Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
Last edited:
Two important points.

First off, no context early story Hikaru in one terrible edit:


Second off, my vote set is:
[X] PLAN THAT ONE MONTY PYTHON SKETCH
- [X] Spirit Sight, 5 - Deedee can see the unseen, granting her the ability to sense the Aura of places, people and things and a chance to defeat invisibility effects with an Aura roll.
- [X] Discreet Aura, 3 - Deedee may cloak her presence by muting her Aura, allowing her to use Aura (instead of Dexterity) for Stealth rolls.

In which Deedee becomes better at escaping The Fear Of Being Seen, while better Seeing her problems.
 
Happy to see this back!

[X] Plan: Sword and Shield
-[X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
-[X] Iron Defense, 4 - Deedee becomes harder to injure with physical attacks, subtracting an additional 4 damage from all physical attacks.

[] Plan: Sword and Magic Shield
-[] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
-[] Resistant, 4 - Deedee becomes resistant to magical attack, reducing damage from such attacks by an additional -4.

Here's plans for combining Combo Attack with either one of the defensive options.
 
Chapter 3.4.2.2 - Our Evening Bread
We spend some time getting better bags and bandoliers from the tanners, a short excursion - the place stinks of the bubbling toxins they use to treat the leather, some of which are taken straight from our privies; little wonder they're on the downriver edge of town by order of not only the lord or the Contessa but the Queen.

Sekhmet finds their opportunity and slips away, leaving Hikaru, Sio, Ace and I to approach the bakery and young Teresa Robledas. We don't even have to enter to know she's waiting for us - we see a faint glow outside before we see her; at first I think it's a candle, but when I approach, it's too thin for that. She sits at the outdoor table, bundled up in a cloak, expectantly.

Hikaru sighs as he approaches with a raised hand. "We're here, though depending on why, I might need to disappoint you."

Teresa averts her eyes. "I'm sorry, I knew I was presuming too much," she begins.

"You don't need to apologize," Hikaru murmurs quickly; Sio exchanges a look with him before sitting down, with Hikaru joining her a minute later.

"I just -" Teresa bites her lip and grasps for the right words. "- you're clearly learned and powerful, if you can fight monsters and scry for murderers with your powers, so I just thought -"

"Wait, what?" Ace says, eyebrows through the roof.

Hikaru blinks at me and then at Sio before turning to young Teresa.

"Abuela Agata says she can't risk teaching me because it's too dangerous but you know dangerous magic, you'd know how to make it safe," Teresa babbles, desperation and despair sneaking into her tone of voice.

Hikaru holds up his hand. "Teresa," he says. "I fear I may have misjudged - you, and the situation. What did you mean to ask me?"

She takes a deep breath and looks him in the eye.

"I - can call fire," she says, exhaling it like it was lodged in her throat. "And I want to learn how to do useful things with it."

Sio slumps a little in her bench seat, placing a hand to cover her rolled eyes and a faint smile. I'm pretty sure my hand is over my mouth too; my face is likely making an incredible journey.

Ace is not as circumspect and barks a single laugh. "Girls can't resist his magical staff, huh?" she says sotto voce; I almost don't catch it.

Apparently Hikaru also caught it: he responds, "Do not." And then, to Teresa, he asks: "Does the family have a history of unfortunate sorcery, or is your grandmother just being cautious?"

"Uncle Deet is a Koboldt, and lights his forge with his breath," she says, a little bitterness in his voice. "He never started fires he couldn't put out."

"This is very important," Hikaru says. "Did your grandmother forbid you to learn, or did she refuse to teach you? These are very different things; she may have wanted to teach you but felt she could not, not safely."

Teresa thinks very hard for a moment, before saying, "She... never said I couldn't, just that she wouldn't," she says, finally.

"Do you have a spare rushlight?" Hikaru asks.

She nods.

"Then I think I can teach you a little control," Hikaru says with a smile.



May I have two Mysticism rolls, TN 21. (One is for Deedee, the other for Hikaru.)

Poll closes this Sunday at 6:00 Pacific, hopefully along with another threadmarked post.
 
Last edited:
Honestly? Recharge is useful not just for Zephyr but for anyone else's buffs, too. You can extend Hikaru's Persistent attacks for example. The ability to give someone else a needed support action for a Support you weren't using anyway is pretty darn good.

