as some decent muscles, her beautifully large bosom is not at all conductive to winning this fight and it takes a good couple of minutes to shift your form.
This section can be removed. We know why a combat form would be better for combat than a social form and we already know that it takes minutes to switch forms.
I think our next priority should be on completing the elders' quest. It has no time limit but I think that putting it off for that reason could be hubris. Besides that, the very real reward of bringing the two major polities closer to us is a valuable thing, further cementing the good peace we have going right now.
This section can be removed. We know why a combat form would be better for combat than a social form and we already know that it takes minutes to switch forms.
While I do appreciate this feedback, I kind of disagree for reasons you haven't mentioned. I agree with what you said, but it isn't just about that, but showing how Gwynlyn values her good looks as she is proud of being beautiful and likes to embrace and show off her beauty even when it isn't necessarily the best idea. Frankly, I say it is more about showing Gwynlyn's character and personality between the lines than showing off how quickly Arthryn's Blessed can shift their form because that bit is just one part where I try to show part of Gwynlyn's character across the whole side story in an attempt to show rather than tell.
To explain further, in the below quote, Gwynlyn decides to switch back to her social form to show off her beauty and because she finds it relaxing once she decides there isn't a grand adventure to be had. She still makes this choice to favour comfort over practicality even through she is going after a dangerous criminal who has burnt down a building.
"I see," says Gwynlyn as even through she doesn't actually understand, she understand enough to know that she shouldn't push this subject, "Would it be okay if I got my mountains out? If we aren't going to have any excitement..."
"Go for it kid," Powyl tells her without glancing back, but Gwynlyn gives him a smile anyway and lets her satisfaction roll off her so Powyl will pick it up.
As they walk through the village, Gwynlyn shifts back to her normal physical form. While the Blessing of Arthryn isn't slow, it still takes a few minutes for Gwynlyn to go from her flat, agile form with a sleek, compact muscles to a form with slightly bulkier, but weaker muscles and a large bosom. As she is now in the physical form which her tunic was designed for, Gwynlyn's garment of clothing no longer too loose for the priestess and now snugly fits her.
While she doesn't need to change into her form, Gwynlyn finds it comforting. She isn't sure why, but she never feels as relaxed in a form suited for physical activities over a form suited for social activities. Whatever the reason, Gwynlyn prefers to be in her natural form when she can like with most men and women and not just because people expect that form from a priestess like her.
Her proudness of her beauty is also shown below where Gwynlyn sub-consciously compares her own looks against that of the other woman and takes pride that a priestess like her is better looking than a regular woman. Even through she doesn't want to boast about being more attractive than others, Gwynlyn can't help, but compare her own looks against those of others.
This bit also taps into why Gwynlyn feels the need to show off her beauty and why she is proud of them in addition to showing some lingering bias amongst the Arthwyd. Arthrynite priestesses are still expected to look beautiful so as a young priestess who is still finding her way in the world, Gwynlyn takes pride in being tall, muscular and having a fuller chest. While the muscular bit isn't outright mentioned, it is implied that she is muscular as when Gwynlyn bemoans how her social form isn't good for combat, she doesn't complain about a lack of muscles and strength as those things are included in her social form due to Arthwyd standards of beauty.
Inside is another Arthwydish woman, an older one that looks like she is a generation older than Gwynlyn. With brown eyes, a lean set of muscles and long luscious black hair, the woman is somewhat attractive, but Gwynlyn takes a small amount of satisfaction that she is better looking than this woman with as she is taller and has her chest is fuller, as expected of a priestess like her. She quickly pushing that feeling aside as it is unbecoming of her and unfair to the woman as a priestess like Gwynlyn should be more beautiful than a regular person.
I also made sure to mention how Gwynlyn is a young priestess when she first appears in the opening sentence as being young, being a priestess and being both of those things combined are all influential on Gwynlyn's character.
Additionally, I have also tried to show off how Gwynlyn appreciates her beauty and tries to show it off while touching upon why. I mentioned how Gwynlyn is young and still in her twenties, which is very young for the Arthwyd who live on average until about a hundred as Gwynlyn is only about a fifth of the way into her life and is just entering adulthood.
