Anyway, in a completely different argument, this is an argument I made on the discord with some consolidated extra points based on responses.
Societal, we may soon experience some issue with men and discrimination against them. This is because of several elements.
1) Our gender divide places men in charge of war and hunting, women in charge of ruling and the priesthood.
The first problem with this divide is that one of the niches is disappearing. As food needs increase, the hunt becomes incapable of supplying the people. Greater population densities disrupt and diminish wildlife populations, and hunting must either diminish or become unsustainable. The traditionally dangerous and respected position of hunter is replaced by the boring, mundane farmer.
Secondly, our society dislikes war, so the association of men with war creates a significant negative correlation. In addition, they're also being pushed out of this niche, because all important military heroes/ geniusses in recent history have been female. Society will notice that the only succesfull wars have all been done under female rulership, whereas the disastrous forest expedition was done under male rule.
Meanwhile, female jobs will grow in importance, as the priesthood organizes and rules our civilization, and divine magic remains the only tolerated form of magic.
2) Divine influences are not encouraging, both within us and especially among our neighbours.
Currently, the gender status in neighbors are :
- Forluc : Women are smart, men are comparatively dumb and strong
- Caradysh: Women are blessed, men explicitly lack blessing and are needed only for reproduction
- Us : Women are visibly blessed, men do not get any such divine favor
In all nations, men are either useless or useful only for the brutality of war, which is something our civilization considers barbaric.
3) Currently cultural trends both among us and among neighbours idealize the feminine.
This is but a minor thing, but the fact is that both among ourselves and the Forluc the female-female relationship is idealized (or among the Forluc, socially expected).
Meanwhile, the only mention of a gay relationship is with Brys, and that relationship broke up a personal union.
In fact, both Arthryn and Urthryn are so similar I wonder if it's intentional. The fact the immortal litch Urth knew of both Arth and Vryn and tried to tell people that they were two separate people makes me wonder if perhaps he was once Sorn from this update. He somehow discovered how to become Undead and took on the name Urth to compete with Arth.
Urth was born amongst the Forest and Urthryn has been intentionally stylising herself after Arthryn to try and copy her successes. As for Urthryn knowing that Arthryn Arth and Vryn were separate people prior to ascension, she doesn't know that.
The tales of Arth and Vryn were becoming merged during our first contact with the lowlanders, which was pretty limited contact, and Arthryn was worshiped as a goddess by the People a couple generations after that. I don't see how it's possible for anyone other than Arthryn and Wyrn to know that Arth and Vryn were once separate people.
The sidestory where one of the goddesses was looking out at something included them mentioning that they knew Arth and Vyrn were separate people. Specifically the first daughter if I recall correctly. Wryn.
I found it. The quote was in Divine Sisters and was about how Wyrn tried to tell people that Arth and Vryn were separate people.
I for some reason remembered that as "Urth tried to tell people..." I'm not sure why. Probably got some details of the Sidestories mixed up since I read everything in one sitting.
Edit: Anyways, @Oshha, besides adding the "ryn" part to the end of her name and having four (important) Daughters what else has she done to stylize herself after Arthryn?
[X] [Religion] Go extra lengths to properly organise the Arthrynite religion into something more. (-2 Stability, -2 Temp Diplo, -1 Temp Martial, -3 Temp Mystic, Chance of a Minor Crisis, Chance of a Major Crisis, Additional Doctrines)
[X] [Doctrine] Equality. Treating everyone fairly is one of Arthryn's oldest teachings and Arthrynites should treat others as equals.
[X] [Doctrine] Community. Valuing your community is one of Arthryn's oldest teachings and Arthrynites should strive to help their community.
[X][Doctrine] Cosmopolitan. Tolerance and acceptance are the key and Arthrynites should be open to others to gain strength from their different ways.
[X][Doctrine] Proselytising. Spreading the wisdom and prosperity of the goddesses should be the primary purpose of the Arthrynites.
[X] [Policy] Diplomacy = Focuses on engaging in diplomacy.
[X] [Leadership] Centralised leadership that has a hierarchy with a council in Greenbay at the top.
