My question is, can there be Squirt Gun Wars?

Sorry that's shadowrun, although they did give un the replay the button from the fifth element in the form of smart bullet (probably not in the game but one of the chrome book has an anti-riot weapon that make crowd puke themselves)

I wonder if how you dress up will affect you depending on location
 
I've hesitated to play The Witcher 3 because the first game was abysmal, but this? This I'm feeling.
 
I've hesitated to play The Witcher 3 because the first game was abysmal, but this? This I'm feeling.
  • Witcher 1: Story is a bit confusing if you didn't read the books or the codex, combat is hilariously bad
  • Witcher 2: Story is interesting, pre-Enhanced Edition tutorial was extremely frustrating and caused me to shelve the game until adjustments were made.
  • Witcher 3: Actually pretty good, learned its lessons from the previous games. Actually reintroduces a number of characters from the books that were missing from previous games.

The only thing about Cyberpunk that I'm iffy on is that this is the first time we've had a shooter from CPR, they're not the world's greatest combat system designers but I'm willing to give it a try.
 
  • Witcher 1: Story is a bit confusing if you didn't read the books or the codex, combat is hilariously bad
  • Witcher 2: Story is interesting, pre-Enhanced Edition tutorial was extremely frustrating and caused me to shelve the game until adjustments were made.
  • Witcher 3: Actually pretty good, learned its lessons from the previous games. Actually reintroduces a number of characters from the books that were missing from previous games.
The only thing about Cyberpunk that I'm iffy on is that this is the first time we've had a shooter from CPR, they're not the world's greatest combat system designers but I'm willing to give it a try.
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
 
It feels too good to be true, but I want to believe.

I don't know. Vertical hugeness is absolutely a live up to-able promise because it's so much less of a pain in the ass than one big continuous world, as it's more easily broken up into little pieces that don't have to render all at once. I'm going to guess that they're going to claim there's going to be no loading but I'm also going to guess that they're lying because they can easily make sure you don't notice it.

The other big one is choices and consequences and character backstory. Which is something a lot of developers ambitiously go for but fall short not because of actual limitations of the medium but limitations of budget and time preventing them from writing and storyboarding and voice acting every little deviation. Character backstory is similar and I suspect that it will just be a couple of selectable backstories and not like the player reconstructing the entire history.

Both of these are problems for most developers but because CD Projekt Red has a tendency to ummm... unfairly work their people for all their worth they can just chuck money and manpower at the writing problem. It's perfectly solvable by sheer volume and... unethical business practices...
 
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In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.

If you just do a regular shooter yes, but shooter with rpg element is more complicated because you need to make it a skill that is developped overtime, but still viable even at the bottom of the rung,, also Cyberpunk need to figure out how the various exotic weapons behave as well as figure out a melee system
 
If you just do a regular shooter yes, but shooter with rpg element is more complicated because you need to make it a skill that is developped overtime

Deus Ex already solved this problem years agony having the guns stat tied to accuracy and only accuracy, letting bullets be as painful as they should be. That's all you need to make RPG gameplay with guns not suck.
 
Being able to enter buildings. Hmm. This does sound nice but I remember Witcher 3's buildings eventually becoming 'Stroll through, highlight containers, loot crafting items and eventually become tired of it all and stop doing it when you have all the booze you need for potions'
 
I have mixed feelings about this:

On the one hand, I enjoy cyberpunk works immensely (so long as transhumanist nuttery/singularity wank is kept to a minimum), but given how much I loathed The Witcher games, I'm a bit sceptical. I have no interest in playing a game where every single NPC is some combination of loathsome, irritating, foul-mouthed, or corrupt, and "choices" involve choosing which group of unlikeable assholes you want to support at the expense of the other.

And a voiced protagonist? Booo....
 
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
Honestly, they're probably equally as hard to get working well. Like, making a shooting or stabbing attack isn't particularly difficult, the real trouble is making it work in a way that feels good and isn't stupid.
 
In theory a shooter should be the easiest combat to program since you just have to program the existence of bullets and what the damage output is.
In theory, but in practice I recall James from extra credits stating that building a first working prototype for an FPS is the most difficult kind of game to program -- because you need to build weapons, movement, animation, hit detection, cover, sighting, a camera system, etc. The easiest prototypes to build are, unsurprisingly, 2D platformers.

So, basically, no. :V
 
Hope this does not have level scaling, or at least way to turn it off. Better yet just drop the idea of levels altogether. Make it all about horizontal instead of vertical progression.
 
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