Got into Act 2, met Johnny Silverhand, and not much else, since like before I'm just doing side missions.

Is there an actual time limit? Viktor says V only has a few weeks to live, which is well within the time I might take clearing out the map of side missions, even without skipping time via sleeping.

Do apparently non-essential activities like showering and eating have a story effect? I noticed sometimes V starts coughing in the shower, and then stares at the hand they coughed into like they're expecting blood. Should I continue pretending that V has a daily routine like sleeping and eating (albeit eating random food I pick up as loot), or should I go into "gamer proxy" mode and ignore those? Possibly limiting sleep to the bare minimum (one hour?) to get the experience bonus.

Speaking of consumables, is there a point to alcoholic drinks? They all seem to have only penalties to stats.
 
Got into Act 2, met Johnny Silverhand, and not much else, since like before I'm just doing side missions.

Is there an actual time limit? Viktor says V only has a few weeks to live, which is well within the time I might take clearing out the map of side missions, even without skipping time via sleeping.

Do apparently non-essential activities like showering and eating have a story effect? I noticed sometimes V starts coughing in the shower, and then stares at the hand they coughed into like they're expecting blood. Should I continue pretending that V has a daily routine like sleeping and eating (albeit eating random food I pick up as loot), or should I go into "gamer proxy" mode and ignore those? Possibly limiting sleep to the bare minimum (one hour?) to get the experience bonus.

Speaking of consumables, is there a point to alcoholic drinks? They all seem to have only penalties to stats.

There is no actual time limit. Chalk it up to the thematic incoherence of the open world structure.

Eating, drinking, and showering gives some beneficial status effects, but they only last for like 8 minutes, at least in 1.6. Sleeping gives a long lasting EXP gain buff. Sleeping also progresses time for those missions which do have a time component.

Alcohol is basically just negative, yes.
 
Eating gives you... I think it's 450 seconds of buff as of 2.0? And as food is both plentiful and not really worth much when sold, you may as well just chow down.
 
Sleep gives you more skill xp (but not level xp, I think?) while showering gives you in-combat health regen if you don't have the perk and more if you do. The two expensive apartments (the Glen and Corpo Plaza) also have a third buff which is their coffee machines giving you better stamina regen. All three last for a full hour, although there's a bug where picking up a progression shard can end one of them early.

Eating and drinking give nourishment and hydration buffs which are… I think max health and stamina? Can't check the exact details right now, but they only last for five minutes each.
 
Eating and drinking give nourishment and hydration buffs which are… I think max health and stamina? Can't check the exact details right now, but they only last for five minutes each.

Nourishment gives you 5% extra health and a small amount of out-of-combat health regen. Hydration is 10% extra stamina and 50% extra regen.
 
Eating, drinking, and showering gives some beneficial status effects, but they only last for like 8 minutes, at least in 1.6. Sleeping gives a long lasting EXP gain buff. Sleeping also progresses time for those missions which do have a time component.

But no story-related effects, right? Like Johnny taking over V's mind quicker or slower.

Tangentially, Act 2 seems to be when the game is intended to open up, and now that I can presumably explore the entire city instead of just Watson, I'm discovering a lot of things that make me less happy with the game. Very few of them are objectively bad, but just a lot of things that I personally don't like or have an interest in.

The big thing is sex everywhere. As in just about all of the environment of Night City has something related to sex plastered across the screen. Even the second-most common in-game advertisement, food and cuisine, is less prominent than sex. And it makes me feel a little alienated, simply because I'm just not interested. It's like being in a city where the vast majority of advertisements and shops have to do with golf and golfing. I accept that some people might like it, and some people might like it a lot, but it just feels weird for it to be so ubiquitous.

It feels like not being interested in football during World Cup season.

I might be over-sensitive to this, because I did a minor quest where a NPC I had encountered earlier had messaged V, and the only options to respond were flirty, so I picked one at random, and that apparently led to the NPC calling V to a motel to have sex. Which the game spent a few minutes animating, while I boredly tried tapping various keys to check if I could skip that scene, because again I am not interested.

I keep getting the feeling that the game takes it as a given that players will be interested in stuff like that. Otherwise there would have been a tooltip somewhere allowing me to skip the scene, like it allows me to skip dialogue lines.

Also my character's default bra clips through an alarmingly large number of chest clothing items. I imagine this is not the case for a default nude character, or there would likely have been a lot more complaints about the game's clothing.

