Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

Can confirm she did the same with me; it was always the centre tank she focused on and only ever shot at different people after the tank was gone. This was true whoever the centre tank was.
 
I'm using UMP9 as an off-tank ATM given STEN's higher evasion. Sucks about the stun grenade but she helps halt mooks and serves as a nice body-shield anyway. They both absorbed hits from 2-3 mook squads and all of Hunter in Cube 2 even if they were completely shredded by the time she'd be taken out, no one else was damaged.

Do you have any exoskeletons? Running the lower level night missions can help you stock up on T-class exoskeletons, even if they are just 2-star gear. Otherwise, if you have an excess of Manpower and Parts just do 50/10/10/50 around the clock as it is the go-to recipe for exoskeletons. I would honestly recommend exoskeletons as the first equipment to procure, as ARs and rifles have very good base accuracy that is enough to get them through most of the early game content--about up to chapter 4 or 5. Usually you will also have at least a 2-star red dot or two by then which you can give to your ARs if you do need that extra bit of accuracy.

Exoskeletons are really core to a lot of early-game teams, as the extra evasion can allow them to survive a bit better. Additionally, learn to gauge your team's effective firepower against the enemy force. ARs despite their low evasion can tank a tiny bit of damage due to their moderate hp pool. What you do is move or start your SMG on the front line and then slowly retreat them as the enemy advances. You will force the enemy to move to you which allows your team free damage while they approach. Depending on the effective kill times of your DPS units, your SMGs may have to tank hits for them. However, if you know that you can kill the enemy before they get into firing position on your ARs or RFs, you can actually retreat your SMG from the battlefield. This allows you conserve your SMG's health. While you might have to repair more members of your team if your ARs take damage, you have the benefit of being able to conserve the HP of your SMG, which spreads your combat effectiveness over a longer period of time. Plus repairing multiple members at once on a 1-4 minute timer to get rid of chip damage contributes to your daily repairs, so you are really killing two birds with one stone.

She's one of the better 3* ARs I agree, but only if you've invested in her.

IDK I feel like every girl is decent if properly leveled and equipped. I'm running SIG-510 and she's pretty good aside from her lower ROF that really hurts her DPS.
 
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IDK I feel like every girl is decent if properly leveled and equipped. I'm running SIG-510 and she's pretty good aside from her lower ROF that really hurts her DPS.

/RoF problems

...have you tried treating her like an RF?

(like seriously a high damage low rof AR is basically an RF with different targeting priorities, try sticking her in an RF-style squad with HGs and see what happens)
 
So...how do you reset the Defense Drill thing? I need tickets, but cannot defeat even a single wave anymore, and so am not getting tickets....
 
So...how do you reset the Defense Drill thing? I need tickets, but cannot defeat even a single wave anymore, and so am not getting tickets....

You can't: any progress you make with Defense Drills is saved, and thus you always start at the last checkpoint you reach.

On the other hand, you always get Calibration Tickets for any successful wave completed, with the amount of tickets depending on your current checkpoint. So for example completing Wave 90 by itself grants you 45 tickets, after which you can just opt to quit and take the reward instead of pushing to Wave 91.
 
You can't: any progress you make with Defense Drills is saved, and thus you always start at the last checkpoint you reach.

On the other hand, you always get Calibration Tickets for any successful wave completed, with the amount of tickets depending on your current checkpoint. So for example completing Wave 90 by itself grants you 45 tickets, after which you can just opt to quit and take the reward instead of pushing to Wave 91.

So you can just keep farming wave 90 for tickets?
 
Oy. Just finished Operation Cube. Something I'm proud of since my highest Echelon was level 40 when it started and now it's level 85-92 with 2 x5's.

Now I'm down to 4 quick repairs (much of them sacrificed to grind as quickly as possible) and I'm trying to figure out if it'd be worth it to grind for the limited time Tdolls.
 
Oy. Just finished Operation Cube. Something I'm proud of since my highest Echelon was level 40 when it started and now it's level 85-92 with 2 x5's.

Now I'm down to 4 quick repairs (much of them sacrificed to grind as quickly as possible) and I'm trying to figure out if it'd be worth it to grind for the limited time Tdolls.
nope. They'll all come to Heavy construction eventually.
 
