Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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Ballot for 3.2.2.1
Help out by... (top three win, Spinning is mandatory.)

[X] [AID] Spinning.
[] [AID] Cooking.
[] [AID] Talking about your experiences on the road.
[] [AID] Playing with the kids.
[] [AID] Giving medical aid and advice.
[] [AID] Working the fields.
[] [AID] Write-in, subject to veto.

Ask after... (Top three win, Tayeb's Business is mandatory)

[X] [TALK] Tayeb's business.
[] [TALK] The family's ties to the Drovers Guild.
[] [TALK] The family's prior experiences with Adventurers.
[] [TALK] The family's relationship to Lord Molinaro.
[] [TALK] The family's rivals.
[] [TALK] The family's allies.
[] [TALK] The family's troubles.
[] [TALK] Write-in, subject to veto.

Voting closes this Saturday at 9 PM Pacific.
 
For Deedee in particular, I am in favor of these:

[X] [AID] Playing with the kids.
[X] [AID] Working the fields.

She's got a silver tongue and powerful thews. Might as well use 'em.

I'm still thinking about the topics of conversation. Haven't been keeping the notes that I'd like to have kept about what we know so far.

I will say that...
[] [TALK] The family's prior experiences with Adventurers.
...this stands out as not having an obvious reason for being here; I figure the folks whose "prior interactions with adventurers" are relevant to our little mystery will also be the ones who won't want to speak truthfully of it, and I don't recall any other reason to bring it up with the Kosmas family in particular. But another part of my intuition gets itchy from that, because if there's no obvious reason to include it as an option, then there might be an unobvious reason, and that's the type of stuff that can deliver a breakthrough in an investigation.
 
I will say that...
[] [TALK] The family's prior experiences with Adventurers.
...this stands out as not having an obvious reason for being here; I figure the folks whose "prior interactions with adventurers" are relevant to our little mystery will also be the ones who won't want to speak truthfully of it, and I don't recall any other reason to bring it up with the Kosmas family in particular. But another part of my intuition gets itchy from that, because if there's no obvious reason to include it as an option, then there might be an unobvious reason, and that's the type of stuff that can deliver a breakthrough in an investigation.

There's the fact that Deedee and company aren't the first Adventurers to call on the Kosmas family today; there's the pixie merrily spinning along with the Kosmas daughter.
 
Help out by... (top three win, Spinning is mandatory.)
[X] [AID] Spinning.
[X] [AID] Talking about your experiences on the road.
[X] [AID] Giving medical aid and advice.

Ask after... (Top three win, Tayeb's Business is mandatory)

[X] [TALK] Tayeb's business.
[X] [TALK] The family's rivals.
[X] [TALK] The family's allies.
[:V] [TALK] The family's cats! Very important.
 
[X] [AID] Spinning.
[X] [AID] Playing with the kids.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's rivals.
[X] [TALK] The family's allies.
 
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[X] [AID] Spinning.
[X] [AID] Playing with the kids.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's allies.
 
[X] [AID] Talking about your experiences on the road.
[X] [AID] Giving medical aid and advice.

[X] [TALK] The family's prior experiences with Adventurers
[X] [TALK] The family's troubles.
 
[X] [AID] Spinning.
[X] [AID] Playing with the kids.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's troubles.
 
[X] [AID] Spinning.
[X] [AID] Playing with the kids.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's troubles.
 
[X] [AID] Spinning.
[X] [AID] Cooking.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's troubles.
 
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[X] [AID] Spinning.
[X] [AID] Cooking.
[X] [AID] Giving medical aid and advice.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's troubles.
 
[X] [AID] Spinning.
[X] [AID] Giving medical aid and advice.
[X] [AID] Working the fields.

[X] [TALK] Tayeb's business.
[X] [TALK] The family's prior experiences with Adventurers.
[X] [TALK] The family's rivals.
 
Vote closed
Scheduled vote count started by Talia B on Jan 11, 2023 at 11:42 PM, finished with 13 posts and 10 votes.
 
I think I owe you all an explaination for the delay in updates.

I've been working on getting a paying day job up and running since January, and February had an absolutely *rotten* experience of my kitchen ceiling collapsing, leaving us unable to cook while a team of carpenters intruded on our routine.

I realize now I overextended and burnt out a little, and have only recently been able to work on the update. It will be done when it's done.


I hope to God that means this week but know better than to promise that.
 
