Yeah, I think this is it; especially the whole 'your reward for landing a good hit and one-shotting the enemy is that you get to do it again immediately' loop, which, as you mentioned, you can hit pretty early on. And which works in full combat, as well as from stealth. Combine that with the fact that literally the only engagments that are at a range where throwing knives are impractical are a couple of gigs in the Badlands (and even then they're not that far) and the fact you can buy half the Iconics if you know where the right merchants are and knives are just... better. Even if you're using a cyberdeck instead of boostware, it's hard to go wrong.

Of course I suspect katanas and/or shotguns/LMGs with the right perk investments blow knives out of the water, so it's all relative.
I think the thing about throwing knives is that while it's probably possible to out-damage them with other weapons, they're enormously flexible because they have the least impact on your stealth of any weapons. With a sandevstan you can kill five people who are looking at each other from like 20 meters away with a throwing knife, and never break stealth. Sure you could just as easily murder them with a LMG in the same time-frame, but you couldn't do it from stealth.
 
I feel like stealth shouldn't actually work at all.

Enemy netrunners can use their allies to hack you, so they are clearly connected to their cyberware, so why don't they realise it when they go offline?

I imagine most gangs don't have everyone constantly connected, it's done on an as needed basis. No idea how it would work for corpos though. Guess you can rp by using sonic shock on everyone you stealthkill first assuming it gives some sort of dummy signal.
 
Guess you can rp by using sonic shock on everyone you stealth kill first assuming it gives some sort of dummy signal.
Purple tier sonic shock does have a "Cloak" function that "Excludes the target from their allies' audio and visual perception, causing them to be completely ignored."

Orange tier give the passive: "enemies under the effects of any quickhack are cut off from the local network, preventing them from communicating with their allies."
 
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My character has the Lexington X-Mod2, which I have put a silencer on, Overwatch, and Pizdets, so an iconic silenced pistol, iconic silenced smart SMG, and iconic silenced sniper rifle. The pistol very rarely triggers combat as long as I headshot the target and kill them right away. The SMG is super inconsistent - sometimes it triggers combat, sometimes it doesn't, and I'm not quite sure why. The sniper rifle almost always does.

In this playthrough I've not generally bothered with silenced weapons until getting Her Majesty in Phantom Liberty, but when I have I've typically used Overwatch, and for the most part it's worked out fine. But recently I tried it out in a building and while it didn't immediately trigger combat it did put enemies into a search state. If I had to guess, it might be because of the bullet impacts: while Overwatch lost wall penetration back in 1.5 it may still shoot through NPCs. Might need to do some testing to be sure, but that's my first thought.

Enemy netrunners can use their allies to hack you, so they are clearly connected to their cyberware, so why don't they realise it when they go offline?

There's a Phantom Liberty quest where this functionality comes up as part of the plot, and it's only possible if a person has a biomonitor installed, which not everyone has and which would be an extra layer of granularity on a game that has enough that it can be a bit awkward to track. As it stands the capacity for Netrunners to locate you non-locally seems powerful enough without needing to get into Payday style radio management.
 
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I think the thing about throwing knives is that while it's probably possible to out-damage them with other weapons, they're enormously flexible because they have the least impact on your stealth of any weapons. With a sandevstan you can kill five people who are looking at each other from like 20 meters away with a throwing knife, and never break stealth. Sure you could just as easily murder them with a LMG in the same time-frame, but you couldn't do it from stealth.

You can do it from stealth with a katana though
 
well i think my V is starting to accept she's just not cut out to be stealthy no matter how much she wishes it were so. gonna start transitioning the build a bit away from a Katana to the Sovereign along with a few other odds and ends. will let u all know how it goes.
 
I feel like stealth shouldn't actually work at all.

Enemy netrunners can use their allies to hack you, so they are clearly connected to their cyberware, so why don't they realise it when they go offline?

I admit I put that under "the game just isn't coded that way, due to real world limitations". It's along the same lines of somehow remaining in stealth when I take out an enemy who happens to be in conversation with another enemy, and the other enemy just continues with their half of the conversation without noticing.
 
I admit I put that under "the game just isn't coded that way, due to real world limitations". It's along the same lines of somehow remaining in stealth when I take out an enemy who happens to be in conversation with another enemy, and the other enemy just continues with their half of the conversation without noticing.
Nah they're just in AR.
 
Allow me to point that that several points the game disarms you. This does not apply to gorrila arms. Or quickhacks.

Yeah, take my guns. I mean they are killy but strictly speaking I use them for fun.

Allow me to also point that with Body 14, Tech 20 and Intellect 20 no door, window or garbage chute remains closed to you with tier 5 gorilla arms.
 
Sure, but let me offer a counterpoint: rocket launcher arms.
 
im currently running shock gorilla arms while i level up and move through beat on the brat. after that not too sure to be honest. kinda depends if i want the body capstones vs reflex and cool's.
 
For some it might benefical to note that in regards to Beat on the Brat, the fight vs. the Animal champion happens in the same location / arena a gig for Reyes will ask you to kill the boss of.

