT cleaning than me, I needed a friend around."

"Also my genderfucky butch look was hot," they say, smirking. "That had to be a plus for you too."

Given that you had a crush on them it's all you can do to roll your eyes at this, but you're also pretty sure your ears perked up too and really hope they didn't notice.

"Fuck you, Sekh," you say without any real venom. "That's why you got all the hot chicks instead of me at our house parties."

Sekhmet caws laughter. "This is why Flamma sent you me, I figure. She knows you need to get laid, and that I - with my lumpia that brings all the boys to the yard - was just the wingcatte for the job. But seriously..."

You breathe a sigh of relief, and hope they took it as exasperation. "But seriously?"

"There was a lot of fucking you over to go around on top of your personal problems," they say. "And like, I could stand you, and your needing these makes sense to me - your needing these, and getting fucked by a system that didn't notice you needed them and wouldn't pay for them."

You... hadn't thought of it like that.

"All this from one year of economics and hanging out with Leesh's co-workers, huh?" you say.

"And a lot of lived experience," they add, nudging you in the shoulder with a closed fist. "You got that you're not as good as you hope. I bet you think that every goddamn day. So let me remind you that you're not as bad as you're afraid of, okay? And that not all of your life is a mess you made."

You take a deep breath.

You exhale.

"Thanks for the reminder," you say, as you look them in the eye.

They bow their head and purr, and you feel your heart unhelpfully twinge and ignore it - You thought you were over this terrible idea - and offer a fist to bump.

Which they do.

"So now all I have to worry about how to pay for dinner," they say, rising.

- that's right!

You grab a card from a small pocket in your robes and present it to them. They take it, and blink, uncomprehending.

"How about a jar of marmalade, and any other nice food we feel like sparing?" you say.

They look at you, again, trying to figure out where you're going with this. "Sounds like a good deal. Where the hell can you get dinner for that, though? Who gave this to you?"

"A girl I met," you say.

They blink. "Introduce me sometime?"

"At the pirate fortress," you say.

It takes them a moment to figure out how these are connected, but the look on Sekhs face when they do is a treasure.





Shadi's father is a merchant named Tayeb, a broad and somewhat short middle-aged man with a dark complexion and a well-cared for mustache, wearing cream and crimson robes and a turban with a gilt Solar Cross - effective marketing, you think, for the same colors and styles of textiles and jewelery draped across his stall.

Or rather, draped over a large window of the first floor of his house.

You start off by apologizing for not making your intentions known sooner, and imposing on his home, which he immediately waves off as nonsense.

"I have been expecting you ever since you brought back my darling home safe," he says. "It is no trouble at all to meet you - to thank you - in this way, hero. On the contrary, it is an honor and a blessing."

You're not used to effusive praise, and maybe grimace a little, which you try to hide with a bow and by thrusting the jar of marmalade at him. "Thank you for inviting us to your home, then, and uh - here's a little something our Company picked up on the way."

"I've also got something you might find useful," Sekhmet says - far more politely than they usually speak, you notice, as they take a pouch off their belt and present it. "I managed to find some plants and things on the Shores of Awakening that are useful as dyes, perfumes, or incense. I can't brew those up myself - yet - but I'm sure you can make better use of them."

He puts a hand to his head, as if dazed by this news. "A princely gift, you realize?" he says, as Shadi comes up, one hand over her mouth, to take the marmalade jar.

"I wouldn't say so," Sekhmet says. "Just some yellows and greens, I think - they were fresh out of purple snails. Just thought you could make more use of it than me."

Ace and Alesha - the one in her skirt and blouse, the other in a long blue dress - exchange glances. They weren't expecting Sekhmet's contribution any more than you were. Hikaru, on the other hand, hides his surprise rather better under the rim of his hat and the curl of his hand.

"A shame, but it is still generous - quite generous, hero," he says - ruffling Shadi's hair as she gets out of his. "If you were afraid of eating me out of house and home, you need worry no longer."

"Honestly I was worried," Ace admits. "I've been really hungry since I got here. Uh, to Yberia."

Tayeb shakes his head, gesturing with his cane. "You are new to this life, then?" he asks.

"Very," she and Alesha say at the same time, and look at each other.

He chuckles. "I have entertained mercenaries and heroes before - it's a part of doing business, when the roads are in disrepair and caravans are more in need of escort now than ever. I am used to adventurous appetites. Don't think I didn't know what I agreed to when I invited you to dine with me."

Hikaru exhales. "In which case, we will break bread with you with thanks and with pleasure," he says, bowing low with a sweep of his hand.

"And tell you how happy we were that we saved an innocent from suffering," Alesha adds, a fist over her heart, "and in so doing met you, Tayeb."

"As I am gladdened by your answering her prayers, and mine." Tayeb says, bowing his head - before throwing open his door. "Now come! My wife set a stew bubbling yesterday, and steaming our grain will be a matter of moments."

Our stomach chooses that moment to agree with him, and you try to laugh it off as he, delighted, laughs at you.

...No, at that.

It was funny.





He cooks for a crowd anyway - his grandfather and grandmother, an aunt, his two sons, and his wife - all human, but that makes sense. There's a lot of handshaking and introductions and frankly embarrassing praise and blessings.

