Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

I'm not crazy about the new HOC. AT4 was cute and useful. The new bunch is just okay. I'll do my best, and that's probably enough for Core 8, but if not oh well. I'd rather save my enthusiasm for the Division Collab.
 
Is it just me, or is Advanced Theater Map 3's shield spamming this early in the Theater frustrating as all heck? I burnt out on the last two theaters in part because Core 8 was absolute hell, so my AT4 is only at 3-stars or so. BGM breaks the force shields no sweat, but AGS and 2B14 struggle even when I use them both. That means I can only manage 3 waves of Gladiators or Dopples before my teams start getting hammered, and only 6 waves max before I'm screwed. That's quite frustrating, IMO.
 
Is it just me, or is Advanced Theater Map 3's shield spamming this early in the Theater frustrating as all heck? I burnt out on the last two theaters in part because Core 8 was absolute hell, so my AT4 is only at 3-stars or so. BGM breaks the force shields no sweat, but AGS and 2B14 struggle even when I use them both. That means I can only manage 3 waves of Gladiators or Dopples before my teams start getting hammered, and only 6 waves max before I'm screwed. That's quite frustrating, IMO.
Don't try to use 2B14 for shieldbreaking; even when chipped it's pretty useless. AGS is also sketchy, it constantly swaps targets and leaves you with a mess of half-shielded enemies. AT4 is much better for this. Even a 3-star AT4 should be able to handle the shields you run into at this stage, as long as you level it and pack some good pierce chips in. (I used it for breaking Uhlan shields on Core 8 the last two times around.)
 
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Don't try to use 2B14 for shieldbreaking; even when chipped it's pretty useless. AGS is also sketchy, it constantly swaps targets and leaves you with a mess of half-shielded enemies. AT4 is much better for this. Even a 3-star AT4 should be able to handle the shields you run into at this stage, as long as you level it and pack some good pierce chips in. (I used it for breaking Uhlan shields on Core 8 the last two times around.)

Thanks. I have AT4 at level 79 & 3-stars, which hopefully will be enough will some good 5-star +20 chips, assuming I have enough enhancement fodder to make that happen. Her skill levels are pretty good at 9/8/8, but they don't help with shield breaking unfortunately.

Edit: Yes, I had enough enhancement fodder to get all of AT4's current chips to +20. Hopefully 422 pierce will be enough.
 
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the worst thing about Hard 3 is you have to do it with piss-all fairy commands.
 
Hard 3 is total bullshit.

Edit: *three* of those Gladiator mobs, 2 of them back to back. Had to retreat at wave 9 when the third one popped up and wiped my remaining RFHG team.
Edit 2: had to retreat again at wave 9. FUCK GLADIATORS. I do not see myself doing nearly as well as previous Theaters if merely Hard 3 is kicking my ass so badly already. Rather demoralizing to be honest.
 
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For the gladiators, and general Paradeus formations in Theatre 3, the general recommended echelon formation is:

M200
Grapecano Mk 23
HS2000 P22

With Taunt fairy.
I pretty much use the exact same echelon with the only difference being K5 in place of Mk23. The minotaurs can still be handled easily with taunt deactivated, although that requires microing the handguns a bit to dodge their energy ball/slam attack.

Also, Rico and Hanyang 88 Mod (mainly Rico) make ridiculously short work of the gundams.

Edit: I meant gladiators
 
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For the gladiators, and general Paradeus formations in Theatre 3, the general recommended echelon formation is:

M200
Grapecano Mk 23
HS2000 P22

With Taunt fairy.
To elaborate on this:

Grapecano is for murdering the big Gladiators.

M200 is for killing the Gunners (since they have high evasion and it's a night battle).

HS2000 and P22 are for survivability, HS2k especially. My SL10 HS2K actually lets my HGs tank a Gladiator's electric punch, so I can no-brain the Gladiator-Gunner fights.

Mk23 is a firepower buffer, which is really good for Grapecano and M200.

As has been mentioned, AT4 with high Pierce acts as a good second shield breaker in conjunction with BGM.


The minotaurs can still be handled easily with taunt deactivated
Gladiators. The minotaurs are the big green KCCO mechs. We'll be fighting them too, though.


One more thing: YOU CAN DOGE THE GLADIATOR ELECTRIC BALL PUNCH. Just wait for them to reach the apex of their swing, then move the dolls in question to an adjacent square. Or retreat them.
 
For the gladiators, and general Paradeus formations in Theatre 3, the general recommended echelon formation is:

M200
Grapecano Mk 23
HS2000 P22

With Taunt fairy.

I've managed the Gladiators with a more typical Interven-chan formation of:
M200 K5
Python Grizzly
M91/38
+ a 3-star airstrike fairy (skill off, talent not required). I should probably swap out the airstrike fairy for a better damage buffer, but it works. I don't have HS2000 fully leveled, P22 isn't fully skill trained, and Mk23 is in my MG/SG team.

I have to kite the HGs around a bit, retreat them to avoid the Gladiator's slams, and they take some chip damage. It's not the ideal setup, but it works without needing P22, HS2000, or fairy activation points.
 
Uhhh, so I started the game for the first time since...man, since Continnum Turbulence. What's new or happened since then? Have we gone past Shattered Connexion? And how do I access Chapter 11?
 
Uhhh, so I started the game for the first time since...man, since Continnum Turbulence. What's new or happened since then? Have we gone past Shattered Connexion? And how do I access Chapter 11?
We've had two major events since CT, with Isomer and just recently Shatter Connexion. As for chapter 11, it should unlock on clearing (or re-clearing, if you had it completed previously) chapter 10-6. For now though, welcome to Theater, hope you somehow leveled all your HOCs during your absence considering this new and improved Theater 3 is apparently hard enough that we somehow haven't cleared Hard 3 for multiple days.
 
The problem with Hard 3 is not (just) HOC shortfall.

It's the fact that we're getting a "meta echelon or GTFO" fight, where even the meta echelon backed up by a 5* HOC can end up eating shit if you get that fight more times than you can deploy their Taunt fairy, at Hard 3, where the fairy command booster building is not unlocked yet so you can only deploy Taunt once.
 
Request support on advanced nodes helps a lot. Having more echelons also improves things by allowing weaker accounts to brute force whole runs by throwing echelons at the assault runs too.
 
I just want to say that Angela bluffing Yegor at the climax of Continuum Turbulence is easily one of the most insanely badass things I have ever read.
 
I just want to say that Angela bluffing Yegor at the climax of Continuum Turbulence is easily one of the most insanely badass things I have ever read.
I still go back and reread that entire section once in a while; easily one of the peaks of the entire GFL story for me, just absolutely god tier bluffing to break her way out of an unwinnable situation, especially considering how many possible bad ends there are in Chapter 3 of Continuum Turbulence.
 
Well, guess which idiot decided to do runs first thing in the morning without reading anything and went after the support bonus?

Do advanced 8 twice if you can, it's more points than medium, even with the bonus.
 
Oof, thanks to an abundance of max-leveled girls I was actually able to breeze past most of the theatre comps despite my odd loadouts, poor micro and underleveled HOCs...until I met that stupid giant spider thing. And not knowing the mechanics despite having Grapecano and M4A1 Mod 2.

unga bunga
 
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