EDIT: Another random thing I'm uninterested in, but the ubiquity makes me wonder if I should be interested in them:

A lot of random encounters and quests (eg the NCPD "clear out these gangsters in this area" quests that pop up when you pass by the area) have lore shards which are just a transcription of a chat log between two people. They're written in all lowercase and slang, as might be believable for a casual online chat, but there's a lot of them, and all of them so far seem to be near-identical in tone and content: people doing illegal or near-illegal activities, threatening each other with violence implicitly or explicitly, or just swearing at each other.

I've ended up just opening and immediately closing the text window, since I don't think any of them are actually meaningful for lore, and I don't want to have to slog through more swearwords just to extract the tiniest potential amount of information.
 
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The big thing is sex everywhere. As in just about all of the environment of Night City has something related to sex plastered across the screen.
In-universe, this is probably because the crass commercialism of the megacorps defaults to lazy, lowest-common-denominator, sex-sells advertising that condescends to a consumer base that they think of as poor, dumb trash that will eat it up.

Out-of-universe, it's probably partially supposed to communicate that, but also probably supposed to seem "mature" by being transgressive and also... well, CD Projekt Red made their name with Witcher 3, an RPG that's somewhat famous for how much fucking it has in it, and probably thought that would work again.


A lot of random encounters and quests (eg the NCPD "clear out these gangsters in this area" quests that pop up when you pass by the area) have lore shards which are just a transcription of a chat log between two people.
I personally enjoy that you can find datalogs at the crime scenes that let you find out some of the context of how this happened, but it's true that it's all unrelated to the main plot, so if that doesn't interest you then it's just going to be kind of a waste.
 
There's a lot of sex stuff in Cyberpunk 2077 because there's just a lot of sex stuff in cyberpunk as a genre. Life is cheap, morals are low, etc.
 
Yeah, cyberpunk as a genre is sort of... not exactly moral panic-y, but flavoured by that sort of wordview? You're in a fallen world, where sex, violence, crime, drugs, swearing, and so on are ubiquious, betrayal is the norm, and money is the only god, and all these things are bad and to be fought against. (Or some of them are super cool but you need to fight the rest; those last two are always bad, though.)

And, like, though the ads are slightly more sexualised than modern ads, it isn't by very much? The only real surprise is that some of them have nearly-visible erections, which is a big no-no in modern advertising, even if your ad has a woman who's only technically not naked due to strategic word placement.

And, of course, as mentioned this game is by the same studio as the Witcher series, where the first game had collectible cards you got when you had sex with an NPC, and the other two had lots of sex, too. As does the TV show; not sure if the books are as horny, but CD Projekt Red definitely has a, uh, theme of horniness.
 
In-universe, this is probably because the crass commercialism of the megacorps defaults to lazy, lowest-common-denominator, sex-sells advertising that condescends to a consumer base that they think of as poor, dumb trash that will eat it up.

I feel the ubiquity of sex is more on a local level than from the megacorps. In a given neighbourhood in Night City, there are likely to be several stores with blaring neon signs going "XXX" and "18+", which implies that whatever alleged degeneration of morals is in this cyberpunk setting, there's still the odd insistence that children are sheltered from overt sexual depictions, despite other public-facing ads being sexualized, or other aspects like violence also being marketed to children (as part of families).

These stores do not appear to be corporate, in that they don't have corporate branding. Their goods and infrastructure might be corporate-produced, but the store itself is presented as a local business.

There might be a possible theme to explore about how the "lowest common denominator" attitude from the megacorps has percolated down to the people they view as such, and thus the "common people" use the same advertising assumptions for themselves. But given some of the other aspects of Cyberpunk 2077, I suspect this theme is inherited from the general cyberpunk aesthetic, without intending to be a discrete statement.

Part of my point is Cyberpunk 2077 made the choice to use sex as the display of this "lowest common denominator" in-game advertising, as the default. There are other potential options, like blood sports (which have some advertisements) and violence (as the other popular option for brain dances), but the "primary paint colour" for the environment of Cyberpunk 2077 is sex. Or more specifically, joyless sex, unlike many of the other vices, which at least claim to provide some amount of happiness. The sexualized depictions almost feel obligatory.

I personally enjoy that you can find datalogs at the crime scenes that let you find out some of the context of how this happened, but it's true that it's all unrelated to the main plot, so if that doesn't interest you then it's just going to be kind of a waste.

To clarify, my antipathy is more about the presentation of the datalogs, rather than what the datalog actually says.

As mentioned, they're written like chatlogs. So first I have to translate the casual chat wording into proper sentences in my head, followed by removing the swearwords, because as far as I can tell the swearwords have no information value whatsoever and are just there as filler. Then I have to kind of gloss over the specific vocabulary of the setting, since I have very little idea what most of it means, and I don't want to assume.