Arthwyd = [MAIN] Found Colony = Western Coast, [SEC] Venerate the Goddesses, [MAIN] Stone Wall
Provinces = [MAIN] Diplomatic Expedition = Northern Lowlander Tribes, [MAIN] Build Boats, [SEC] Codified Law, [SEC] Expand Economy,
Arthdysh = [SEC] Train Sacred Warriors, [MAIN] War Mission = Northern Lowlander Tribes,
In the end, the choices were simple. If the People were to properly organise their religion, then it should be done all the way to the fullest extent, no matter how disruptive and complicated that would be.
Like the military had a hierarchy to follow, the Arthrynite priesthood would also have one to follow. Going from the village priests to all the way to top priests in Greenbay, the Arthrynite religion would be led by the Council of Arthryn in Greenbay.
As for the main values that an Arthrynite would have to follow, it was unanimously agreed that equality and community were the two most important things. Both of them were the oldest of Arthryn's teachings and fundamental to the Arthrynite religion. Since they were going to be significant no matter what, they might as have their significant acknowledged and enshrined in the reformed Arthrynite religion.
Beyond that, there was some significant debate over the secondary aspects of the Arthrynite religion. In the end, most everyone was the opinion that an Arthrynite should value understanding. Some felt it spiritually focused as Arthrynites should focus on understanding Arthryn and her Daughters along with the magic that they provided. Others felt that they should be more outwardly focused as they both needed to understand the beliefs of foreigners and outsiders and to help said foreigners and outsiders understand the teachings of Arthryn and her Daughters.
In the end, it is the latter faction which prevailed as there was a general sentiment amongst the Arthwyd populace to both expand and engage with the rest of the world.
Organised Religion Founded!
Arthrynite "Followers of Arthryn"
Deities: Arthryn and her Daughters Beliefs: Equality, Community, Understanding Abilities: Fairness (Reduced Discrimination), ???, ???,
Legacy Gained! Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved.
In the end, one question remained. What was the status of the Council of Arthryn to the Cadlon of the Arthwyd. They could be subordinate to the Cadlon of the Arthwyd, but doing so would established the Arthrynite priesthood as just being another part of the Arthwyd government. On the other hand, they could be made independent and allow the Arthrynite religion to not just become part of the Arthwyd state.
Is the Arthrynite religion subordinate to the Arthwyd leadership?
[] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[] [Religion] Yes. The Council of Arthryn shall answer to the Cadlon of the Arthwyd.
***
Cadlon Evalon also organised the construction of the great stone wall around Greenbay that Malbyn had dreamt up so long ago. Made with stone and magic, the walls were over a dozen times taller than your average person and are seemingly invincible. The wooden palisades made assaulting a settlement hard, but this stone one made attacking Greenbay an impossible task.
Many were suggesting that the Arthwyd build more stone walls around the rest of their settlements. While some were advocating for similarly large walls, others would settle for smaller ones as even a small stone wall is significantly better than a wooden one.
Megaproject Completed!
Evatine Walls A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,
Pick one Megaproject Completion Bonus
[] [Mega] Gain a new random Value
[] [Mega] Gain a new Martial-related Value
[] [Mega] Upgrade a random Value
[] [Mega] Gain a random Hero.
[] [Mega] Gain at least two Technologies
[] [Mega] Upgrade the Blood of Evalyn.
The Arthwyd also began to see a surge in birth rates and as under the good times and expanding borders, more and more people were having children. While this would ultimately make more expansion necessary, no one really saw this as being a problem as the Arthwyd would almost certain begin expanding anyway and the beginning of Cadlon Evalon's reign saw plenty of expansion.
Status Gained! Baby Boom: +1 Temp Econ every Main Turn or Mid Turn,
First of all, Cadlon Evalon arranged for a new colony to be founded on the western coast. Not only would it give the Arthwyd more room to expand, but it would allow them to tap into the resources of the massive forest covering the western coast such the wood from its trees and perhaps taming its fearsome griffins.
Cadlon Evalon also coordinated the annexation of the lowlander tribes west of the Green River into the Arthdysh colony. He and the Arthrynite priesthood would go about trying to convert the various tribes to the Arthrynite religion.
With plenty of Arthrynites already amongst the lowlander tribes and their culture already been influenced by their Arthwydish neighbours to varying degrees, Evalon and the Arthrynite priestesses saw plenty of successes as many villages willingly joined the Arthdysh.
Yet despite their successes, they also saw plenty of failures. Many tribes didn't seek to give up their independence or convert to the Arthrynite religion or give up their slaves. While this could have been ignored for now and addressed in the future, some of the tribes turned the matter into something to be addressed now when they tried to kill, enslave or otherwise mistreat the Arthrynite priestesses.
