Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

Yay, got Vepr! (a day or two ago, but just got to writing this post) Does she wear a Soviet school uniform, or is it just a normal maid outfit, and I'm just seeing things?

Also, Matsuda's guide calls her heavily suboptimal. At first, I was like: "Eh, gonna use her anyway, for the cutes", but then I decided to plug her into the damage sim, handily available on the same Matsuda's website. The team: ST-AR, TAR-21, UMP 45, Honey Badger, all with gold equips, no uniques except ST-AR's ammo. The numbers are:

With SAA: 50.8 k at 10 sec. mark;
With Vepr: 54.2 k at 10 sec. mark;
With Ribeyrolles: 56.7 k at 10 sec. mark.

Now, I haven't fiddled with "enemy settings", and thus these numbers might be unrealistic in actual combat. But for now, as far as I can tell, she's actually a decent unit. At least, for me.

... After typing all that, I decided to check the same setup with a few gold HGs and M4A1/MOD 3. I have a feeling I don't know how to read those numbers.
 
I mean, without even looking at her actual stats and skills myself, she's a 3* AR in a game that's absolutely saturated with 5* ARs and modded lower star units to bring them up to par. We're at a point where outside of certain gandguns with very good bufflines like maaaaybe PPK, there's just so many higher rank units with flat out better skills and statlines that anything under 5* or Modded 2/3 into 4* that she gets outclassed. Basically a matter of if you don't have many other options or just really like her design, Vepr is probably workable, but for long time players with 90% of the armory filled she's competing against things like DEFY or the modded AR team at a minimum.
 
Now, I haven't fiddled with "enemy settings", and thus these numbers might be unrealistic in actual combat. But for now, as far as I can tell, she's actually a decent unit. At least, for me.

She's a worse Ribeyrolles in all respects. And when was the last time you actually used Ribeyrolles? Or more than 2 ARSMGs* in any content? Because if you're not using more than 2 ARSMGs, you're just going to use Ribey and M4 and then you'll have no room to use Vepr.

*I know there was SC, but Ribeyrolles wasn't really a good pick there because if you ran 3 ARs you did it for the upfront damage output.

From a pure optimization standpoint a dupe Ribeyrolles would do a better job than Vepr while being easier to obtain (for anyone who misses this chance to obtain her) and not much more expensive, and you have literally zero reason to ever consider running Ribeyrolles and Vepr together. Except there literally hasn't been any use for a dupe Ribeyrolles since Deep Dive. So she really doesn't have much going for her unless we're factoring in potential SUB-2000 memes, and EN server doesn't have SUB-2000.
 
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I mean, without even looking at her actual stats and skills myself, she's a 3* AR in a game that's absolutely saturated with 5* ARs and modded lower star units to bring them up to par.
From a pure optimization standpoint a dupe Ribeyrolles would do a better job than Vepr while being easier to obtain
I believe you gentlemen are missing one key factor here. The really important question about Vepr would be: "Does she really wear the soviet school uniform, and how come I haven't noticed it sooner?"
 


Max calibration and enhancement stats:

RMR T4 Red Dot (Used by HG & MG): Accuracy +20 Critical Rate +30%

#2 Chip (Used by AR & SMG): +15 Damage +25 RoF -50% Critical Damage (Equipped in EXO slot for both classes)

Mk1000SLAP (MG only): AP +500 RoF -5

M1022 AP Shell (Used by RF & MG): Damage +10 AP +120

7.5 Birdshot (SG Only): Targets +2 RoF +12 Critical Damage -10%

Shotgun Flashbang (SG Only): Accuracy +20 Damage Taken -3 (Can reach 0 damage taken) (active skill effect, requires ammo)

Flaregun (Used by HG and SMG): -1 RoF +10 Echelon Accuracy (active skill effect, requires ammo)
 
It's probably the case when it comes to night time maps where you have PEQs instead of VFLs.
 
It's probably the case when it comes to night time maps where you have PEQs instead of VFLs.

Definitely a plus on night missions. For day missions it's likely not a good trade off for most ARs against unarmored units. There might be some specific team comps and niches for day use, but I can't think of anyone at the moment.
Edit: Sitting down to run the numbers a little bit, this is out of date.
 
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Easily. +25 ROF is an absurd amount for most ARs considering the average AR has 70-80 ROF. The chip is only ever worse if causes you to overcap ROF.

Running a few numbers, it looks like you're right. For G41 with 5-star max +10 equips and using a 5-star Command fairy, her DPS for different gear loadouts is:
ScopeAmmoChip/exopre-skill DPSskill DPSpre-skill DPS w/ fairyskill DPS w/ fairy
VLFHVnone610.9864.61042.91291.4
VLFHV#2 Chip722.51264.41223.11843.4
EOTHV#2 Chip759.51329.11107.31937.8
PEQHV#2 Chip722.51264.41053.31843.4

This will be a pretty huge buff for +dmg buffing ARs. I'm almost afraid to look at what it would do to OTs-14.