MICA Team mentioned in their last livestream that the full short anime was coming, though no release date as of yet.
Wonder if it'll be similar to the Kancolle anime in regards to how it treats the player commander (ie; offscreen entity we never see)? Also curious as to whether it'd follow the game plot or go original, come to think of it, but seeing as unlike Kancolle this game actually has a plot we'd probably go through a number of story chapter for the plot.

Possibly with the events as well? I hear those're relevant to the main story, somehow.
Now I'm down to 4 quick repairs (much of them sacrificed to grind as quickly as possible) and I'm trying to figure out if it'd be worth it to grind for the limited time Tdolls.
I didn't bother, myself, but that's because none of their designs appealed too much. I was only after the underwater gun and Night Queen T-dolls.
 
Possibly with the events as well? I hear those're relevant to the main story, somehow.

All the major events are canon. Deep Dive for example seems to be a bit of a flashback for the 404 team, and gets added as a main story mission following the event. Operation CUBE takes place roughly around the same time as Chapter 6, where the focus of the story is on the 404 Team rather than Team Negev.

MICA Team mentioned in their last livestream that the full short anime was coming, though no release date as of yet.

My only gripe is that it looks a bit generic.

I am however interested in how they are going to handle GF2 and whether or not it will allow players to import their data from GF1. It seems like HK416 is going to be the main character of their next title. MICA team might be attempting to make GF2 a paid title rather than another mobile game. I'm also a bit worried since they have to recreate all their assets for a 3D game. I'm hoping you can play as all the girls instead of just the popular ones.
 
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All I want to do is to be the waifu and also call in a helo airstrike

While blaring out Fortunate Son

And launching all the dummy rockets bolted to my helos
 
Whiskey Golf's Guide for XP Sim 3
So what the hell, because people have been asking this here and then, behold Whiskey's personal guide to handling Exp Sim 3. Disclaimer: this works for me, but may not necessarily work for you, but I've used this with good effect on CN and EN.

There are two ways I'll be discussing how to clear Exp Sim 3: the single-squad method and the double squad method.

Solo Squad Shenanigans

Single Squad clearing is high risk, high reward. Pull it off, you get the full 240,000 exp going to 5 girls - that's 48k exp a girl. Screw it up, and you're only getting 90-108k exp (and so you'd have been better off doing Exp Sim 2 :/). To do this, you're going to need a few prerequisites for your squad:

- All girls minimum Lvl 80 with the best equips in all slots
- All girls dummy linked to x4
- All girls enhanced as strong as possible
- All girls' skills trained to minimum of lvl 7, skill lvl 8 preferred to give you more margin
- minimum Combat Efficiency of 18500, 19500 or higher preferred for greater margin of safety
- Team Composition: M4A1, 2x AR, 1x SMG, 1x MG (preferably M2HB on your first run)



My formation when I ran this was:



Pro: 3 AR 1 MG puts out a lot of dakka, especially when one AR is M4A1 and your MG is M2 with her passive. Con: Lots of pressure on your SMG tank - you'll need to play with SMG kiting.

Enemy comp is 4x AR mook squad (6.7k), 3x SG/RF squad (7.7k), 1x elite SG/RF squad (9k) and 2x boss MG/AR squad (13k). So:

1. Start from either the left or the right, it doesn't really matter. Proceed to hit all the AR mook squads first: your formation comp will allow your squad to start shooting as soon as the mooks show up, allowing you to shred them without taking damage.
2. Once the AR squads are down, go for the SG/RF squads. This is where you need SMG kiting: keep your SMG in the front soaking damage from the advancing SG squads. Keep her there until the enemy RF units setup to fire, then kite her back to stand next to M2HB. With a little practice you can time it right so that the RFs are being shredded as they reposition to fire on your SMG. This should only lose you a few hundred combat power worst case; best case, no damage at all (but that's like a level 90+ DLx5 squad :V).
4. Rinse and repeat until the rest of the 7.7k SG/RF squads are down. Your SMG should have taken some damage but still have 4 bodies on the field
5. Send your squad to fight the 13k MR/AR squads first, then the 9k SG/RF squad afterwards. This time, leave your SMG in the frontline; kiting memes will just let the MGs unload on your AR firing line, killing your DPS. You want your SMG drawing fire and soaking damage in a slugging match.

