Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

My take on ASST T-Dolls is that they don't "fumble" so to speak. Essentially, once they've etched unto their weapon, they operate it with machine precision and efficiency without mistake. Where a human might take years to become proficient with a weapon, once a T-Doll etches with their weapon they become masters of their weapon, able to determine the weapon's state just through their senses. It's canonical that T-Dolls etched with their weapons can "feel" where their weapons are at all times even when separated from it, so I imagine that ASST T-Dolls are able to determine states like how much ammo they've consumed in the magazine, the weapon's temperature, physical state, wear and tear, etc. Basically, they become the perfect wielders of their weapon. As a consequence though they are proficient only with that weapon, and while they can use other weapons they can't use the same advantages with said weapons as the weapons they're etched with.
 
Something to note is that technically speaking almost every T-Doll G&K has is the same model of android, the only real differences coming from what weapon they've been etched with and cosmetics. Overwhelmingly, G&K uses SST-05A series Androids, for a combination of combat ability and cost. There's at least a few converted civilian SSD series androids that weren't originally intended for combat though.
 
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I hate to be a killjoy, but the more prosaic explanation is that you've got multiple T-dolls in a heavy weapons team because that's the bare minimum you need to manpack and operate heavy weapons. Consider the TOW:

Yeah but seeing as how they are meant to operate independently of the battle echelons, you would think that they would also be equipped with personal defense weapons. Some of the maps suggest fairly large distances that T-Dolls must travel and fight in, and if the heavy weapons crews are meant to fight alone they should be deployed with a bit more self-defense measures.

Also in a real heavy weapons team, nobody would be so unarmed. You'd have more than 1 person carrying their personal weapons on them - AGS-30's gunner wouldn't carry a weapon, the AGL is her weapon, but her loader and spotter would be wearing rifles. The lack of personal weapons and self defense is really more of a game balance decision, and I'm okay with that.

That's the point though. The reason they are unarmed is likely due to the fact that they probably don't have the memory space to accommodate an ASST to operate small arms, at least in terms of lore. There's no reason why a T-doll couldn't carry equipment and a firearm at the same time when we have IRL teams that can. They could give them weapons and still make them lose, because without a dummy link system 5 T-dolls using weapons they are not linked to would not be able to fight off Sangvis squads that usually consist of 30-50 members. The only reason for this is likely due to overspecialization, they are designed specifically to launch pin-point strikes on Sangvis personnel and do so from extremely long ranges if the map is to be believed. However, they do so at the cost of their own ability to perform in direct combat. Maybe I'm thinking about it too much, but there's no reason to not give the HOC dolls personal weapons unless something is preventing them from doing it.

My take on ASST T-Dolls is that they don't "fumble" so to speak. Essentially, once they've etched unto their weapon, they operate it with machine precision and efficiency without mistake. Where a human might take years to become proficient with a weapon, once a T-Doll etches with their weapon they become masters of their weapon, able to determine the weapon's state just through their senses. It's canonical that T-Dolls etched with their weapons can "feel" where their weapons are at all times even when separated from it, so I imagine that ASST T-Dolls are able to determine states like how much ammo they've consumed in the magazine, the weapon's temperature, physical state, wear and tear, etc. Basically, they become the perfect wielders of their weapon. As a consequence though they are proficient only with that weapon, and while they can use other weapons they can't use the same advantages with said weapons as the weapons they're etched with.

It probably also allows them to do more accurate calculation of various aspects of their firearms like trajectories and compensation for weather conditions in addition to recoil compensation. I imagine a T-Doll with ASST being able to put down accurate fire from several hundred meters away on par with a marksman using an AR on automatic fire which would make them quite valuable.

