Went through the endings of Phantom Liberty. Just have to finish the game itself. Will probably do a run through of the old endings for the hell of it before doing the new one.

Trying to organize my thoughts on things. Especially where So Mi is concerned, since I both like and dislike her.

For a very minor bit . . .

I feel like so many problems could have been avoided if So Mi and Reed had been willing to just fucking talk to each other instead of planning around each other.
I don't think they could have talked it out.
So Mi wanted a cure and wanted out, her status as NUSA's ace netrunner made leaving an impossibility, she knows too much and is evidence that NUSA broke treaties on not poking the Blackwall.

Reed much like Takemura is loyal to his masters. Even when they backstab him and serve him up to Arasaka on a silver platter. He may redact certain reports and give So Mi the benefit of a doubt but ultimately he answers to Myer's.
 
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In my own case, once you hit Level 60 most of them are 15 or 20.

The only exceptions being some story doors that have a 3 so you're guaranteed to be able to open them.
 
I haven't noticed this, I still encounter attribute checks of 6 or so at lvl 35?
Hmm, then Reddit may have mislead me. The specific check I'm talking about is the Reflex check for Evelyn Parker at Lizzie's

It used to be 4 but is now 7 so if it's not due to scaling then it was definitely increased.
 
Hmm, then Reddit may have mislead me. The specific check I'm talking about is the Reflex check for Evelyn Parker at Lizzie's

It used to be 4 but is now 7 so if it's not due to scaling then it was definitely increased.
My understanding is that you only see the actual number of the check if you're too low to succeed. If you have a high enough attribute to succeed you just see your current attribute value instead. I could be confused.
 
My understanding is that you only see the actual number of the check if you're too low to succeed. If you have a high enough attribute to succeed you just see your current attribute value instead. I could be confused.
yes that is what I am saying, my current reflex is 4 (which is what the check should have been) but it shows the required number as 7.

The check difficulty was increased from what is was in past patches.
 
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The difficulty of attribute checks now scales with your level, which is a really fucking stupid decision.
www.nexusmods.com

Attribute Checks De-Scaled

Removes the level scaling from attributes checks introduced in Update 2.0 and makes their difficulties be based on the skill tree's tiers instead.

Here's a very handy mod to disable that and give the checks fixed difficulty levels again (they're also specifically tied to the perk tiers, for easier remembering).
 
They definitely scale to level or something, yeah; I'm running into doors that need like 17 Tech in Wakako's 2nd/3rd tier gigs (the casino one and the robbing the lady sueing for divorce one) which is just... what? Why?

(Even more frustrating because I have 15 Tech at the moment due to making the (possibly wrong?) decision to try and evenly level the three stats I intend to have at 20 by the end.)
 
I feel like a lot of Cyberpunk 2077's setting is a huge jumble of in-universe decisions that I wish I could ask "and how is that working out so far?"

And unlike several other stories where one could ask that question, it doesn't even require the player character outlier. Many of the "how is that working out so far" decisions and events have little or nothing to do with V, like the Data Crash, or Johnny's raid on Arasaka. Or V is the one sent in to clean up after the decision, as in many of the Fixer gigs.

I don't even know if the setting intends to portray these decisions and choices as bad ones, or if they're considered "good, but in the context of cyberpunk".
 
Most of them are working out bad, because they're dumb, and the setting is pretty aware of that? It's at least half satire by volume, where it isn't 'oh and Japanese stuff is sick rad' and 'fuck yeah awesome metal arms'.

Like, Johnny's raid on Araska tower is in-universe fucking stupid, Johnny's an arrogant selfish moron who achieves nothing, and it doesn't even achieve anything; here we are, 50 years later, and all Johnny's done is make Araska money.

(Mike Pondsmith, the primary writer for the Cyberpunk TTRPG, is also responsible for Mekton (Gundam with the serial numbers filed off), Teenagers From Outer Space (do you want to play a Takahashi Rumiko manga?), and the literal Dragon Ball Z and Bubblegum Crisis TTRPGs, if you're doubting the 'oh and Japanese stuff is sick rad' credentials.)
 
Like, Johnny's raid on Araska tower is in-universe fucking stupid, Johnny's an arrogant selfish moron who achieves nothing, and it doesn't even achieve anything; here we are, 50 years later, and all Johnny's done is make Araska money.
Actually Johnny 100% edited Morgan Blackhand out of his memories* xD
ie. Morgan Blackhand actually organized the raid on Arasaka tower (in service of Miltech) and Johnny was part of the B-team.

*both Devs and Mike actually said that.
 
I'm noticing V's apartment getting cluttered with various debris as the game goes on, like liquor and food packets. The immediate assumption is this is Johnny overtaking V's subconscious, making them do things that they're not aware of.

However, I'm pretty sure this is actually entirely V. Because the liquor is always vodka, and in one gig mission Johnny emphatically says he does not drink vodka, considering it with contempt.

It's particularly amusing with my V, because alcoholic drinks in-game are entirely stat penalties, so the only alcohol V has consumed so far are in cutscenes.

Most of them are working out bad, because they're dumb, and the setting is pretty aware of that? It's at least half satire by volume, where it isn't 'oh and Japanese stuff is sick rad' and 'fuck yeah awesome metal arms'.