... I just wish it could fit with Combination Attack. Those two, together, mean that you can suddenly make a LOT more plans going forward-- and every character who takes Combination Attack is another Combination Attack we get per combat. The boss killer.

So instead, let's buff Deedee's weak defense:

[X] Plan Failure To Plan Is Planning To Fail
-- [X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
--
[X] Resistant, 4.
 
And may I have one last Empathy check for DD, please.
Talia B threw 1 10-faced dice. Reason: oppo. Composure 2 + Resolve 9 Total: 4
4 4
 
Chapter 3.4.2.3 - Save Room For Humble Pie
Hikaru takes out a wand and, curiously, seems to be tracing something invisible with it rather than using it for spellcasting. Teresa watches, focusing intently on this lesson.

For that matter, Sio, Ace and I are also very curious about how this is going to go, what he's going to say. I'm not sure I know enough of the ingame lore about how magic works to be able to try what Hikaru's attempting.

"My texts on elementary evocation teaches that a spell is Breath given an Aura and Anima, if only for a second, shaped by the Psyche," he says. "That is, you exhale to burn spiritual energy which you then, through your will and ritual, shape into the effect you want. In your case, shaping it into a flame, for a moment."

I think I followed that explanation, mostly. But for a moment Teresa looks completely lost.

"For example," Hikaru says.

He flicks the wrist of his wand hand and says the word "Lux." The tiny red crystal at its end starts to glow with a soft, warm light; sunlight in miniature.

"Exhaling, saying the spell word, to power the spell with Breath," he explains. "A flick of the wrist, channeling through it and the wand, shaping where I cast the spell, and putting the power safely in the wand instead of my fingertip in case I miscast. And my choice of incantation, 'lux' - 'light' - to help me concentrate, to shape and limit the effect to mere light, rather than say a blinding searing ray of light."

Teresa blinks, then vigorously nods her understanding. "You're telling the magic it's just light you want with the spell words."

"The magic and myself," Hikaru confirms. "Now, take out your spare rushlight; tonight that's your wand."

Teresa hums an affirmative, drawing from a purse a thin braid not much thicker than just a candle's wick, made of a single river reed dipped in tallow.

Ace is flicking her eyes between mentor and student - taking notes herself? - while Sio has been watching like it will be on her test.

As have I, it seems.

"Use the spell word - the incantation - 'rushlight,'" Hikaru advises. "While you say it, flick your wrist, pouring the power you use to call flame to the tip of the light. You want that tip and only the tip to catch fire, and you want that fire to only be enough to light the rushlight. Do you understand?"

"Yes, magus," Teresa says.

"I will stand by to snuff the spell if it goes out of control," Hikaru says. "I'll count down from three; on zero, cast. Three - two - one -"

Teresa whipped her rushlight up like she was cracking a whip and shouted, "Rushlight!"

For an instant, a fist-sized fireball flashes into existence at the tip of her rushlight, but in less than a second it shrinks to a candleflame and stays that small, shedding soft light.

Teresa allows herself to exhale again. Sio is the first to sincerely applaud; soon we find we're following suit.

"Well done," Hikaru says, smiling. Then without skipping a beat, "what did you do wrong?"

Another breath, then: "I shouted when I could have spoken and my gesture was too forceful; both added more power."

"That's exactly right," Hikaru says. "If you are ever in a fight where you need that power you know where to get it, but Flamma willing, you'll only need to light reeds and ovens."

He licks his forefinger and thumb, and snuffs out the rushlight.

"Again," he commands.



We had just stepped into the courtyard of the Barrel of White Inn for a late supper, all in high spirits, when we heard Sekhmet's voice.

"Sup," they say. "Mission accomplished."

I'm not sure how they slipped into our formation unnoticed but am able to stop myself from jumping at the reveal.

"Christ, Sekhmet, a little warning?" I say, cheerfully.

"Speaking of a little warning," they say.

I stop. The others follow suit.

"I don't think Elf and Company are going to be a problem, but she... they wanted the chance to tell you why themselves and I think they deserve it," Sekhmet says. "They're at the Barrel. Probably want to buy you the first round."

I grimace. "If you're sure," I say, unable to stop my ears from flattening down over my hair.

"And how are you sure, exactly?" Ace says, jabbing a hand at my currently feline roommate.

"Trust me," they plead, with a thumbs up.

I look at my roommate of nine years on Earth and a month on Mundus, then I nod.

