My question is, can there be Squirt Gun Wars?
At a guess, New Vegas style. Wear a gang jacket in their rivals territory will get you shot.I wonder if how you dress up will affect you depending on location
The games came out less than a year apart, though Shadowrun was second. So likely TTI.
It feels too good to be true, but I want to believe.
Also, San Francisco ain't real
I've hesitated to play The Witcher 3 because the first game was abysmal, but this? This I'm feeling.
Oh lord, "the reminder box", I nearly asphyxiated.
I've hesitated to play The Witcher 3 because the first game was abysmal, but this? This I'm feeling.
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.The only thing about Cyberpunk that I'm iffy on is that this is the first time we've had a shooter from CPR, they're not the world's greatest combat system designers but I'm willing to give it a try.
- Witcher 1: Story is a bit confusing if you didn't read the books or the codex, combat is hilariously bad
- Witcher 2: Story is interesting, pre-Enhanced Edition tutorial was extremely frustrating and caused me to shelve the game until adjustments were made.
- Witcher 3: Actually pretty good, learned its lessons from the previous games. Actually reintroduces a number of characters from the books that were missing from previous games.
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
If you just do a regular shooter yes, but shooter with rpg element is more complicated because you need to make it a skill that is developped overtime
Honestly, they're probably equally as hard to get working well. Like, making a shooting or stabbing attack isn't particularly difficult, the real trouble is making it work in a way that feels good and isn't stupid.In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
I have no interest in playing a game where every single NPC is some combination of loathsome, irritating, foul-mouthed, or corrupt, and "choices" involve choosing which group of unlikeable assholes you want to support at the expense of the other.
In theory, but in practice I recall James from extra credits stating that building a first working prototype for an FPS is the most difficult kind of game to program -- because you need to build weapons, movement, animation, hit detection, cover, sighting, a camera system, etc. The easiest prototypes to build are, unsurprisingly, 2D platformers.In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.