Blade Runner was 1982, before Cyberpunk got its moniker.

The big worry I've heard about this is that by setting it in the day, the trailer ends up looking really Grand Theft Autoy

Yea I went back to check and I could have sworn it was out before '88. Oh well, blame old age and memory on that one.
As a side note, wow.... Palladium really hasn't changed their core ruleset since 83, have they? :D


And given GTA's setting, they were always in one of the timelines heading into a cyberpunk dystopia weren't they? :p
 
I'm actually wondering how CD Projekt is going to make hacking like, actually interesting and balanced rather than either ridiculously overpowered (and basically forcing you to go and ignore most of the gameplay for a hacking minigame) or ridiculously worthless.

Because in the tabletop game, hacking was a huge, huge investment. You needed to have very high mental stats (which means you tanked your physicals), you needed expensive hardware (which means you had shit guns and armor) and you couldn't take Combat Sense because you weren't a Solo (which means that anyone with Combat Sense could shoot you first, and because you didn't have a ton of SP/BTM you tended to die from things like AP submachine gun rounds while a tanked-up cybersoldier would ignore that shit).

I mean, the game is probably not going to run on the pure tabletop system, but it'll be interesting seeing how they solve the decker problem.

Does this setting have riggers? Controlling remote drones while your actual meatsack is fairly defenseless, maybe with a pistol, could be a route.
 
I just like that this setting seems to feature lots of people just... living.

A business deal in an office. A half-dismantled cyborg doing her eyelashes. Dude beating up a dummy at the gym. Gangbangers shooting hoops and grilling meat.

Sure, there's lots of fast cars, gunfights, exploding heads, and street violence, but in a lot of cyberpunk trailers, there's an extraordinary amount of focus on the cool and broody side of things -- cool gadgets, sunglasses politics, conspiracy, that sort of thing.

But this trailer takes just as much time and energy to show that there are people living here in this cyberpunk city, and they do more than be either players or pawns in greater games.

I like that. I like the attitude it shows.

I don't expect this game to come out before 2020, and even then it'll need a metric fuckton of patches, but I'm looking forward to it.

Here's hoping CDPR doesn't kill or burn out half their programmers until then, though. :V
 
Last I heard CD ProjektRed still treats their devs like sweatshops. I'd rather Cyberpunk take years to make if it meant devs get the rewards they deserve.

CD ProjektRed aren't the good guys. They have yet to change their corporate culture. Don't let a pretty trailer trick you otherwise.
 
Last I heard CD ProjektRed still treats their devs like sweatshops. I'd rather Cyberpunk take years to make if it meant devs get the rewards they deserve.

CD ProjektRed aren't the good guys. They have yet to change their corporate culture. Don't let a pretty trailer trick you otherwise.
Yes, but WHAT ABOUT EA AND THEIR LOOTBOXES AND DLC AND SERVERS, THOSE GUYS ARE LITERALLY THE DEVIL, THE SLAV BOYS CAN NEVER BE THIS BAD, IN FACT, THE SLAV BOYS MAKE THE DLC GREAT AND CHEAP AND THEY CAN DO NO WRONG!!

God, I hate the local gaming community so much sometimes.
 
On a side note, you can probably ad "XB1" to the thread tags at this point. Though it's hard to believe that it wasn't going to be...if anything, the issue might be that it doesn't come to either console because we won't see it four another four years. :rofl:
 
I actually really like the daytime aspect of the trailer. It feels visually distinct from most cyberpunky media, sure. But tonally? I've looked through the trailer several times, pausing to look through the staccatto-bursts of images and situations, and it is so quintessentially cyberpunk.

The stern job interview, in which the interviewee is implicitly demanded to justify his existence and usefulness to the corporate powers that be. The women who have cybered themselves up to look pretty. The highly visible class divides. The actual punks, who dress in bright, outragious styles as a little rebellion against the ossified structure of the world they find themselves in.

With the stipulation that it's all pre-rendered stuff and thus essentially concept art prettied up for the masses...it looks great.
 
Article:
We learned a lot of things during our demo session with CD Projekt's long-awaited Cyberpunk 2077 today, including that you'll be able to play the game as either a woman or a man, each with full voice-acted dialogue. The game will feature a full-on character creation system that will enable gender selection as well as your history and the path you've followed through your cyber-life, all of which will have an impact on how you're perceived, and how the game will unfold.

Hair styles, tattoos, body type, makeup, and clothing will also be customizable, and of course there will be stats to play with as well: Strength, constitution, intelligence, reflexes, tech, and "cool," which as I understand it is kind of a mix of how rad you are (a vital component of any true cyberpunk experience) and your ability to not pee on yourself when people are shooting at you.

It's quite a change from The Witcher games, which were built around one very specific, pre-made character, and I'm really looking forward to seeing how CD Projekt handles this approach to in-game identity. We'll have a full preview up for your shortly.
Source: PC Gamer

So super in-depth character creation is a go.
 
Speaking of character creation I wonder if they're going to bring back Exotics or the more weird cybernetics like mace hands.

The great thing about 2020 is just how far extensive customization could go and while this stuff is goofy as hell it makes the setting more alive.
 
I'm a bit a disaponted you can't play the more out of the box classes, like you pick a clan in Vampire : the masquerade, I understand it would probably be hard to implement, but it be nice if you could relly on guile
 
I'm actually wondering how CD Projekt is going to make hacking like, actually interesting and balanced rather than either ridiculously overpowered (and basically forcing you to go and ignore most of the gameplay for a hacking minigame) or ridiculously worthless.

Because in the tabletop game, hacking was a huge, huge investment. You needed to have very high mental stats (which means you tanked your physicals), you needed expensive hardware (which means you had shit guns and armor) and you couldn't take Combat Sense because you weren't a Solo (which means that anyone with Combat Sense could shoot you first, and because you didn't have a ton of SP/BTM you tended to die from things like AP submachine gun rounds while a tanked-up cybersoldier would ignore that shit).

I mean, the game is probably not going to run on the pure tabletop system, but it'll be interesting seeing how they solve the decker problem.
Apparently you aren't locked into a class and can mix and match solo, hacker, and other elements.
 
So I'm not sure if any of you had heard of this, but apparently the rumours that the game would have a first person POV have been confirmed.

YongYea released a video commenting on it, though he kind of rambles at some point without getting to the point. He also mentioned that he'll get to play a demo on Thursday.

For what it's worth, the twitter account for the game stated that there will be plenty of times you'll be able to see your character. So I'm guessing something akin to Deus Ex.
 
I'm super psyched for this. I'm really hopeful about the city as a setting too; it avoids the current trend of making dystopias look like Apple stores, which I hate.
 
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