And after all this effort, the core of the datalog is something banal like "exchange of unspecified goods for currency" or "threat of violence for extortion". I don't mind knowing the context of these radiant quests, but I don't want to have to wade through the particular presentation of the datalog to know it.

And, like, though the ads are slightly more sexualised than modern ads, it isn't by very much? The only real surprise is that some of them have nearly-visible erections, which is a big no-no in modern advertising, even if your ad has a woman who's only technically not naked due to strategic word placement.

I'm now wondering if I might be biased because I don't recall the last time I saw a "sexualized" advertisement in RL that was "too sexual" in its context. As in, if there's a near-naked woman (or man) on the ad, it's because the ad is for lingerie. Or a body waxing service, but the one I saw recently seemed to go out of its way to not depict any humans, sexualized or otherwise. (It was a picture of an orangutan.)

I think I'd have to go to a bookstore and look at a romance book cover to see anything on the lines of the ads I see in Cyberpunk 2077.

I'm not sure if this is due to my location; maybe US advertisements are more sexualized.

Overall, if "sexual depictions everywhere as a theme of moral degeneracy" is an intrinsic part of the cyberpunk genre, I suppose I'll have to try to ignore it. What I'm really enjoying is the hacking and quick-hacks and the exploration (and exploitation) of networks, so I would guess I'm here for the "cyber" but not for the "punk".
 
Sex reduced to a commodity, like everything else, is a theme of cyberpunk. I am not sure if cdprojekt fully gets cyberpunk though and they have a few internal brainworms about sex overall
 
They repeatedly portray sex, sex workers, and sometimes women in less then great light in their game. And they are a polish studio open to pressures of polish culture which, right now, isn't great about women
 
Have to admit I don't get the deal of smart weapons. They are supposed to be the "netrunner" gun, yes? All the perks are in the same tree afterall. But they are kinda crap. Self targeting bullets sound cool until you realize the curving isn't that significant to actually get most enemies behind cover - if you want that, get a tech gun.

Worse, is you can spec deep into smart gun useage you can also go hard for quickhacks and in any area with cameras or electronics in general you have a much easier time getting some dude in cover.

I also realized that gorrila arms are melee weapons one can use for the Beat on the Brat quest - just get your body to 10 for the iconic in Arroyo - which made that quest go from "While I have to respec for this" to "One Punch V"
So smart guns work for best (for feels) when used in a spray and pray build in that short moment where you peak and kill peeps. .

A big reason is that with Overclock instant targetting you can pump in a massive amount of damage with minimum exposure. Combined with optical camo, Quick hacks and one shot guns you can jump around like a lunatic while dumping all of your DPS in a 5 second window.
 
I feel the ubiquity of sex is more on a local level than from the megacorps. In a given neighbourhood in Night City, there are likely to be several stores with blaring neon signs going "XXX" and "18+", which implies that whatever alleged degeneration of morals is in this cyberpunk setting, there's still the odd insistence that children are sheltered from overt sexual depictions, despite other public-facing ads being sexualized, or other aspects like violence also being marketed to children (as part of families).

These stores do not appear to be corporate, in that they don't have corporate branding. Their goods and infrastructure might be corporate-produced, but the store itself is presented as a local business.
When I was talking about the corporations pushing the "sex sells" attitude, I was mostly talking about the advertising and the entertainment media, which are a corporate products.

Even if a city doesn't have a dedicated "red light district", sex-related businesses like pornography are usually relegated to less affluent neighborhoods where the well-to-do don't have to see it, so having that be the case in the game (except for Clouds, which is more discrete and caters to wealthier clientele) seems like what one would expect to me.

And "kids must be shielded from depictions of sex but can see all the violence they want" is pretty much an accurate depiction of the attitude of American media.
 
I was actually quite amused when I see the +18 sex clubs.

Despite being in a city with the police hiring mercs to purge the homeless, eighty hour work weeks and manslaughter insurance the age of majority is still going strong.
I've ended up just opening and immediately closing the text window, since I don't think any of them are actually meaningful for lore, and I don't want to have to slog through more swearwords just to extract the tiniest potential amount of information.
Some of them can kick off additional quests, usually retrieving hidden loot.

It also fills you in a bit more in the world and lends context to why the NCPD flagged this particular area.

Makes the world feel a bit more lived in when you walk into a warehouse disco party with corpses and scavs and are wondering what the heck happened here.
 
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It's always a little surprising when I hear Chinese being spoken in this game, because unlike the Japanese, which is usually spoken with the Standard Tokyo TV ("Newscaster"?) Accent, so far all the Chinese I've heard is Mandarin spoken with a very thick Cantonese accent. As in, the words and pronunciations are clearly intended to be Mandarin, but it sounds like the voice actors usually speak Cantonese, and they're trying to speak Mandarin through Cantonese speech habits.