I also mention that Gwynlyn is tall, muscular and curvy, including that she is especially curvy even by Arthwyd standards. I also tie this appearance back to the Arthrynite priestess stereotype to both show some of the biases in Arthwyd society and to show some of the expectations that a young woman who has been entrusted with a lot of authority like Gwynlyn is expected to fulfil. I also mention that Gwynlyn tries to live up to the stereotype of her profession and embraces both how she looks and how she is expected to look as the former naturally matches the latter. I also try to show how Gwynlyn tries to look beautiful by how she normally has her tunic tight around her figure.
At a glance, the two of them are very different. Gwynlyn is a young woman in her early twenties while Powyl is a middle aged man in his seventh decade of life. Powyl is what you would expect from a Cateye with a lanky, but muscular form with practical short brown hair and sharp blue eyes, wearing light padded armour as clothing while he is armed with a sling, a knife and a pouch of lead balls.
Gwynlyn looks like the stereotype of an Arthrynite priestesses with a tall, muscular body with a figure that is generously curvy even for someone with the Blessing of Arthryn. With long wavy blonde hair and brown eyes, Gwynlyn likes to embrace her good looks as many people do, wearing a tunic that is dyed yellow and green while a gold necklace with a emerald hangs around her neck. Normally tight against her figure, her tunic currently hangs loosely around her frame as Gwynlyn has adopted a more agile form while she and Powyl hunt for perpetrator of a recent burning down of a farmhouse.
In summary, I agree with what you said and if was just that, I might remove it, but I have included it for different reasons as part of trying to show a character's personality instead of saying it (or in addition to saying it so the stated trait actually shows up in her actions and thoughts). Since I feel it is relevant to showing the character's personality and how they act and think, I am going to keep it unless you or someone else have a good reason for why I shouldn't.
While I do appreciate this feedback, I kind of disagree for reasons you haven't mentioned. I agree with what you said, but it isn't just about that, but showing how Gwynlyn values her good looks as she is proud of being beautiful and likes to embrace and show off her beauty even when it isn't necessarily the best idea. Frankly, I say it is more about showing Gwynlyn's character and personality between the lines than showing off how quickly Arthryn's Blessed can shift their form because that bit is just one part where I try to show part of Gwynlyn's character across the whole side story in an attempt to show rather than tell.
Gwynlyn likes to embrace her good looks as many people do, wearing a tunic that is dyed yellow and green while a gold necklace with a emerald hangs around her neck. Normally tight against her figure, her tunic currently hangs loosely around her frame as Gwynlyn has adopted a more agile form while she and Powyl hunt for perpetrator of a recent burning down of a farmhouse.
As they walk through the village, Gwynlyn shifts back to her normal physical form. While the Blessing of Arthryn isn't slow, it still takes a few minutes for Gwynlyn to go from her flat, agile form with a sleek, compact muscles to a form with slightly bulkier, but weaker muscles and a large bosom. As she is now in the physical form which her tunic was designed for, Gwynlyn's garment of clothing no longer too loose for the priestess and now snugly fits her.
While she doesn't need to change into her form, Gwynlyn finds it comforting. She isn't sure why, but she never feels as relaxed in a form suited for physical activities over a form suited for social activities. Whatever the reason, Gwynlyn prefers to be in her natural form when she can like with most men and women and not just because people expect that form from a priestess like her.
I honestly half-wondered if being in a form more suited for combat/action might cause most Arthwyd to be slightly more tense if their natural form is different, what with preparing for combat and tensing up as a result.
I understand what you said, but it isn't that information that I have included that passage for. I didn't include that passage to show those with the Blessing of Arthrynite took minutes to shift their form, but to show Gwynlyn's character across the side-story instead of just telling it to the reader. The passage you suggest that I remove isn't there for the reason you seem think it is. It isn't to provide information on how long it takes to shift form, but to show Gwynlyn's character alongside other parts of the side story.
I also disagree that repeating is always bad as sometimes it is worse off to include something only once. Maybe details or bits of information don't need to be repeated, but when showing the personality of a character, their traits should show up and be relevant more than once. If a character has a bad temper, it shouldn't come up once and never appear again. If a character is vain, it shouldn't come up once and never come up again. If a character is cowardly, it shouldn't come up once and never appear again. In this case, I am not trying to provide a bit of information, but to show off how a character is getting bitten in the butt by one of their character flaws.