So... without it they'd essentially be your average human operator, possibly with better aim / reaction times? I'm guessing the ASST provides the usual 'how to gun' information, so for things not on it I imagine they have to learn how to use the old fashioned way... which in turn raises the question of how fast/extensively Dolls can learn new skills (like I imagine there are literal memory limits to how much stuff they can remember just like any other computer, leading to interesting little hypothetical scenarios like 'do I learn to play piano in exchange for my collection of cat videos')

I think the level up mechanic might explain this. It seems like MICA might be going the route of warframe and MGS where the game mechanics are semi-canon to a degree. Your girls leveling up is likely them learning how to better use their weapon and battle tactics. For example, the evasion stat could represent a lot of things like agility, reflexes, situational awareness, proficiency in using cover and concealment, and etc. IDW and Spectre have skills that are called "Cover Focus", at least in the english translation. This could possibly represent how, over time as they accumulate battle experience, they learn how to better utilize cover or, in more over-the-top interpretations, avoid enemy gunfire via dodging bullet trajectories and/or avoiding the enemy's aim. I haven't really figured out how damage, ROF, or accuracy would be interpreted, but there are probably a few overlapping concepts these stats are meant to represent.
 
@Kokurokoki you're overthinking it man. It's game balance. Podnos, TOW and AT-4 teams all have someone with personal weapons, there's nothing stopping the rest of the girls from carrying a personal weapon. It's all gameplay and story segregation.

Also TOW's operational range is 3~ km, so that kinda shrinks somewhat the distances involved in a map somewhat. Don't overthink it. It's just a game, man.

Concentrate instead on how the mortar team are unf and justright. I mean i'm not exactly a fan of blondes or shorts, but unf.
 
Anyone got any tips on what a good team for data farming would be? The activity where you farm skill data to level up girls. I've been using my main echelon for it thus far, but I'm only getting ~80-90 data for the second data rank, vs 200-ish for the first, making me suspect I'm not killing the foe fast enough.

I've got Shrimp (on standby, not in an echelon atm), so I suspect I just need to level her (and a team based around boosting her) up? If so, who would go well with her?
 
Anyone got any tips on what a good team for data farming would be? The activity where you farm skill data to level up girls. I've been using my main echelon for it thus far, but I'm only getting ~80-90 data for the second data rank, vs 200-ish for the first, making me suspect I'm not killing the foe fast enough.

I've got Shrimp (on standby, not in an echelon atm), so I suspect I just need to level her (and a team based around boosting her) up? If so, who would go well with her?

Shrimp is actually pretty terrible for data farming since her skill takes too long to activate. The best units for it are MGs with a passive effect like PKP, PK, MG5, M2HB, with a HG like Grizzly or Gr MK23 to buff them. Otherwise just go for some dps ARs with a buffer, no need for any tanks.
 
That's the point though. The reason they are unarmed is likely due to the fact that they probably don't have the memory space to accommodate an ASST to operate small arms, at least in terms of lore. There's no reason why a T-doll couldn't carry equipment and a firearm at the same time when we have IRL teams that can. They could give them weapons and still make them lose, because without a dummy link system 5 T-dolls using weapons they are not linked to would not be able to fight off Sangvis squads that usually consist of 30-50 members. The only reason for this is likely due to overspecialization, they are designed specifically to launch pin-point strikes on Sangvis personnel and do so from extremely long ranges if the map is to be believed. However, they do so at the cost of their own ability to perform in direct combat. Maybe I'm thinking about it too much, but there's no reason to not give the HOC dolls personal weapons unless something is preventing them from doing it.
p easy way to explain it all away ignoring balance reasons, a pencil pusher at Wave tech looks at a spreadsheet and decides not providing any sort of PDW for their support squads would increase profit margins by a bit, and it's not like those units would ever get close enough to the enemy to be in need of that anyways, so hey, more money
Anyone got any tips on what a good team for data farming would be? The activity where you farm skill data to level up girls. I've been using my main echelon for it thus far, but I'm only getting ~80-90 data for the second data rank, vs 200-ish for the first, making me suspect I'm not killing the foe fast enough.