It turns out that spinning yarn isn't difficult. It couldn't be; five millennia of gender roles on Earth and Mundus alike depended on the fact that you could spin yarn with a baby in one hand and a spindle in the other, merrily gossiping all the while; while breaking up hard soil to bring fresh, fertile earth to the surface involved your arms, your back, and all your attention. Elishiva's shock that I didn't know how to spin thread was not feigned...

After a long hiatus - too long - I'm trying to spin this up again. Hope to post on the first of September. Wish me luck.
 
Life takes priority; especially when it's dealing to you off the bottom of the deck. Hope you can get things flowing again; and if not, no pressure. Take care of yourself, you're pretty awesome and it's good to hear from ya.
 
On The Components Of The Soul
According to scholars of divinity and sorcery, the Mundane soul can be subdivided into four distinct elements, all of which are necessary for sapience and free will; that which lacks one is instructive in how it affects the whole. These components of the soul are the Anima, the Aura, the Psyche, and the Pneuma.

The Anima or motive soul is that part of you that allows you to move, to sense, and to act. Without Anima, a creature cannot act without orders. A homunculus created by a wizard has an Aura, a supply of Pneuma and even a Psyche, but with a weak Anima, must obey the commands of its creator.

The Aura is the force of personality and the "gravity well" of magic a being possesses. A being with no or weak Aura cannot influence or be influenced by charms, magical or personal. A creature without an Aura also has no emotions.

The Psyche is the intellect: the capacity for learning, logic, rational and creative thought. A creature without Psyche but with an Aura, Anima and Pneuma acts according to a limited set of instincts. The distinction between an animal and a Namer is the relatively weaker Psyche of a beast compared to a person.

If the Aura is the psychological and magical pressure of a being, then Pneuma is the strength of the current. Pneuma is the energy that powers the other three components of the soul. It is found everywhere on Mundus, taken into the body by breathing, by eating food and by ingesting elixirs and other pneumatic concentrates. A being without any capacity for Pneuma at all is a logical impossibility in this system, and a being bereft of Pneuma is dead, dormant or magically inert. Even inanimate objects possess some Pneuma.

Scholars widely believe the seat of the Anima to be the spinal column; of the Aura, the heart; of the Psyche, the brain; and Pneuma of course settles in the lungs.
 
Huh. Having emotions-even those effected by charm spells- be seated separately from the intellect is really interesting if literally true for what it implies about the players- do these correspond somehow to sampling locations and systems? Pneuma aside, of course, because this isn't SAO, and you are at least intended not to die in real life. Can players actually be charmed? It certainly seems like it!
 
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Huh. Having emotions-even those effected by charm spells- be seated separately from the intellect is really interesting if literally true for what it implies about the players- do these correspond somehow to sampling locations and systems? Pneuma aside, of course, because this isn't SAO, and you are at least intended not to die in real life. Can players actually be charmed? It certainly seems like it!

I may have imagined Anima, Aura and Psyche to correspond to Resolve, Spirit and Mind, respectively. Pneuma is DEFINITELY measured as Stamina Points, though.
 
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I like the gravity well analogy. Everyone has emotions, but some people's emotions are harder to push.

It's a good breakdown, what I took away from it was basically independence, self-inertia, dynamicism, and magical bandwidth.

Is that in the ballpark?
 
Chapter 3.2.2.2: Rolling Clues Together
It turns out that spinning yarn isn't difficult. It couldn't be; five millennia of gender roles on Earth and Mundus alike depended on the fact that you could spin yarn with a baby in one hand and a spindle in the other, merrily gossiping all the while; while breaking up hard soil to bring fresh, fertile earth to the surface involved your arms, your back, and all your attention. Elishiva's shock that I didn't know how to spin thread was not feigned.

But it was simple enough. All I had to do was suspend a spindle under my hand and set it spinning (deosil - clockwise - naturally), grabbing the fluffy wool and pinching it as I drew it down into a single tightly wound thread. I wasn't particularly fast, so I tried to content myself with accuracy over speed.

Ace took to it particularly well, though Sekhmet - with their cat claws - had some trouble. Still, Elishiva was satisfied with our ability to contribute to the spinning.

"Too busy with monsters to do your own weaving?" Elishiva asked, probably sarcastically.

"Actually, yes," I replied. "I have to spend most of my time in training, looking for work or getting properly equipped. Your... son?... Tayeb was a godsend for us in getting proper clothing."

It's apparent that she didn't expect a straight answer, and she considers the one I gave.

"His wife makes everything he sells," mutters the patriarch Ibrahim from his chair in his phlegmatic and rumbling bass, "She's the one that buried him in coin - her hands and not his own hand."