Gwynlyn is proud of her good looks and takes every opportunity to show them off due to social expectations of her, even when it would be smarter or better not to. In the side story, that aspect of her personality has left her confronting a violent criminal at a disadvantage she could have avoided if she had chosen practicality over comfort and stayed in her work form instead of shifting to her social form. That passage you quoted is part of showing how Gwynlyn has left herself at a disadvantage by her own actions and choices and why that is disadvantage.
Maybe I could have could have removed some of the details and I am certain I could, but I have had enough complaints in the past about posters not missing implied information or not understanding things which are only alluded to. Because of this, I am erroring on side of including information. If you disagree with this, I will happy quote multiple posters where players had explicitly asked me to include more information than is strictly necessary and to include as much detail and information as I could.
But ultimately, it is not about showing this "
why a combat form would be better for combat than a social form and that it takes minutes to switch forms.
" As you mentioned, that is already mentioned earlier in the story. That passage is part of showing a character flaw and how the character flaw negatively impacts on the character.
From what I can tell, you want to me to remove the passage because it is unnecessary for doing Reason X, but I have actually included it for doing Reason Y and since I have done it for Reason Y and not Reason X, I am not removing it because Reason X doesn't need it as it isn't there for Reason X.
I don't care if I don't need that part to inform readers that switching forms takes minutes or why a combat form is better. I will not remove because I don't need it for that reason because it isn't there for that reason.
I honestly half-wondered if being in a form more suited for combat/action might cause most Arthwyd to be slightly more tense if their natural form is different, what with preparing for combat and tensing up as a result.
That is complicated as a combat form can be the same thing as a work form or even a social form. For men, your combat form, work form and social form might be big and muscular as not only is that attractive and handsome, but it is good for fighting and doing hard labour.
In this regard, men have it better than women as they can get away with similar forms for work, socialising and fighting while women are expected to have big chests when they are not working and only make their breasts smaller to make work easier.
What you suggest isn't the case as there isn't a clear cut combat form that someone would only use for combat. The closest you might get is a woman making their smaller, but that is more likely that they are going to do some physical work which they don't want large breasts getting in the way of than they are going to start a fight.
What would indicate preparing for a fight and making people tense would be detecting violent intentions via the shared empathy. Thanks to the shared empathy between the Blessed, anyone with the Blessing of Arthryn would know if any nearby Blessed were planning to attack them.
@Andres110 I do appreciate your feedback, but I feel you are missing why I included that scene. It has nothing to do with "why a combat form would be better for combat than a social form and that it takes minutes to switch forms", but is to do with showing off Gwynlyn's character instead of just telling the reader her character.
Your criticism is correct, but since it misses why I included that passage, I am not going to remove it for that reason as I didn't include the reason you seem to think I did.
I didn't include that passage to show those with the Blessing of Arthrynite took minutes to shift their form, but to show Gwynlyn's character across the side-story instead of just telling it to the reader. The passage you suggest that I remove isn't there for the reason you seem think it is. It isn't to provide information on how long it takes to shift form, but to show Gwynlyn's character alongside other parts of the side story.
I also disagree that repeating is always bad as sometimes it is worse off to include something only once. Maybe details or bits of information don't need to be repeated, but when showing the personality of a character, their traits should show up and be relevant more than once. If a character has a bad temper, it shouldn't come up once and never appear again. If a character is vain, it shouldn't come up once and never come up again. If a character is cowardly, it shouldn't come up once and never appear again. In this case, I am not trying to provide a bit of information, but to show off how a character is getting bitten in the butt by one of their character flaws.
Gwynlyn likes to embrace her good looks as many people do, wearing a tunic that is dyed yellow and green while a gold necklace with a emerald hangs around her neck. Normally tight against her figure, her tunic currently hangs loosely around her frame as Gwynlyn has adopted a more agile form while she and Powyl hunt for perpetrator of a recent burning down of a farmhouse.
As they walk through the village, Gwynlyn shifts back to her normal physical form. While the Blessing of Arthryn isn't slow, it still takes a few minutes for Gwynlyn to go from her flat, agile form with a sleek, compact muscles to a form with slightly bulkier, but weaker muscles and a large bosom. As she is now in the physical form which her tunic was designed for, Gwynlyn's garment of clothing no longer too loose for the priestess and now snugly fits her.
