really so when Sasquach dropped her hammer i didnt have to immediatly grab it to stop her from picking it back up? i mean it wanst that big a deal but i could have lit her up sooner if i didnt have to manover to grab it.
Now from what I can remember this works fine in dog town. But there are portions of the base game where that text is now instead the generic 'tracing connection' text that enemy groups do to detect you. Minor thing but I'm curious what they moved around so that the base game is no longer referencing the correct text.
The second thing I noticed was child NPCs disappear in photo mode. As in the child NPCs walking around Night City do not exist in photo mode, simply disappearing entirely, and reappearing when I exit photo mode.
I had intended to take a picture of a certain outfit that child NPCs could wear, because it looked like a very 80s "Cool Kidz" (with the Z) outfit. Neon bright, fluffy striped socks and wristbands, bulky headset like a Virtual Boy. I wanted to present it to this thread to get other opinions on how 80s it is, as well as try to replicate it for my V. But no, children cannot be seen in photo mode.
The Reed route also creates the issue of making the Songbird route feel... I don't know, fake? Plastic? A little sinister? She was really losing it at the end of the Reed route there that made it clear she wasn't just dying but that the Blackwall entities were in control and driving her into the core as an escape attempt, but by just siding with her and keeping her on her A-Plan that keeps her purely nice and survivable?
Well a significant divergence point is you smashing an Icebreaker into her.
Sure it failed to do it's intended purpose and So Mi was able to walk out of the stadium but she had to lean harder on her Blackwall connection to do so then if she was escaping with you.
Also toss in the fact that she's truly alone with nobody on her side and her mental health has likely taken a nosedive.
Song's definitely creative and emotional, goes off of intuition more than perfect planning. And she certainly has that combination of compassion but also being completely untrustworthy when the deck is stacked against her. Not to mention its magenta color-scheme matching up to her hair color (and hoo boy, after doing the FF:06:B6 related sequence connected to the Arasaka Tower 3D arcade game, I am instantly on guard regarding that color and its connection to shadowy AI conspiracies, but that's a whole other can of worms).King of Cups said:A King of Cups is a creative and emotionally-driven person. They are strong individuals, who realize the importance of feelings. Intuition helps them navigate their lives. When fate is in their favor, compassion guides their actions. When they're at odds with fate, it'd be unwise to trust them.
Imperious? Pragmatism? Coldness? Materialism? Check, check, check, and more checks. She's a true believer in the big picture and the means to her ends turn everybody's lives upside down over the course of the expansion.King of Pentacles said:The King of Pentacles is imperious. They represent entreprise, pragmatism, but also attachement. From such a person one can expect coldness or attachment to material possessions; they are likely to turn your world upside down sooner or later.
Reed's definitely a planner, a leader who brings his unit together, yet also a force of "nature" in the sense of his patriotism driving him to disregard even his personal codes and promises.King of Wands said:The master of planning and unorthodox ideas. An individual who brings people together and radiates inspiration to those they consider friends. However, their enemies will soon find they are an impulsive, devastating force of nature, capable of breaking oaths and crossing any line, just to see their goals achieved.
But the thing is, Alex's characterization is so thin that it's kind of hard for me to see this as an exact match. Compassion? Sure, she's a decent ally and bonds with V a little. Ruthless? The bullet holes in Aurore's skull would make a decent testimony to that. But overall this is probably the thinnest Tarot card connection.King of Swords said:Two things matter above all else for a King of Swords: logic and conviction. They represent a person with a precise moral compass, who is known for their caring demeanor. However, enemies beware - the King of Swords is a ruthless opponent, who will not rest until you are punished and left to be torn apart by hounds of fate.
I just want a
delamain based ending where you get alt to use mikoshi and soulkiller together to merge an engram based off you with johnny's engram, debatebly it wouldnt save both of you but it'd be hopeful
And by extension... King of Cups being the ending where you pull the plug on Song has the air of making something suspect about saving her. She goes to Hell before she dies, and it's agony the whole way down. Is even sending her to the moon thus a worse outcome for her? From Her to Eternity is really sparse on details, and I can't help but draw a connection to a very late game Phantom Liberty Side Job that follows on one of the last Gigs you do in Dogtown... In "One Way or Another" you also get a sparse text message from a girl you saved from her institutional enemies (in this case she's an anti-corporate terrorist who wanted to prevent an attack by her comrades that will kill civilians but still ends up hunted by the corp), only in this case it's a trap from the corporation that seems to have killed her and used her contact data to try and tie up your loose end. Did Blue Eyes just send that terse message and plant the pin to give V a little closure, tie off a loose end after they've had their way with Song/the AI in her head? Is killing her actually the only good outcome for her in the end, the only real escape she'd ever get?
Meh I still picked it.
Fair enough.Meh I still picked it.
Johnny's still Johnny and while this was to help Kerry it's also to help himself.
This may be the last time he ever plays again and he's going to milk it for all it's worth.
Plus this is a Samurai oneshot gig and holding back just wouldn't be giving people that authenticate Johnny Silverhand experience.
I mean that's why it's suicide."Yeah it's suicide to go into Heywood, that's why we have 500 beat cops walking the streets there 24/7".
I'ld say easily into the tens of thousands, possible into the low hundreds of thousands. The beat cop density is ridiculous, but the number of patrol cars isn't far behind.There must be thousands of beat cops just walking around or standing on street corners