"He said as much when we asked," Sekhmet says, frowning as they pinch up more wool than they can spin at one time and then trying to put some back.

"Isn't seemly," Ibrahim mutters.

I stop to look at my handiwork, at the rough foot of thread I made. I imagine making it day in, day out, any time I have a spare hand.

"Yeah. Thank God for Tayeb and his wife," I said. "There isn't room to grow linen and raise sheep - let alone time to spin it - in Viacruz," I say.

Sekhmet grins fangs. "We wouldn't quite be naked without him but we definitely wouldn't have this much style."

Elishiva purses her lips and frowns, smoothly twiddling her fingers to produce a strand of yarn as long as she is tall.

"Oh, your son runs the clothing place in Viacruz?" the pixie says, her voice sun-bright. "I think he does some enchanting on the side. God knows enough spells have slid off this scarf I got from him, it's a lifesaver."

Elishiva snorts. "Are all his best customers Adventurers?"

I pause. "I... don't actually know. But he is famous for his equipment with the Viacruz companies."

"And managed to take a tithe of every dragon's hoard you bring in," Elishiva says. "I'm beginning to see how he got my Rachel to spin gold from flax."

"That kind of protection is worth every damn Crown," Sekhmet says, seriously.

"You don't meet many Adventurers out here, do you?" Ace asks, ears pointed at Elishiva and at the pixie both.

"Only in passing," she says. "In the company of peddlers fearing banditry and of drover-folk like Silphano here, making sure gryphons and worse don't thin the herd."

I turn to the drover, eyebrow raised. "You're actually named Sylphan?"

"In his honor," he grunts. "For being born on a Wendsday." He slurred it to winds-day.

I try not to groan at the pun because Goddamn it, devteam! - but Ace and the Pixie both can't stop themselves, leading to one vulpine bark and one fae giggle.

"And the monsters were out in force this time," the pixie said, gesturing with the distaff as if it were a dagger, for emphasis. "I definitely earned my coin and meat, and I hope you were glad to have me."

"For th' light in your voice, Piper Maris," Sylphano allows. "And for your opinion of our victuals."
"It's hard to go wrong with hot and filling," Piper the pixie says honestly. "It's why I carry salt."

"Gods thank y' for sharing it," Sylphano snorts, trying not to smile.

Sekhmet stretches, sitting backwards in her chair, ears and eyes on Piper and with an amused expression that emphasized her more feline features. "You know, I didn't get in this business for the sumptuous feasting," she says to Piper, "but I've kind of been surprised by how good even the trail food's been."

"Beats a cup noodle, I'll tell you that," the pixie replies with a grin.

I grimace, remembering long stretches reduced to ramen in my abortive college career. "I bet it does," I say.

Elishiva waves a dismissive hand. "You've never had the joy of maiden's-tear pease after a bad harvest," she says. "But if you will be satisfied with the fruit of our labors and my skill at the hearth, all to the good."

"We will break bread with you with pride and accept your hospitality gladly," I say, "and raise a cup in honor of the winds that blew us to your door."

"Amen," Elishiva says, placing her hand over a scarf - no, under it, to touch an unseen pendant. Interesting.

The door opens, and Elishiva's sons barge in, followed soon after by a weary Mikhail. The bound of the children stop short at me - a good two feet from me, I suppose out to the pressure of my unseen aura - as the younger of the human kids glare at me.

I put my hands down and my palms up, a gesture of truce.

Still staring daggers at me, he retreats to sit by his mother.

Mikhail shakes his head, grimacing as he stretches a hand to his back. "Barley's done, but so am I," he says, stopping to kiss Elishiva before trying not to hobble to the other end of the table.

I take a deep breath. He's injured, obviously. But would it hurt his pride if I offered to help?

The answer comes to me: Yes, if I did so in front of his sons. I should ask Elishiva to approach him about it, in private after we eat.

"Let's get the candles, then," Elishiva says, "and wash our hands for dinner."



Gods willing, I'm back. The dream is one update a week, with some omake inbetween.
 
Preparing a new chapter.

Can I have the following rolls:

  • Aura + Rapport + Sylphanite vs Resolve + Composure*
  • Int + Empathy + Flammite vs Aura + Deception*
  • Int + Stewardship vs 15
  • Aura + Healing + Ubastjet-Sworn vs 15
To help poke this scene in the rear.

* This does not imply the opposition has this skill, merely that it would apply if they did.
Talia B threw 5 10-faced dice. Reason: two opp and three allies Total: 34
8 8 1 1 10 10 6 6 9 9
 
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