While she doesn't need to change into her form, Gwynlyn finds it comforting. She isn't sure why, but she never feels as relaxed in a form suited for physical activities over a form suited for social activities. Whatever the reason, Gwynlyn prefers to be in her natural form when she can like with most men and women and not just because people expect that form from a priestess like her.
as some decent muscles, her beautifully large bosom is not at all conductive to winning this fight and it takes a good couple of minutes to shift your form.
And you intended this information-telling above to be a method of acting out Gwynlyn's character.
The thing is, the way the omake is framed, the first bit isn't a neutral information-telling. What it actually is is what you intended the second section to be, a showing of Gwynlyn's character. The reason why it's ultimately from the perspective from Gwynlyn rather than neutral like you wanted is because of the focus put on her. Multiple paragraphs all about what she's doing, why she's doing what she's doing, and what she's thinking. She is the protagonist of the story and those paragraphs were giving us insight into her character.
The second bit, the passage that I have umbrage with, is not doing what you want it to do. Like, "vain character acts vainly multiple times" is fine, but that's not what this passage is. It's not showing us her being vain, it's explaining stuff to us. Despite your intent, it ends up telling us something rather than showing us something, and it's not telling us new information or old information from a new perspective.
If you want a passage of Gwynlyn acting/thinking in character, rather than a passage of distributing information to the reader, I do have some recommendations. "it's a pain to fight in" shows us what she feels about fighting in a social form, rather than coldly explaining why a social form is bad for fighting. "right before entering a criminal's lair" would be telling us that it was a tactically unsound decision, but it also shows us her frustration about her lapse in judgement. "it would be so much easier in her other form" is the same in content, but rather than being delivered in a cold and analytical way as in the original passage, it lets us feel her current struggle and regret.
However, ultimately, an extra passage isn't really needed. Just saying "Struggling to get upright, Gwynlyn curses the fact that she shifted into a more social form" shows us everything you want to show about her character. It highlights her vanity, the disadvantage she put herself in because of that character flaw, her current feelings about the situation, and her feelings about her previous bad decision. It's a very productive passage that does everything you want and it gets ruined by the cold, neutral, explanatory analysis that comes after.
You weren't showing, you were telling. You were coldly explaining to the reader why what she did was bad. Might not've been your intent, but that's what you did. It made the omake worse and was bad to read. Showing us that she was at a disadvantage is nothing more than writing her struggling in a fight, which you'd already been doing.
As it continued to prosper, the Arthwyd Empire continued to build new temples and roads across its vast swathes of land while the colonies kept up their expansion as they continue to claim new territory in the name of Arthryn and her Daughters. Even the Arthdysh began to expand again as they sought to claim the last of the western-northern lowlands that remained untouched by both the Urthdysh Federation and the Forluc Kingdom.
The Council of Arthryn built temples in both Sunrise Bay and Rockbay, finally giving two of the oldest settlements in the world their own temples to Arthryn and her Daughters. The Arthwyd also saw more stone walls constructed, this time around the older and larger settlements while the zinc mine was built in the Sunrise Mountains
Cadlon Isoldyn was also able to convince the Assembly to do a couple of major projects. One was to built a new sacred forest to help keep up with wood demands of the Arthwyd Empire. While with access to the Cursed Forest and the Griffin Forest the Arthwyd would never run out of wood, they did use up a lot in their metalworking and shipbuilding and those wood demands only increased as the Arthwyd Empire continue to grow.
With significant support from the central government, enough manpower and magic were put into the project that the workers were able to get another forest up and running. It wasn't enough to cover all of the Arthwyd's wood requirements, but in time, it would provide for a decent amount. Enough that the priesthood was now pushing for more sacred forests to help with the wood demands of the Arthwyd Empire.
Cadlon Isoldyn also gave into the requests of the Arthrynite priesthood to construct the library that they had been requesting. Similar to a temple, the library was run by the priesthood. Where a temple was used for religious services and performing the duties of the priesthood, the library was there to act as a storage of knowledge.
It wasn't the usual records that were stored there though the most important ones were so future generations could easily access them, but they included works of art and recorded technical knowledge. While skilled workers weren't able to make the records, they could describe what they did to the priests and the best way to do things. The priests would then make the records that would be stored in the library and in time, those records would be used to teach future generations.
While this would make some things easier and cheaper in the long run, especially if the Arthwyd produced expensive tools internally, it would take time to take effect and would require more libraries to properly teach skilled specialists to proper standards.