"Of course," I sigh, and steel myself as I enter.

This late, most of the other patrons of the inn are in bed, rather than at the tavern; if we were much later we'd have been locked out. Which means that the elf in conquistador's armor is not hard to find, though she averts her eyes from me when she sees me cast a glance her way.

What I did not expect is who else is with her, at a table long enough for her party and mine. The pixie rogue Piper Maris, for one thing, is blissing out at the flavor of the lamb and chickpea stew she's eating, while a great purple and green Koboldt says something that makes Alesha - already at the table - laugh. At the center of the table is a redheaded human in a dark grey Exorcist longcoat and a great scarlet scarf, the customary brace of pistols conspicuously absent from his belt (likely under the care of the innkeeper). A black and red tricorn hat conceals his expression; still, there is something distressingly familiar about his appearance that I can't quite place.

I take a deep breath and sit opposite the human stranger, with Sekhmet taking the seat to my left facing the elf and Ace close to my right glaring at her.

"Sekhmet tells me you have something you need to tell me," I say to the elf woman. "For now, let's address each other by username. I don't know who else is listening."

The elf grits her teeth, but the man in the tricorn nods. "That makes complete sense as a security thing," he says, and I've heard that voice, only just deep enough to be baritone and just a little nasal. "Not all of our handles suit us, of course, we'll have to figure something out later."

"If I knew I was gonna go by this name I wouldn't have rolled up this," Elfgirl mutters, rapping her breastplate with the knuckles of her gauntlet.

I feel as though something icy has just dropped down into the pit of my stomach.

"...Maybe I should have started by asking for your Earthside name," I say to the person piloting a female Elf warrior.

That person takes a deep breath, frowning, trying not to grimace at me with their answer.

"Maybe you should have," they echo. "It's Kevin. Kevin fucking Moon."

I hissed in my next breath. Sekhmet, for their part, sighs.

"Oh gods," I managed after a second. "Shit, Kev, I'm sorry."

"I fucking knew it was you," he snarls, slamming a mailed fist on the table, grimacing at the way it makes part of him bounce. "You really didn't recognize me?"

"In her defense, your hair's grown out a whole lot," Sekhmet drawls. "Ears, too. Singing contralto didn't help either."

"Don't fucking remind me," Kevin says, turning away so it's harder for me to see the actual fear on his face.

I drag my hand down my face. "His twisting tails, you've been going through it the other way round..." I mutter.

"What's that supposed to mean?" Kevin says, trying to hold back the snarl.

The man in the exorcist coat clears his throat into a fist over his lips, and Kevin slumps back into his chair, rolling violet eyes.

"I take it that you'd prefer Deedee these days for reasons other than, uh, pure infosec?" he says.

"Please," I say, maybe too quickly.

He takes in a long, shuddery breath, eyes closed, nodding. "Ah," he says. "That... that makes more sense having met you again, and with - you can forgive Kevin, I hope?"

"If he'll forgive me," I say, flicking my eyes and ears at him for a second.

He looks more tired than anything when he nods and offers his hand. I can't say I blame him as I shake it.

"I uh," the exorcist says, and I realize he's grasping for the words. "I confess, I've been looking for you all, under the names I was given... and remember, from the other side of the screen. Which means I owe Piper, Talon and - and Kevin their Guild fee, and the hope they'll, uh, stick around."

"Please, I carried your pansy ass through your first post-Truckening dungeon, I'm not leaving till you've manned up enough," Kevin says, cracking the first genuine smile I've seen on the elfgirl chassis since I met its pilot.

"Yeah, you're a great teammate and you know where the best taverns are, I'm sticking around," Piper adds, as she peels an orange.

"From the sound of things, you and Leesh need to swap notes anyway," the Koboldt - Talon, apparently - says. "Maybe pick up a fifth and sixth if you can, though."

"Great. Great, thank you, I - I appreciate it," the exorcist says.

And then he raises the brim of his hat, and locks his eyes to mine.

"And J - and you -" he bites his lip. "Deedee, you do recognize me, don't you?"

I blink, and then realize that I do.

"...Ralph?" I ask.

His hand over his tears is confirmation enough. As his party turns to stare at him, I find myself taking Ralph's other hand in mine.



With thanks to @Fabricati and @FoxHana for prereading.

New vote tomorrow, once the old vote concludes.

Enjoy. Discuss.

It's good to be back.
 
Since some of us may appreciate the refresher...