The Arthwyd would not stand for the abuse of their people and the Arthdysh descended on the tribes that remained independent with their Cateyes and Catclaws. Their holy warriors smashed from the disorganised warriors of the lowlanders as the barbarians could not stand up to the well-equipped formations of the Arthdysh.
During this conflict, an especially talented Arthdysh Catclaw proved herself enough that she got Evatine's personal attention. During the latter parts of the fighting and during the peace following it, the Champion of Arthryn took it upon herself to personally tutor Delyth so she would make the most of her talent.
In the end, the resisting lowlander tribes could stand before the Arthwyd and within a generation, almost every tribe west of the Green River had been incorporated into the Arthdysh, either diplomatically or militarily.
Cadlon Evalon also worked with his surviving mother to continue the work that Evatine had begun with Wonlyn. Just as the Arthrynite religion had been properly organised and formalised, so was the Arthrynite law.
In the past, every settlement had its own way of doing things as the local priesthood and elders were given free rein to do things as they sort fit. Because of this, there were many different ways of doing things and the primary challenge behind the law was picking one of these ways and convincing everyone to go along with it. Once the primary nature driving the Arthwyd law had been determined, it would be relatively easy to come up with a standardised set of laws for everyone to follow.
What is the primary nature of the Arthwyd Law that drives it?
[] [Law] Arthryn and her Daughters
[] [Law] Maintaining Stability
[] [Law] Communal Good
[] [Law] Regulating Authority
[] [Law] Justice and Fairness
[] [Law] Flexibility and Adaptability
[] [Law] Practical Enforcement
There was also the matter of how the Arthwyd would be governed. Many of the priestesses and elders supporting the legal reforms were doing so to act as checks on the power of the Cadlon and other important figures. In the past, the Cadlon had unchecked power to do almost anything and he and all other Arthwyd leaders were trusted to do the right thing.
In the aftermath of the war with the Forluc, that honour system had been pushed to the limits and if it wasn't for key individuals deliberately choosing not to break the system, the Arthwyd would have almost certainly collapsed into chaos.
Now many wished to prevent such a thing from occurring again by putting clear restrictions and limits on what the Cadlon and other members of the Arthwyd government could do.
How should the Arthwyd be governed by the Cadlon?
[] [Govern] The Cadlon has unlimited power, answerable only to Arthryn and her Daughters.
[] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
In matters abroad, the Boarfolk nomads have been uniting up into a horde. This didn't matter too much to the Arthwyd as they weren't the target of the new warlord and the only effect they saw was a slight uptick in metal weapons being bought or commissioned.
The Forluc and Foresters also begin to organise their own matters. While there wasn't any negative effects to their relations with the Arthwyd, the religious and legal reforms of the Arthwyd had them thinking about their own matters.
While the Forluc were doing something unknown as they continued to consolidate their old kingdom, the affairs of the Foresters were more known to the Arthwyd. Talks regarding an Urthdysh Federation sped up with the three Forester queens all discussing the possibility of an Urthrynite Grand Temple to match the Arthrynite one in Greenbay.
Pick 1 Golden Age Bonus
[] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[] [GA] Gain a random Hero. (-3 Temp Econ, -1 Temp Diplo, -1 Temp Martial)
[] [GA] Upgrade Baby Boom to a Population Explosion. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Upgrade a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp Mystic)
[] [GA] Gain a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp mystic)
[] [GA] Improve relations with all neighbours. (-6 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial,)
[] [GA] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Priestesses (4 (5)) = Mood: Content, Ability: Add half of faction power to Mystic, Objective: Build a Temple in Caermyr, Success/Failure: +1 Temp Culture/-
Elders (3) = Mood: Content, Ability: Add half of their faction power to another faction, Objective: Complete Codified Law in 2 Turns, Success/Failure: ???/???