The first library would be the grand library in Greenbay. Located in the capital of the Arthwyd Empire, it would be used and accessed by the likes of the Cadlon, the Assembly and the Council of Arthryn. With so many important people using it, it would be kept up to date with the best and greatest records that the Arthwyd could get their hands on.
Megaproject Completed!
Grand Library The Grand Library of Greenbay is the greatest collection of information in the world. Containing almost countless records, the Arthwyd proudly collect knowledge and information for future generations to make use of.
Effects: +1 to Innovation Rolls, +1 Temp Tech at the start of each turn,
Pick one Megaproject Completion Bonus
[] [Mega] Gain a new random Value.
[] [Mega] Gain a new Social-related Value.
[] [Mega] Upgrade a random Value.
[] [Mega] Gain a random Hero.
[] [Mega] Gain at least two Technologies.
Even as the Arthwyd Empire continued to expand prosper internally, more news came from aboard. Interestingly there was both news and new trade goods from the Boarfolk nomad tribes on the Sea of Grass.
Many generations ago, a warlord rose and formed a horde before vanishing from the knowledge of the Arthwyd Empire and any other power in the lowlands. Now they had discovered what he had done.
The warlord had taken his horde to the other side of the Sea of Grass to carve out an empire there. Using bronze weaponry that they had brought from the Arthwyd, the Boarfolk had carved out an empire from the primitive barbarians they encountered for they only had access to stone tools and weapons.
While similar to the Coltyre Confederation in structure, the warlord and his daughter had done something that the Coltyre had not or at least failed to do. This was to unify their conquests and form a centralised leadership.
Their empire had since fracture into multiple successor states, but these kingdoms are stable with clear leaders. Unlike with the Coltyre Confederation, someone was calling the shots and therefore they had maintained some level of organisation and unity.
These nations were too far away to be of any relevant to the Arthwyd Empire, but the Sea of Grass meant that they were now receiving trade goods that they have never had access to before. While these goods weren't anything new on their own, they did provide new varieties of old trade goods that the Arthwyd value.
The Boarfolk began to trade furs of creatures that the People had never encountered before whilst providing booze made by new cultures with new plants. They even provided new dyes, a bright red and a deep black. The Arthwyd did not lack for furs or dyes or alcoholic drinks, but the Arthwyd enjoyed greater variety and freedom to choose and so they happily traded for these new goods.
To the south, the Forluc continued to reign in their expansion as they consolidated their territories, both new and old. While they put a focus on building roads to connect their new territories with their old ones, the Forluc also choose to built more temples in their core. Forgoing building a grand temple first like the Arthrynites and Urthrynites did, the Forluc have been building smaller temples in their larger and more important settlements, seemingly as an attempt to establish their new pantheon firmly within their culture.
The Forluc also have an interesting development as a new species enters their slave market. While the Forluc have yet to encounter any Catfolk tribes, they have been able to purchase a few of the Catfolk as slaves from the lowlander tribes in the far south.
Like with all species, they follow the same two legs, two arms with a head baseline, but the Catfolk have the eyes and nose of a cat whilst also having cat ears on the sides of their head. Their fangs are large compared to the rest of their teeth as is the case with cats and instead of fingernails or toenails, they have claws.
The Arthwyd are unsure of how to feel about this beyond general disgust and hatred of there being slaves and a slave trade. Cats are the sacred animals of Arthryn, but these Catfolk are clearly part cat or connected to cats in some way, but they have nothing to do with Arthryn.
Yet for all the pondering that the Arthrynite priesthood now has to do, the main excitement of the generation came from the Urthdysh Federation as a plague spreads amongst their new population of living humans. Over the past generations, the number of living amongst the Foresters had been continuously increasing, but Urthdysh society has been slow to adapt to no longer consisting of just undead and the Daughters of Urthryn. Now that they have been caught completely unprepared for the plague that has broken out.
Unable to deal with this themselves, the Urthdysh Federation is already begging the Arthwyd Empire and Forluc Kingdom whilst many of Urthdysh living have fled north, seeking sanctuary from the plague in the safe haven that is the Arthwyd Empire. The northerners happily welcome the refugees into their communities even if many priestesses are forced to devote time to curing any infected and teaching the newcomers the ways of the Arthwyd.