Taking out any animal except the Animal champion will fail Beat on the Brat. So do the fistfight first or wait with doing Reyes gig until you have done the fight. You can basically just walk up into the office - the ground floor area is non-hostile but the office is hostile area.
 
I mean, considering I literally did the gig not ten minutes ago and still have Beat on the Brat active, I don't think that's consistently true?
 
so not remotely speced for it but god damn is the david martinez play style fun runnin around punching people in sandy time is supprisingly... addicting.

just did most of beat on the brat myself. just waiting for coach to get back after beating the animal champ. before a gig poped up there too so lucky?

dose anyone know what guns got adjusted in the new patch at all?
 
Don't disable the cameras on the first floor of Konpeki Plaza when you first enter, it seems to result in the guards automatically detecting you and entering combat when you come back down later for the escape.
 
Taking out any animal except the Animal champion will fail Beat on the Brat. So do the fistfight first or wait with doing Reyes gig until you have done the fight. You can basically just walk up into the office - the ground floor area is non-hostile but the office is hostile area.
I did the assassination gig for Reyes there well before I went back for the Beat On The Brat fight, and had no problem. But I also did the assassination stealthily without ever raising the alarm (or setting foot on the ground floor--I entered through an upstairs window), so they had no idea that I'd killed their mentor.
 
"This icebreaker will disable So Mi."

"Are you sure this will work? She's kinda like the strongest netrunner there is."

"It was handcrafted by literal teams of experts."

"Okay it's just that I have a bad experience with gadgets like this crapping out."

"V relax everything will be fine, they say this icebreaker can predict her responses before she can even think to combat it. It will shut her down in seconds."

Later

Watches So Mi go on a rampage.


"You should change your cover to a car salesman Reed."



Besides the ribbing, I had fun with the Tower ending as much as the Free So Mi ending. Did not expect the DLC to change genre's near the end through.

That thing made me a nervous wreck, and it's not so much because it looks scary but in how it moves and sounds that was so unnerving. What sort of maniac designs a maintenance bot that fucking durable?! The actual Arasaka and Militech combat robots were not this invincible!

Also props for the game making me feel real uncomfortable with condemning someone to most likely being a brain in a jar for my own chance at life.

I mean I deliberately chose this route by choosing every asshole and selfish option available, the game did a good job making me feel like shit.

That last AV conversation where it devolves into V and Johnny arguing with V exploding that Johnny is a narcissist sociopath who just tried to play at being a hero and Johnny's final worlds retorting that you obviously didn't learn shit about him because he never wanted to be a hero. Oof. Particularly if you actually did a playthrough where you were chummy.
 
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That last AV conversation where it devolves into V and Johnny arguing with V exploding that Johnny is a narcissist sociopath who just tried to play at being a hero and Johnny's final worlds retorting that you obviously didn't learn shit about him because he never wanted to be a hero. Oof. Particularly if you actually did a playthrough where you were chummy.

If you are chummy enough its a much different conversation.
 
If you are chummy enough its a much different conversation.
Yeah I hear there are two variants depending on if you do his quest line.

I deliberately didn't though as I intended this run to be a selfish, minimal chrome V who was just dead set on curing themselves.

So no Judy, save to rescue Evelyn which is required. No Panam.
No Rogue.
No Kerry
Etc.

It was rather amusing when the game was like 'call your friends to warn them you will be out of town for a few months' and all I had was Viktor.
 
so when dose the timer start on phantom liberty? i wanted to get through the main quest but im at the point of starting Takamura's line and heading to the chappel to start the voodo boys line. i recall it being said PL kicks off during the voodo boyhs line but do you have the option to sit on that kick off quest?
 
so when dose the timer start on phantom liberty? i wanted to get through the main quest but im at the point of starting Takamura's line and heading to the chappel to start the voodo boys line. i recall it being said PL kicks off during the voodo boyhs line but do you have the option to sit on that kick off quest?
Once you resolve the voodoo boys questline and meet Johnny's ex. It kicks off.

Though it does not really start until you go to the front gate of dogtown.

You could go through the rest of the games content so long as you stay away from the gate. Though you are only locked in for a couple cinematic quests in Dog Town before it lets you out to explore the rest of the game to your hearts content.

Edit*

PL frequently has breather moments on its main story where it gives you a couple days to do whatever before the next stage is available. There is no real timer except in some specific mid mission events where you can fail if you just run away to do something else - but they are heavily telegraphed as time sensitive.
 
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I was fighting a Miltech heavy, and things were a bit intense, so I used weapon glitch on him.

He panicked and dropped his heavy machine gun, and then reached into his pocket to grab his backup gun, which happened to be a light machine gun. Dude liked his big guns, I guess.
 
well to be fair heavy MGs arn't equipable. you just pick em up in the world and use em then toss em. so the LMG was probably his main gun but he picked up a HMG to use
 
well to be fair heavy MGs arn't equipable. you just pick em up in the world and use em then toss em. so the LMG was probably his main gun but he picked up a HMG to use

Nah, heavy gunners are just spawned in with Mk. 31 in their hands. As far as I'm aware enemies can't really pick up equipment items, which does include the various Mk. 31s found throughout the game, even if they can't be stored in the inventory.
 
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