This is highly counterintuitive - you'd think you'd go after the weaker squad first - but the 9k SG/RF squad's SGs are going to soak your damage while the RFs pick you off, and by the time you deal with them your squad is going to get pretty shredded and is in no shape to go after the two 13k MG/AR squads. I learned this the hard way: take the MG/AR squads first.
6. By the time you get to the 9k SG/RF squad, your squad is going to be a bit chewed up. Keep an eye on your ARs; once your MG shoots her load, reposition her to stand behind the squisher weaker AR who's eaten more damage, you don't want the enemy to charge through a hole in your lines.

The end result is a battered, yet victorious squad (the SMG will have probably died at this point, but she's still getting the full exp, thank god) with 48k exp for each girl. You do need to be careful and paying attention, but you can make this method work and it's how i shot up so fast.


Double Squad Deliciousness

Switching to a two-squad setup loses on the pure concentrated exp per girl that the single squad gets you, but it does give you a larger margin of safety. Depending on your squad comp, 2 squads weaker than the single squad above can have an easier time fighting the enemies above.

Prerequisites:
- Everyone at least level 60 and x3, Level 70 and x4 for higher margin of safety
- Minimum combat power of 15k for the dakka squad and 13k for the hunter squad
- all girls enhanced as much as possible
- all equip slots full with the best equips
- All girls' skills at Lvl 4

You're going to need to build 2 squads. The first is the dakka squad: this can be either the standard 2 SMG 3 AR squad, or r it could be my preferred generalist squad, 1SMG 1HG 1MG 2AR:



(ok fine I basically swapped out M4A1 for a HG. Actual MG positioning will vary based on the shape of the HG's buff tiles.)
The second squad is what I call the Buster Squad, which is a 3RF 1HG 1SG squad in Dong Formation (alternately, you could also run 3 MG instead of the RFs because there's no ammo consumption):



Ok, setup done? Good, let's get that exp.

1. The Dakka Squad will sweep from one side of the map to the other, focusing on the AR squads only. 15k CE is just enough power that they can take the AR squads with minimal damage, so no SMG kiting is needed.
2. The Buster Squad goes after the SG/RF teams and manfights them. This will put a fair bit of pressure on the SG, but given that at 12k the Buster Squad has almost twice the CE of the SG/RF team, they'll get through with minimal damage.
3. Elite killing time: Dakka Squad goes after the 13k MG/AR squad, Buster Squad goes after the 9k SG/RF squad.

It's a lot simpler and easier, and while you don't get the sheer concentrated exp boost, you are leveling 2 squads, so it's not all bad. I've actually been using DSD for the last month to level my C-team and my RF squad.


And that's how I Exp Sim 3. ;)

= = =

This guide brought to you so that I don't have to keep typing it out all the time in discord, lol. (And if @ARBITRACOM likes this, maybe sticky it? :p)
 
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All I want to do is to be the waifu and also call in a helo airstrike

While blaring out Fortunate Son

And launching all the dummy rockets bolted to my helos

Slight nitpick, but dummy rockets don't do anything - the blue body indicates that they don't have a motor and can't fire. They're used to train ground crews in weapons handling and loading.

If you mean unguided rockets (i.e. normal rockets :V) those are dumb rockets.

Basically in the military:

Dummy = inert training weapon, no live warhead, same weight as the real thing.
Dumb = live weapon, no guidance system.
 
I am however interested in how they are going to handle GF2 and whether or not it will allow players to import their data from GF1. It seems like HK416 is going to be the main character of their next title. MICA team might be attempting to make GF2 a paid title rather than another mobile game. I'm also a bit worried since they have to recreate all their assets for a 3D game. I'm hoping you can play as all the girls instead of just the popular ones.

From everything I've heard about GF2 so far, "GF2" is just a tentative title and that it will be something akin to say Kancolle Arcade, basically another separate game rather than a sequel.
 
And here I am going "K. Ya'll got more CB than the two strongest enemies in there. Have at it!"\

Less of scalpel, trowel or even a knife.

Not even that of a steamroller.

More of a millstone.

I'll grind you into dust.
Well, i mean, that happens when I want to power level a girl - what i'll do is that I'll drop say Groza into my A-Team, swapping her for G41, and then i just sit back and watch as a 22k squad demolishes everything in its path. :p
 
The new guns and Fire Support teams being introduced in Continuum Turbulence:



All of the fire support girls are so cute, and AT4 looks great :D

Also, retreat animations for the Fire Support girls, which happens whenever an enemy walks in on them on the tactical map:

 
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