Warriors (6) = Mood: Pleased, Ability: Add half of faction power to Martial, Objective: Found a third Colony, Success/Failure: Free Train Sacred Warriors/-
Farmers (1) = Mood: Happy, Ability: Add half of faction power to Econ, Objective: Settle the Upriver Plains to halfway within 4 Turns, Success/Failure: +2 Temp Econ/-1 Econ
Crafters (2) = Mood: Happy, Ability: Add half of faction power to Wealth, Objective: Send a Trade Expedition to the Forluc in 3 Turns Success/Failure: Free Build Boats/-
***
Okay, let's see…Wonlyn is dead, passing away peacefully in her sleep at 103. Evatine is alive, but going to almost certainly die during the next update. You got Evalon as your Cadlon and Diplo Hero while the Arthdysh have a Martial Hero. Between the two of them, you have managed to annex pretty much all of the northern lowlander tribes west of the Green River into the Arthdysh.
You have also founded a second colony and have reformed your religion into the first organised religion (that you know of), getting you a new legacy. It only has one ability right now with the last two being determined by your actions and choices over the new couple of updates or so.
You are also going to finish your legal and religious reforms this update and doing those have spurred your neighbours into doing their own things. Nothing negative for you, but the Foresters and the Forluc don't want to fall behind too much so the Arthwyd doing major reforms is significant motivation for them to do their own things.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Ancient Tanistry Upper Centralization Limit: 10 Lower Centralization Limit: 1 (5) Admin Strain Free Provinces: 6 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 1 Province Subordinates: 2 Special: -1 Temp Econ Damage per a Province Special: Increased Range of Potential Heirs
Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: +1 Secondary Province Action per 2 Provinces Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses Baby Boom: +1 Temp Econ every Main Turn or Mid Turn, Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls, Golden Age: +1 Temp Econ at the start of each turn, King of the Hill: +1 Temp Diplo at the start of each turn,
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions, Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Ancient Inspirations: Increased cultural spread to neighbours and trade partners. Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved. Chosen of Arthryn: Gain +1 to all Innovation Rolls, Chosen of Ymarn: Gain +1 to all Innovation Rolls, Rush Builders: Extended Projects take less actions, but each action is more expensive, Bronze Blooded: +2 Temp Econ to Econ Generation Actions,
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Queens of Peace, Kings of War The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,
Safe Haven The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals,
Cons: Reduced Social Cohesion, Many think you weak,
Evatine Walls A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Grand Sacred Forest A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,
Grand Statue A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,
Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Primitive Concept of Growth Energy
Two-Field Crop Rotation
Animals
Cats
Cows
Dogs
Dire Boars
Fowls
Horses
Sheep
Personal Protection
Gambeson
Hide Shields
Wicker Shields
Wood Shields
Organisation
Dedicated Scouts
Dire Boar Cavalry
Divine Champions
Heavy Infantry
Hunting Groups
Professional Sacred Warriors
Skirmishers
Tactical Formations
War Dogs
Edit: Anyways, @Oshha, besides adding the "ryn" part to the end of her name and having four (important) Daughters what else has she done to stylize herself after Arthryn?
Urthryn doesn't have four important daughters on purpose. That is accidental and doesn't work a comparison to Arthryn as Arthryn has five goddess daughters (Wyrn, Ymarn, All-Seeress, Evalyn, Bronwyn). Beyond that, she has tried to deliberately make herself similar to Arthryn. Nothing specifically stands out to me, but notice how everyone is commenting how Urthryn is a foil to Arthryn or is like a dark copy of her? That was deliberately done by Urthryn.
Urthryn doesn't have four important daughters on purpose. That is accidental and doesn't work a comparison to Arthryn as Arthryn has five goddess daughters (Wyrn, Ymarn, All-Seeress, Evalyn, Bronwyn). Beyond that, she has tried to deliberately make herself similar to Arthryn. Nothing specifically stands out to me, but notice how everyone is commenting how Urthryn is a foil to Arthryn or is like a dark copy of her? That was deliberately done by Urthryn.
Cadlon Evalon also coordinated the annexation of the lowlander tribes west of the Green River into the Arthdysh colony. He and the Arthrynite priesthood would go about trying to convert the various tribes to the Arthrynite religion.
Yeah, this behaviour's going to start a war real soon. Specifically, the moment an Arthrynite Priestess tries teaching equality among the Forluc, or similar..
For those wondering about the winning options and why Cosmopolitan and Proselytising were the winning votes, that was due to a few things.
One, the number of votes were only relevant to me thinking out which ones would be in the running for being part of the Arthrynite religion. Equality got in by default due to having the most votes and so did Community due to only have a few less votes. Dogmatic and Militant only have a handful of votes between them so I disregarding them while Cosmopolitan, Magic and Spiritual and Proselytising all had the same number of votes.