And the food is good. Really good. Very fresh green salad dressed with salt, herbs, lemon and olive oil; cracked olives; toasted almonds; hummus and baba ghanoush; long-simmered lamb and vegetable stew served with bowls of fluffy couscous; flatbreads that remind you of naan, used as both utensils and plates in the absence of either.

Hikaru takes a moment to whisper instructions to use right hands only, sotto voce, and everyone is given the chance to wash hands before courses.

You and yours make small talk over this and free flowing mint tea; you can't help it, and you're pretty sure you're letting details about the world you left for this one slip.

Oh, everyone is careful to couch it in the right terms - Alesha talking about charity work and almsgiving, Hikaru speaking of his nanofactory work as if it were just engineering, and Ace talking about not being able to hack pro ball and becoming a performer and busker before Adventuring - but you can tell from the way he speaks, and talks, and strokes his chin...

Hell, he outright told you he thought of this dinner as a business investment. It would be a mistake to underestimate how much Tayeb understood, or the questions he asks and the sympathies he expresses for the people your party left behind.

It's not manipulative, you think, not really - but this is his job, and he's good at it, and the way he's good at it is by being good at making friends.

Which is why when he breaks out tiny cups of coffee and a large cake, and proposes a toast "to faraway shores and distant friends," you're listening as closely as you can, both ears locked onto the jovial merchant, with his bright smiles and expansive gestures.

"God, can I ever drink to that," Alesha sighs, raising her cup. "To distant friends."

You still can't really think of any that aren't here - except, after a moment, Jasmine.

"To distant friends," you agree, as the other echo with different degrees of pain.

Tayeb strokes his mustache before he drains his cup, and then pours for others from a silver samovar-like pot.

"So, my friends and honored guests," he says. "I assume you are either looking for the next job, or have found it and are about to set out. Yes?"

You take a deep breath.

You can trust him, you think.

"We've been asked to look into a problem in the village of Vinyedo," you say, and you see his grandmother's eyes go wide at the exact moment his narrows. "We have quite the journey ahead of us, and this was our last night before we set out on it."

"I see, I see," he says. "Do you know the way, how you'll get there?"

"I've been looking into it," Sekhmet growls. "It's mostly road, so it'll be two or three weeks. The problem is all the stuff we need to take with us - I'm sure you'd understand the logistical problems."

He laughs. "Well then, it seems my answered prayer will in turn answer yours."

"How do you figure?" Ace asks, looking up from examining the marmalade - which you brought Tayeb- on her cake.

He spreads his arms wide, palms up. "My darling daughter and I will go with you, of course - by swift cart to Vinyedo."

Alesha shakes her head, and both you and Sekhmet frown at the same time. "That's out of the question," she says, with a smile. "We could not possibly inconvenience you further."

"Without compensating you," you blurt out.

Alesha shoots me a look, more confused than angry.

"Which, uh, I'm pretty sure we can't afford," you say, gesturing to Sekhmet - who immediately gets it, thank one or another of the gods.

Sekhmet nods. "Yeah, we don't have the budget for that until after we get paid - which is way too long for you to go without something jingling in your purse, we think."

And then, he laughs.

Loud, bright, happy.

"Ah, ser Herezhade... rather than an inconvenience, you have arrived at a most fortunate time," he says. "Amina, ser, is from Vinyedo, and it is my wife's family's weaving that fed you tonight."

Alesha blinks.

But she's quick on the uptake. "Then we will very happily see you and your daughter safe to your family," she says, bowing, "and your family's fine linens and woolens back home from there."

"And the wines," he says, beaming. "I drink little, myself, but you have not tasted wine until you have tasted my cousin Bruno's vintage."

"We'll have to see," Alesha says.

And with that - easy as that - you've got the party's transport covered.



There will be one final subchapter and one vote before we go into chapter 2.4. With thanks to bii for prereading.

Who will we talk to, when we can't sleep? Approval voting enabled.
[] [TALK] Ace.
[] [TALK] Alesha.
[] [TALK] Hikaru.
[] [TALK] Sekhmet.

What side-effects can we better cope with? (This will replace the Despair flaw with another flaw, equally debilitating in combat - but a lot easier on her, mentally. This will also not permanently affect her - adjusting the dose will eventually get her on an even keel, buying back the flaw's cost.)
[] [DRUGS] Lightheadedness and impaired balance.
[] [DRUGS] Brainfog - sometimes losing your train of thought.
[] [DRUGS] Fatigue, leaving you physically exhausted without the attendant dread.
[] [DRUGS] Still depressed - less so, this isn't the right dose (No change of flaw, but her mindset improves).

CHARGE CHANCE!

Describe things we - that is, Tayeb, Shadi, and our party - can do to amuse ourselves during the interminable boredom of two, mostly uneventful, weeks by horse-cart to Vinyedo. The best two answers earn Tension, but all answers will be acknowledged and incorporated.

Voting closes on Wednesday at midnight.
 
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I'm super excited to see people speculating on stuff involving the neurohelms! But that said, it's time for a vote.

[X] [TALK] Hikaru.

It's me. Who else was I going to vote for?

[X] [DRUGS] Brainfog - sometimes losing your train of thought.

It's a flaw I find Relatable.
 
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