Carrnage
Human
- Location
- New Zealand
I mean not thinking that when someone claims fallibility it's not an elaborate ruse to trick us when they do fail.
I mean not thinking that when someone claims fallibility it's not an elaborate ruse to trick us when they do fail.
Not going to lose any fucking sleep over it or think it's lack hurts the game.
I certainly feel bamboozled. Hell, at this point I'm half-expecting an announcement that the cybernetics and upgrades are all storyline and class determined, and you don't actually get to pick and choose what you want.
Ah. My apologies.I mean not thinking that when someone claims fallibility it's not an elaborate ruse to trick us when they do fail.
If the game had more constrained immersive sim and/or FPS style level design I might have taken those sequences at more face value as represntative of the game as a whole
But it looks way more massive GTA style open world so unless its a very one off scripted sequence that shit probably isnt happening.
Didn't mean to imply you were either.You seem to be under the impression that I'm upset or angry, which is not the case. I'm not losing any sleep over Cyberpunk 2077, either. What I'm trying to get across to you is that while CDPR had their disclaimer on the video, the point of the video was to get people really invested in the game, regardless of the fact that some of the content in that game was not going to appear. That's a little deceptive. Not a lot, but a little.
Nice hysterics.I certainly feel bamboozled. Hell, at this point I'm half-expecting an announcement that the cybernetics and upgrades are all storyline and class determined, and you don't actually get to pick and choose what you want.
Is choosing cybernetics really a primary feature of the game though? Because I only recall maybe one instance where we actually got to see the process, and there might have been a shop screen of sorts.Nice hysterics.
If CDPR for some reason actually did this then yes, this would be a rather shocking revelation and be so at odds with everything seen, shown and reported on prior to this point that it'd be fair to accuse CDPR of being willfully deceptive towards their audience and consumers, especially this close to launch.
It's also as likely as the sun not rising tomorrow morning.
The reality is a handful of minor gameplay features and mechanics were announced to have been cut for one reason or another. Some of which were given for good reason for getting left on the cutting room floor. And most of these were never even shown in gameplay demo's or proportionals to begin with.
Is choosing cybernetics really a primary feature of the game though? Because I only recall maybe one instance where we actually got to see the process, and there might have been a shop screen of sorts.
And given some articles that I can find on the subject specifically say that the Flathead was going to be the Techie's companion throughout the game, and yet now that and the class itself have been pulled, it's not exactly unprecedented territory that the ability to choose prosthetics goes too.
Yes, it is? Cybernetics have been emphasized since day 01, it's a massive part of the cyberpunk aesthetic and seems to be core to this setting.Is choosing cybernetics really a primary feature of the game though?
Considering their's multiple sourcebooks loaded with everything from Cyberware to Bioware? Yes. The ability to load your character down with whatever 'ware you find useful was a pretty big thing in the tabletop.
And yes there was a shopscreen with multiple different modifications shown in the old 2018 demo.
And we've seen multiple different aug's being used.
Like the Mantis Blade Arms or the mini-missile popup cyberweapon as well as official stuff on how the system functions. (Including turning Humanity Cost/Empathy loss not being a thing as it pertains to V.) Heck. Nudity was a thing they wanted to use in the game to begin with to really show off how your character's appearance changes when you start bolting a lot of cybernetics to your character. It'd be beyond bizarre to pull choosing between different cybernetics from the game.
Also the Techie Class hasn't been pulled.
Players select abilities/perks from Solo, Netrunner and Techie trees and are free to mix and match to their hearts content. (Heck, Drones aren't even a Core element to the Techie class in the tabletop. Rules for Drones and stuff weren't added till Chromebook 2.)
I didn't know of any tabletop game, but given drones and robots for players were apparently a thing in Cyberpunk 2020, and yet they pulled the Flathead companion, you can imagine I'm a bit fucking skeptical of this claim that something from the tabletop is automatically assumed to be in the game. But honestly, I think you've been misreading what I've written, since I don't recall having said anywhere that they might remove the entire concept of cybernetics, and I'd be shocked if you can actually pull a quote by me saying that, but rather if you'll have the ability to choose your cybernetics however you want, instead of them being chosen by your class tree and through the main storyline. That's what I was talking about as a possible thing to get removed by CDPR, if we're really going forward with dismissing any concerns or complaints with "work in progress" and "you can't expect everything advertised and shown to actually be in the game." Is choosing cybernetics, removed from class and skills, a main feature of the game, or is it just another side feature?Yes, it is? Cybernetics have been emphasized since day 01, it's a massive part of the cyberpunk aesthetic and seems to be core to this setting.
Compare it to the things that have been removed, some robot, and car customization. Those... are not major features from a marketing or genre perspective.
It strains logic to seriously argue that they would de-emphasize the cybernetic feature.
I mean, according to the people who got time with it, it does happen as part of the prologue.If the game had more constrained immersive sim and/or FPS style level design I might have taken those sequences at more face value as represntative of the game as a whole
But it looks way more massive GTA style open world so unless its a very one off scripted sequence that shit probably isnt happening.
I didn't know of any tabletop game, but given drones and robots for players were apparently a thing in Cyberpunk 2020, and yet they pulled the Flathead companion, you can imagine I'm a bit fucking skeptical of this claim that something from the tabletop is automatically assumed to be in the game. But honestly, I think you've been misreading what I've written, since I don't recall having said anywhere that they might remove the entire concept of cybernetics, and I'd be shocked if you can actually pull a quote by me saying that, but rather if you'll have the ability to choose your cybernetics however you want, instead of them being chosen by your class tree and through the main storyline. That's what I was talking about as a possible thing to get removed by CDPR, if we're really going forward with dismissing any concerns or complaints with "work in progress" and "you can't expect everything advertised and shown to actually be in the game." Is choosing cybernetics, removed from class and skills, a main feature of the game, or is it just another side feature?