Urthdysh Refugees
+2 Temp Econ, -1 Temp Mystic
How do the Arthwyd respond to the plight of the Urthdysh?
[] [Urthdysh] Send priestesses to help. (-2 Temp Mystic, ???)
[] [Urthdysh] Send food to feed their people. (-2 Temp Econ, ???)
[] [Urthdysh] Send food and priestesses. (-2 Temp Econ, -2 Temp Mystic, ???)
[] [Urthdysh] Refuse to help them. (Decreased relations with the Urthdysh, -1 Legitimacy, -1 Stability, ???)
Pick 1 Golden Age Bonus
[] [GA] Unlock the Grand Harbour Megaproject. (-2 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
[] [GA] Unlock the Palace Megaproject. (-2 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[] [GA] Gain a random Hero. (-3 Temp Econ, -1 Temp Diplo, -1 Temp Martial)
[] [GA] Empower a random Faction. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture,)
[] [GA] Upgrade Baby Boom to a Population Explosion. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Upgrade a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp Mystic)
[] [GA] Gain a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp mystic)
[] [GA] Improve relations with all neighbours. (-4 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial,)
[] [GA] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Priestesses (4) = Mood: Happy, Ability: Add half of faction power to Mystic, Objective: -Build 3 Sacred Forests with 5 Turns, Success/Failure: Free Venerate the Goddesses/-
Elders (3 (5)) = Mood: Happy, Ability: Add half of their faction power to another faction, Objective: Improve relations with the Urthdysh and the Forluc, Success/Failure: +1 Diplo/-
Warriors (6) = Mood: Happy, Ability: Add half of faction power to Martial, Objective: Increase Martial by 1 within 4 Turns, Success/Failure: Free Martial Innovation/-
Farmers (1) = Mood: Happy, Ability: Add half of faction power to Econ, Objective: Build a Temple in 3 Turns, Success/Failure: +1 Temp Econ/-
Crafters (2) = Mood: Happy, Ability: Add half of faction power to Wealth, Objective: Build the Great Market Place within 4 Turns, Success/Failure: +1 Wealth/-
***
Let's see. Foreign affairs see the Forluc continue to digest their new conquests while the Urthdysh have gotten a medium plague breakout. The colonies continue to expand while the Council of Arthryn builds more temples. You also get to find out what happened to that Boarfolk Martial Hero and his horde from a few updates ago as they carved out a somewhat lasting empire on the other side of the steppes. I say somewhat lasting because it collapsed into multiple successor states, but those successor states are going steady. The Forluc have also discovered the Catfolk in the south even if it is by the slave trade and they have yet to make any contact with a Catfolk civ.
In other news, you have libraries and the Tech stat now. Both of which will be important as the Tech stat is going to be used a lot by the Arthwyd when other civs would use Wealth or Econ due to being slavers and since you will need Tech, you will need libraries to get Tech.
A pretty standard mid-turn otherwise. You get to pick your megaproject bonus, your golden age bonus and how to respond to the plight of the Urthdysh Federation.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Ancient Parliamentary Tanistry Upper Centralization Limit: 8 Lower Centralization Limit: -1 (1) Admin Strain Free Provinces: 7 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 1 Province Subordinates: 2 Special: -1 Temp Econ Damage per a Province Special: Increased Range of Potential Heirs
Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per 75%+ Export, Passive Policies: N/A Additional Actions: +1 Secondary Province Action per 2 Provinces Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses Baby Boom: +1 Temp Econ every Main Turn or Mid Turn, Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls, Golden Age: +1 Temp Econ at the start of each turn, King of the Hill: +1 Temp Diplo at the start of each turn,
Diplomatic Relations Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Friendly/Friendly/Medium
Forluc = Cordial/Admiring Imitation/High
Northern Lowlander Tribes = Friendly/Friendly/Very High
Southern Lowlander Tribes = Dismissive/Feared/None
Urthdysh Federation = Very Friendly/Very Friendly/High
Religion
Arthrynite "Followers of Arthryn"
Deities: Arthryn and her Daughters Beliefs: Equality, Community, Understanding Abilities: Fairness (Reduced Discrimination), Independent (Independent Infrastructure), Compassion (Boost to improving relationships)
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions, Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Ancient Inspirations: Increased cultural spread to neighbours and trade partners. Ancient Reformers: All Reforms are cheaper. Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved. Chosen of Arthryn: Gain +1 to all Innovation Rolls, Chosen of Ymarn: Gain +1 to all Innovation Rolls, Colonial Empire: One Colony doesn't use up a subordinate slot. Improved Administration: +1 Admin Strain Free Provinces. Rush Builders: Extended Projects take less actions, but each action is more expensive, Bronze Blooded: +2 Temp Econ to Econ Generation Actions,
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Queens of Peace, Kings of War The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,
Safe Haven The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals,
Cons: Reduced Social Cohesion, Many think you weak,
Pioneering Spirit The world is wonderous and ripe for the taking. The Arthwyd enjoy seeking out new lands and making them their own as they claim new territory in the name of Arthryn and her Daughters.