"Sekh," you say, taking the package, "Is it just me or are like half of my friends some kind of genderqueer?" you ask.

"I'd say at least half," they say. "Gets closer to all of them with just plain queer. I know that 'Leesh is cis and was extremely a Wife Guy before the divorce, and Ralph..." They shrug. "Even odds on his being the token straight or figuring out he's bi."

God. Ralph. "Can't believe I miss that guy," you say as you undo the knot on what you presume is your bento.

"Would you wish the giant enemy crabs and squatting behind a tree to shit on him?" Sekhmet says, stretching.

You let yourself watch them. The character creator has been kind to Sekhmet. Androgynous options would perhaps be kinder, but like the potato said: everyone here has good art direction now.

"Just because I miss him doesn't mean I want Truck-Kun to make a detour to his block," you say.

"Having second thoughts?"

Ralph startles—then relaxes. He knows that voice, with its faint French accent. "Dr. de Gennes," he greets the retired university professor as the old man walks around to face him.

(His co-conspirator, part of him whispers, but no. It's not like that.)

"Oliver," the old man corrects—and he is very old, pushing eighty. Old enough to remember the first Cold War, the one with Russia, even if it would have been (barely) over by the time he'd been Ralph's age.

What must it be like to have seen so much over a lifetime? To have been born before the Internet properly existed, then live to witness the rise of nanofacturing, the first deployment of the Bioroid Battalion, and the launch and return of the Trappist probe?

"Oliver," Ralph concedes. "And— I wasn't exactly."

He knows how it looks, of course. He's been standing at the bed they've already marked out for him—Ralph Goldberg, it says—and thinking about how if everything goes catastrophically wrong, he might not get out of it. And not just because DARPA and OWTB had said at the beginning that while they could send the group of them to Prime, they weren't a hundred percent sure they could get them out.

He'd need to still have a body to come back to, after all.

"I'm going to do my best to save you, Jake."

There's something about Ralph's voice that seems off. It takes you a second to realize that he sounds like he's been crying.

"I wish I'd realized..." But he doesn't finish his sentence. He just stares down at that earthly body you're seeing though, pensive.

Finally he says, "Your mom has been asking after you. Your stepdad too. And basically everyone we tabletopped with—well, those of them that aren't stuck in there with you. People miss you, Jake. I don't know if you'd believe me if I told you, but they do. I miss you. So much."

Deedee, you whisper—but it's ridiculous to be asked to be called by your joke of a character name when you're not in that body. You haven't been thinking much of 'when I get home'—why would you, when you hate your Earthly body, when you didn't even know if you could go back—but at this moment you really wish you'd figured out the whole 'girl name back home' thing already.

(Could you ask your mother what they were going to name you if they'd known you were a girl? Did your mom and dad ever think about that? It's not like your stepdad would have...)

Not Jake, you amend and then you say, surprised how true it feels, I miss you too, Ralph. Or try.

Your body, of course, doesn't respond.

He reaches over and gives your hand in the bed a squeeze. "I'll be there soon."
 
So, Deedee knows Kevin and Ralph from real life as part of their gaming group, and they've come into Mundus looking for her, and apparently there's some high muckety-muck DARPA-type stuff involved?
 
So, Deedee knows Kevin and Ralph from real life as part of their gaming group, and they've come into Mundus looking for her, and apparently there's some high muckety-muck DARPA-type stuff involved?

Ralph, at least, is involved in high DARPA spah-sappin-muh-sentry bullshit. Kevin may be innocent of that. Both were part of Deedee's earthside social circle, yes.
 
We can help Kev, for that matter. Between the party and these three, we probably have a VERY broad array of proficiencies, challenge techniques, and Assets.

If nothing else we have at least one person who's learning alchemy, I'm pretty sure, who is likely to be a good hookup for some early modern T.
 
[X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.

[X] Iron Defense, 4 - Deedee becomes harder to injure with physical attacks, subtracting an additional 4 damage from all physical attacks.
 