Edit: Well I faced my fears and looked at what this would do to OTs-14. With a PEQ, HV ammo, and the new chip she does a nice round 700 DPS pre-skill and a massive 2100 DPS when it's up. That's before adding in a fairy or formation buffs. With a 5-star Command Fairy and her skill up, she does 3061.6 DPS. Toss in Grizzly, Contender, and SAA Mod 3 and her skill-up DPS jumps to 10,526.2. Assuming my old math on IWS2000 is correct, she "only" has 7903.9 DPS in a full exodia formation with a 5-star Command Fairy while her skill is up. That was before neural upgrades though, so she could probably do a bit better now.
 
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I had several questions, but then I realized there is one more I should ask: all this equipment, when will it be relevant on the EN server?
 
I had several questions, but then I realized there is one more I should ask: all this equipment, when will it be relevant on the EN server?
Assuming we don't get it early, which is always possible depending on if its tied to something like events compared to a client update: I'd say up to about a year? EN server is generally about 3 events/1 year behind, but we have gotten things early or out of order before, like Calico Mod 3 having direct story ties to the Polarized Light event, but we still haven't gotten said event on EN. I think we've gotten equipment updates early before though - can someone who knows better confirm if we got the AP Ammo buff sooner relative to other servers?
 
Nah, that sounds like the numbers without fairies. You can check pretty easily with the in-game combat sim.

No, that was definitely supposed to be with a fairy. Though after posting I realized I might've been doing my math on crit damage wrong this entire time. I have it in the excel sheet as being *1.5 damage (+50%), but after looking at the game more closely it might actually be *2.5 (+150%) before equipment, fairies, etc.

I'll have to go check, because it kind of makes a huge difference.

Edit: It's also possible there's a mistake in my IWS Exodia specific math. I didn't properly note what HGs I used in the math, nor what their individual formation buffs and skills were.

Edit 2: Yes, there's definitely something wrong with my math. Without any Mod 3 HGs and with only a 4-star Command Fairy, my IWS averaged 9492 dps in target practice. That was over a 21 second period, so half of that was with her skill down.
 
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Did you remember that capes add 25% crit damage? Did you account for fairy talents adding giving 12% to 30% damage? It's also possible you just messed up the RoF calculation since the game doesn't make it clear how RoF actually translates into attacks per second.
 
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Did you remember that capes add 25% crit damage? Did you account for fairy talents adding giving 12% to 30% damage? It's also possible you just messed up the RoF calculation since the game doesn't make it clear how RoF actually translates into attacks per second.

I think I figured out most of the error. I found three differences between my in-game test today and my spreadsheet numbers. First, I think the spreadsheet used Stechkin instead of Grizzly (today's formation was M950A, Grizzly, 5-7, and Mk23). Second, the spreadsheet didn't include the +9 damage from the affection buff. Finally, the spreadsheet has a significant mistake in forgetting to add the damage buff from Mk23's skill.

There's still a bit of a discrepancy, fixing all that gives a no-skill DPS of 3920 and with-skill DPS of 10319 using a 5-star Command Fairy, which still doesn't match the ~9400 DPS over 21 seconds I got in-game with a 4-star Command Fairy, but it's much closer.

This is quite a ways down my priority list today, so I'm not going to spend the time to account for exactly how RoF translates to frames/attack or try and track down additional sources of error. Thank you for the help anyways.
 
It's 1500/ROF to get the number of frames between each attack (rounded down to the nearest whole number), and the game runs at 30 frames per second.

30/ROUNDDOWN(1500/RoF)

Or you can just consult the chart.

 
So who's skipping Theater completely (except for a single day to count as having participated) this time round? :)
 
I'm doing enough to get the prize boxes, and I think I'll still do the betting for fun. So about a week, then I skip.
 
I'm doing the whole thing; gotta get that free 5* HOC and bonus data patches for getting everyone to 10*.

...I've been in the top 1 to 2 percentile for all previous theaters though, so I'm probably not the best example.
 
Not really puzzle maps, even. They're fairly straightforward for the most part.

PL difficulty is pretty underwhelming and the clear requirements are very low.
 
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Day 3 of Advanced 3, completion 29%. We're doing worse than last go-around (we were at 33% after 2 days then).

Also, hmmm. +400% bonus on Elementary 4 yields 5.2k+Elite Enemy Score today. Comparable to if not better than a run of Advanced 3...
 
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