Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Now I wonder how will our goddesses power interact with plagues.

Who knows, maybe a well-timed hero/genius could give us a goddess of health and medicine?
 
Can I vote for the midturn action to be venerating arthryn the pantheon ahead of the update being put out? :V
 
I do love how people think we have high pop cities with no space honestly its almost adorable i mean for the love of god people each place we can build it up to 12 right now they all have one with greenbay just getting to 2 we have plenty of room to spare. We just got unlucky plus this might be a good thing, let us actually get some form of medicine before we ACTUALLY have high pop cities with no space.
 
I do love how people think we have high pop cities with no space honestly its almost adorable i mean for the love of god people each place we can build it up to 12 right now they all have one with greenbay just getting to 2 we have plenty of room to spare. We just got unlucky plus this might be a good thing, let us actually get some form of medicine before we ACTUALLY have high pop cities with no space.
Well not cities really, just overpopulated settlements.
 
Or Oshha just told us how he plans to develop the sickness in game and we just jumped to conclusion. We maybe aren't sick at all.
Im sorry but where pray tell do you see it stated that we are overpopulated, sickness can happen with us being overpopulated you know. But yes also true we could not be sick at the moment though he definitely made it sound like it.
 
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Im sorry but where pray tell do you see it stated that we are overpopulated, sickness can happen with us being overpopulated you know. But yes also true we could not be sick at the moment though he definitely made it sound like it.
I said that we maybe aren't sick at all...
And i saw that and edited my post to it, i do love how we respond to each other to quickly for our own good :lol.
 
Now I wonder how will our goddesses power interact with plagues.

Who knows, maybe a well-timed hero/genius could give us a goddess of health and medicine?
that's a mighty specific if and who that I wouldn't bet the lives of our people on. a neat possibility, but not one we should depend on.
most likely we might get arthryrn to cover us via STRONK HOLY BLOOD which will allow us to tank a disease that might otherwise rip a population
 
Ah a golden age, I think we should plan for the future once this little cultural boost runs out. Make the foundation for the future of our civilization before the eventual hoards of nomads come crushing against our walls.
 
Maybe farming would give us walls for rudimentary defenses against wild animals trampling the crops that then gets expanded to a city scale? My civ senses are tingling.
 
Doesn't mean a disease can't still hurt us.
Yes, a disease can hurt us, but even in the event of a severe disease it mostly means one village bites it.

I'm speaking out against the claims that building tall led to disease and that we should expand expand and expand to fix that.
101 of Civ Building: if there is living space and food, the population will expand to match. The fastest way to hit a big plague is to expand your settlements to create many efficiently growing incubators for disease until diseases which can remain latent or nonlethal long enough to transmit across a travel time of weeks to months appear.

The best way to make sure you have good disease resistance is good connectivity, because small diseases like minor fevers will exchange regularly between villages, effectively breeding a more robust immune system over time, and when a plague hits the ability for messengers to learn what had happened before the panicking people flee into your village is important.
Maybe farming would give us walls for rudimentary defenses against wild animals trampling the crops that then gets expanded to a city scale? My civ senses are tingling.

Walls are expensive to build with stone tools, so its never been considered to build them for anything but shelter. Yes, even fences.

Its hard for someone in the modern age to really picture it, but cutting down saplings and making the fibers to bind them together is a lot of work when your knife or axe breaks about once ever meter worth of low fencing(if using bone), is blunt and takes many many hits to actually cut, or takes a day's work to knap from expensive flint.

The main defense against animals eating your crops is a farmer with a spear, a fire and a good yelling voice.
 
I'm thinking next turn we do a main raid on the foresters. By then we'll have 5 econ refresh, if we decide to do main settlements this turn. nvm I don't know what I was thinking with that.
Also disease-induced population density isn't a concern right now. We have literally a single village each in 3 different areas, that's not a high population density.
 
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I'm thinking next turn we do a main raid on the foresters. By then we'll have 5 econ refresh, if we decide to do main settlements this turn.
Also disease-induced population density isn't a concern right now. We have literally a single village each in 3 different areas, that's not a high population density.
>raid foresters
Now hold on
we should at least scout the enemy before engaging them. We dont know how they may have changed.
Also
Can we settle upriver first plox.
 
I'm thinking next turn we do a main raid on the foresters. By then we'll have 5 econ refresh, if we decide to do main settlements this turn.
Also disease-induced population density isn't a concern right now. We have literally a single village each in 3 different areas, that's not a high population density.
I think that we should first send trade mission to Freak folk to see general situation up inland and then decide what to do next based on what we know.
 
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