Vote closed
Scheduled vote count started by Talia B on Oct 19, 2024 at 7:23 PM, finished with 28 posts and 6 votes.
  • 3

    [X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
    [X] Iron Defense, 4 - Deedee becomes harder to injure with physical attacks, subtracting an additional 4 damage from all physical attacks.
    [X] Resistant, Lv 2, 6 - As above, but her Resistance is increased by 6 instead of 4.
    [X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
    [X] Iron Defense, 4 - Deedee becomes harder to injure with physical attacks, subtracting an additional 4 damage from all physical attacks.
  • 1

    [X] PLAN THAT ONE MONTY PYTHON SKETCH
    - [X] Spirit Sight, 5 - Deedee can see the unseen, granting her the ability to sense the Aura of places, people and things and a chance to defeat invisibility effects with an Aura roll.
    - [X] Discreet Aura, 3 - Deedee may cloak her presence by muting her Aura, allowing her to use Aura (instead of Dexterity) for Stealth rolls.
  • 1

    [X] Plan: Sword and Shield
    -[X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
    -[X] Iron Defense, 4 - Deedee becomes harder to injure with physical attacks, subtracting an additional 4 damage from all physical attacks.
  • 1

    [X] Plan Failure To Plan Is Planning To Fail
    -- [X] Combination Attack, 6 - Once per round, Deedee may delay her turn in order to attack in concert with an ally, granting +2 to the Accuracy of both attacks.
    -- [X] Resistant, 4.


Twisting thundering tails.

A vast majority of you voted for Combination Attack, and the majority is split evenly between a buff to Defense and one to Resistance.

Looking at the sheet and knowing which stats will improve, I'm breaking the tie by buffing Resistance.

New ballot soon.
 
Last edited:
Pre-Chapter 3.5 Ballot
We must decide how far to take our old friends and new allies into our confidence, and how to continue the investigation from here.

First off, regarding Kevin Moon. Deedee was closer to him in high school aikido classes than in college English, and you two drifted even further apart before the incident that brought you both here. Still, he was once a friend and is in a kind of pain Deedee is uniquely equipped to help him heal. How do we proceed?


[] [KEVIN] Explain your situation over beers. Explicitly point out how it parallels his situation.
[] [KEVIN] Explain your situation over beers. Let him make the connection to his situation himself.
[] [KEVIN] Let him vent over beers. Offer what sympathy and insight you can.
[] [KEVIN] Spar with him for old times sake and see what comes of it.
[] [KEVIN] Write-in, subject to veto.

Second, there's Ralph to consider. For all that he wept tears of joy to see Deedee, he's also holding his cards close to his chest, and the fact that he was looking for you by Earthside legal names provided by an unnamed third party is concerning, at best. How do we approach him?

[] [RALPH] With open arms as the close friend he was Earthside. You know you can trust him.
[] [RALPH] Your friendship counts for a lot, but you should still ask after his patrons and reasons for being here, and verify the answers.
[] [RALPH] This is suspicious. His being a friend from Earthside helps, but doesn't change that. You need to investigate his patrons... or handlers.
[] [RALPH] You're glad he missed you, but you really didn't expect him to miss you that much. You're missing something and you need to find out what.
[] [RALPH] Write-in, subject to veto.

We'll be investigating the other cooks and confectioners in the village. Should we explain our mission to Ralph's party and let them help?

[] [INVESTIGATION] Explain the details of the mission, and that you're specifically looking for playerbase griefers and any villagers on their side.
[] [INVESTIGATION] Explain that you're investigating monster attacks you suspect were provoked by griefers from the playerbase, and let them help.
[] [INVESTIGATION] Explain that you're investigating the village because of unusually fierce monster attacks and let them help.
[] [INVESTIGATION] Explain that you have a sensitive job to do that you can't talk about, but you'd be happy to catch up with his party later.
[] [INVESTIGATION] Write-in, subject to veto.

Two hour moratorium so there's discussion before the vote. Vote opens at 11:30 PM tonight and closes at 6:30 PM Wednesday.
 
Last edited:
Can we combine drinking and sparring with Kevin? Probably in the other order; and while talking over beers let him make the connection?

With Ralph, I think 'trust but verify' is probably a reasonable, and reasonably inoffensive approach. If he gets shirty about us asking questions, we can just point out that we've already run into Strawberry Shortcake and other griefers since we got here. And on that note, I don't see any reason not to be pretty frank about our being here to investigate griefers starting trouble.

Unless I'm forgetting something? It's been a while since I reread the early stuff.
 
Mm. My worry is the time pressure, and our training with the Flammite past mistress.

Though I suppose it doesn't really take much longer to commiserate over drinks after a bell of fighting. Actually I'd expect the commiseration to take longer than the sparring.
 
Back
Top