Out of those four options, I paired them up as Magic-Spiritual being an internal focus on the goddesses, their teachings and their magic while Cosmopolitan-Proselytising would be focusing on other people and their beliefs. Since you guys picked Diplo Policy, took the regional centre of trade as your own and get been doing a lot of diplomacy and trading prior to the Bronze Epic Age, I decided that the external focus of the Cosmopolitan-Proselytising combo fitted better than the internal focused Magic-Spiritual combo as you left isolationism and caring more about internal matters than the external some time ago.
Is the Arthrynite religion subordinate to the Arthwyd leadership?
[X] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[] [Religion] Yes. The Council of Arthryn shall answer to the Cadlon of the Arthwyd.
Pick one Megaproject Completion Bonus
[X] [Mega] Gain a new random Value
[X] [Mega] Gain a new Martial-related Value
[X] [Mega] Upgrade a random Value
[] [Mega] Gain a random Hero.
[X] [Mega] Gain at least two Technologies
[] [Mega] Upgrade the Blood of Evalyn.
What is the primary nature of the Arthwyd Law that drives it?
[] [Law] Arthryn and her Daughters
[] [Law] Maintaining Stability
[] [Law] Communal Good
[X] [Law] Regulating Authority
[] [Law] Justice and Fairness
[X] [Law] Flexibility and Adaptability
[X] [Law] Practical Enforcement
How should the Arthwyd be governed by the Cadlon?
[] [Govern] The Cadlon has unlimited power, answerable only to Arthryn and her Daughters.
[] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
Pick 1 Golden Age Bonus
[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[X] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[] [GA] Gain a random Hero. (-3 Temp Econ, -1 Temp Diplo, -1 Temp Martial)
[X] [GA] Upgrade Baby Boom to a Population Explosion. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
[X] [GA] Upgrade a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp Mystic)
[X] [GA] Gain a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp mystic)
[X] [GA] Improve relations with all neighbours. (-6 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X] [GA] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[X] [GA] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X] [GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial,)
[X] [GA] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[X] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[X] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
[X] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[X] [Mega] Gain at least two Technologies
[X] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[X] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [Law] Justice and Fairness
[X] [Religion] Yes. The Council of Arthryn shall answer to the Cadlon of the Arthwyd.
Priestesses (4 (5)) = Mood: Content, Ability: Add half of faction power to Mystic, Objective: Build a Temple in Caermyr, Success/Failure: +1 Temp Culture/-
Elders (3) = Mood: Content, Ability: Add half of their faction power to another faction, Objective: Complete Codified Law in 2 Turns, Success/Failure: ???/???
Warriors (6) = Mood: Pleased, Ability: Add half of faction power to Martial, Objective: Found a third Colony, Success/Failure: Free Train Sacred Warriors/-
Farmers (1) = Mood: Happy, Ability: Add half of faction power to Econ, Objective: Settle the Upriver Plains to halfway within 4 Turns, Success/Failure: +2 Temp Econ/-1 Econ
Crafters (2) = Mood: Happy, Ability: Add half of faction power to Wealth, Objective: Send a Trade Expedition to the Forluc in 3 Turns Success/Failure: Free Build Boats/-
Warriors (6) = Mood: Pleased, Ability: Add half of faction power to Martial, Objective: Found a third Colony, Success/Failure: Free Train Sacred Warriors/-
[X] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[X] [Mega] Gain a random Hero.
[X] [Mega] Gain at least two Technologies
[X] [Law] Communal Good
[X] [Law] Regulating Authority
[X] [Law] Justice and Fairness
[X] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
[X] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[X] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
More Mega Projects!
Adhoc vote count started by nkd1325 on Apr 7, 2019 at 4:03 PM, finished with 199 posts and 46 votes.
[X] [Religion] Go extra lengths to properly organise the Arthrynite religion into something more. (-2 Stability, -2 Diplo, -1 Martial, -3 Mystic, Chance of a Minor Crisis, Chance of a Major Crisis, Additional Doctrines)
[X][Religion] Go extra lengths to properly organise the Arthrynite religion into something more. (-2 Stability, -2 Temp Diplo, -1 Temp Martial, -3 Temp Mystic, Chance of a Minor Crisis, Chance of a Major Crisis, Additional Doctrines)
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[X] [Religion] Go extra lengths to properly organise the Arthrynite religion into something more. (-2 Stability, -2 Diplo, -1 Martial, -3 Mystic, Chance of a Minor Crisis, Chance of a Major Crisis, Additional Doctrines)
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[X] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[] [Religion] Yes. The Council of Arthryn shall answer to the Cadlon of the Arthwyd.