Lastly, I was apparently wrong that this game isn't doing distinct classes, so I'll admit that failing.
I'll chalk this up to dudebro game dev managers and creative directors being weird and neurotic and incapable of conceiving of sexuality and gender variations that aren't obsessively tied up with genitalia.
Like, a lot of these people are just weirdly preoccupied with dicks even while being straight. Dicks just live rent free in their heads.
Working with the corps proper is the "fuck you got mine" approach. You can get yourself a fairly cushy setup if you play your cards right, but at the end of the day you're still working with the people who's attitude is responsible for the everything else being so shit.
Honestly, no working for corps shouldn't give a cushy setup. It should give you a shallow grave because the corps are soulless consumption machines that don't value you and either send you to your death, or kill you themselves as a cost cutting measure.
A corp path doesn't work where you live and prosper, as it undercuts the point of the setting. And is also against realism of late stage capitalist systems.
An edgerunner is most emphatically not a wage slave, they're an outside contractor of the "specialized skills that are extremely expensive to keep on permanent payroll" sort, rather than the "we don't want to be responsible for them in any way" sort.
I mean, as a job corporate espionage will probably kill you pretty dead, but it pays well until it does, and 'kills you dead' might take a while if you're good.
corporations today burn people with highly specialized skills all the time, much less in the even more cyberpunk dystopia
And alot of people live very comfortable life's employed by large corporations without feeling like they are employed by soulcrushing machines that don't value them. I have quite a few friends who opted for more "profitable" career choices than I did and let me tell you that in my experience they aren't exactly despairing of their life or feel/are misused by their cooperate overlords. And while I am unsure if they are that much happier than I, who opted for a less exhausting job with no real aspirations of climbing the cooperate ladder, they are certainly better of financially than I am and enjoy quite the nice life.
*Shrugs* I don't think this should turn into a political discussion, but honestly? Every guy that works at a job that I've known had it rough though I've so far only worked at minimum-wage jobs. That said, every one of them had experience and university degrees. They were much older than I was and the bosses were either cold or harsh or callous. Also, they had ways of getting more out of you or making you work more without the pay that you were owed.And alot of people live very comfortable life's employed by large corporations without feeling like they are employed by soulcrushing machines that don't value them. I have quite a few friends who opted for more "profitable" career choices than I did and let me tell you that in my experience they aren't exactly despairing of their life or feel/are misused by their cooperate overlords. And while I am unsure if they are that much happier than I, who opted for a less exhausting job with no real aspirations of climbing the cooperate ladder, they are certainly better of financially than I am and enjoy quite the nice life.
It should be noted that much of the cyberpunk genre dates to a time when corporations actually did the whole "work for us your entire career and we'll take care of you" thing, or at least planned to do it. Not everyone did it and they might not have done it for all of their employees, but the ones who were more valuable were actually pretty secure.Good for them.
They are also eminently disposable and their job security is actually minimal.
And that's sort of the point to highlight in CYBERPUNK. It would be a shitty cyberpunk game if you got to live the cooshy corporate life because the corporation just so happened to not decide you were redundant, which, today, they can do at any time. Or, worse, you become one of the execs who get to grift the corporate dime while rendering a hundred jobs non existent so that the quarterly balance looks a bit better.
It undercuts the whole setting to be one of the lucky ones who never has their position eliminated.
I'm not seeing the contradiction. I would certainly expect any corporate sell-out path to involve you being blatantly and flagrantly cast off at the corpos' whim. That doesn't mean it shouldn't pay well.Good for them.
They are also eminently disposable and their job security is actually minimal.
And that's sort of the point to highlight in CYBERPUNK. It would be a shitty cyberpunk game if you got to live the cooshy corporate life because the corporation just so happened to not decide you were redundant, which, today, they can do at any time. Or, worse, you become one of the execs who get to grift the corporate dime while rendering a hundred jobs non existent so that the quarterly balance looks a bit better.
It undercuts the whole setting to be one of the lucky ones who never has their position eliminated.
I'm not seeing the contradiction. I would certainly expect any corporate sell-out path to involve you being blatantly and flagrantly cast off at the corpos' whim. That doesn't mean it shouldn't pay well.
Even becoming an exec could be an interesting narrative, I'd just expect (because, as you said, cyberpunk) the narrative to rub the consequences and costs of your actions in your face. Not doing the latter would be a genre failure, the path itself existing wouldn't be.
Executive doesn't mean just a handful of C-Suite, division heads, and shareholders. These are megacorps, there will be entire layers of people below them. And then middle management and trouble shooters below them.Being able to become an actual exec would ruin the narrative. Execs aren't upjumped mercenaries. They aren't even valued employees. They are a class of their own. You don't get to be a CEO, you weren't born to the executive class (and this is a thing in real world). Indeed, you weren't born to the wageslave class (less a thing). You are scum of the underside of society to the corporations.
Yeah, I don't think anything about a corp path is inherently anti-punk. Just makes it clear that doing so involves giving the boot to a number of people who really don't deserve it.You can just say "I don't want there to be a valid corp path" without insisting that there is no way that a character can ever go down that route in the genre.
Like, stability is a rarity in the genre, and selling out to join into the corp is a valid way of getting it