I don't know Korean or Spanish, so I don't know how those sound to fluent speakers.

Cyberpunk 2077 also has the usual voice acting problem of mispronunciation of non-English names, but that's "the usual" as mentioned, so I can't single out this game for this issue. (The "a" vowels in "Arasaka" and "Kang Tao" should all be hard "a". "Kang" should be pronounced more like "Khan", not "Can".)

Sex reduced to a commodity, like everything else, is a theme of cyberpunk. I am not sure if cdprojekt fully gets cyberpunk though and they have a few internal brainworms about sex overall

Cyberpunk 2077 seems to choose to portray sex as the commodity in the setting, which is what I think causes the proliferation of sexualized images throughout the environment. It's not what I had initially imagined cyberpunk to be based on other works (eg Neuromancer), where labour (or "human resources", I suppose) is the commodity. I was expecting advertisements like the "Indenture Tech" ones in Mass Effect 2.

There are a number of gigs and radiant quests which involve human smuggling, but the victims seem to kind of disappear afterwards, without any sign that any of the general labourers and workers seen around even the shadier parts of the city used to be one of the smuggled.

I was going to say "it looks like the primary labour commodity is sex labour", but I don't know if that's misusing terms I don't fully understand myself, so I'm just putting that ill-formed thought out in the hopes that other people will charitably know what I mean.

I was actually quite amused when I see the +18 sex clubs.

Despite being in a city with the police hiring mercs to purge the homeless, eighty hour work weeks and manslaughter insurance the age of majority is still going strong.

Some of them can kick off additional quests, usually retrieving hidden loot.

It also fills you in a bit more in the world and lends context to why the NCPD flagged this particular area.

Makes the world feel a bit more lived in when you walk into a warehouse disco party with corpses and scavs and are wondering what the heck happened here.

Also workers get high-reflective vests and hard hats, so Health And Safety clearly still has influence.

As for the context-giving data shards, again it's not that they exist, but more how they're written. I like when I read the emails on the various computers in the area, since they're written legibly. Meanwhile, the data shards irritate me in much the same way as the spam emails that are placed as common filler in those same computers; I have to take active effort to strip out the nonsense to get to the core message.

It's entirely subjective, since I'm aware this sort of chatspeak is "realistic". I just personally do not like it.
 
Sleep gives you more skill xp (but not level xp, I think?) while showering gives you in-combat health regen if you don't have the perk and more if you do. The two expensive apartments (the Glen and Corpo Plaza) also have a third buff which is their coffee machines giving you better stamina regen. All three last for a full hour, although there's a bug where picking up a progression shard can end one of them early.

Eating and drinking give nourishment and hydration buffs which are… I think max health and stamina? Can't check the exact details right now, but they only last for five minutes each.
Needless to say if anyone wants to track V, they just need to follow the food wrappers, bottles, medkits and injectors.
 
So, bit of a... corner case? Question here, but does the Blood Pump (I think it's called? the cyberware that's a healing item) work with the... Biomonitor? (The one that auto-uses healing items) if the Blood Pump is not equipped in the 'healing' slot?

'Cos if it doesn't then what's the point of it? I guess before 2.0 it was good because you didn't have to worry about running out of healing items if you had the Blood Pump, but there's not really any utility to it now? Or is it better than just running around with the MaxDoc equipped?
 
So, bit of a... corner case? Question here, but does the Blood Pump (I think it's called? the cyberware that's a healing item) work with the... Biomonitor? (The one that auto-uses healing items) if the Blood Pump is not equipped in the 'healing' slot?

'Cos if it doesn't then what's the point of it? I guess before 2.0 it was good because you didn't have to worry about running out of healing items if you had the Blood Pump, but there's not really any utility to it now? Or is it better than just running around with the MaxDoc equipped?
Only equipped item is used by bio monitor and as far as I can tell blood pump has better over time healing and that is it. I think saving cyberware slot for something else is better choice.
 
That would be true if it didn't require going through seven menus to get to said food and drinks for minuscule benefits. And if world wasn't already covered in garbage.
Reminds me of when I played Outer Worlds, I tanked up on every snack I picked up so reports started coming in of some crazy person with a gun in one hand and a sack full of Spacer Choice soy burgers in the other
 
Went through the endings of Phantom Liberty. Just have to finish the game itself. Will probably do a run through of the old endings for the hell of it before doing the new one.

Trying to organize my thoughts on things. Especially where So Mi is concerned, since I both like and dislike her.

For a very minor bit . . .

I feel like so many problems could have been avoided if So Mi and Reed had been willing to just fucking talk to each other instead of planning around each other.
 
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