I worry that choosing no might let some bad things happen. But I don't really want the secular and religious rulers to be in the same chain of command. Better to have them be separate, and work together, or if necessary against each other, if one or the other is corrupted.
How should the Arthwyd be governed by the Cadlon?
[] [Govern] The Cadlon has unlimited power, answerable only to Arthryn and her Daughters.
[] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
Pick one Megaproject Completion Bonus
[X] [Mega] Gain a new random Value
[X] [Mega] Gain a new Martial-related Value
[X] [Mega] Upgrade a random Value
[X] [Mega] Gain a random Hero.
[X] [Mega] Gain at least two Technologies
[] [Mega] Upgrade the Blood of Evalyn.
Anything other than upgrading the blood of Evalyn. I don't want to strengthen the monarchy. What is the primary nature of the Arthwyd Law that drives it?
[] [Law] Arthryn and her Daughters
[] [Law] Maintaining Stability
[] [Law] Communal Good
[] [Law] Regulating Authority
[X] [Law] Justice and Fairness
[] [Law] Flexibility and Adaptability
[] [Law] Practical Enforcement
Keeping those in charge in check, being fair and just, and flexible and adaptable are all good things. Less concerned about maintaining stability and communal good. Both of those seem like they can be used for very bad things a tad bit too easily.
Switching to justice and fairness due to spirit of the law argument. The law should be just and fair.
Pick 1 Golden Age Bonus
[] [GA] Unlock the Grand Theatre Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[] [GA] Unlock the Aqueduct Megaproject. (-2 Temp Mystic, -1 Temp Culture)
[] [GA] Gain a random Hero. (-3 Temp Econ, -1 Temp Diplo, -1 Temp Martial)
[] [GA] Upgrade Baby Boom to a Population Explosion. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Upgrade a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp Mystic)
[] [GA] Gain a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp mystic)
[] [GA] Improve relations with all neighbours. (-6 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial,)
[] [GA] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[x] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Don't want an explosion of people. We don't want to expand that fast. I'd like the library and the theater. Both of them have potential to increase culture, while the library can help with tech, though also just fits great with actually writing down the religion of the Arthrynites and the Law of the Arthryn. The other two mega-projects are nice but not as important in my eyes. The new mine is also something very interesting to me, but just not as urgent.
We need to take this option. At the moment, we're at 5 min centralization. To that you will need to add at least 2 from the eventual integration of our colonies. Probably more, if the colony decides to grab an extra province.
In addition, we have our new religious spread, be attacked, annex thing. That will happen again. And add new provinces.
If we do not have a practical, easy to enforce law, we will fail because we won't be able to enforce said law.
[X] [Mega] Gain a random Hero.
[X] [Mega] Gain at least two Technologies
[X] [Law] Justice and Fairness
[] [Govern] The Cadlon has unlimited power, answerable only to Arthryn and her Daughters.
[] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.
[X] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
[X] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Honestly thought the GA was dead after the religious reforms but I'm totally down with it staying around.
[X] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[X] [Mega] Gain a new Martial-related Value
[X] [Mega] Gain at least two Technologies
[X] [Law] Communal Good
[X] [Law] Regulating Authority
[X] [Law] Flexibility and Adaptability
[X] [Law] Practical Enforcement
[X] [Govern] The Cadlon governs with a council of advisors with the authority to check their power.
[X] [Govern] The Cadlon shall rule with an assembly of important priests, warriors and elders to advise them and check their power.
[X] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[X] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
I may edit some stuff out later.
Adhoc vote count started by Hallesworth49 on Apr 7, 2019 at 9:46 PM, finished with 101 posts and 41 votes.
[X] [Religion] No. The Council of Arthryn shall be independent of the Cadlon of the Arthwyd.
[X] [Govern] Provinces shall be ruled over by Sacred Guardian-Generals who rule as Cadlons over their province and answer to Cadlon, who is responsible for the whole of the Arthwyd.