Pros: Occasional Independent Exploration, Occasional Independent Expansion,
Cons: Occasional Uncontrolled Expansion,
Code of Laws (Bronze Age) A standardised set of laws that all of the Arthwyd follow, these laws are focused on being fair and providing justice to the people of the Arthwyd.
Effects: Increased Loyalty from Subordinates, Chance for Unrest to not occur,
Evatine Walls A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Grand Library The Grand Library of Greenbay is the greatest collection of information in the world. Containing almost countless records, the Arthwyd proudly collect knowledge and information for future generations to make use of.
Effects: +1 to Innovation Rolls, +1 Temp Tech at the start of each turn,
Grand Sacred Forest A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,
Grand Statue A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,
Arthrynite Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Arthrynite Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Fertiliser (Primitive Compost & Manure)
Irrigation
Concept of Growth Energy
Two-Field Crop Rotation
Animals
Cats
Cows
Dogs
Dire Boars
Fowls
Horses
Sheep
Materials
Bone
Bronze
Copper
Gold
Furs
Hide
Leather
Silver
Tin
Stone
Urthmyr
Wood
Zinc
Medicine
Basic Human Anatomy
Dosage
Herbalism
Painkillers
Poisons
Metallurgy
Alloys
Kilns
Metal Smelting
Administration
Ideograms
Cuneiform
Dedicated Messengers
Legal Code
Libraries
Memory Stone Record Keeping
Standardised Construction
Standardised Record Keeping
Stone Record Keeping
Tally Marks
Arts
Earthenware Pottery
Metal Jewellery
Religious Performances
Stoneware Pottery
Stone Carvings
Vocal Storytelling
Personal Protection
Gambeson
Hide Shields
Wicker Shields
Wood Shields
Organisation
Dedicated Scouts
Dire Boar Cavalry
Divine Champions
Heavy Infantry
Hunting Groups
Professional Sacred Warriors
Skirmishers
Tactical Formations
War Dogs
[X] [Mega] Gain a new Social-related Value.
[X] [Urthdysh] Send food and priestesses. (-2 Temp Econ, -2 Temp Mystic, ???)
[X] [GA] Improve relations with all neighbours. (-4 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X][GA] Unlock the Palace Megaproject. (-2 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Getting a new social related value will be nice, because it will allow us to further leverage our diplomacy. And since it is likely to be influenced by the circumstances of getting it (building a library and (hopefully) helping our friends) it should be a good value as well.
While we could reject this for legitimacy loss, I feel as though it would be too big a hit to our values to do so. Plus, at this point we are genuinely close to the Foresters and I don't want to ignore their plight.
Improve relations will help in general, but will also get us out of the GA, which we really need to do.
The GA is causing us to expand aggressively, with people thinking the good times will never end (probably because they haven't for quite a while). We need to start trying to nip this in the bud, and getting out of the GA is the start of that.
As it as been brought up in the discord, you won't go negative econ from helping the Urthdysh by sending food. It will just be deducted from your temp stat replenishment.
As it as been brought up in the discord, you won't go negative econ from helping the Urthdysh by sending food. It will just be deducted from your temp stat replenishment.
The Catfolk have been a thing in the setting since before I made the thread. They were always going to happen if the quest when on long enough and their existence has nothing to do with any posters.
As it as been brought up in the discord, you won't go negative econ from helping the Urthdysh by sending food. It will just be deducted from your temp stat replenishment.
[X] [Mega] Gain a random Hero
[X] [Urthdysh] Send food and priestesses. (-2 Temp Econ, -2 Temp Mystic, ???)
[X] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)