I've got Shrimp (on standby, not in an echelon atm), so I suspect I just need to level her (and a team based around boosting her) up? If so, who would go well with her?
data caps at 218/98/54 as your time gets closer to zero. kinda bothers me that you can't reload cancel in data, but with those caps it doesn't really matter i guess
 
data caps at 218/98/54 as your time gets closer to zero. kinda bothers me that you can't reload cancel in data, but with those caps it doesn't really matter i guess

Gah, the best the medium can get is 98? Then my 91-92 is about the cap anyway. I was going to try tomorrow with a pair of lvl70 x4 MGs to see if I could break the hundred barrier.

As for the Heavy Weapons setup, I am enjoying the theories and the additional background LGear and Eopia have dropped. With any luck, we can get some answers when the second season ships.
 
Maintenance update changes dropped; after the doll factory rate up there's also going to be a heavy production rate up.

store for winter
 
I can only hope that there's no T-doll union demanding a minimum food storage level after heavy production rate up.
 
Shame the new costumes are only obtained via gacha. If they could be bought with gems in the shop I might've gone for OTS and MP5's ones (for 'I just got her' and 'I own a copy' reasoning respectively).
 
Welp, managed to finally beat Cube 3 just before the deadline. Wasn't really all that difficult, more an exercise in endurance, really, once my main echelon was > level 60. Just being able to find her though was kinda frustrating.

From what I hear, there's a Cube+ event eventually (like probably 6+ months?) where we can replay the event, I can pick up OTs-14 then if she doesn't appear before then.
 
ust being able to find her though was kinda frustrating.
Did you not use the Orobouros Finder some korean player developed? Or was it tricky even with it? If so, you could've reset the mission till it only predicted her location on one tile, which is what I ended up doing for most of my battles against her.
 
Did you not use the Orobouros Finder some korean player developed? Or was it tricky even with it? If so, you could've reset the mission till it only predicted her location on one tile, which is what I ended up doing for most of my battles against her.
Cube 3 (Layer Reversal?), not Cube 4 (Side Collapse). Never made it to the Orobouros fights, just Executioner. My main issue was that it was just time consuming to do the ten or whatever runs it took to completely clear, since I couldn't find Executioner every time (which could sometimes waste up to half an hour accounting for lost run time and repair wait).
 
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Cube 3 (Layer Reversal?), not Cube 4 (Side Collapse). Never made it to the Orobouros fights, just Executioner
Well, that's a fail on reading comprehension on my part. Whoops. My sympathies for not fully clearing Cube and getting the 5* doll - least you can try again in the re-run?
 
... am I like the only person who had no problems with Ouroboros hunting? :???:

*frowns heavily*

Or is this where all my luck went to, denying me 9A-91's meido skin and forcing me to play on JP to get her?
 
... am I like the only person who had no problems with Ouroboros hunting? :???:

*frowns heavily*

Or is this where all my luck went to, denying me 9A-91's meido skin and forcing me to play on JP to get her?

I didn't, but then I had level 100 RF teams going into Cube. Still had moments of 'the finder gave me three locations and a manticore is on the centre lane oh god' but otherwise no real problems over 70 runs for the event drops.

And I hear you on the gacha problems. All my luck seems to have gone into 0-2 instead considering I now have two free PKs... and like a bajillion pieces of furniture for them to sit on.

In other news, if you're storing contracts up for the equip rate increase, here's a trick I just found: you know those 'do 4 equip enhancements' daily quest chain you get? Upgrading an equip with a single 2* item is enough to count as doing it 'once'. Combine that with the daily 'craft 4 equip' quest chain and it's free equip and fast production tickets for you.

And hey, if the crafts actually do give you items worth keeping, just run a night mission or something.
 
you know those 'do 4 equip enhancements' daily quest chain you get? Upgrading an equip with a single 2* item is enough to count as doing it 'once'
How do you enhance equipment? I haven't seen a location for it at all, and wouldn't mind upgrading a few of my 1 or 2* gear - gods knows I have enough of it.
 
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