Like, Johnny's raid on Araska tower is in-universe fucking stupid, Johnny's an arrogant selfish moron who achieves nothing, and it doesn't even achieve anything; here we are, 50 years later, and all Johnny's done is make Araska money.

It does get a little frustrating when Johnny tries to rant about his ideals to V, and there is no dialogue option to point out that V's disagreements (or at least my V) was never about his ideals, but always his methods and actions. A dialogue option I thought would be "and what did you achieve with that nuclear detonation" turned out to be "but think of the innocents caught in the blast", and that's not what I thought the dialogue option was going to go with.

For one thing, "what about the innocents" was easily countered by Johnny going "we must wake up the ignorant masses", so it's an easy strawman to promote Johnny's ranting. The question I wanted Johnny to answer was "what did choosing to run the raid on Arasaka achieve, what did you think you would achieve, and what is the reason for the difference between those two".

Like, if Johnny's hypothetical answer was "needed a bigger bomb", that's at least some progress. I (and my V) would have been satisfied with that answer, since it's a sign that Johnny acknowledges the shortcomings of his raid, and has some idea about improving it for better effect. Whether it's correct is another discussion, but that's something that can be worked out in planning discussions.

Actually Johnny 100% edited Morgan Blackhand out of his memories* xD
ie. Morgan Blackhand actually organized the raid on Arasaka tower (in service of Miltech) and Johnny was part of the B-team.

*both Devs and Mike actually said that.

I only know of the name "Morgan Blackhand" via the lore shards. I assume he's some legendary Cyberpunk 2077 character? Who keeps a low enough profile that people don't know where he is at the moment, and make up conspiracy theories about his involvement in various major events.

Johnny's claim about the Arasaka raid being a grand gesture against corporations in general is a little weird if it was organized in service to another corporation.
 
Actually Johnny 100% edited Morgan Blackhand out of his memories* xD
ie. Morgan Blackhand actually organized the raid on Arasaka tower (in service of Miltech) and Johnny was part of the B-team.

*both Devs and Mike actually said that.
This sort of thing actually would hold any water if it was in the game instead of snidely talked about on a completely unrelated platform to anything the game is a part of.
 
This sort of thing actually would hold any water if it was in the game instead of snidely talked about on a completely unrelated platform to anything the game is a part of.

I do think the idea that Johnny has edited history in his own memories is more Pondsmith rationalising how 2077 directly contradicts what he previously wrote lol, like the way Johnny remembers it Rogue is responsible for the logistics and there's a lot of organisation going on behind the scenes. There is dialogue from Alt about V seeing what Johnny prefers to remember rather than what actually happened, but like you do get some objective confirmation around the events happening in that way. The Sun ending sort of implies it.
 
I only know of the name "Morgan Blackhand" via the lore shards. I assume he's some legendary Cyberpunk 2077 character? Who keeps a low enough profile that people don't know where he is at the moment, and make up conspiracy theories about his involvement in various major events.

Morgan Blackhand is a guy on roughly the same skill and notoriety level as Adam Smasher, except he's almost entirely meat instead of metal and 'freelance' (read: primarily works/worked for Militech/the NUSA government) instead of wholly owned by Arasaka.

He's mostly notorious, AFAIK, because he wrote a number of manuals for 'solos' - mercenaries of the kind that V and Jackie are - that improved standards across the board due to their content and popularity.
 
This sort of thing actually would hold any water if it was in the game instead of snidely talked about on a completely unrelated platform to anything the game is a part of.
Personally I like this explanation because I find it really funny.
Kinda like when Arasaka abducts Alt (the world class netrunner and inventor of digital immortality), Johnny goes "Damn Arasaka! He really wants to hurt me!". Johnny bending/reconstructing past memories to make him the main lead feels 100% IC.

Though I agree without knowing that and taking the sequence at face value clashes in tone with the rest of the game.
 
There's definitely contradictions between the fall of the tower in the RPG and the one in the game, but how much is Johnny's last couple days of memories being particularly fucked even by Johnny's admittedly shaky standard by the traumatic brain drain and how much is a legitimate historical difference is hard to say.

Did Shaitan do more than get pinged as a door gunner? Probably, like. It's hard to believe a full borg like him went down that easy. But the published account says Spider Murphy soulkilled Johnny after he got sawed in half by Smasher, which is hard (though not impossible) to line up with Grayson's comments or Johnny being in Mikoshi for Relic experiments.

Johnny's claim about the Arasaka raid being a grand gesture against corporations in general is a little weird if it was organized in service to another corporation.

Johnny particularly hates Arasaka. Which, you know. Old IJA holdout Saburo is pretty hateable.
 
I only know of the name "Morgan Blackhand" via the lore shards. I assume he's some legendary Cyberpunk 2077 character? Who keeps a low enough profile that people don't know where he is at the moment, and make up conspiracy theories about his involvement in various major events.
In the tabletop RPG that originated the franchise, Morgan Blackhand was the iconic example of the "Solo" character archetype (Cyberpunk's equivalent of Shadowrun's street samurai, a combat-focused character, usually with a lot of cyberware) in much the same way that Johnny Silverhand was the iconic example of the Rockerboy archetype.
 
If you walk up to Evelyn when she and Judy are at the bar (when you're not supposed to know who she is) she will look at you and wink.

which I thought was funny.
 
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i think they also changed how the nomad car sounds in the nomad start. driving it i couldnt help but cringe expecting the engine to break or something just from the way it sounded now.
 
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